Aller au contenu

Photo

The Armoury


532 réponses à ce sujet

#276
Homey C-Dawg

Homey C-Dawg
  • Members
  • 7 498 messages
"Do you feel there is a good range of weaponry to choose from?"

Yes I think there is a good range of weapons to choose from, but there is always room for more imo. Would like to see some new gun mods too. SMGs need something to make them more attractive (fixing ULM would help a lot).

"Do you feel there is a weapon that fills every niche and level?"

Pistols mostly. Since enemies have that flat armor DMG reduction, pistols and snipers are superior to automatics vs. armor. None of the automatics have any bonus against shields and barriers like they did in ME2, making automatics sub par for what I would think should be their niche. Sniper rifles are at least limited by slow rate of fire and a penalty to hip firing. Pistols have no real weaknesses. They hit anything hard, at any range, and reload fast.

Edit: I forgot to address originally that I do feel that there is already a good variety of weapons within each class. You guys did a good job with that imo. If I were to offer my humble suggestion, I would give a shield DMG bonus to assault rifles to give them an edge at something over pistols. SMG I would give a large DMG bonus against shields and a small DMG reduction against health (for all SMGs). This would make SMGs the obvious best weapons against shields, but not much else.

"With the above questions in mind, which is your favourite weapon overall?"

Scoped Talon is my favorite gun in the game. It's a sniper rifle and a shotgun at the same time. With the pervious answer in mind, it's no surprise that such a gun happens to be a pistol.

Modifié par Homey C-Dawg, 26 juin 2012 - 04:35 .


#277
ProjectGemini07

ProjectGemini07
  • Members
  • 212 messages
There's some good ideas in this thread.

- ULM mod for every class of wep
- Full-Auto Shottie
- Variety of Heavy Weps besides Cobra
- Race specific weps that provide modest bonuses to that race when in use
- Heavy weps should have a negative adrenaline module type effect on movement
- Weps that don't do much damage but hinder, debuff, or weaken enemies

#278
Dany164

Dany164
  • Members
  • 189 messages
Geth Plasma Shotgun

#279
Kasrkin

Kasrkin
  • Members
  • 260 messages
Range - There is a great range of weaponry available to choose from, with one caveat. For casters wishing to keep cool-downs low that range narrows quite a bit.

Roles/niches - There are a few weapons that really don't HAVE a niche. Other than that, yes, most weapons do have a clearly defined role.

Favourite weapons - Harrier for AR, hands down. It performs as a rifle should. Rifles are accurate at long range, due to barrel length. As opposed to pistols. /endrant  Mattock and Falcon are my other two choices here.

Speaking of pistols, the Arc Pistol and Carnifex are great. Talon as well.  I'm terrible at sniping, so I love my Valiant. And if only ULM worked, my Hurricane would become my go-to sidearm. Also the Tempest, I like the feel of it versus the others. For shotguns, I like my Wraith and Eviscerator.

/edit: formatting and spelling

Modifié par Kasrkin, 25 juin 2012 - 10:18 .


#280
MC_Loki

MC_Loki
  • Members
  • 197 messages
 "Do you feel there is a good range of weaponry to choose from?"
Yes, but most of the guns are pointless to have/use.
"Do you feel there is a weapon that fills every niche and level?"
Yes.

"With the above questions in mind, which is your favourite weapon overall?"

Per class:

Soldier/Sentinel:  Revenant

Engineer/Adept:  Carnifex

Infiltrator:  Widow

#281
underm1nd

underm1nd
  • Members
  • 447 messages

Derek Hollan wrote...


"Do you feel there is a weapon that fills every niche and level?"
(e.g. - From low: "Give this weapon to the rookie so he doesn't hurt him/herself or anyone else for that matter"



I just dont understand the need for such weapons :\\ why do we need weapons that are only bronze worthy, when only after playing for 2-3 days anyone can get several  lvl 1 gold worthy weapons and never again look back at guns like the avenger(my favourite ar in me2 and me3, used it on my first insanity singleplayer run with my adept) the katana and some other similar weapons. Why not make all weapons gold worthy? I really enjoy the feel and the looks of the avenger, but since im a gold player i just dont use it(as i dont use most other automatic weapons except the hurricane and the revenant)

Since a request for making all weapons gold worthy probably sounds kinda stupid, why not just add rare or ultra rare versions of the starter weapons so everybody can enjoy them on no matter what difficulty. I really feel that this could make the game a bit more interesting and give some new toys to the ppl that have already unlocked everything else and are getting tired of using the same old "gold worthy" guns.

