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Bioware, please tweak Reave to stagger Phantoms


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#76
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Jay Leon Hart wrote...

1. Stack Reave on Phantom
2. Shoot something else
3. Dead Phantom

Bonus points if you put a Warp Bubble next to your cover and aim at her - she'll almost always just stand there, slowly dying from Reave - if she does approach? Reave when she enters the bubble and she'll probably be ready for that single footshot to kill her :P


That's AJ. With a Drell it goes like this:

Reave, she is still coming at you. F***, run back, shooting, shields dropped. Cartwheel. Cluster nades, F***, had her targeted, all blocked, shoot her? She's on the move again WITH the palm shield still active and working. Reave again, cluster, clusters have bounce and some time before exploding - blocked, damn got hit and I'm down, but post reave killed her too.  =]

#77
Jay Leon Hart

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tutzdes wrote...

Air Quotes wrote...
And to get those 3 Reaves stacked on a Phantom when there's 3-4 around - good luck with that. 

What class can easely deal with 3-4 Phantoms at once? They meant to be that deadly, since the twin Banshees are murderous and tripple-Primes are, as well as Hunter-hordes.


Batarian Soldiers laugh at 3 Phantoms! I've never managed 4 though... in fact, I've never been able to try... hm...

#78
neteng101

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Tokenusername wrote...

The point of a class based game is that not everyone can deal with every situation with equal effectivness.


Now can you please go tell that to others calling for so called "balance"?  Not every weapon should have equal effectivenesss for every class!  An infiltrator should be able to use sniper rifles better than an adept.

#79
Jay Leon Hart

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Air Quotes wrote...

essarr71 wrote...

Air Quotes wrote...

I mean what a joke. I can take Krysae and 1 clip them EVERY time. I can take the Falcon and do the same. GPS - same. They can't even move. But have a fair fight with my abilities? A-uh! BLOCKED! It's BS.


Reave does things none of those things can do.  What's your point?  It doesn't do everything?


It doesn't give you a window to set up anything on your own. You don't have to time cluster them, you don't have time to run, you get shot mid-cartwheel. 

Point is - almost EVERY biotic ability is USELESS on Phantoms. You can't detonate them, your team can't detonate them. Reave has DOT damage - true. But in those 6 seconds the Phantom wll palm blaster you no problem. 


My Phoenix Adept would like a quiet word with you...

#80
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Jay Leon Hart wrote...

Air Quotes wrote...

essarr71 wrote...

Air Quotes wrote...

I mean what a joke. I can take Krysae and 1 clip them EVERY time. I can take the Falcon and do the same. GPS - same. They can't even move. But have a fair fight with my abilities? A-uh! BLOCKED! It's BS.


Reave does things none of those things can do.  What's your point?  It doesn't do everything?


It doesn't give you a window to set up anything on your own. You don't have to time cluster them, you don't have time to run, you get shot mid-cartwheel. 

Point is - almost EVERY biotic ability is USELESS on Phantoms. You can't detonate them, your team can't detonate them. Reave has DOT damage - true. But in those 6 seconds the Phantom wll palm blaster you no problem. 


My Phoenix Adept would like a quiet word with you...


Yeah. Phoenix is the only one. And that's because Bioware understood how BS Phantoms are and gave you a way to pick em up trough barriers. And they will still correct their fly path mid-air with their Iron man jet engines. 

Modifié par Air Quotes, 25 juin 2012 - 11:56 .


#81
Jay Leon Hart

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Air Quotes wrote...

Jay Leon Hart wrote...

1. Stack Reave on Phantom
2. Shoot something else
3. Dead Phantom

Bonus points if you put a Warp Bubble next to your cover and aim at her - she'll almost always just stand there, slowly dying from Reave - if she does approach? Reave when she enters the bubble and she'll probably be ready for that single footshot to kill her :P


That's AJ. With a Drell it goes like this:

Reave, she is still coming at you. F***, run back, shooting, shields dropped. Cartwheel. Cluster nades, F***, had her targeted, all blocked, shoot her? She's on the move again WITH the palm shield still active and working. Reave again, cluster, clusters have bounce and some time before exploding - blocked, damn got hit and I'm down, but post reave killed her too.  =]


Admittedly I've shelved my Drell Adept since the Justicar came along, but what I used to do was Reave from range, Carnifex/Paladin whenever she put up her palmshield and grenades at my feet if she got close - she'd either die or put up her palmshield, both allowing me to get away.

