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Relays have to be destroyed to "break the cycle" is bull


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#1
betd2

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If the Reapers are destoryed either by the Red ending or Shepard uses control to fly all the reapers into a star, or a black hole, or whatever. Then THE CYCLE IS BROKEN.
If Galatic Civization survives the Reapers. THE CYCLE is broken.

#2
Reptilian Rob

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It's the equivalent of destroying all the Stargates in Stargate and all the Troopers in Starship Troopers.

It's in the goddamn name FFS. MASS Effect.

Plus the Citadel was a symbol of unity and leadership, destroying that was unintentional symbolism (Walters couldn't even create symbolism if he tried) of the destruction of unity and the relays being destroyed thus stranding everyone.

#3
The Angry One

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You know what would've been inspiring and uplifting?

Looking over the Citadel and the relay network and realising that for the first time, they're ours. We earned them. The Reapers are gone. Now the galaxy's species are left to make their own legacy with the tools that brought them together in the first place.

But no let's just blow them up good YEEHAW.

#4
steeltrainn

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The whole "relays explode" thing still baffles me. Why do they need to explode? BioWare has said that they can be rebuilt, so why blow them up in the first place? Why not have the beam travel through the relays but not destroy them? I know they probably mention some inane reason in the game, but if they're just going to be rebuilt why would them exploding be written into the game in the first place?

If they didn't blow up then BioWare wouldn't have even needed to explain that nobody was going to starve over twitter since it would have been a non-issue.

Modifié par steeltrainn, 25 juin 2012 - 01:57 .


#5
betd2

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The Angry One wrote...

You know what would've been inspiring and uplifting?

Looking over the Citadel and the relay network and realising that for the first time, they're ours. We earned them. The Reapers are gone. Now the galaxy's species are left to make their own legacy with the tools that brought them together in the first place.

But no let's just blow them up good YEEHAW.

Damn straight

#6
ThatDancingTurian

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You know it's bad writing when you can see through the fourth wall to the writer's intent and you know that drives the reasoning, not anything within the actual story. They wanted the galactic dark age thing, they wanted this massive 'consequence', so they just decided it had to happen regardless of whether or not it actually makes sense.

#7
Baa Baa

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The Angry One wrote...

You know what would've been inspiring and uplifting?

Looking over the Citadel and the relay network and realising that for the first time, they're ours. We earned them. The Reapers are gone. Now the galaxy's species are left to make their own legacy with the tools that brought them together in the first place.

But no let's just blow them up good YEEHAW.

That would have been awesome:O

#8
Reptilian Rob

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The Angry One wrote...

You know what would've been inspiring and uplifting?

Looking over the Citadel and the relay network and realising that for the first time, they're ours. We earned them. The Reapers are gone. Now the galaxy's species are left to make their own legacy with the tools that brought them together in the first place.

But no let's just blow them up good YEEHAW.

Exactly, like I said the relays and Citadel help a tremendous amount of symbolism.

LOL Walters.

#9
The Angry One

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I realise I was subconciously referencing Babylon 5. Again.
You know that moment when Sheridan and Delenn are looking out at the stars, realising that the galaxy belongs to the younger races now? Yeah. Why didn't Mass Effect have that moment!

#10
v0rt3x22

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The whole thing is bull - because it's a dream. but why am I even trying...

#11
D24O

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I agree. Technology has no inherent morality, it's how we choose to apply it. The relays are no more evil than the gun TIM uses to shoot Anderson. There's no real build up that the relays are inherently evil, and they don't go deep enough into the "make your own path" idea to really justify destroying the setting.

#12
Reptilian Rob

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The Angry One wrote...

I realise I was subconciously referencing Babylon 5. Again.
You know that moment when Sheridan and Delenn are looking out at the stars, realising that the galaxy belongs to the younger races now? Yeah. Why didn't Mass Effect have that moment!

I can answer that.

Walt...

Oh nevermind. 

#13
terdferguson123

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OP, you didn't pay attention much in the game did you?

The Relays were created by the Reapers as a way for organics to move along the paths that the Reapers desired. This means, that the relays are indeed part of the cycle, whether or not the Reapers are destroyed or not. The point is, the destruction of the relays represents organics moving along their own path without any Reaper influence.

If there is one thing that I am learning about this whole "We hate the ending no matter what!!!1!!1" fiasco, it's that the people who are so hellbent on hating it, usually didn't pay attention to the storyline very well.

#14
Reptilian Rob

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terdferguson123 wrote...

OP, you didn't pay attention much in the game did you?

You didn't pay attention in story writing 101 did you?

#15
terdferguson123

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D24O wrote...

I agree. Technology has no inherent morality, it's how we choose to apply it. The relays are no more evil than the gun TIM uses to shoot Anderson. There's no real build up that the relays are inherently evil, and they don't go deep enough into the "make your own path" idea to really justify destroying the setting.


Except that techonology is often created by those without morality as a priority. In this case, the Reapers didn't create the relays simply as a way to fast travel. They created them so that organics would follow exactly in the path they chose.

#16
Ticonderoga117

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terdferguson123 wrote...

OP, you didn't pay attention much in the game did you?

The Relays were created by the Reapers as a way for organics to move along the paths that the Reapers desired. This means, that the relays are indeed part of the cycle, whether or not the Reapers are destroyed or not. The point is, the destruction of the relays represents organics moving along their own path without any Reaper influence.

If there is one thing that I am learning about this whole "We hate the ending no matter what!!!1!!1" fiasco, it's that the people who are so hellbent on hating it, usually didn't pay attention to the storyline very well.


