XBox graphics improvement
#1
Posté 14 décembre 2009 - 11:16
Just thought of a thing here, remember GTA4 problems on PC where it was only playing on insane computers and as they improved everything patch after patch.
I was thinking is it possible to improve graphics on Xbox with a patch too? Or is it maxed out and nothing can be done?
:/
#2
Guest_Lohe_*
Posté 14 décembre 2009 - 11:40
Guest_Lohe_*
Who knows?
Compared with other available titles the graphics are kind of capped. True. I played a short game of Fable 2 and a bit longer Fallout3 the last days again and was really impressed by both titles again after staying for about 2-3 weeks just on DAO. There are really nice places with impressive graphics, but places with really ugly ones also. Maybe they just wanted to keep sure, that no framerate dropdowns occur on any places and capped it a bit. Its all a question of knowledge, how to get the most out of xbox. You can see that on "Indipendant games" on the marketplace also.
#3
Posté 14 décembre 2009 - 01:17
#4
Posté 14 décembre 2009 - 02:15
in that case they failed miserably. There's even slowdowns in some cut scenes, which while played using the game engine, should have been rather easy to optimise, since they're preprogrammed anyway. Of course, given I know very little about these things, I suppose it's possible that slow downs in cut scenes may occur randomly in the same cutscene from one playing to the next because they still have to be rendered by the randomly fallible hardware in realtime or somesuch reason.Lohe wrote...
Hello
Who knows?
Compared with other available titles the graphics are kind of capped. True. I played a short game of Fable 2 and a bit longer Fallout3 the last days again and was really impressed by both titles again after staying for about 2-3 weeks just on DAO. There are really nice places with impressive graphics, but places with really ugly ones also. Maybe they just wanted to keep sure, that no framerate dropdowns occur on any places and capped it a bit.
(lots of random factors there)
#5
Guest_Lohe_*
Posté 14 décembre 2009 - 02:40
Guest_Lohe_*
Yes you're right. I should have added "Im speaking about the game itself, not the cutscenes" to my post. Sorry about that. Some cutscenes are a bit choppy. Confirmed.
#6
Guest_Heartlocker_*
Posté 14 décembre 2009 - 05:54
Guest_Heartlocker_*
#7
Guest_Lohe_*
Posté 14 décembre 2009 - 06:14
Guest_Lohe_*
#8
Guest_Heartlocker_*
Posté 14 décembre 2009 - 10:36
Guest_Heartlocker_*
Either way, I already tested this out in my on-going rampage within the wonderful universe, things happen to run smoother when things were turned off. Spells like the Song of Valor or Combat Magic with the part ghost, part human slows things down as well.
However, I enjoy the game to the fullest.
Modifié par Heartlocker, 14 décembre 2009 - 10:37 .
#9
Posté 15 décembre 2009 - 03:13
#10
Posté 15 décembre 2009 - 08:24
#11
Guest_Heartlocker_*
Posté 15 décembre 2009 - 05:13
Guest_Heartlocker_*
Love the campnights.
#12
Posté 15 décembre 2009 - 10:53
On the slowdown front. I had framedrops when playing Oblivion for a couple hours straight. Since I bought the intercooler TS not so much as a hiccup. It really does work. I can run my Arakin warrior with the Shimmering Shield, Arkain Shield, Stone Skin, Death Magic and Combat Magic without a hitch on any cutscene.
#13
Guest_Heartlocker_*
Posté 15 décembre 2009 - 11:30
Guest_Heartlocker_*
#14
Posté 15 décembre 2009 - 11:38
#15
Posté 16 décembre 2009 - 06:45
I guess I just wanted to point out that high end PC hardware isn't needed for such effects because they've been done for at least 10 years now on console systems (for 3D CG games, that is... such effects have been done for far longer on consoles for 2D games).
#16
Guest_Heartlocker_*
Posté 16 décembre 2009 - 08:14
Guest_Heartlocker_*
#17
Posté 16 décembre 2009 - 11:40
AiTenshi1 wrote...
To be fair, I do not see much difference on PC visuals, either... not as far as pushing what PC hardware can do, anyway. I mean, I analyze character design and elements quite a bit, and it seems that most Western developers constantly avoid using long hair, long dresses, etc due to clipping (which we see in this game anyway) and amount of work to animate properly, as well as possible frame rate issues. However, other developers located elsewhere manage to accomplish such effects on consoles with no problem (or none that I can see, anyway). If we look at something like the hair on characters in Oblivion or DA: O, the hair is always very short cut and doesn't move at all; it looks like the character is merely wearing a stuck-on wig, actually. Really ugly, as far as I am concerned, and quite offsetting when playing a game for 50-100 hours. Same with dresses... really ugly outfits, in my opinion. To heck with "realistic" (and anyway, the armor designs in this game are certainly not realistic in many cases). I want characters that look appealing when playing for such extended times.
I guess I just wanted to point out that high end PC hardware isn't needed for such effects because they've been done for at least 10 years now on console systems (for 3D CG games, that is... such effects have been done for far longer on consoles for 2D games).
This, a million times this! I wouldn't mind the graphics, I'd just like them if they didn't looked as washed out as a "paint with color" book they give you in preschool.
#18
Posté 16 décembre 2009 - 11:48
#19
Posté 18 décembre 2009 - 03:36
DracoFulcrum wrote...
I'd love to see what the old Team Ninja could do for a rpg. The DOA graphics are killer as are the Ninja Gaidian ones.
Yea every since I played borderlands I've wanted a Ninja Gaiden Borderlands Hybrid MMORPG. Think it'd easily make game of the year if done right. Even if it was only Co-Op like borderlands is.
Love the level of difficulty in Ninja Gaiden (Although, camera angles were the only reason the hard difficulty's were hard for me though, I can't dodge something I can't see due to bad camera angles)
And the graphics... very sexy.
Modifié par Nokturnal Lex, 18 décembre 2009 - 03:38 .
#20
Posté 18 décembre 2009 - 03:37
#21
Posté 18 décembre 2009 - 03:43
Eh I've said it myself, I don't care if I look like a stick figure long as the gameplay is awesome.
But if you can get both graphics and gameplay awesome is just adds a lot more life to an otherwise dull looking game.
#22
Posté 18 décembre 2009 - 03:49
#23
Posté 18 décembre 2009 - 03:51
#24
Posté 18 décembre 2009 - 03:57
#25
Posté 18 décembre 2009 - 05:46
I totally agree on gameplay>graphics. Maybe thats why Im loading DAO still into my xbox-memory
Modifié par Lohe, 18 décembre 2009 - 05:47 .





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