#282
ChrisJF

ChrisJF
  • Members
  • 4 messages
Graal/ Claymore

#283
Dasher1010

Dasher1010
  • Members
  • 3 655 messages
1. There need to be more Asari and Salarian guns.
2. The most versatile weapons for each class are the Mattock, Valiant, Tempest, Carnifex and Plasma Shotgun.
3. I try to use all of them but I can't use the Incisor for the life of me due to the horrible recoil. It really needs a buff before I can use it.

#284
5_Mania

5_Mania
  • Members
  • 659 messages
Yes.

Yes.

The Talon (VII so far).

#285
SWFanatic

SWFanatic
  • Members
  • 251 messages

Derek Hollan wrote...

"Do you feel there is a good range of weaponry to choose from?"

"Do you feel there is a weapon that fills every niche and level?"
(e.g. - From low: "Give this weapon to the rookie so he doesn't hurt him/herself or anyone else for that matter" to High: "This weapon makes things go away just by its mere presence on the battlefield", and everything in between)

"With the above questions in mind, which is your favourite weapon overall?" I am not asking which you think is the "best", only which one do you simply like to play with most of all.


I try to continually experiment around and try out different guns, but after unlocking some theres really no reason to go back to another one that works the same way/niche.

1. Overall yes, but there is always room for improvement. I feel like the ultra-rare weapons don't necessarily match utility with the difficulty in obtaining them.

2. When I'm leveling up a character I tend to use different weapons at different levels to compliment the evolving build capabilities. As for every niche...its a little sporadic. I feel like there could be more support type weapons. I pretty much can only think of the Falcon here, for staggering/crowd control. Most of the variation is playing with power vs speed, not other utility or weight.

3. I like stopping power. I've tried to like the geth rifle/smg, but its just useless...you hold down that trigger forever and nothing happens.
My favorite has to be the Paladin/Carnifex/Talon or Widow. Why spend 20 bullets when 1 will do the same work?

Also I think reload-cancelling is a somewhat stupid mechanic. Why should I have to press another button to reload? It should be automatic. And unfortunately to effectively use some weapons you have to become experts at reload-cancelling.

#286
Guest_Kennith Shepard_*

Guest_Kennith Shepard_*
  • Guests
"Do you feel there is a good range of weaponry to choose from?"
Well yes and no I like everything,but I think there needs to be different heavy weapons besides the missile laucher.
"Do you feel there is a weapon that fills every niche and level?"
Well I thought there was until almost everything started getting nerfed.
"With the above questions in mind, which is your favourite weapon overall?"
Collector Rifle

#287
MrRag

MrRag
  • Members
  • 193 messages
1. Yes, but there's a problem when the only good AR is an ultra rare weapon. You shouldn't get upgrades before all of the ultra rares are unlocked, or unlucky people will never get to see the full range of weapons.

2. Yes, there's a weapon for every build. But there are also a lot of useless weapons that should be buffed. If you're asking for a weapon that does well in the hands of both new and experienced players, it would probably be the Krysae.

3. Reegar. It makes me feel like a Ghostbuster. I'm still waiting to get my hands on a Talon and Harrier.

#288
Sousabird

Sousabird
  • Members
  • 945 messages
I have a revenant fetish

#289
blacksheepD

blacksheepD
  • Members
  • 232 messages
I don't think any of the assault rifles are any good so don't use them if possible (even at X) without an amp (I don't have the Harrier but it's super rare so maybe that could be made gold). I'd like to see the Geth Pulse Rifle damage bumped up a bit.

#290
ArcTrooper1773

ArcTrooper1773
  • Members
  • 51 messages
Q1:
Yes and no. The snipers are probably my most explored class of weaponry. The rest are limited to one or two that I will use - GPS, GPSMG, Avenger and Phaeston and the predator pistol. The range of types is good with the variety here, but often I'll go with the same load out as ever - GSMG pairing with anything else and a predator only if I have the pistol damage buff. I rarely touch any other weapons in the SMG, shotgun or assault rifle classes because I've never found the others to be any more effective than these, and I can only assume that sticking with one weapon will increase my skill in using it.

Q2:
Yes. The Avenger is a great all-consuming pile of amazing on any level, same too with the Mantis. Nice and easy to level up for a beginner as well, and whatever people say, they can hold their own in any match. I don't recommend shotguns to anybody who doesn't have stasis or a krogan, but that's just my play style. I quite like the Indra and Valiant, but there's no sniper that's good for a brand new player - it's too hard to aim them to begin with.

Q3:
That question is a one-word answer. So I'll use more than one. Avenger, Mantis and Indra are most successful, but my favourite is probably the Valiant.

#291
mikepaul

mikepaul
  • Members
  • 578 messages
Yes.

Yes.

Valiant.

