Relays have to be destroyed to "break the cycle" is bull
#1
Posté 25 juin 2012 - 01:46
If Galatic Civization survives the Reapers. THE CYCLE is broken.
#2
Posté 25 juin 2012 - 01:51
It's in the goddamn name FFS. MASS Effect.
Plus the Citadel was a symbol of unity and leadership, destroying that was unintentional symbolism (Walters couldn't even create symbolism if he tried) of the destruction of unity and the relays being destroyed thus stranding everyone.
#3
Posté 25 juin 2012 - 01:56
Looking over the Citadel and the relay network and realising that for the first time, they're ours. We earned them. The Reapers are gone. Now the galaxy's species are left to make their own legacy with the tools that brought them together in the first place.
But no let's just blow them up good YEEHAW.
#4
Posté 25 juin 2012 - 01:57
If they didn't blow up then BioWare wouldn't have even needed to explain that nobody was going to starve over twitter since it would have been a non-issue.
Modifié par steeltrainn, 25 juin 2012 - 01:57 .
#5
Posté 25 juin 2012 - 01:57
Damn straightThe Angry One wrote...
You know what would've been inspiring and uplifting?
Looking over the Citadel and the relay network and realising that for the first time, they're ours. We earned them. The Reapers are gone. Now the galaxy's species are left to make their own legacy with the tools that brought them together in the first place.
But no let's just blow them up good YEEHAW.
#6
Posté 25 juin 2012 - 01:57
#7
Posté 25 juin 2012 - 01:58
That would have been awesome:OThe Angry One wrote...
You know what would've been inspiring and uplifting?
Looking over the Citadel and the relay network and realising that for the first time, they're ours. We earned them. The Reapers are gone. Now the galaxy's species are left to make their own legacy with the tools that brought them together in the first place.
But no let's just blow them up good YEEHAW.
#8
Posté 25 juin 2012 - 01:59
Exactly, like I said the relays and Citadel help a tremendous amount of symbolism.The Angry One wrote...
You know what would've been inspiring and uplifting?
Looking over the Citadel and the relay network and realising that for the first time, they're ours. We earned them. The Reapers are gone. Now the galaxy's species are left to make their own legacy with the tools that brought them together in the first place.
But no let's just blow them up good YEEHAW.
LOL Walters.
#9
Posté 25 juin 2012 - 02:00
You know that moment when Sheridan and Delenn are looking out at the stars, realising that the galaxy belongs to the younger races now? Yeah. Why didn't Mass Effect have that moment!
#10
Posté 25 juin 2012 - 02:01
#11
Posté 25 juin 2012 - 02:01
#12
Posté 25 juin 2012 - 02:02
I can answer that.The Angry One wrote...
I realise I was subconciously referencing Babylon 5. Again.
You know that moment when Sheridan and Delenn are looking out at the stars, realising that the galaxy belongs to the younger races now? Yeah. Why didn't Mass Effect have that moment!
Walt...
Oh nevermind.
#13
Posté 25 juin 2012 - 02:04
The Relays were created by the Reapers as a way for organics to move along the paths that the Reapers desired. This means, that the relays are indeed part of the cycle, whether or not the Reapers are destroyed or not. The point is, the destruction of the relays represents organics moving along their own path without any Reaper influence.
If there is one thing that I am learning about this whole "We hate the ending no matter what!!!1!!1" fiasco, it's that the people who are so hellbent on hating it, usually didn't pay attention to the storyline very well.
#14
Posté 25 juin 2012 - 02:04
You didn't pay attention in story writing 101 did you?terdferguson123 wrote...
OP, you didn't pay attention much in the game did you?
#15
Posté 25 juin 2012 - 02:07
D24O wrote...
I agree. Technology has no inherent morality, it's how we choose to apply it. The relays are no more evil than the gun TIM uses to shoot Anderson. There's no real build up that the relays are inherently evil, and they don't go deep enough into the "make your own path" idea to really justify destroying the setting.
Except that techonology is often created by those without morality as a priority. In this case, the Reapers didn't create the relays simply as a way to fast travel. They created them so that organics would follow exactly in the path they chose.
#16
Posté 25 juin 2012 - 02:07
terdferguson123 wrote...
OP, you didn't pay attention much in the game did you?
The Relays were created by the Reapers as a way for organics to move along the paths that the Reapers desired. This means, that the relays are indeed part of the cycle, whether or not the Reapers are destroyed or not. The point is, the destruction of the relays represents organics moving along their own path without any Reaper influence.
If there is one thing that I am learning about this whole "We hate the ending no matter what!!!1!!1" fiasco, it's that the people who are so hellbent on hating it, usually didn't pay attention to the storyline very well.
And again, as The Angry One said, overlooking them and seeing that they now represent a memorial that we, as a galactic community, punched space squids in the face and killed them all and now reign over our own destiny using what we desire to use, would've made much more sense.
All we get now is instead of "Freedom" we get "We are all screwed and damned."
Modifié par Ticonderoga117, 25 juin 2012 - 02:07 .
#17
Posté 25 juin 2012 - 02:07
terdferguson123 wrote...
OP, you didn't pay attention much in the game did you?
