Play turian sentinel. Overload will take down their barriers, hurricane to the face = dead phantom in seconds
Modifié par ShadowRanger88, 26 juin 2012 - 12:53 .
Modifié par ShadowRanger88, 26 juin 2012 - 12:53 .
You make it sound like only one or two classes have a weapon in their hands.DragoGoldenwing wrote...
There's a lot of 'Well I and my pro co-players can handle Phantoms just fine by adhering to a single strategy for dealing with them that not every player has access to, so therefore Phantoms do not need to be looked at.'
This is called a fallacy of composition.
Stop it.
Just because you and your group can handle Phantoms by adhering to a single strategy for killing them does not mean the entirety of the playerbase possesses the same ability.
The fact is that a single enemy in a single faction is dictating pre-game weapon and power choice for the majority of the playerbase, because if you do not have a specialized set of tools for dealing with them, then the average pub will lose to them.
That is not a desirable trait in a single enemy regardless of an individual or small subset's ability to cope with it.
Modifié par Fox-snipe, 26 juin 2012 - 12:56 .
JaimasOfRaxis wrote...
El_Pwnzor wrote...
OP, I'd actually be okay with this if they boosted the health on a phantom. Because of their magic space ninja shields, you can't actually tell how squishy they actually are. To put it in context, on gold, phantoms have 2362.5 barriers and 1687.5 health. Centurions have 1687.5 shields and 1860 health. Without that invulnerability, they would be laughably easy. And comparing Cerberus to the Geth or Reapers, we can't let Cerberus become any weaker.
Not to mention how useless Stasis would become.
They still die from gunshots already. This is about not needlessly screwing over power-dependant classes needlessly because all of two classes out of well over 30 can deal with them reliably.
Modifié par El_Pwnzor, 26 juin 2012 - 01:03 .
Modifié par jfruelas521, 26 juin 2012 - 01:03 .
Hm... this world you'd like to live in is also my world and obviously most others as well. Maybe you are having bad luck with your squads, or have a mental block when it comes to Phantoms?JaimasOfRaxis wrote...
So to reiterate: Reliable anti-Phantom powers are Stasis and gunshots. That is literally it. Anything else is a crap-shoot, though Overload and Energy Drain often work well.
What this usually means is that power-intensive classes are disproportionately screwed by derpy invulnerable shields (you know, on top of their flawless dodge skills, superlative agility, ability to recover, etc). It is sickening, and perhaps baffling - many classes have sub-par power loadouts, and this sort of idiocy only screws these classes all the harder, on top of this.
I increasingly get the feeling where only I've seen a Phantom shrug off a barrage of Proxy Mines/Concussive Shots/Biotic Powers/Grenades, only for a lucky blast from my Wraith or a blast from a canny Infiltrator on my team remove half of a Phantom's face, or the dozens of more times on gold where I've seen a Phantom Conga Line inflict a TPK with no way of stopping it shy of missiles. Seriously, if you guys haven't had problems with this multiple times, I'd love to live in your world, because this kind of crap happens a lot where I game.
Fox-snipe wrote...
You make it sound like only one or two classes have a weapon in their hands.DragoGoldenwing wrote...
There's a lot of 'Well I and my pro co-players can handle Phantoms just fine by adhering to a single strategy for dealing with them that not every player has access to, so therefore Phantoms do not need to be looked at.'
This is called a fallacy of composition.
Stop it.
Just because you and your group can handle Phantoms by adhering to a single strategy for killing them does not mean the entirety of the playerbase possesses the same ability.
The fact is that a single enemy in a single faction is dictating pre-game weapon and power choice for the majority of the playerbase, because if you do not have a specialized set of tools for dealing with them, then the average pub will lose to them.
That is not a desirable trait in a single enemy regardless of an individual or small subset's ability to cope with it.
Bring a side-arm, even if it's just a Predator. Once she puts that shield up, unload into her head. Failing that, use a Cobra (optionally try to kite a few of them together for maximum efficiency).
The Phantom is not some special deity that is only vulnerably to Weapon Z. If you're an Adept you should be using a powerful Pistol (and Stasis helps). If you're a Tech you probaly have a power or two that can still damage (or distract) her. If you're a hybrid, well, Guns (same as the other classes, you just have more options).
Or you can run away and hope another player saves you.
Strict31 wrote...
I think Phantoms are a cheap and crappy enemy. If you've ever played a table-top RPG, the Phantom is like when a sh*tty Game Master brings in his favorite character as an NPC or as an enemy for the players, and then does everything he can to make that character AWESOMES. Or when an equally sh*tty Game Master keeps tweaking the rules behind the scenes to keep the players from easily beating an enemy he thought would be kick-ass.
...
Atheosis wrote...
People whining about the only remotely challenging enemy in the easiest faction tickle me.
DragoGoldenwing wrote...
Atheosis wrote...
People whining about the only remotely challenging enemy in the easiest faction tickle me.
People whining about people whining about the most challenging boss unit in the game to deal with who is in such a state specifically because the devs can't be arsed to address balance issues with the entire faction and instead elected to give them Superman with a sword to 'balance' their overall combat ability tickle me.
There's a phrase. You can't stiffen a bucket of spit with a handful of buckshot. But that's just what Bioware tried to do with the Phantom - they threw a few stiff handfuls of buckshot into the bucket of spit that is every other Cerb unit and called that enough.
It's not. Nerf the Phantom, buff the other units and present a more even challenge instead of throwing four superstealth cockroach-quick hard-to-pin-down melee instant-killers that also just happen to have a brain-Eagle that shoots Widow rounds three or four times a wave and calling that 'balanced'.
