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Bioware, please tweak Reave to stagger Phantoms


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#151
Blissey1

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spudspot wrote...

LDStaredown wrote...

Phantoms are squishy, though. One stagger is all that is needed with a lot of guns.


Phantoms have the third highest amount of total HP of any humanoid unit in the game, beaten only by Hunters and Pyros. How is that "squishy"? Then what are Marauders? Centurions? Nemeses? Engineers? Made of paper?


yes, nemesi and engineers are made of paper, actually.

#152
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Cerberus only has 1 Unit. And that is a Phantom. It does everything better and faster. Why even have the rest of those dorks.

#153
DNC Protoman

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Air Quotes wrote...

DNC Protoman wrote...


Air Quotes wrote...

Let's take a look at Cerberus faction shall we?

Assault Trooper - cannon fodder
Centurion - cannon fodder with some shields and smoke nades
Nemesis - what a joke. Most pathetic enemy in the game. Swarmer >>>>>>>>>>>>>>Nemesis
Guardian - free points if you have ANYTHING with piercing mod
Engineer - free points if you don't give him time to set up turrets
Atlas - weaker than either Banshee or Prime

Oh yeah, Phantom - let's buff this biatch to carry all of those losers. Lets give her a 3 shot kill blaster effective at all ranges, immunity, 90% DR while flipping, heavy melee that brings a Krogan to health gate and and insta-kill. All is good. Let's have Phantoms do ALL the work!

TIM you idiot, scrap your current squads and make only Phantoms. Moron, you will conquer the galaxy in days.


He'll have no chance when I'm using my phantom staggering locust.


Go away from my thread. You are contributing nothing. Troll somewhere else. 



That's a very hostile post.  I'm merely trying to expand upon your idea with one that makes the same amount of sense.

#154
Ramsutin

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Didn't read thread because your arguments are ridiculous. Phantoms are (mini)bosses. Stasis works because they don't have ARMOR.

#155
DNC Protoman

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Ramsutin wrote...

Didn't read thread because your arguments are ridiculous. Phantoms are (mini)bosses. Stasis works because they don't have ARMOR.



carefull, you might hurt his feelings.

#156
Ramsutin

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Air Quotes wrote...

Tokenusername wrote...

Phantoms are boss tier enemies.

The end.


Yeah. So why Stasis works on them? Exactly. They already have too much going for them. Damage, invinsibility, OHK. 


Stasis works bacause they (tropers) don't have armor. They are humans so headshots.... yeah.

#157
lpconfig

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See this was really another OMG I HATE PHANTOMS Thread, masquerading as an ability tweak.

Graal, Falcon, and Tech Armor explosions stagger them reliably.

Modifié par newman982, 26 juin 2012 - 03:29 .


#158
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People don't even read the thread and then comment. Don't bother.

#159
NuclearTech76

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I've had great luck with grenades as of late. Throw them at a structure beside them like a wall or another enemy.

I also have surprisingly good luck with the heavy melee on a drell if they have gotten in close. The palm cannon is more a problem with them than their instakill for me on gold.

#160
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NuclearTech76 wrote...

I've had great luck with grenades as of late. Throw them at a structure beside them like a wall or another enemy.

I also have surprisingly good luck with the heavy melee on a drell if they have gotten in close. The palm cannon is more a problem with them than their instakill for me on gold.


I got no problem with insta-kill. Sure they are BS sometimes. But the luzlcannon brings out lulz from me. And blocking 3 nades with 1500 Newtons of force and not even losing 1 bar of barriers makes me lulz too. But if I don't have a target on them and throw clusters randomly they blow sky-high. More lulz. 

Dumb game mechanics are dumb. 

#161
someN7orother

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Overall Cerberus could use a tweak. As they are now, they are basically an army of weak, underpowered mooks, right up until that wave 10 hack where swarms of space ninjas will overwhelm your position from various directions while the rest of their friends rain rockets and grenades on your squad for giggles.

