Aller au contenu

Bioware, please tweak Reave to stagger Phantoms


  • Veuillez vous connecter pour répondre
182 réponses à ce sujet

#176
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests
Read the thread before posting. Not only the OP.

#177
Vault Boy X360

Vault Boy X360
  • Members
  • 196 messages

Prawny wrote...

Reave doesn't stagger Pyros either.


It does...at least most of the time it does. You might need the force buff passives to get stagger, but they definitely stagger.

#178
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

Vault Boy X360 wrote...

Prawny wrote...

Reave doesn't stagger Pyros either.


It does...at least most of the time it does. You might need the force buff passives to get stagger, but they definitely stagger.


Reave doesn't have any force. So now I know you don't have any idea of what you are talking about. 

#179
Vault Boy X360

Vault Boy X360
  • Members
  • 196 messages

Air Quotes wrote...

Vault Boy X360 wrote...

Prawny wrote...

Reave doesn't stagger Pyros either.


It does...at least most of the time it does. You might need the force buff passives to get stagger, but they definitely stagger.


Reave doesn't have any force. So now I know you don't have any idea of what you are talking about. 


Umm...stagger requires force, but thank you for trying to undermine me. Just because the indicator is not there on the level up screen does not mean it doesn't have any force. If you look at other abilities, like singularity for instance, you will notice there is no damage meter either but it does damage even without the level up tier.  

#180
BioWareMassEffect

BioWareMassEffect
  • Members
  • 56 messages

Tokenusername wrote...

Phantoms are boss tier enemies.

The end.

Vorcha->Flamer + Reegar-> Dead Phantom..

#181
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

Vault Boy X360 wrote...

Air Quotes wrote...

Vault Boy X360 wrote...

Prawny wrote...

Reave doesn't stagger Pyros either.


It does...at least most of the time it does. You might need the force buff passives to get stagger, but they definitely stagger.


Reave doesn't have any force. So now I know you don't have any idea of what you are talking about. 


Umm...stagger requires force, but thank you for trying to undermine me. Just because the indicator is not there on the level up screen does not mean it doesn't have any force. If you look at other abilities, like singularity for instance, you will notice there is no damage meter either but it does damage even without the level up tier.  


You have confused stagger where she goes stumbling backwards with stagger were she does a slight pause. Like when being hit by a bullet. That's what I want for reave. Not a full stagger, just a 0.2 second window to do something without getting railed. 

#182
whateverman7

whateverman7
  • Members
  • 1 566 messages

someN7orother wrote...

I don't know what you're talking about. Basic troopers basically telegraph their grenade throws, engineers were fixed so their turret deployment could be interrupted whereas before they would complete it no matter what once they started, and Nemesis are and always have been one-shot only and would much rather derp around than actually kill you.

Are we even playing the same game?


yea, we playing the same game...and you're over exaggrating to try to make a point, which isnt true...cerberus got buffed by bw and it shows a lot....basic troopers arent the only ones that throw nades; even still, nades seem to come at you more frequently and always land right at your feet, no matter what....engineers are harder to interrupt now and they are faster at setting up turrets...true nemesis are 1 shot, but now it seems that 1 shot is from everywhere and doesnt miss at all now; especially when there are 2 or more on the field at once...also, before they rarely shot outside of cover, but now they will shoot at you anytime...

#183
lpconfig

lpconfig
  • Members
  • 723 messages

BioWareMassEffect wrote...

 Reegar-> Dead Phantom..


Fixed.