Need the stats of Particle Rifle
#1
Posté 25 juin 2012 - 01:41
Thanks
#2
Posté 25 juin 2012 - 02:52
masseffect.wikia.com/wiki/Particle_Rifle
I know it's not exactly what you wanted but what you want doesnt exist to my knowledge.
#3
Posté 25 juin 2012 - 06:09
Nightmare137 wrote...
Never could find any exact stats to but here is some info from players:
masseffect.wikia.com/wiki/Particle_Rifle
I know it's not exactly what you wanted but what you want doesnt exist to my knowledge.
I have read the wiki before, but still thanks
#4
Posté 25 juin 2012 - 08:48
#5
Posté 25 juin 2012 - 08:58
But I do know what it does.
This weapon balances a few moderate strengths against some pretty heavy cons. It is also a weapon that is pretty easy to pick up and use.
Pros:
Looks Amazing (at least from my point of view)
Regenerating ammo.
Fast rate of fire which synergises well with ammo powers
Good range
Very stable for a rapid fire weapon
Cons
Overheats quickly.
When you overheat the weapon, it takes 2-3 seconds to cooldown. This can be a problem. 2-3 seconds is a long time in a very quick paced combat system. So make sure that you don't overheat the weapon.
Very weak damage output. There aren't many cons for this weapon, but this is a real deal breaker for lots of players, but for me. I still love this weapon. It looks sci-fi, and check my list of pros.
Modifié par Abraham_uk, 25 juin 2012 - 09:00 .
#6
Posté 26 juin 2012 - 03:04
Particle rifle burns about 25 "charges" per second, so 100 will be depleted in about 4 (not sure for "warm-up" period during few first seconds.
180 (with mag cap mod) are depleted in about 9 seconds.
If rifle batteries totally emptied it will take about 5 seconds for them to recharge, apparently irrelevant of mag cap mods, but, during that recharge you cannot press spacebar (or whatever that "do everything" button on consoles) - otherwise recharge will be reset. You can press spacebar after ammo begin recharging, what itself took about 4 more seconds.
#7
Posté 26 juin 2012 - 03:36
Rudy Lis wrote...
I don't have concrete stats, only some practical data, gathered before 1.03 patch (since they apparently fixed Valiant ammo count, maybe they tweaked something in other weapons). Anyway:
Particle rifle burns about 25 "charges" per second, so 100 will be depleted in about 4 (not sure for "warm-up" period during few first seconds.
180 (with mag cap mod) are depleted in about 9 seconds.
If rifle batteries totally emptied it will take about 5 seconds for them to recharge, apparently irrelevant of mag cap mods, but, during that recharge you cannot press spacebar (or whatever that "do everything" button on consoles) - otherwise recharge will be reset. You can press spacebar after ammo begin recharging, what itself took about 4 more seconds.
Awesome! Thanks Rudy.
Do you have any idea about its DPS? (before or after the warm-up phase)
Modifié par Neonn, 26 juin 2012 - 03:37 .
#8
Posté 26 juin 2012 - 03:59
Neonn wrote...
Awesome! Thanks Rudy.
You welcome.
Neonn wrote...
Do you have any idea about its DPS? (before or after the warm-up phase)
All I have are my tables of comparison time/number of shots required to kill someone. I post most of them in "best sniper rifle in SP" topic (should be several pages back in this very subforum). There is a lot of nerdy talk, but numbers are there.
Speaking of damage rate - Particle rifle required ~150 "rounds" to strip Banshee's armour (barrier was stripped by other mean) and it took around 7 seconds (my shooting timer cannot register ingame "bang" as signal to work, so I had to rely on my ordinary stopwatch).
My Shepard was wearing Cerberus armour, used IEA and had AP mod installed.
For comparison - Mattock required 13 seconds (and 2 reload). Well, lurk through that thread, my tables are there, if you interested.
#9
Posté 26 juin 2012 - 02:06
Rudy Lis wrote...
All I have are my tables of comparison time/number of shots required to kill someone. I post most of them in "best sniper rifle in SP" topic (should be several pages back in this very subforum). There is a lot of nerdy talk, but numbers are there.
Speaking of damage rate - Particle rifle required ~150 "rounds" to strip Banshee's armour (barrier was stripped by other mean) and it took around 7 seconds (my shooting timer cannot register ingame "bang" as signal to work, so I had to rely on my ordinary stopwatch).
My Shepard was wearing Cerberus armour, used IEA and had AP mod installed.
For comparison - Mattock required 13 seconds (and 2 reload). Well, lurk through that thread, my tables are there, if you interested.
Ok thanks again.
I will go check that thread for more info.
#10
Posté 26 juin 2012 - 05:29
It can be a pain waiting for that weapon to cool down if you overheat it.





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