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Bioware, please tweak Reave to stagger Phantoms


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#101
G. P. Burdell

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If overload can't do it then neither should reave. Personally I think both should

#102
CitizenThom

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Best thing for phantoms so far seem to be... Vorcha Flamer, Reegar Carbine, SMG and occasionally... four people doing a heavy melee on the phantom at the same time. Phantoms get a bit absurd in the end, yesterday a phantom did a banshee-like force pull on me (about four paces away from the phantom) for an execution. It's bad enough when banshees cheat, but they move slow enough that you just give them some space... a fast moving phantom who can cheat...absurd.

#103
thegamefreek78648

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The reason Stasis works on Phantoms but not other boss teir is because Phantoms are the only boss teir enemy who do not have armor.

#104
LDStaredown

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Air Quotes wrote...

LDStaredown wrote...

Doing this will nerf the Cerberus faction as a whole. Phantoms and Engineers are pretty much the only things Cerberus got going for them. They are already the easiest faction. Geth are the hardest, but for all the wrong reasons.


A slight Reave stagger to just slow them down will not do anything OP. 

Phantoms are squishy, though. One stagger is all that is needed with a lot of guns. 

#105
Babbylonian

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LDStaredown wrote...

Air Quotes wrote...

LDStaredown wrote...

Doing this will nerf the Cerberus faction as a whole. Phantoms and Engineers are pretty much the only things Cerberus got going for them. They are already the easiest faction. Geth are the hardest, but for all the wrong reasons.


A slight Reave stagger to just slow them down will not do anything OP. 

Phantoms are squishy, though. One stagger is all that is needed with a lot of guns. 

This.

Hey, I play adepts (especially Justicar) and engineers almost exclusively, so a reave-stagger on phantoms would make my Justicar insanely powerful against phantoms and I wouldn't complain.  The thing is, I don't buy that phantoms are game breakers.  They're tough to deal with and they should be.  Amongst Cerberus, they become the primary focus of team concern along with turrets - just like banshees are primary focus along with ravagers for reapers, and hunters and rocket troopers are primary focus for geth. 

In fact, if there's an enemy nerf/player buff to be made, let's get Bioware to look at the geth first:  Two hunters and a rocket trooper can obliterate a team quickly on gold thanks to their stagger and quick-shot abilities.  Seriously, a phantom - sometimes even two at a time - can be taken care of by one player with a shotgun (or stasis bubble); the same can't be said of geth hordes.  And this definitely relates to the OP given that reave builds get hosed by getting no DR buff from synthetics.

Modifié par Babbylonian, 26 juin 2012 - 02:40 .


#106
Kama45

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Good point on the stagger, but I don't lose sleep over it. I do get annoyed when a phantom is doing her OHK move in my bubble, and I reave her during the animation. The reave seems not to work. I always hope I will get killed by her OHK, but my simultaneous reave will cause a BE and kill the phantom posthumously, ending the round and leading to my revival milliseconds later. No dice.

#107
Immortal Strife

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I can't believe this thread is still going. Reave is one of the better powers in the game why should it exclusively stagger phantoms when there are numerous other powers that will not stagger phantoms as well. Why Reave op, why not incinerate, overload, energy drain, cryo, or warp? This threads seem ambiguous and pointless.

#108
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Immortal Strife wrote...

I can't believe this thread is still going. Reave is one of the better powers in the game why should it exclusively stagger phantoms when there are numerous other powers that will not stagger phantoms as well. Why Reave op, why not incinerate, overload, energy drain, cryo, or warp? This threads seem ambiguous and pointless.


Energy drain staggers phantoms just enough for sniping. That kind of stagger on Reave will not make it OP. 

I'm not talking about the ballistic blades or charge stagger where she goes backwards. No, just an 0.2 second slow down. I mean she IS getting her life drained and she is organic, she feels pain, unlike Geth, who do get staggered, but they are machines. 

#109
xtorma

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Star fury wrote...

This is certainly a first priority for Bioware.


Like they have priorities in order now.

#110
landylan

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that would be ridiculously easy. does reave stagger gold pyros? im just curious. i dont think it does

#111
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landylan wrote...

that would be ridiculously easy. does reave stagger gold pyros? im just curious. i dont think it does


It does. Multiple pyros even, they don't go into "shake the booty' animation but it does slow em down (slight pushback) for 1 shot or a quick cartwheel. 

#112
jahaa

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Air Quotes wrote...

landylan wrote...

that would be ridiculously easy. does reave stagger gold pyros? im just curious. i dont think it does


It does. Multiple pyros even, they don't go into "shake the booty' animation but it does slow em down (slight pushback) for 1 shot or a quick cartwheel. 


No, it doesn't. I'm sure of this. With reave you can stagger troopers, rockest troopers and hunters, but no pyros.

