I thought it might be nice to highlight some of the custom changes we have made to our server over the years. Its not a comprehensive list, and missing some of the stuff that went on early, but this is mainly covered in the general info above.
Coming Soon(ish)
Two "kits" (think like 2nd Edition Kits) for Barbarians each giving access to different feats - Totem Feats which improve combat ability in Rage, and Tribal Feats which give more non-combat or support bonuses in Rage.
SIGIS (In game newspaper) - ability to submit articles and read the news.
Existing
Spawns and Drops
Rare random item drops of varying power with customized names and descriptions and properties that may not be enchanted or found on other items.
Selectable difficulty setting for grinding - if in a party, every member must set the same difficutly level or else
spawns revert to default.
Random "elite" spawns
Set items
Classes
No arbritary build resrictions. Its the RP that counts, not the amount of cheese you can put into a build.
No restrictions on Cleric Domains. Again, its the RP that counts.
Improvements to Genasi native abilities
Sacred Fist fix allowing Wildshape Druid (or any polymorph) to not recieve penalty for using creature weapons if have levels of SF.
Bronze Dragon Wildshape available in addition to the evil forms.
Druid Background Feats allowing different wildshape forms if you take one of the special Druid backgrounds at level 1 (so must take Druid on level 1)
Ability for Druids to take Creature Weapon Feats (as required) once Wildshape is achieved (presuming any other requirements are met). Eg: Weapon Spec (Creature Weapon) can be taken with 5 Levels of Druid and 4 Levels of Fighter
Mystic Theurge Class - allows combining any two casting classes. The class name is a bit misleading, as it is meant to represent the multitude of dual caster PrCs in the sourcebooks.
Races
Quite a few custom races (Bladeling, Orc races, ogres, gnolls) avaialble for anyone to select
Race restrictions lifted on Red Wizard, Dwarven Defender (became Stalward Defender from Pathfinder), and Arcane Archer - Planescape contains an infinite number of worlds, race restrictions on classes make little sense.
Ability to request to make a SRR (Special Race Request) - play as a devil or demon or whatever - subject to approval.
Spells
Custom Summons for all caster classes - many Planescape oriented. Ranger and Bard summons increased in strength to match the level you get the spell at.
Sneak attack on touch spells - (Own implementation, not player1's or Reeron's)
Many spells that work on weapons can now work on creature weapons (including for example summons with creature weapons)
Quite a few new spells, modifications to existing spells.
Planescape Faction
Faction Badges, allowing a number of functions including letting others know which faction you belong to and sending calls for help.
Can also be used to summon a faction NPC for RP or combat, or create a faction specific placeable or two. - especially useful to summon a henchman if you have to grind solo at very low levels.
NPCs and related
Hireable waiters - if you are planning a party, you need someone to serve food and drinks.
NPC Remote control (own NPCs only) - control their movement and facing and also equip them with items
Wide range of hireable henchmen, including Faction based ones, Mechs, thugs, demons, and creatures.
Crafting/Enchanting
Custom Crafting (special materials as well) and Enchanting. Crafted Throwing Weapons can be worth it.
Ability to craft most throwing weapons and ammo without a workbench - no worries about running out of such in the middle of an extended grind.
Custom Poisons - increased duration on poisons applied to weapons by 1 min per level of Blackguard or Assassin (20 mins extra max). Poisons now decent to use
Custom Grenades - make things go boom! Or drop a smoke bomb to make a quick getaway, or drop caltrops to slow enemies.
Craftable traps given a boost. All types available up to epic level traps. Have care handling them though!
Skills
Perform is a cross class skill (for RP, still useless for non-bards otherwise).
Sleight of Hand disabled against PCs.
Misc features
User Placeables and display wares chests. Also placeable crafting stations for certain Factions. Display Chests are non-lootable and contain copies of items stored in a container in your inventory.
Ability to turn off/on autosave on transition (to avoid autosave killing buffs on shapechanged characters)
Ability to set character description on the fly in game
Planar currency purhasable from NPC (still needs converting back into gold if using with NPCs, but good for immersion and inter-character trade)
Tattoos (various bonuses and buffs) - only 1 per characterChanges of alignment outside of that which is allowed by your class(es) will result in most class abilties being disabled.
Purchasable Polymorphs.. feel like becoming a wolf for a bit?
Ability to send automatic replies to tells - useful when AFK or can't respond to tells
Hope to see you online on SCoD - Loki_999/Agony_Aunt
Modifié par Loki_999, 23 août 2013 - 07:51 .