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I hope Looting in DA3 is handled more like Elder Scrolls


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14 réponses à ce sujet

#1
ashwind

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So after playing Skyrim (and Daggerfall,  Morrowind, Oblivion) for the pass 2 months... I started playing some DAO and Witcher 2 Enhanced Edition and I find myself instinctively not looting other people's houses/property >.<" 

I hope looting can be done this way in DA3. After all... I am not a scavenger. I should steal from others and face the consequences if I decide to do so and got caught.

To save a poor family from extortion only to loot them myself is :pinched:...

#2
berelinde

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You don't have to open containers. Having opened containers, you don't have to take what's in them.

Some people enjoy the role-playing aspect of looting and pillaging as they go. What *would* be cool is if the character had poor thieving ability and was *noticed* if they were caught stealing.

I've never been into TES - lack of party interaction is a severe hindrance - so I have no idea how it's done there, but I liked the way it was handled in the BG series.

Modifié par berelinde, 25 juin 2012 - 01:06 .


#3
wowpwnslol

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No. TES looting system sucks.

#4
ashwind

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berelinde wrote...

You don't have to open containers. Having opened containers, you don't have to take what's in them.

Some people enjoy the role-playing aspect of looting and pillaging as they go. What *would* be cool is if the character had poor thieving ability and was *noticed* if they were caught stealing.

I've never been into TES - lack of party interaction is a severe hindrance - so I have no idea how it's done there, but I liked the way it was handled in the BG series.


Yes, the role-playing aspect of looting in TES goes like - you can open containers and loot at them but you *dont* have to take them. If you decide to "steal" from them - you would have to actually try to steal it and there are consequences for being caught.

#5
ashwind

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wowpwnslol wrote...

No. TES looting system sucks.


:? suck as in? You can loot what the enemies are wearing and using? Suck as in if you march in to the Count's office and loot his belongings and get caught will land you in jail?

#6
wowpwnslol

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Biggest problem with "realistic" games like Morrowind/Skyrim/Oblivion etc. is the fact that you could literally loot everything. Combined with weight restrictions and merchants having limited money, this made for an extremely unfun, annoying experience, where you had to juggle your inventory items, use exploits to "reset" vendors and often leave items behind because it wasn't practical to keep them for various reasons.

I play games for fun, not realism. If devs must use "realism" excuse to justify an annoying game mechanic, I am simply not going to buy that game. Dragon Age/Dragon Age 2 has a fine looting system, I'd rather they focus on other issues to improve the game rather than fixing something hardly anyone complains about.

#7
ashwind

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wowpwnslol wrote...

Biggest problem with "realistic" games like Morrowind/Skyrim/Oblivion etc. is the fact that you could literally loot everything. Combined with weight restrictions and merchants having limited money, this made for an extremely unfun, annoying experience, where you had to juggle your inventory items, use exploits to "reset" vendors and often leave items behind because it wasn't practical to keep them for various reasons.

I play games for fun, not realism. If devs must use "realism" excuse to justify an annoying game mechanic, I am simply not going to buy that game. Dragon Age/Dragon Age 2 has a fine looting system, I'd rather they focus on other issues to improve the game rather than fixing something hardly anyone complains about.


:mellow::mellow::mellow: Or you can adept the concept of - you are not a pack mule and does not need to loot everything.

Side... who needs the exploits in TES... I am always immortal on highest difficulty level without using them... 

#8
Rawgrim

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I liked the looting system from the old Might and Magic games. You just click the corpse, and you get the cash. Corspe disapears.

#9
Jozape

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wowpwnslol wrote...

Biggest problem with "realistic" games like Morrowind/Skyrim/Oblivion etc. is the fact that you could literally loot everything. Combined with weight restrictions and merchants having limited money, this made for an extremely unfun, annoying experience, where you had to juggle your inventory items, use exploits to "reset" vendors and often leave items behind because it wasn't practical to keep them for various reasons.


I like that aspect of Bethesda's games. Going to the center of a dangerous place to retrieve some riches, just to drop it all so that one can escape or the inverse is a lot of fun for me. That said, it's not for every game but DA could still pick up a thing or two from Bethesda's system. Like actual consequences for pillaging the poor peasants house(whether that's a guard attacking you or just an angry powerless farmer).

#10
Fredward

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Nah. Looting really isn't important enough, for me anyway, to justify whatever resources a switch like this would require. Rather use it on item descriptions!!! Which srsly need to make a comeback.

Stealing like in Skyrim would be bizarre. Skyrim/Oblivion are open worlds and you can kill whoever you want and steal whatever you want all over the place and there are no permanent repercussions and no one ever comments on it other than the people doing the arresting. Now if someone like Hawke got arrested, or the Warden, and no one ever mentioned the fact... that would be really weird. And implementing a jail system/response to being jailed thing again doesn't seem worth it to me.

Unless they're going (God forbid) for a open ended world type thing like Skyrim anyway. Please no.

Modifié par Foopydoopydoo, 25 juin 2012 - 05:13 .


#11
MichaelStuart

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Yes, or least at some form of thievery in Dragon Age 3.

#12
DarkDragon777

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Go play the Elder Scrolls then.

#13
RinpocheSchnozberry

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Absolutely not. Trash mob looting should be eliminated in DA3. Good quality items should come from story events or be taken from the bodies of bosses and officer level mobs only. There should be ZERO in world containers full of garbage or trash loot. Anytime there is loot, it should have a purpose beyond "ooo! 2 coppers!"

#14
Karsghul

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Never liked getting overencumbered in those games. It's not a very fun game mechanic, It's either you run back to sell items items very often, which takes hours on a large scale RPG! or you are forced to pick up only the best items with high value vs weigh.

#15
ashwind

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I am not talking about trash looting. I am referring to a more logical loot system.

In TES yes you can loot everything and anything from everyone and anyone BUT if you do not have to because there are always better ways to make money or get better equipment.

What I like about TES loot system is you cannot just walk into some King's room and start looting everything in that room without consequences. In DA and many other RPG, you are nothing but a scumbag scavenger who steals from everyone you meet. Recall a scene from ME2, Shepard went and told a few looters NOT to loot civilian resident and after gaining the Paragon points - he went ahead and looted the entire apartment complex dry... =.=

In DA, the loots are placed everywhere just for the sake of it and most of them [as useless]/[even more useless] as in TES. The only difference is that TES makes more role-playing sense than DA in terms of loot and consequences.

Modifié par ashwind, 26 juin 2012 - 05:37 .