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XBox graphics improvement


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#1
Klimy

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Hello all,

Just thought of a thing here, remember GTA4 problems on PC where it was only playing on insane computers and as they improved everything patch after patch.

I was thinking is it possible to improve graphics on Xbox with a patch too? Or is it maxed out and nothing can be done?
:/

#2
Guest_Lohe_*

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Hello



Who knows? :)



Compared with other available titles the graphics are kind of capped. True. I played a short game of Fable 2 and a bit longer Fallout3 the last days again and was really impressed by both titles again after staying for about 2-3 weeks just on DAO. There are really nice places with impressive graphics, but places with really ugly ones also. Maybe they just wanted to keep sure, that no framerate dropdowns occur on any places and capped it a bit. Its all a question of knowledge, how to get the most out of xbox. You can see that on "Indipendant games" on the marketplace also.

#3
Gracchio

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Yeah that's all good fun ofcourse and while I myself would love better graphics, this is tech support.

#4
Nowaysis

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Lohe wrote...

Hello

Who knows? :)

Compared with other available titles the graphics are kind of capped. True. I played a short game of Fable 2 and a bit longer Fallout3 the last days again and was really impressed by both titles again after staying for about 2-3 weeks just on DAO. There are really nice places with impressive graphics, but places with really ugly ones also. Maybe they just wanted to keep sure, that no framerate dropdowns occur on any places and capped it a bit.

in that case they failed miserably. There's even slowdowns in some cut scenes, which while played using the game engine, should have been rather easy to optimise, since they're preprogrammed anyway. Of course, given I know very little about these things, I suppose it's possible that slow downs in cut scenes may occur randomly in the same cutscene from one playing to the next because they still have to be rendered by the randomly fallible hardware in realtime or somesuch reason.

(lots of random factors there)

#5
Guest_Lohe_*

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Yes you're right. I should have added "Im speaking about the game itself, not the cutscenes" to my post. Sorry about that. Some cutscenes are a bit choppy. Confirmed.

#6
Guest_Heartlocker_*

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The cutscenes seem to lag down when you have sustained spells upon the speakers. If you got loads of sparkly things rotating your body in orbit it seems to lag things even more. And this game looks ugly as it is already, the Xbox360 can handle more then that with even a faster pace. Their engine just reeks of wrong.

#7
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Ill have a look on your notes regarding those sparking things ;) May be a possible reason why there is stuttering in the cutscenes only. Partial agreement to the rest of your post ;)

#8
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I think you are partially disagreeing regarding the engine and graphics I suppose? The graphics aren't that bad, it just looks 'washed' out, which I am not used too since the first Gears of War.

Either way, I already tested this out in my on-going rampage within the wonderful universe, things happen to run smoother when things were turned off. Spells like the Song of Valor or Combat Magic with the part ghost, part human slows things down as well.

However, I enjoy the game to the fullest.

Modifié par Heartlocker, 14 décembre 2009 - 10:37 .


#9
AiTenshi1

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Well, if we compare the visuals to something like Star Ocean or even Oblivion, the differences in quality are extremely obvious. Heck, as is common aesthetics for many Japanese games (and maybe other Asian products, too) you can see the hair move on various characters (and that's a LOT of work) or feathers (in Sarah's case in Star Ocean) as well as see the characters breathe in their profile portraits, etc. DA: O has some nice architecture, but the rest of the visuals certainly do not push the console capabilities. Not that visuals make a game, far from it, but there are other games, even large RPGs, that accomplish both expansive environments and aesthetically detailed and attractive characters. (sigh) It's possible with the hardware, anyway, even if the decision is made to avoid doing it.




#10
Cloudgunho

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nice haven't heard anyone speak of Star ocean in a while and yes i believe the Graphics could have been better. The game doesn't do much to require a toned down Graphics. Its got to be the developer the used for the port. i Never even heard of them before. This may be one reason the console versions suck. Do not bring up any PC elitist BS

#11
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Like I said, it's very possible to push the console to it's limit without having too many framedrops. I mean, not to glorify this game, but Gears of War, the 1st one had gorgeous visuals and remained fastpaced. Every texture was just tight, here you look to a rather muddy world, but still, doesn't ruin my gaming experience.



Love the campnights. ;)

#12
DAFntc

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Apparently the development tools in the XBOX360 are designed to push the capabilities of the counsol and to find areas that are causing frame drops. That said, the Halo developers said that no engine currently comes close to pushing the capabilities of the XBOX360.



On the slowdown front. I had framedrops when playing Oblivion for a couple hours straight. Since I bought the intercooler TS not so much as a hiccup. It really does work. I can run my Arakin warrior with the Shimmering Shield, Arkain Shield, Stone Skin, Death Magic and Combat Magic without a hitch on any cutscene.

#13
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Well that's good for you, I'd buy it too but everytime I happen to check on those HDMI specific coolers, it seems to run out of stock, so I don't care. The 360 worked fine for me.