#82
Jay Leon Hart

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Air Quotes wrote...
Yeah. Phoenix is the only one. And that's because Bioware understood how BS Phantoms are and gave you a way to pick em up trough barriers. And they will still correct their fly path mid-air with their Iron man jet engines. 


Indeed - however they make for tasty SMASH! targets when hovering, or easy pickings if you're a crackshot.

#83
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As people tell melee classes and Vanguards all the time, not every class is best to go head to head with every enemy.

#84
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Jay Leon Hart wrote...

Air Quotes wrote...

Jay Leon Hart wrote...

1. Stack Reave on Phantom
2. Shoot something else
3. Dead Phantom

Bonus points if you put a Warp Bubble next to your cover and aim at her - she'll almost always just stand there, slowly dying from Reave - if she does approach? Reave when she enters the bubble and she'll probably be ready for that single footshot to kill her :P


That's AJ. With a Drell it goes like this:

Reave, she is still coming at you. F***, run back, shooting, shields dropped. Cartwheel. Cluster nades, F***, had her targeted, all blocked, shoot her? She's on the move again WITH the palm shield still active and working. Reave again, cluster, clusters have bounce and some time before exploding - blocked, damn got hit and I'm down, but post reave killed her too.  =]


Admittedly I've shelved my Drell Adept since the Justicar came along, but what I used to do was Reave from range, Carnifex/Paladin whenever she put up her palmshield and grenades at my feet if she got close - she'd either die or put up her palmshield, both allowing me to get away.


Clusters have bounce, so throwing em at your feet is not an option , they will bounce and reach the ceiling. And they explode after a second or two unless you hit right in the face with them. That's more than enough time for a Phantom to melee stagger you and sync-kill you. 

I just can't get over how they block nades. ANY nades. Even a sticky right to the face!

#85
RoZh2400

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Reave is fine the way it is. If you can't kill a phantom, that's your fault. No excuses because we (as in everyone not complaining about it) all do the same damn thing and have no problem ourselves.

#86
Jay Leon Hart

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Air Quotes wrote...

Jay Leon Hart wrote...

Air Quotes wrote...

Jay Leon Hart wrote...

1. Stack Reave on Phantom
2. Shoot something else
3. Dead Phantom

Bonus points if you put a Warp Bubble next to your cover and aim at her - she'll almost always just stand there, slowly dying from Reave - if she does approach? Reave when she enters the bubble and she'll probably be ready for that single footshot to kill her :P


That's AJ. With a Drell it goes like this:

Reave, she is still coming at you. F***, run back, shooting, shields dropped. Cartwheel. Cluster nades, F***, had her targeted, all blocked, shoot her? She's on the move again WITH the palm shield still active and working. Reave again, cluster, clusters have bounce and some time before exploding - blocked, damn got hit and I'm down, but post reave killed her too.  =]


Admittedly I've shelved my Drell Adept since the Justicar came along, but what I used to do was Reave from range, Carnifex/Paladin whenever she put up her palmshield and grenades at my feet if she got close - she'd either die or put up her palmshield, both allowing me to get away.


Clusters have bounce, so throwing em at your feet is not an option , they will bounce and reach the ceiling. And they explode after a second or two unless you hit right in the face with them. That's more than enough time for a Phantom to melee stagger you and sync-kill you. 

I just can't get over how they block nades. ANY nades. Even a sticky right to the face!


Well it worked for me, not sure what to say.

Also - you hit something with a Sticky Grenade? How I envy you... I can't hit an Atlas point blank. Then again, I stopped using them because I couldn't hit an Atlas point blank... perhaps I should try them again :P

#87
neteng101

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Air Quotes wrote...

And they will still correct their fly path mid-air with their Iron man jet engines.


This made my day.  LMAO...  I've seen the totally invisible phantom using their iron man jet engines.

I would LOVE it if Bioware gave us a Phantom class someday. :ph34r:

#88
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Yeah, I use stickies a lot on my FHI. I Once I had 3! 3 stickies attached directly on a phantom. On head, on ass and on back. NOTHING! Each sticky does 1500 damage. Didn't even dent the barrier. Why even have nades then if they don't do ANYTHING.

#89
LDStaredown

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Doing this will nerf the Cerberus faction as a whole. Phantoms and Engineers are pretty much the only things Cerberus got going for them. They are already the easiest faction. Geth are the hardest, but for all the wrong reasons.

#90
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LDStaredown wrote...

Doing this will nerf the Cerberus faction as a whole. Phantoms and Engineers are pretty much the only things Cerberus got going for them. They are already the easiest faction. Geth are the hardest, but for all the wrong reasons.