Troopers could use a damage and grenade use boost, Engineers need to get their priorities right, Guardians desperately need to be provided with shields that actually shield, and Nemesis need to learn that the Raptor is actually semi-auto and can shoot more than one bullet before reloading. Atlas... that's just a lost cause. Phantoms are fine, but I wish they'd stop shooting while you're talking to their hand. That's just cheap. In fact, I'd like them to just shoot less and cloak more. That's supposed to be the idea anyway, right?

#162
whateverman7

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Asebstos wrote...

You should take solace in the fact that they can't hand-block Reave like any/all projectile powers (or inferno grenades apparently? noticed that during Savage)


exactly....reave works fine on them the way it is now...reave and bullets is a healthy way to keep phantoms away...

as for the nades comment: i noticed that too...i used arc nades and they Posted Image while shooting me with their cannon lol...i had an answer though: it's called inced ammo to the face  from a harrier Posted Image

#163
whateverman7

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someN7orother wrote...

Overall Cerberus could use a tweak. As they are now, they are basically an army of weak, underpowered mooks, right up until that wave 10 hack where swarms of space ninjas will overwhelm your position from various directions while the rest of their friends rain rockets and grenades on your squad for giggles.

Troopers could use a damage and grenade use boost, Engineers need to get their priorities right, Guardians desperately need to be provided with shields that actually shield, and Nemesis need to learn that the Raptor is actually semi-auto and can shoot more than one bullet before reloading. Atlas... that's just a lost cause. Phantoms are fine, but I wish they'd stop shooting while you're talking to their hand. That's just cheap. In fact, I'd like them to just shoot less and cloak more. That's supposed to be the idea anyway, right?


i disagree....that's how cerberus use to be, but not anymore...since bw buffed them, they have been harder....all of them can throw nades from anywhere to land right at your feet; all do more damage and take less damage; engineers are extra quick with setting up turrets; atlases inst-kill more; nemesis are extra sneaky now and shoot you at the most inapporiate time; and dont get me started on the super ninjas aka phantoms....

#164
Homey C-Dawg

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Have to disagree about reave staggering Phantoms. Reave eats Phantoms alive and she can't block it. I think more than make up for it not staggering her.

#165
kyteki

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You sounding like no stagger at all on a phantom totally breaks anything a Drell Adept or Asari Justicar can do against them. It's wrong. Shoot them with weapons and throw powers until they're dead, just like all enemies.

#166
someN7orother

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whateverman7 wrote...
i disagree....that's how cerberus use to be, but not anymore...since bw buffed them, they have been harder....all of them can throw nades from anywhere to land right at your feet; all do more damage and take less damage; engineers are extra quick with setting up turrets; atlases inst-kill more; nemesis are extra sneaky now and shoot you at the most inapporiate time; and dont get me started on the super ninjas aka phantoms....

I don't know what you're talking about. Basic troopers basically telegraph their grenade throws, engineers were fixed so their turret deployment could be interrupted whereas before they would complete it no matter what once they started, and Nemesis are and always have been one-shot only and would much rather derp around than actually kill you.

Are we even playing the same game?

#167
Father Giliam

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Air Quotes wrote...

Father Giliam wrote...

Air Quotes wrote...

essarr71 wrote...

Air Quotes wrote...

Point is - almost EVERY biotic ability is USELESS on Phantoms. You can't detonate them, your team can't detonate them. Reave has DOT damage - true. But in those 6 seconds the Phantom wll palm blaster you no problem. 


o.o

Aaaand I'm out.  Sorry Phantoms got the better of ya today, truly. 


So when was the last time you detonated them with Warp - Throw?  Not using Stasis to set up warp?


Every single game in which im playing against Cerberus as a Human Sent or Asari Adept.


Mhhmm. After how many Warps and Throws? 10-15? 


2 throws and a warp. 1 throw to make her dodge, 1 warp to prime, 1 throw to det. I realise that if her hand is raised, it blocks everything but bullets so i dont waste time spamming powers at her, when I could just shoot her in the face.

Modifié par Father Giliam, 26 juin 2012 - 06:13 .