Because no matter how much people like you mock everyone else for not being leet enough to hack it against Phantoms like you and your bros can, the above situation will never be called 'balanced'.
DragoGoldenwing wrote...
Atheosis wrote...
People whining about the only remotely challenging enemy in the easiest faction tickle me.
People whining about people whining about the most challenging boss unit in the game to deal with who is in such a state specifically because the devs can't be arsed to address balance issues with the entire faction and instead elected to give them Superman with a sword to 'balance' their overall combat ability tickle me.
There's a phrase. You can't stiffen a bucket of spit with a handful of buckshot. But that's just what Bioware tried to do with the Phantom - they threw a few stiff handfuls of buckshot into the bucket of spit that is every other Cerb unit and called that enough.
It's not. Nerf the Phantom, buff the other units and present a more even challenge instead of throwing four superstealth cockroach-quick hard-to-pin-down melee instant-killers that also just happen to have a brain-Eagle that shoots Widow rounds three or four times a wave and calling that 'balanced'.
Because no matter how much people like you mock everyone else for not being leet enough to hack it against Phantoms like you and your bros can, the above situation will never be called 'balanced'.
SeeNoEvilHearNoEvil wrote...
Hm... this world you'd like to live in is also my world and obviously most others as well. Maybe you are having bad luck with your squads, or have a mental block when it comes to Phantoms?
What do you think about Banshees? Too strong? Too weak? What will it be?
It might be the difficulty level as well. Bronze and gold are quite a different experience. I'm not meaning to attack you, just trying to get some "closure".
Caster classes can quite easily take the more powerful Pistols like a Carnifex or Palladin without too much of a cooldown hit. I've seen dozens of Adepts use one and deal with a Phantom that was "invincible".DragoGoldenwing wrote...
The number of classes capable of using weapons to any effect against a shielded Phantom that's unloading mind-bullets into them with Widow damage at Predator fire rate =/= the number of classes capable of taking a weapon along.
I am complaining specifically about casters having problems dealing with them. If you spec for power damage - which you have to in order to make a dent in most things in Gold - your weapon damage becomes... Suboptimal. Especially since casters are forced by the playerbase to carry light weapons (Usually SMGs with ammo effects,) or they risk getting kicked out of lobbies.
Unloading a Predator into a Phantom's head that is blowing yours off with her hand-cannon with any class best described as 'squishy' or 'egglike' is a recipe for disaster. You'll die long before she suffers any marked damage.
I'm sorry, but what egotistical nonesense is this? If a player is as good as you seem to be implying they should quite easily be able to deal with public matches.You can say 'Well no really good player needs that crutch,' but you're talking about pubs. If they were really good they wouldn't be using public matches and trusting to the game gods to deliver them unto a group that isn't bad.
Modifié par Fox-snipe, 26 juin 2012 - 02:06 .
JaimasOfRaxis wrote...
I have no issues with Banshees beyond Vaccuum Hands being kinda dopey and silly. At least I can run from a Banshee, or hit it with a biotic power or grenade without worrying about it deciding "No, I'm going to render that and everything else moot for several seconds, whilst dodging and throwing out more DPS than the rest of my faction combined, Kthx." At least I can biotic explosion a Banshee. At least I can throw an Inferno Grenade at a Banshee when its barrier is down with confidence that - yes, it will have at least something resembling effectiveness.
I'd rather face 4 Banshees than 3 Phantoms.
I've killed more Phantoms than I'd care to count, and I've done gold hundreds of times - go look at my Manifest, for god's sake.
However, after doing a number of test builds, I can say that the number of viable builds against them are small, and they get ever more dangerous on smaller maps. That Invulnerable shield is the single most enfuriating feature of the Phantom for me, bar none.
Atheosis wrote...
DragoGoldenwing wrote...
Atheosis wrote...
People whining about the only remotely challenging enemy in the easiest faction tickle me.
People whining about people whining about the most challenging boss unit in the game to deal with who is in such a state specifically because the devs can't be arsed to address balance issues with the entire faction and instead elected to give them Superman with a sword to 'balance' their overall combat ability tickle me.
There's a phrase. You can't stiffen a bucket of spit with a handful of buckshot. But that's just what Bioware tried to do with the Phantom - they threw a few stiff handfuls of buckshot into the bucket of spit that is every other Cerb unit and called that enough.
It's not. Nerf the Phantom, buff the other units and present a more even challenge instead of throwing four superstealth cockroach-quick hard-to-pin-down melee instant-killers that also just happen to have a brain-Eagle that shoots Widow rounds three or four times a wave and calling that 'balanced'.
Because no matter how much people like you mock everyone else for not being leet enough to hack it against Phantoms like you and your bros can, the above situation will never be called 'balanced'.
I don't disagree that some internal balance could really help Cerberus, but really, Phantoms are easy to kill unless they come in bunches. Sorry, but I'm thinking maybe you should start playing an easier difficulty if they feel like "Superman with a sword" to you.
I don't disagree that some internal balance could really help Cerberus,
but really, Phantoms are easy to kill unless they come in bunches.
Sorry, but I'm thinking maybe you should start playing an easier
difficulty if they feel like "Superman with a sword" to you.
Modifié par JaimasOfRaxis, 26 juin 2012 - 02:20 .
Cyonan wrote...
Just shoot them when they do that. Even if you're on a caster, just shoot them to drop their shields and they'll immediately go defensive mode(unless you have them cornered) and you can finish them off easily. The only time Phantoms are dangerous are if you run into a pack of them, or you aren't watching your flank.