#14
DracoFulcrum

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The intercooler is okay, really noisy if it's in any enclosed space, pawned my xbox months ago and the intercooler was missing, no big difference just make sure the back is clear of stuff.

#15
AiTenshi1

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To be fair, I do not see much difference on PC visuals, either... not as far as pushing what PC hardware can do, anyway. I mean, I analyze character design and elements quite a bit, and it seems that most Western developers constantly avoid using long hair, long dresses, etc due to clipping (which we see in this game anyway) and amount of work to animate properly, as well as possible frame rate issues. However, other developers located elsewhere manage to accomplish such effects on consoles with no problem (or none that I can see, anyway). If we look at something like the hair on characters in Oblivion or DA: O, the hair is always very short cut and doesn't move at all; it looks like the character is merely wearing a stuck-on wig, actually. Really ugly, as far as I am concerned, and quite offsetting when playing a game for 50-100 hours. Same with dresses... really ugly outfits, in my opinion. To heck with "realistic" (and anyway, the armor designs in this game are certainly not realistic in many cases). I want characters that look appealing when playing for such extended times.



I guess I just wanted to point out that high end PC hardware isn't needed for such effects because they've been done for at least 10 years now on console systems (for 3D CG games, that is... such effects have been done for far longer on consoles for 2D games).




#16
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I agree with all the above mentioned by AiTenshi1

#17
ronaldmonster

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AiTenshi1 wrote...

To be fair, I do not see much difference on PC visuals, either... not as far as pushing what PC hardware can do, anyway. I mean, I analyze character design and elements quite a bit, and it seems that most Western developers constantly avoid using long hair, long dresses, etc due to clipping (which we see in this game anyway) and amount of work to animate properly, as well as possible frame rate issues. However, other developers located elsewhere manage to accomplish such effects on consoles with no problem (or none that I can see, anyway). If we look at something like the hair on characters in Oblivion or DA: O, the hair is always very short cut and doesn't move at all; it looks like the character is merely wearing a stuck-on wig, actually. Really ugly, as far as I am concerned, and quite offsetting when playing a game for 50-100 hours. Same with dresses... really ugly outfits, in my opinion. To heck with "realistic" (and anyway, the armor designs in this game are certainly not realistic in many cases). I want characters that look appealing when playing for such extended times.

I guess I just wanted to point out that high end PC hardware isn't needed for such effects because they've been done for at least 10 years now on console systems (for 3D CG games, that is... such effects have been done for far longer on consoles for 2D games).


This, a million times this! I wouldn't mind the graphics, I'd just like them if they didn't looked as washed out as a "paint with color" book they give you in preschool.

#18
DracoFulcrum

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I'd love to see what the old Team Ninja could do for a rpg. The DOA graphics are killer as are the Ninja Gaidian ones.

#19
Nokturnal Lex

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DracoFulcrum wrote...

I'd love to see what the old Team Ninja could do for a rpg. The DOA graphics are killer as are the Ninja Gaidian ones.


Yea every since I played borderlands I've wanted a Ninja Gaiden Borderlands Hybrid MMORPG. Think it'd easily make game of the year if done right. Even if it was only Co-Op like borderlands is.

Love the level of difficulty in Ninja Gaiden (Although, camera angles were the only reason the hard difficulty's were hard for me though, I can't dodge something I can't see due to bad camera angles)

And the graphics... very sexy.

Modifié par Nokturnal Lex, 18 décembre 2009 - 03:38 .


#20
I Tsunayoshi I

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All I can say is why? Graphics dont make a game.

#21
Nokturnal Lex

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Gameplay > Graphics



Eh I've said it myself, I don't care if I look like a stick figure long as the gameplay is awesome.



But if you can get both graphics and gameplay awesome is just adds a lot more life to an otherwise dull looking game.

#22
I Tsunayoshi I

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I've played FF7 for gameplay alone and I actually prefer 8/16-bit over most modern games.

#23
Nokturnal Lex

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One of the best rpgs i've ever played was FF2 and FF3, (4 & 6 in japanese numbering)

#24
I Tsunayoshi I

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Played both of them as well and they are better than most RPGs that get imported.

#25
Lohe

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Agreed Sora. I see myself often loading the Sega Mega Drive Collection. Perhaps it was named to Genesis Collection outside Germany. There are a bunch of great games on it, such like Phantasy Star 2-4 and all Shining Force games. Even the good old Phantasy Star 1 for MasterSystem was pressed on it. Overall more than 40 games on one disc. No need for swapping discs or going back to dashboard, just a click and off it goes :) Perhaps worth a view ;-)

I totally agree on gameplay>graphics. Maybe thats why Im loading DAO still into my xbox-memory ;) That said....lets see if profile upload works today :D

Modifié par Lohe, 18 décembre 2009 - 05:47 .