The Relays were created by the Reapers as a way for organics to move along the paths that the Reapers desired. This means, that the relays are indeed part of the cycle, whether or not the Reapers are destroyed or not. The point is, the destruction of the relays represents organics moving along their own path without any Reaper influence.
If there is one thing that I am learning about this whole "We hate the ending no matter what!!!1!!1" fiasco, it's that the people who are so hellbent on hating it, usually didn't pay attention to the storyline very well.
Hey, sparky. Guess what. Organics have already moved along the paths that Reapers desired.
If you would destroy the relays for that, then all the current species have to go too. Humans, Batarians, Asari, Turians, Salarians, Hanar, Volus. Everyone.
#18
Posté 25 juin 2012 - 02:07
Who cares? Those paths led to death by the Reapers and the Reapers are now destroyed. Remnants of the cycle lead to nothing, it just doesn't matter anymore.terdferguson123 wrote...
OP, you didn't pay attention much in the game did you?
The Relays were created by the Reapers as a way for organics to move along the paths that the Reapers desired. This means, that the relays are indeed part of the cycle, whether or not the Reapers are destroyed or not. The point is, the destruction of the relays represents organics moving along their own path without any Reaper influence.
If there is one thing that I am learning about this whole "We hate the ending no matter what!!!1!!1" fiasco, it's that the people who are so hellbent on hating it, usually didn't pay attention to the storyline very well.
Modifié par Aris Ravenstar, 25 juin 2012 - 02:07 .
#19
Posté 25 juin 2012 - 02:07
Reptilian Rob wrote...
You didn't pay attention in story writing 101 did you?terdferguson123 wrote...
OP, you didn't pay attention much in the game did you?
If your going to insult me, you should at least tell me what was wrong with what I said.
#20
Posté 25 juin 2012 - 02:08
terdferguson123 wrote...
D24O wrote...
I agree. Technology has no inherent morality, it's how we choose to apply it. The relays are no more evil than the gun TIM uses to shoot Anderson. There's no real build up that the relays are inherently evil, and they don't go deep enough into the "make your own path" idea to really justify destroying the setting.
Except that techonology is often created by those without morality as a priority. In this case, the Reapers didn't create the relays simply as a way to fast travel. They created them so that organics would follow exactly in the path they chose.
Irrelevant. They have a use now. To us. That has nothing to do with why the Reapers created them.
The Romans built roads to rapidly spread the influence of their empire. Did others using them after their fall continue to spread their influence? Yeah.. no.
#21
Posté 25 juin 2012 - 02:09
The Angry One wrote...
I realise I was subconciously referencing Babylon 5. Again.
You know that moment when Sheridan and Delenn are looking out at the stars, realising that the galaxy belongs to the younger races now? Yeah. Why didn't Mass Effect have that moment!
Because Shepard didn't have the balls to tell the Reapers to get lost, and The Reapers wouldn't have been inclined to listen if he had.
They'd need to find The First One.
#22
Posté 25 juin 2012 - 02:09
And the reaper thread is supposed to be over, so that function doesn't apply anymore.terdferguson123 wrote...
D24O wrote...
I agree. Technology has no inherent morality, it's how we choose to apply it. The relays are no more evil than the gun TIM uses to shoot Anderson. There's no real build up that the relays are inherently evil, and they don't go deep enough into the "make your own path" idea to really justify destroying the setting.
Except that techonology is often created by those without morality as a priority. In this case, the Reapers didn't create the relays simply as a way to fast travel. They created them so that organics would follow exactly in the path they chose.
#23
Posté 25 juin 2012 - 02:10
Read my above posts, or did you just read the OP and then comment?terdferguson123 wrote...
Reptilian Rob wrote...
You didn't pay attention in story writing 101 did you?terdferguson123 wrote...
OP, you didn't pay attention much in the game did you?
If your going to insult me, you should at least tell me what was wrong with what I said.
#24
Posté 25 juin 2012 - 02:10
Aris Ravenstar wrote...
Who cares? Those paths led to death by the Reapers and the Reapers are now destroyed. Remnants of the cycle lead to nothing, it just doesn't matter anymore.terdferguson123 wrote...
OP, you didn't pay attention much in the game did you?
The Relays were created by the Reapers as a way for organics to move along the paths that the Reapers desired. This means, that the relays are indeed part of the cycle, whether or not the Reapers are destroyed or not. The point is, the destruction of the relays represents organics moving along their own path without any Reaper influence.
If there is one thing that I am learning about this whole "We hate the ending no matter what!!!1!!1" fiasco, it's that the people who are so hellbent on hating it, usually didn't pay attention to the storyline very well.
How is this not a big deal? Are you legitimately going to tell me that altering the way natural evolution and technological advancement being handed to those who are not ready for it is something that doesn't matter?
#25
Posté 25 juin 2012 - 02:11
Or they will work to develop their own technology that doesn't rely on Eezo. The Relays being destroyed fits with the theme of ending the Cycle and creating a new galaxy, our galaxy as opposed to the Reaper's.The Angry One wrote...
Hey, sparky. Guess what. Organics have already moved along the paths that Reapers desired.
If you would destroy the relays for that, then all the current species have to go too. Humans, Batarians, Asari, Turians, Salarians, Hanar, Volus. Everyone.
If their destruction bother some people so much, then just pick Control where they are only damaged.





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