Bioware, please tweak Reave to stagger Phantoms
#101
Posté 26 juin 2012 - 01:23
#102
Posté 26 juin 2012 - 01:25
#103
Posté 26 juin 2012 - 01:39
#104
Posté 26 juin 2012 - 01:44
Phantoms are squishy, though. One stagger is all that is needed with a lot of guns.Air Quotes wrote...
LDStaredown wrote...
Doing this will nerf the Cerberus faction as a whole. Phantoms and Engineers are pretty much the only things Cerberus got going for them. They are already the easiest faction. Geth are the hardest, but for all the wrong reasons.
A slight Reave stagger to just slow them down will not do anything OP.
#105
Posté 26 juin 2012 - 02:38
This.LDStaredown wrote...
Phantoms are squishy, though. One stagger is all that is needed with a lot of guns.Air Quotes wrote...
LDStaredown wrote...
Doing this will nerf the Cerberus faction as a whole. Phantoms and Engineers are pretty much the only things Cerberus got going for them. They are already the easiest faction. Geth are the hardest, but for all the wrong reasons.
A slight Reave stagger to just slow them down will not do anything OP.
Hey, I play adepts (especially Justicar) and engineers almost exclusively, so a reave-stagger on phantoms would make my Justicar insanely powerful against phantoms and I wouldn't complain. The thing is, I don't buy that phantoms are game breakers. They're tough to deal with and they should be. Amongst Cerberus, they become the primary focus of team concern along with turrets - just like banshees are primary focus along with ravagers for reapers, and hunters and rocket troopers are primary focus for geth.
In fact, if there's an enemy nerf/player buff to be made, let's get Bioware to look at the geth first: Two hunters and a rocket trooper can obliterate a team quickly on gold thanks to their stagger and quick-shot abilities. Seriously, a phantom - sometimes even two at a time - can be taken care of by one player with a shotgun (or stasis bubble); the same can't be said of geth hordes. And this definitely relates to the OP given that reave builds get hosed by getting no DR buff from synthetics.
Modifié par Babbylonian, 26 juin 2012 - 02:40 .
#106
Posté 26 juin 2012 - 03:22
#107
Posté 26 juin 2012 - 03:30
#108
Guest_Air Quotes_*
Posté 26 juin 2012 - 06:27
Guest_Air Quotes_*
Immortal Strife wrote...
I can't believe this thread is still going. Reave is one of the better powers in the game why should it exclusively stagger phantoms when there are numerous other powers that will not stagger phantoms as well. Why Reave op, why not incinerate, overload, energy drain, cryo, or warp? This threads seem ambiguous and pointless.
Energy drain staggers phantoms just enough for sniping. That kind of stagger on Reave will not make it OP.
I'm not talking about the ballistic blades or charge stagger where she goes backwards. No, just an 0.2 second slow down. I mean she IS getting her life drained and she is organic, she feels pain, unlike Geth, who do get staggered, but they are machines.
#109
Posté 26 juin 2012 - 06:30
Star fury wrote...
This is certainly a first priority for Bioware.
Like they have priorities in order now.
#110
Posté 26 juin 2012 - 06:37
#111
Guest_Air Quotes_*
Posté 26 juin 2012 - 06:42
Guest_Air Quotes_*
landylan wrote...
that would be ridiculously easy. does reave stagger gold pyros? im just curious. i dont think it does
It does. Multiple pyros even, they don't go into "shake the booty' animation but it does slow em down (slight pushback) for 1 shot or a quick cartwheel.
#112
Posté 26 juin 2012 - 06:46
Air Quotes wrote...
landylan wrote...
that would be ridiculously easy. does reave stagger gold pyros? im just curious. i dont think it does
It does. Multiple pyros even, they don't go into "shake the booty' animation but it does slow em down (slight pushback) for 1 shot or a quick cartwheel.
No, it doesn't. I'm sure of this. With reave you can stagger troopers, rockest troopers and hunters, but no pyros.
#113
Guest_Air Quotes_*
Posté 26 juin 2012 - 06:49
Guest_Air Quotes_*
jahaa wrote...
Air Quotes wrote...
landylan wrote...
that would be ridiculously easy. does reave stagger gold pyros? im just curious. i dont think it does
It does. Multiple pyros even, they don't go into "shake the booty' animation but it does slow em down (slight pushback) for 1 shot or a quick cartwheel.
No, it doesn't. I'm sure of this. With reave you can stagger troopers, rockest troopers and hunters, but no pyros.
So how I'm staggering them?