A slight Reave stagger to just slow them down will not do anything OP. 

#91
jahaa

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Phantoms is the only thing Cerberus has. Buff the phantom!

#92
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So let me get this straight.

Stasis - a power the can render 2 Phantoms COMPLETELY immobile is fine. Lash that can grab a Phantom through barriers is fine.

A slight stagger on Reave however suddenly unbalances everything and makes the whole Cerberus faction and Phantoms a joke? RLY? SRSLY?

#93
Jovian09

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Phantoms are easy to kill with drell/Justicar Adepts. Reave starts draining their barrier, and after a couple more bullets it's vulnerable to pull. Shooting it makes it cartwheel and that's when you strike. There's nothing more satisfying on ME3 multiplayer than detonating a pulled Phantom and watching it fly through the air like a drop-kicked wombat.

#94
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Jovian09 wrote...

Phantoms are easy to kill with drell/Justicar Adepts. Reave starts draining their barrier, and after a couple more bullets it's vulnerable to pull. Shooting it makes it cartwheel and that's when you strike. There's nothing more satisfying on ME3 multiplayer than detonating a pulled Phantom and watching it fly through the air like a drop-kicked wombat.


You gotta stack a few Reaves or wait 6 seconds to drain 1 Phantoms barriers. Then pull, which has travel time and can be easily dodged a Phantom

#95
jahaa

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It could be worse. Imagine a geth rocket phantom.

#96
msantos

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Hackulator wrote...

Reave is fine.


I played asari justicar the most and to me reave is just fine as well.  It stacks and with a few of shots of a carnifex the fantom is gone.  That simple.

Place an offensive bubble on them or in their path and it becomes ridiculously easy.  Nope, reave does not need change on my account.

Modifié par msantos, 26 juin 2012 - 12:36 .


#97
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msantos wrote...

Hackulator wrote...

Reave is fine.


I played asari justicar the most and to me reave is just fine as well.  It stacks and with a few of shots of a carnifex the fantom is gone.  That simple.

Place an offensive bubble on them or in their path and it becomes ridiculously easy.  Nope, reave does not need change on my account.


On AJ it works. Because you reave and you can place bubble on them if they close in. That a quaranteed detonation instantly. Plus AJ has a sronger reave and much more barriers. 

#98
Babbylonian

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Every class/power/weapon combination has drawbacks and advantages. You've already acknowledged that there are weapons you can use to handle this situation and it's been made abundantly clear (because it's true) that reave is the best possible biotic weapon against a phantom because it hits every time and it stacks.

For the record, I play Justicar a lot and, yes, I'll get myself ganked by the occasional phantom (usually from behind, but occasionally in the head-on situation described) but I usually handle things just fine with reave, run, and gun (bubble nice but rarely used). The past couple days I've handled them with reave/Hurricane, the couple weeks before that it was reave/Wraith.

Honestly, if you can't handle phantoms head on with your loadout, let the team know and pull out. Apart from sneak attacks and sudden multi-phantoms, it's usually possible to get back into cover then book out of there. If you're running that far from suitable cover, you might just be doing it wrong and it's time to take your KO medicine.

Modifié par Babbylonian, 26 juin 2012 - 12:48 .


#99
Catastrophy

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Air Quotes wrote...

msantos wrote...

Hackulator wrote...

Reave is fine.


I played asari justicar the most and to me reave is just fine as well.  It stacks and with a few of shots of a carnifex the fantom is gone.  That simple.

Place an offensive bubble on them or in their path and it becomes ridiculously easy.  Nope, reave does not need change on my account.


On AJ it works. Because you reave and you can place bubble on them if they close in. That a quaranteed detonation instantly. Plus AJ has a sronger reave and much more barriers. 


AJ has stronger reave? I think they have a stronger reave up front because the Justicar skill only gives duration bonus. Not sure about drell, I only played him once and never again.
To your suggestion: The Kroguard is quite happy about his barrier preventing the dreaded geth stunlocks. Reave, imo, just doesn't pack enough punch to stagger an enemy. On the other hand, Pantoms are frail and organic (or not?). The relative short frequency of reave could just reave-lock them if it staggered - that would be an additional easy tactic (like stasis) against them.
Reave is already strong against phantoms because it exposes them when they try to hide. And they often run up to me, right into my bubble range. That never gets old.

#100
Blissey1

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CmnDwnWrkn wrote...

Phantoms don't stagger.


you should try using the Falcon.