#168
Prawny

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Reave doesn't stagger Pyros either.

#169
NuclearTech76

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someN7orother wrote...

Overall Cerberus could use a tweak. As they are now, they are basically an army of weak, underpowered mooks, right up until that wave 10 hack where swarms of space ninjas will overwhelm your position from various directions while the rest of their friends rain rockets and grenades on your squad for giggles.

Troopers could use a damage and grenade use boost, Engineers need to get their priorities right, Guardians desperately need to be provided with shields that actually shield, and Nemesis need to learn that the Raptor is actually semi-auto and can shoot more than one bullet before reloading. Atlas... that's just a lost cause. Phantoms are fine, but I wish they'd stop shooting while you're talking to their hand. That's just cheap. In fact, I'd like them to just shoot less and cloak more. That's supposed to be the idea anyway, right?

If they had one armored unit other than the slow moving Atlases, they would be difficult. You can stasis everything other than atlases.

Armored phantoms. :unsure:

Modifié par NuclearTech76, 26 juin 2012 - 06:21 .


#170
toastar

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Father Giliam wrote...

[..] when I could just shoot her in the face.


And we have a winner. 

Now granted, the palm of death and her incredible susceptibility to stasis bar her from being called a pure anti biotics unit, but I think it's kind of nice there is a unit where the usual biotic power spam doesn't work.
But shooting her with [powerful weapon™] tends to work quite well.

#171
Immortal Strife

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Again why reave, because YOU use a Drell adept a lot?!? I use cryo on my HI a lot, so please make cryo stun phantoms, or at least slow them way down.

Btw the Drell is the best adept, every strong biotic team will have one.

Modifié par Immortal Strife, 26 juin 2012 - 06:27 .


#172
jamesfrom818

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Any self respecting Drell would fight a phantom in hand to hand combat. Honor demands it!

#173
stysiaq

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Reave does not stagger guardians too.

And the power is effective enough on Phantoms.

#174
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Prawny wrote...

Reave doesn't stagger Pyros either.


It does. They do the "head bob" motion. 

#175
Vault Boy X360

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Air Quotes wrote...

tutzdes wrote...

Air Quotes wrote...

Tokenusername wrote...

Phantoms are boss tier enemies.

The end.


Yeah. So why Stasis works on them? Exactly. They already have too much going for them. Damage, invinsibility, OHK. 


Stasis is specialised crowd-control ability, Reave is AOE high damage DoT. Phantoms don't get stunned by Overload, Sabotage, ED, they just inore most of the projectiles. They are cool. Why Reave should be an exception?

Poor cerberus are already the weakest faction. Nerf the Phantom? No.



They do stagger when ED hits them. And Reaves damage is nothing special at all. 6 seconds to do 700 damage? Really? 1 Paladin bullet does more in a second. ANd there is NO way to relaibly detonate Phantoms if you don't have Stasis. 

It's not a Phantom nerf. It's a slight Reave buff. I mean there are weapons that stagger with EVERY shot. What's the problem with Reave stagger? It's not gonna be easier. It would just give you time to get back in cover or run. 


I love how you are downplaying Reave when it is one of the best abilities in the game. And then you say you wanna buff it? What's next? Instead of Overload chaining up to 2 additional targets, it hits another one for 30% damage. I mean, I hate phantoms as much as the next guy and would like to be able to stagger them too, but don't act like an ability sucks when it is amazing already. If you wanna stagger phantoms with powers, then you are **** outta luck because if they made powers able to stagger phantoms consistently then, like many other people have been saying, it would just make them and Cerberus as a whole too easy. 

Oh and the reason stagger would make it so much easier (which it will be even if it was just to go back to cover because; of course, it's easier not to die), is because that's the only reliable way to shoot a phantom with powerful weapon or power. There illusiveness is what makes the phantom, and if you take that away by allowing more things to stagger then they just become slightly more powerful nemises. And explosive weapons make it almost to easy to kill phantoms because the stagger was so efficient. I'm sure a buff like that to reave would make it just as easy because of its spammability.