#113
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jahaa wrote...

Air Quotes wrote...

landylan wrote...

that would be ridiculously easy. does reave stagger gold pyros? im just curious. i dont think it does


It does. Multiple pyros even, they don't go into "shake the booty' animation but it does slow em down (slight pushback) for 1 shot or a quick cartwheel. 


No, it doesn't. I'm sure of this. With reave you can stagger troopers, rockest troopers and hunters, but no pyros.


So how I'm staggering them? :unsure: They go into complete halt for a bit. 

#114
jahaa

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If they are firing they will continue firing no matter if you just casted reave against one. Troopers or rockets troopers will stop firing for a moment.

#115
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jahaa wrote...

If they are firing they will continue firing no matter if you just casted reave against one. Troopers or rockets troopers will stop firing for a moment.


Well yeah. If Pyros start flaming, practically nothing will stagger them. Not even a clip to the face. Im not talking about that. I'm talking about the advancing part. You get to slow em down just enough to get away. Not so with Phantoms. '

Phantoms with their OP blaster will continue to shoot you, run at you full speed, strafe full speed while shooting and they DON'T miss. 

#116
kevchy

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Nah, it doesn't need to stagger. It does lovely wonders on its own.

#117
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kevchy wrote...

Nah, it doesn't need to stagger. It does lovely wonders on its own.


It does wonders. In time. Too much time. WAY too much time. A Phantom will take a nap, have a coffee, smoke a cigarette before Reave even depletes her barriers. And you can't detonate them with clusters 75% of the time (the only thing Drell has to do BE's on protected enemeis) or pull them, because it gets blocked/dodged. 

And since a Drell has LOWER barrier with MAXED out fitness than an Asari has with NO fitness at all, 1 mistake, a milisecond too late and you're dead. 

Modifié par Air Quotes, 26 juin 2012 - 07:09 .


#118
jahaa

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@Air Quotes

Ah ok now i understand what you mean.

#119
Kronner

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THEEAV3NG3R wrote...

Reave should not stagger Phantom's. It is fine the way it is.


This.

#120
lpconfig

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Bioware, please take the one thing that makes cerberus not a complete joke, and make it a joke.

#121
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People may disagree with me and I respect your opinions. This is what a discussion is for.

But I do believe this slight buff would make Drells more popular. I very rarely see them I seldom see Justicars even.

I practice you have about 1-2 seconds when facing a Phantom to deal with it. Or you'll get pewpewpew'd down. And Reave DOT with no stagger and no healing just doesn't cut it on Phantoms.

#122
joker_jack

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Reave + headshot = very dead phantom.

#123
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joker_jack wrote...

Reave + headshot = very dead phantom.


Reave - 0 f**k given. Headsho....oh, you got shot yourself. 

It's funny. You can equip a Falcon, stand in the open, perma-stagger 3 Phantoms and Reave em to death. That is fine in people's books, but a barely noticebable slowndown on a Phantom? NO NO NO. OP!

#124
bluebomberz

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That's why you force them into a situation where you can get a headshot.

Pull or Grenades will force a defensive action on the Phantom's part and buy you time to catch your breath or line up a shot.  You're just buying time till her barrier is gone, than she goes invisible and you've basically won.

#125
Swarlos262

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Air Quotes wrote...

joker_jack wrote...

Reave + headshot = very dead phantom.


Reave - 0 f**k given. Headsho....oh, you got shot yourself. 

It's funny. You can equip a Falcon, stand in the open, perma-stagger 3 Phantoms and Reave em to death. That is fine in people's books, but a barely noticebable slowndown on a Phantom? NO NO NO. OP!



I think the reason people are bashing this suggestion is because Reave is one of the only powers that CAN really hurt a Phantom, whereas so many others completely cannot. If you realy want to slow them down, hit them with a pull or two, because while you obviously can't lift the phantom into the air it's likely to drop her into palm shield stationary mode. You can then move away from her/ reave her and move away, both leading to a dead Phantom.

Also, I think you're really exagerating the strength of a Phantom. I know its shots hit you like a freakin' cannon, but there is no way that you are completely unable to pop out of cover for one shot or one power cast without dying. Maybe against 3 phantoms, they will all shoot you at the same time and you will die, but with the shield and health game mechanic it takes at LEAST three bullets for a phantom to kill you.

Drell Adept is my favorite class. I've used it quite a bit, and for me the low shields haven't been a hinderance at all because you rely mostly on shield gate and mobility anyway. Killing Phantoms as the Drell Adept isn't always "easy", but it shouldn't be, either. Phantoms should be hard unless you are specifically geared up to take them down. And while Reave isn't a Stasis or a Falcon at taking down Phantoms, it's better at it than most powers, like a warp or incinerate or throw or pull or concussive shot or proxy or grenades or....