Q1: Actually... sort of no. Yeah, there's an absolute ton of weapons with all sorts of crazy functionality, but the thing is that as you tier up from uncommon to rare weapons, the rare weapons are both better AND different. For example: I love the scimitar, but there's no comparing it to the Graal or the GPSG. So even though I think the scimitar is a more interesting weapon than the GPSG, from a purely performance point of view I should never use the scimitar unless it's on a caster.
And I think that's kind of a shame because it means that the wheel has to be reinvented for each tier cutting the actual weapon variety down to "whatever you have unlocked at the highest tier you have unlocked". The ARs feel like they get ridiculously specialized once you hit Rare-tier; the GPR is
god awful w/o special ammo in the current implementation and the Revenant is so incredibly hamstrung by its accuracy that it has to be used on a Geth or a Turian. Looking down a LMG's scope while in close quarters is such a patently silly situation it makes me laugh but
I have to do it to give the weapon functional levels of accuracy on non-Geth non-Turians.
Recommend +25% acc on the Rev - you would still be able to significantly improve range by using the scope, but at least it can land most of its hits on a target 10m away.
And as others have pointed out the SMGs are nonfunctional as a weapon category. The Turians can bust out the Tempest if they don't have a Hurricane, and some folks find the Hornet acceptable, but the Locust and Shuriken simply have no niche whatsoever. They were obsolete the moment the Phalanx and Predator were created.
Q2: I have to admit I sort of don't understand the question. The best rookie weapons are gold level - the GPSG and the Krysae both do a fair amount of aiming for the player and come with awesome damage potential. There are also weapons that suck so bad they drop out of the bottom of the universe - Incisor and Locust in particular. The strangely low weight notwithstanding, the Avenger's DPS renders it useless on higher difficulties for combat classes, which is a shame considering it is
the iconic Mass Effect weapon. There are also weapons that work on just about any character - the Claymore, the Carnifex, the GPSG all have no particularly debilitating downsides against any enemy on any difficulty.
Edit: Technically speaking we have no sidearms, because it's almost always faster to reload cancel than it is to change weapons. If you made it much quicker to change to pistols or SMGs then they'd at least potentially be useable as hold-out weapons.
Q3: Despite harping on it - the Revenant at the moment. I think it looks pretty silly and its inaccuracy is unforgivable, but on a Geth it's pure destruction and fun. That combination is all about risk/reward and playing at the very knife edge of my last healthbar to get out just a few more shots. I'm quite looking forward to the Harrier.
Though that's my most oft used combo of late, I do a fair amount of bouncing around - sometimes I do Tempest TSo, Mantis TSe, Krysae QME, Graal KSo, Javelin HSo or GI.
Addendum: Please disable extended barrel graphics on the GPR, and consider doing the same for the other Geth weapons.
Modifié par Talhydras, 25 juin 2012 - 10:57 .