#292
Voodoo-j

Voodoo-j
  • Members
  • 312 messages

AxeloftheKey wrote...

I think the range is okay. I would like to see more versatility in the Shotguns, most of them just aren't...Fun. Snipers and AR's have the most love. SMGs need to be fixed, but otherwise have decent variety. Pistols are cool, but there seem to be standout favorites for the most part (Carnifex). It would be nice to see Pistols doing some more interesting stuff, I guess.

As for every niche and level? Yeah. There's guns that are easy to use, guns that are hard to use, and guns that just murder everything around you. Balancing has helped with this, but some guns are just champions.

As for my favorite? Geth Pulse Rifle.

I don't care if you all tell me it's terrible. It's my absolute favorite.


I love the GPR as well, I don't have all the guns yet, nor played with all the ones I do have, but the GPR high rate of fire dances on the target painting an easy path to the head.  For those late nights when your too tired to be dead accurate this gun is your answer.

I have noticed most good players go with infiltrator/sniper rifle, not only are the good at keeping members revived, but they get the head shots 2 feet away or across the battle field.  Definitely appear to be the elite class/gun type to get down.

#293
Cdr_Gian

Cdr_Gian
  • Members
  • 33 messages
1. Yes, but most SMGs and ARs could be improved
2. Yes
3. Carnifex, Harrier, GPS and Hurricane

#294
InvaderGir1351

InvaderGir1351
  • Members
  • 19 messages
1. Yes. I feel that a wide range of weapon choices exist. I wish there would be more projectile/explosive weapons and/or a wider range of LMG style weapons. Also, note that the fact that there are dominant weapons in each category (Carnifex, GPS/Claymore, Harrier/Revenant, BW/Krysae/Valiant, Hurricane/GSMG) drastically reduces the effective number of weapons in each category. While I understand the need for a UR/R to outclass something of lesser rarity, the absurdity of how much better some of these weapons are to their counterparts is ridiculous. The dominant weapons in each category outshine the others to the extent that the community bias and player elitism make some weapons more rare to see in a match than they are to open in a pack.

2. Yes. The GPS wins this hands down in my mind. Both new players and pros alike have found this weapon to be highly rewarding. I find in the pistol category that the Canifex does this fairly well as well. Likewise, the Krysae serves this role for the snipers.

3. I like the Kishokk. Not only is it visually appealing in the ragdoll effects, but the ability to leave harpoons in the enemy is itself very very satisfying. I find the different trajectories of the weapon to make it very fun to play around with. Moreover, as a weapon its 3x multiplier rewarding "skill" makes it one of the most involving weapons to use, IMO. I dislike charge up weapons >.>

#295
RamsenC

RamsenC
  • Members
  • 1 799 messages
Reload cancel-able Claymore is the most fun thing in this game. Requires timing and good aim, but is super satisfying when you do it right. More guns need to feel like that. I suggest making quick reload a mechanic for the next iteration of this game if there is one.

#296
Talhydras

Talhydras
  • Members
  • 170 messages
Q1: Actually... sort of no. Yeah, there's an absolute ton of weapons with all sorts of crazy functionality, but the thing is that as you tier up from uncommon to rare weapons, the rare weapons are both better AND different. For example: I love the scimitar, but there's no comparing it to the Graal or the GPSG. So even though I think the scimitar is a more interesting weapon than the GPSG, from a purely performance point of view I should never use the scimitar unless it's on a caster. 

And I think that's kind of a shame because it means that the wheel has to be reinvented for each tier cutting the actual weapon variety down to "whatever you have unlocked at the highest tier you have unlocked". The ARs feel like they get ridiculously specialized once you hit Rare-tier; the GPR is god awful w/o special ammo in the current implementation and the Revenant is so incredibly hamstrung by its accuracy that it has to be used on a Geth or a Turian. Looking down a LMG's scope while in close quarters is such a patently silly situation it makes me laugh but I have to do it to give the weapon functional levels of accuracy on non-Geth non-Turians. Recommend +25% acc on the Rev - you would still be able to significantly improve range by using the scope, but at least it can land most of its hits on a target 10m away. 

 And as others have pointed out the SMGs are nonfunctional as a weapon category. The Turians can bust out the Tempest if they don't have a Hurricane, and some folks find the Hornet acceptable, but the Locust and Shuriken simply have no niche whatsoever. They were obsolete the moment the Phalanx and Predator were created. 