#114
Posté 26 juin 2012 - 06:53
#115
Guest_Air Quotes_*
Posté 26 juin 2012 - 06:58
Guest_Air Quotes_*
jahaa wrote...
If they are firing they will continue firing no matter if you just casted reave against one. Troopers or rockets troopers will stop firing for a moment.
Well yeah. If Pyros start flaming, practically nothing will stagger them. Not even a clip to the face. Im not talking about that. I'm talking about the advancing part. You get to slow em down just enough to get away. Not so with Phantoms. '
Phantoms with their OP blaster will continue to shoot you, run at you full speed, strafe full speed while shooting and they DON'T miss.
#116
Posté 26 juin 2012 - 07:00
#117
Guest_Air Quotes_*
Posté 26 juin 2012 - 07:05
Guest_Air Quotes_*
kevchy wrote...
Nah, it doesn't need to stagger. It does lovely wonders on its own.
It does wonders. In time. Too much time. WAY too much time. A Phantom will take a nap, have a coffee, smoke a cigarette before Reave even depletes her barriers. And you can't detonate them with clusters 75% of the time (the only thing Drell has to do BE's on protected enemeis) or pull them, because it gets blocked/dodged.
And since a Drell has LOWER barrier with MAXED out fitness than an Asari has with NO fitness at all, 1 mistake, a milisecond too late and you're dead.
Modifié par Air Quotes, 26 juin 2012 - 07:09 .
#118
Posté 26 juin 2012 - 07:07
Ah ok now i understand what you mean.
#119
Posté 26 juin 2012 - 07:07
THEEAV3NG3R wrote...
Reave should not stagger Phantom's. It is fine the way it is.
This.
#120
Posté 26 juin 2012 - 07:13
#121
Guest_Air Quotes_*
Posté 26 juin 2012 - 07:15
Guest_Air Quotes_*
But I do believe this slight buff would make Drells more popular. I very rarely see them I seldom see Justicars even.
I practice you have about 1-2 seconds when facing a Phantom to deal with it. Or you'll get pewpewpew'd down. And Reave DOT with no stagger and no healing just doesn't cut it on Phantoms.
#122
Posté 26 juin 2012 - 07:16
#123
Guest_Air Quotes_*
Posté 26 juin 2012 - 07:27
Guest_Air Quotes_*
joker_jack wrote...
Reave + headshot = very dead phantom.
Reave - 0 f**k given. Headsho....oh, you got shot yourself.
It's funny. You can equip a Falcon, stand in the open, perma-stagger 3 Phantoms and Reave em to death. That is fine in people's books, but a barely noticebable slowndown on a Phantom? NO NO NO. OP!
#124
Posté 26 juin 2012 - 07:35
Pull or Grenades will force a defensive action on the Phantom's part and buy you time to catch your breath or line up a shot. You're just buying time till her barrier is gone, than she goes invisible and you've basically won.
#125
Posté 26 juin 2012 - 07:46
Air Quotes wrote...
joker_jack wrote...
Reave + headshot = very dead phantom.
Reave - 0 f**k given. Headsho....oh, you got shot yourself.
It's funny. You can equip a Falcon, stand in the open, perma-stagger 3 Phantoms and Reave em to death. That is fine in people's books, but a barely noticebable slowndown on a Phantom? NO NO NO. OP!
I think the reason people are bashing this suggestion is because Reave is one of the only powers that CAN really hurt a Phantom, whereas so many others completely cannot. If you realy want to slow them down, hit them with a pull or two, because while you obviously can't lift the phantom into the air it's likely to drop her into palm shield stationary mode. You can then move away from her/ reave her and move away, both leading to a dead Phantom.
Also, I think you're really exagerating the strength of a Phantom. I know its shots hit you like a freakin' cannon, but there is no way that you are completely unable to pop out of cover for one shot or one power cast without dying. Maybe against 3 phantoms, they will all shoot you at the same time and you will die, but with the shield and health game mechanic it takes at LEAST three bullets for a phantom to kill you.
Drell Adept is my favorite class. I've used it quite a bit, and for me the low shields haven't been a hinderance at all because you rely mostly on shield gate and mobility anyway. Killing Phantoms as the Drell Adept isn't always "easy", but it shouldn't be, either. Phantoms should be hard unless you are specifically geared up to take them down. And while Reave isn't a Stasis or a Falcon at taking down Phantoms, it's better at it than most powers, like a warp or incinerate or throw or pull or concussive shot or proxy or grenades or....





Retour en haut






