I hope looting can be done this way in DA3. After all... I am not a scavenger. I should steal from others and face the consequences if I decide to do so and got caught.
To save a poor family from extortion only to loot them myself is
Modifié par berelinde, 25 juin 2012 - 01:06 .
berelinde wrote...
You don't have to open containers. Having opened containers, you don't have to take what's in them.
Some people enjoy the role-playing aspect of looting and pillaging as they go. What *would* be cool is if the character had poor thieving ability and was *noticed* if they were caught stealing.
I've never been into TES - lack of party interaction is a severe hindrance - so I have no idea how it's done there, but I liked the way it was handled in the BG series.
wowpwnslol wrote...
No. TES looting system sucks.
wowpwnslol wrote...
Biggest problem with "realistic" games like Morrowind/Skyrim/Oblivion etc. is the fact that you could literally loot everything. Combined with weight restrictions and merchants having limited money, this made for an extremely unfun, annoying experience, where you had to juggle your inventory items, use exploits to "reset" vendors and often leave items behind because it wasn't practical to keep them for various reasons.
I play games for fun, not realism. If devs must use "realism" excuse to justify an annoying game mechanic, I am simply not going to buy that game. Dragon Age/Dragon Age 2 has a fine looting system, I'd rather they focus on other issues to improve the game rather than fixing something hardly anyone complains about.
wowpwnslol wrote...
Biggest problem with "realistic" games like Morrowind/Skyrim/Oblivion etc. is the fact that you could literally loot everything. Combined with weight restrictions and merchants having limited money, this made for an extremely unfun, annoying experience, where you had to juggle your inventory items, use exploits to "reset" vendors and often leave items behind because it wasn't practical to keep them for various reasons.
Modifié par Foopydoopydoo, 25 juin 2012 - 05:13 .
Modifié par ashwind, 26 juin 2012 - 05:37 .