Q2: I have to admit I sort of don't understand the question. The best rookie weapons are gold level - the GPSG and the Krysae both do a fair amount of aiming for the player and come with awesome damage potential. There are also weapons that suck so bad they drop out of the bottom of the universe - Incisor and Locust in particular. The strangely low weight notwithstanding, the Avenger's DPS renders it useless on higher difficulties for combat classes, which is a shame considering it is the iconic Mass Effect weapon. There are also weapons that work on just about any character - the Claymore, the Carnifex, the GPSG all have no particularly debilitating downsides against any enemy on any difficulty.
Edit: Technically speaking we have no sidearms, because it's almost always faster to reload cancel than it is to change weapons. If you made it much quicker to change to pistols or SMGs then they'd at least potentially be useable as hold-out weapons.


Q3: Despite harping on it - the Revenant at the moment. I think it looks pretty silly and its inaccuracy is unforgivable, but on a Geth it's pure destruction and fun. That combination is all about risk/reward and playing at the very knife edge of my last healthbar to get out just a few more shots. I'm quite looking forward to the Harrier. 
Though that's my most oft used combo of late, I do a fair amount of bouncing around - sometimes I do Tempest TSo, Mantis TSe, Krysae QME, Graal KSo, Javelin HSo or GI.

Addendum: Please disable extended barrel graphics on the GPR, and consider doing the same for the other Geth weapons. 

Modifié par Talhydras, 25 juin 2012 - 10:57 .


#297
T1l

T1l
  • Members
  • 1 545 messages

Derek Hollan wrote...

"Do you feel there is a good range of weaponry to choose from?"


Weaponry, yes. Modification of weaponry, no.

Derek Hollan wrote...

"Do you feel there is a weapon that fills every niche and level?"


Again, yes and no. In Mass Effect 2 there were weapons that were more effective against armor or health, others against Barriers, and some against shields. Now there's just one blanket variety - damage. All weapons do damage. Shield gate brings a tiny bit of thought in to what weapon you select but generally it boils down to "what weapon hits the hardest and fastest". Whether someone is using a Black Widow, Harrier or KalReegar it doesn't really make that much of a difference. They all do damage and will kill a target in roughly the same amount of time.

Overall I think SMGs and Assault Rifles are overshadowed by the other weapon types. The vast majority of them are absolutely useless without heavy ammo/gear/amp modification.

Derek Hollan wrote...

"With the above questions in mind, which is your favourite weapon overall?"


I really like using the Revenant on a Turian Soldier. It feels badass. It sounds badass. It looks badass. It's unfortunate that it sort of sucks to its competition - I've loved it ever since Mass Effect 2.

Modifié par T1l, 25 juin 2012 - 10:49 .


#298
SirDieAL0t

SirDieAL0t
  • Members
  • 682 messages
yes

yes

talon, GPS, javelin, scorpion. harrier is also great. but im not using it currently cause of overweight.

#299
Omega-202

Omega-202
  • Members
  • 1 227 messages
Is there good range?
Kinda. There are a wide variety of weapons but too many of them are too directly comparable and therefore too easy to have outclassed in a direct comparison. You've done a good job of slowly fixing this issue, but its still an issue. At one point, the Carnifex, Saber, Valiant, Viper and Paladin were all sitting right on top of each other in their roles and among them, there were definite winners and losers in a completely objective sense. Meanwhile, there are still roles that are a bit under developed. SMG's and other rapid fire weapons are poor performers and overall under represented but this is completely due to the poor choice in Armor mechanics. They're just not viable when other guns can do the job so much better.

Are there good weapons spread throughout?
Absolutely. I stand by the fact that the Avenger is a top tier weapon for all general situations. Its not great, but its one of the most solid weapons you could ask for. There are a lot of weapons that outclass it but as an introductory weapon, its the best you could ask for. The Mantis and Predator also fit this description in general. The Silver tier has the Mattock, Phalanx, Phaeston and Eviscerator which are all very solid. The Gold tier has some duds (Striker, Arc Pistol) but overall, its got the specialized weapons that you'd expect for that tier. N7 is N7.

Favorite gun? Talon w/Scope + Barrel. The only viable sniper shotgun is a pistol. Fired from cover with the scope, you can pull off cross map headshots with ease and still have a shotgun in the same weapon for up close when fired from the hip. Its a really fun gun and well balanced in my opinion. I can do better with other guns, but the scoped Talon is just a fun concept.

#300
Katya Nadanova

Katya Nadanova
  • Members
  • 431 messages
Yes, but there needs to be better/more variety SMGs and ARs.

Yes to a certain extent.

Valiant. Black Widow, Vindicator, Hornet, Wraith, Disciple, Claymore, Reegar Carbine, Talon, Scorpion, Eagle, Geth Pulse Rifle and the Hurricane. I'd also say the Collector Assault Rifle, but it's heavy and I can't upgrade it without spending a lot of money so... no.