elPrimoFilipino wrote...
Instead of forming a shield when they extend their palms they should fire SHARKS at the closest player. Fixed, right?
Now it's fixed, yes.
elPrimoFilipino wrote...
Instead of forming a shield when they extend their palms they should fire SHARKS at the closest player. Fixed, right?
Raziel1030 wrote...
Make them have to be stationary while they do it. Done.
Fox-snipe wrote...
This reminds me of people who whined about Halo Reach's Armor Lock. Because they were too stupid to stop firing and wait for it to end.
Fox-snipe wrote...
Her shield is her single greatest weakness. It is a prime opportunity to headshot her and take her out of the match, moreso than when she ducks behind a piece of cover (since usually she'll cloak and lining up a shot is more difficult).
The best way to deal with a Phantom is to attack her with powers until she puts up that shield and then lay into her with weapon fire. If you see her running towards you firing her palm-cannon, just get into cover or turn a corner.
This reminds me of people who whined about Halo Reach's Armor Lock. Because they were too stupid to stop firing and wait for it to end.
Instead of complaining because you wasted a power on her, start firing your weapon. It's not reallcxxxxy rocket science.
Strict31 wrote...
elPrimoFilipino wrote...
Instead of forming a shield when they extend their palms they should fire SHARKS at the closest player. Fixed, right?
Now it's fixed, yes.
I'm not comparing Armor Lock to the Phantom's shield, I'm comparing the complaints that arise regarding the two abilities. They are very much similar/the same ("I don't want to adapt my playstyle, change the ability so I can continue un-affected").DragoGoldenwing wrote...
You can bet they'd have been totally justified in complaining about Armor Lock, if you could use Armor Lock to become invulnerable while maintaining full mobility and damage output.
[...snip...]
Armor Lock is a completely irrelevant comparison, it's like pointing to apples as an example of how deadly xenomorphs are in the Alien universe.
Modifié par Fox-snipe, 26 juin 2012 - 12:07 .
Fox-snipe wrote...
I'm not comparing Armor Lock to the Phantom's shield, I'm comparing the complaints that arise regarding the two abilities. They are very much similar/the same ("I don't want to adapt my playstyle, change the ability so I can continue un-affected").DragoGoldenwing wrote...
You can bet they'd have been totally justified in complaining about Armor Lock, if you could use Armor Lock to become invulnerable while maintaining full mobility and damage output.
[...snip...]
Armor Lock is a completely irrelevant comparison, it's like pointing to apples as an example of how deadly xenomorphs are in the Alien universe.
I do not recall ever seeing a Phantom use her shield while moving. The past weekend I was playing a Batarian for the Savage challenge and anytime the Phantom was on the move I was successfully able to hit her with my Ballistic Blades to weaken and/or stagger her.
They're cyber ninja's.Kai Leng is the space ninja.soldo9149 wrote...
they are not boss's but annoying space ninjas
Cyonan wrote
just shoot them.
What? I thought everyone wanted to nerf Phantoms so that they were easier to kill and did less damage to players instead of adapting and developing strategies.Fox-snipe wrote...
Her shield is her single greatest weakness. It is a prime opportunity to headshot her and take her out of the match, moreso than when she ducks behind a piece of cover (since usually she'll cloak and lining up a shot is more difficult).
The best way to deal with a Phantom is to attack her with powers until she puts up that shield and then lay into her with weapon fire. If you see her running towards you firing her palm-cannon, just get into cover or turn a corner.
This reminds me of people who whined about Halo Reach's Armor Lock. Because they were too stupid to stop firing and wait for it to end.
Instead of complaining because you wasted a power on her, start firing your weapon. It's not really rocket science.
Modifié par Hyunsai, 26 juin 2012 - 12:33 .
El_Pwnzor wrote...
OP, I'd actually be okay with this if they boosted the health on a phantom. Because of their magic space ninja shields, you can't actually tell how squishy they actually are. To put it in context, on gold, phantoms have 2362.5 barriers and 1687.5 health. Centurions have 1687.5 shields and 1860 health. Without that invulnerability, they would be laughably easy. And comparing Cerberus to the Geth or Reapers, we can't let Cerberus become any weaker.
Not to mention how useless Stasis would become.
Modifié par JaimasOfRaxis, 26 juin 2012 - 12:56 .