And again, as The Angry One said, overlooking them and seeing that they now represent a memorial that we, as a galactic community, punched space squids in the face and killed them all and now reign over our own destiny using what we desire to use, would've made much more sense.

All we get now is instead of "Freedom" we get "We are all screwed and damned."

Modifié par Ticonderoga117, 25 juin 2012 - 02:07 .


#17
The Angry One

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terdferguson123 wrote...

OP, you didn't pay attention much in the game did you?

The Relays were created by the Reapers as a way for organics to move along the paths that the Reapers desired. This means, that the relays are indeed part of the cycle, whether or not the Reapers are destroyed or not. The point is, the destruction of the relays represents organics moving along their own path without any Reaper influence.

If there is one thing that I am learning about this whole "We hate the ending no matter what!!!1!!1" fiasco, it's that the people who are so hellbent on hating it, usually didn't pay attention to the storyline very well.


Hey, sparky. Guess what. Organics have already moved along the paths that Reapers desired.
If you would destroy the relays for that, then all the current species have to go too. Humans, Batarians, Asari, Turians, Salarians, Hanar, Volus. Everyone.

#18
ThatDancingTurian

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terdferguson123 wrote...

OP, you didn't pay attention much in the game did you?

The Relays were created by the Reapers as a way for organics to move along the paths that the Reapers desired. This means, that the relays are indeed part of the cycle, whether or not the Reapers are destroyed or not. The point is, the destruction of the relays represents organics moving along their own path without any Reaper influence.

If there is one thing that I am learning about this whole "We hate the ending no matter what!!!1!!1" fiasco, it's that the people who are so hellbent on hating it, usually didn't pay attention to the storyline very well.

Who cares? Those paths led to death by the Reapers and the Reapers are now destroyed. Remnants of the cycle lead to nothing, it just doesn't matter anymore.

Modifié par Aris Ravenstar, 25 juin 2012 - 02:07 .


#19
terdferguson123

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Reptilian Rob wrote...

terdferguson123 wrote...

OP, you didn't pay attention much in the game did you?

You didn't pay attention in story writing 101 did you?


If your going to insult me, you should at least tell me what was wrong with what I said.

#20
The Angry One

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terdferguson123 wrote...

D24O wrote...

I agree. Technology has no inherent morality, it's how we choose to apply it. The relays are no more evil than the gun TIM uses to shoot Anderson. There's no real build up that the relays are inherently evil, and they don't go deep enough into the "make your own path" idea to really justify destroying the setting.


Except that techonology is often created by those without morality as a priority. In this case, the Reapers didn't create the relays simply as a way to fast travel. They created them so that organics would follow exactly in the path they chose.


Irrelevant. They have a use now. To us. That has nothing to do with why the Reapers created them.
The Romans built roads to rapidly spread the influence of their empire. Did others using them after their fall continue to spread their influence? Yeah.. no.

#21
Red Dust

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The Angry One wrote...

I realise I was subconciously referencing Babylon 5. Again.
You know that moment when Sheridan and Delenn are looking out at the stars, realising that the galaxy belongs to the younger races now? Yeah. Why didn't Mass Effect have that moment!


Because Shepard didn't have the balls to tell the Reapers to get lost, and The Reapers wouldn't have been inclined to listen if he had.

They'd need to find The First One.

#22
D24O

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terdferguson123 wrote...

D24O wrote...

I agree. Technology has no inherent morality, it's how we choose to apply it. The relays are no more evil than the gun TIM uses to shoot Anderson. There's no real build up that the relays are inherently evil, and they don't go deep enough into the "make your own path" idea to really justify destroying the setting.


Except that techonology is often created by those without morality as a priority. In this case, the Reapers didn't create the relays simply as a way to fast travel. They created them so that organics would follow exactly in the path they chose.

And the reaper thread is supposed to be over, so that function doesn't apply anymore.

#23
Reptilian Rob

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terdferguson123 wrote...

Reptilian Rob wrote...

terdferguson123 wrote...

OP, you didn't pay attention much in the game did you?

You didn't pay attention in story writing 101 did you?


If your going to insult me, you should at least tell me what was wrong with what I said.

Read my above posts, or did you just read the OP and then comment?

#24
terdferguson123

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Aris Ravenstar wrote...

terdferguson123 wrote...

OP, you didn't pay attention much in the game did you?

The Relays were created by the Reapers as a way for organics to move along the paths that the Reapers desired. This means, that the relays are indeed part of the cycle, whether or not the Reapers are destroyed or not. The point is, the destruction of the relays represents organics moving along their own path without any Reaper influence.

If there is one thing that I am learning about this whole "We hate the ending no matter what!!!1!!1" fiasco, it's that the people who are so hellbent on hating it, usually didn't pay attention to the storyline very well.

Who cares? Those paths led to death by the Reapers and the Reapers are now destroyed. Remnants of the cycle lead to nothing, it just doesn't matter anymore.


How is this not a big deal? Are you legitimately going to tell me that altering the way natural evolution and technological advancement being handed to those who are not ready for it is something that doesn't matter? 

#25
MisterJB

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The Angry One wrote...
Hey, sparky. Guess what. Organics have already moved along the paths that Reapers desired.
If you would destroy the relays for that, then all the current species have to go too. Humans, Batarians, Asari, Turians, Salarians, Hanar, Volus. Everyone.

Or they will work to develop their own technology that doesn't rely on Eezo. The Relays being destroyed fits with the theme of ending the Cycle and creating a new galaxy, our galaxy as opposed to the Reaper's.

If their destruction bother some people so much, then just pick Control where they are only damaged.