I have enjoyed this game but....
Where is the randomness?
(please note I write this not to put it down, but to stimulate thinking for creation of mods and for biowares feedback)
Everytime you run through it, it is similar. Why not throw in more random events in it with random tables? Things like when you fight the army at redcliffe, why not have a table that has your standard monsters in it, and then a certain chance for a revanant, or some other monster, or a random NPC doing something strange... so that each time you go through it, it is different.
--> maybe even random quests that may or may not come up on different play throughs.
Also skills.... we can see them from the very start.... why not have some things a mystery on each run through. What I am thinking here is: Mages - make it so that when you start, you start under a mastermage, who can teach you how to cast creation or spirit magic etc... to open up the primal, you need to complete a quest. Maybe have it so that you can cast in only 2 or 3 domains, and if you spec into archmage for example, you can then get all 4 domains, at the cost of missing the last tier.
I find there is a lack of mystery in the game, that prevents fun on subsequent runthroughs.
This game has so much potential, but I find that it follows a very linear storyline, a very straight forward gameplay. Sure you can choose different things, but it lacks certain randomness to make it seem like a changing world each time you run through it. Soooo much potential.
Talents really could be used to be more interactive. How would you feel on your 5th run through to find a deep mystic talent that allows you to regenerate mana at a faster rate.
I just feel that there is so much room for something better... I hope the DLC makes this happen.
Just my 1550 cents worth.
Lack of Mystery - thoughts
Débuté par
Stahl33
, déc. 14 2009 06:30
#1
Posté 14 décembre 2009 - 06:30
#2
Posté 14 décembre 2009 - 11:11
Randomized elements in the storyline sound good, but even more hidden character creation is a terrible idea IMVHO. The game is too secretive about it's mechanics as it is.
I want full transparency, so that I can plan my characters from start to finish - it's almost as much fun as actually playing the game.
I want full transparency, so that I can plan my characters from start to finish - it's almost as much fun as actually playing the game.
#3
Posté 14 décembre 2009 - 11:23
i agree with Haplose i enjoy planing my build before i start the game another playthrough different build, and preferably different choises in dialouge, the randomness in this fight is in the loot and the random fights in your travels on the map
#4
Posté 14 décembre 2009 - 11:45
Uhhh I've beaten the game 7 times and have like 4 other saves that are in progress and I'm not really complaining about the stuff you mention
#5
Posté 14 décembre 2009 - 11:49
Randomness comes from your companions and, imo, make each playthrough quite fresh. Try to mix up which NPCs you play with each time, rather than try to develop relationships/quest lines with each one on one playthrough.
Not only are the relationships different/random/new, but the combat can feel much different too. For example, I'm playing an all male non-magic party at the moment and every encounter, not just boss fights, is very different to playing with a magic user - more real time and far less pause and play.
Not only are the relationships different/random/new, but the combat can feel much different too. For example, I'm playing an all male non-magic party at the moment and every encounter, not just boss fights, is very different to playing with a magic user - more real time and far less pause and play.
#6
Posté 14 décembre 2009 - 11:52
Haplose wrote...
Randomized elements in the storyline sound good, but even more hidden character creation is a terrible idea IMVHO. The game is too secretive about it's mechanics as it is.
I want full transparency, so that I can plan my characters from start to finish - it's almost as much fun as actually playing the game.
I would like more transparency too. However, more randomness would not hurt. How about some places where mobs actually respawn. Or where the selection is just different each time.
What annoys me most about this game is that a number of choices in the game improve your character (talents, points from tomes), and that you are very likely to miss something, particularly if you don't wish to make choices like siding with a demon. I think the character progression should be strictly by experience and by gear, nothing else. In other words, no matter your choices, your character should not miss out. Picking the right talents and using your points correctly is another matter of course.
#7
Posté 14 décembre 2009 - 12:37
randomness in specific plots/quests.
Like in Reclifee - if you choose to go to the Circle to get mages so youn caonfront the Desire Demon, then have a 50/50 chance of something or nothing happenign when you get back.
A random chance that Loghain will betray you if you spare him. And more stuff like that.
Like in Reclifee - if you choose to go to the Circle to get mages so youn caonfront the Desire Demon, then have a 50/50 chance of something or nothing happenign when you get back.
A random chance that Loghain will betray you if you spare him. And more stuff like that.
#8
Posté 14 décembre 2009 - 12:45
*shrug* There's so much packed into the game already I can't say as I've been too awful disappointed on subsequent playthroughs.
And yes, random character design bumps are not good.
And yes, random character design bumps are not good.
#9
Posté 14 décembre 2009 - 01:03
Seeing how pivotal Loghain is to the plot, I'd hate for anything to do with him being random. If he chooses to betray me, I would prefer if he did so because of some choice I made. Maybe I talked to well of Alistair after he walked off, maybe Loghain gets pissed off if I don't use him enough ("I'm the hero of Ferelden, and you ignore me!?"). That could make sense, and could be controlled or at least manipulated by the player, just having him randomly betray you would just be stupid, especially if you're shooting for a specific ending or somesuch accomplishment.Lotion Soronnar wrote...
A random chance that Loghain will betray you if you spare him. And more stuff like that.
That said, I do agree that the game feels a lot the same on my second playthrough. I have a feeling that randomising things in a game with such a clear narrative is tough though. Any random element you inject into the game has to be 100 % guaranteed not to mess with any vital plotpoints, or else they'd have to devise a system that could cater to a ridiculous amount of variation in the plot, and that's likely to make it all feel rather watered down.
Modifié par Nowaysis, 14 décembre 2009 - 01:08 .
#10
Posté 16 décembre 2009 - 07:32
Rea llife in not predictable. Taht's the whole point.
I mean, if you allready nkow that taking the third option in Redcliffe has no negative consequences - where's the suspense? If there's a chance it will go awry it really becomes a difficult decision. As it is know, players know it's a safe decision.
Same thing with Loghain. You know he's not gonna betray you when he so suddenly joins (worst party joining ever). He acts like a schizio, so a sudden betraly wouldn't OOC.
But, having it tied to the approval rating would be good too.
In the battle in Denerim, he might turn on you if you decide not to let him take the final blow (leave him at the gates).
Hmm...maybe Al comes back in that case..
A lot of possibilities to mod things here...
I mean, if you allready nkow that taking the third option in Redcliffe has no negative consequences - where's the suspense? If there's a chance it will go awry it really becomes a difficult decision. As it is know, players know it's a safe decision.
Same thing with Loghain. You know he's not gonna betray you when he so suddenly joins (worst party joining ever). He acts like a schizio, so a sudden betraly wouldn't OOC.
But, having it tied to the approval rating would be good too.
In the battle in Denerim, he might turn on you if you decide not to let him take the final blow (leave him at the gates).
Hmm...maybe Al comes back in that case..
A lot of possibilities to mod things here...





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