Allan Schumacher wrote...
I think my biggest problem was the "flirt" icon, if they're gonna get rid of any of them then it should be that one lol.
I've been curious about this because many use it as an example of the "dumbing down" of the wheel.
Would it be less "dumbing down" if we had more instances such as Avelline, whom the player could flirt with but wouldn't respond to?
I think that would just lead to players becoming angry. I don't really see how it's "dumbing down" in the first place though. I mean, it's not like it wasn't obvious which conversation options were the flirts in DA:O.
I hope the conversation icons stay but that they're changed slightly so it's less like, this is the good option, this is the evil option etc. Like if they were all a neutral tone instead of being blue or red or what ever. Also maybe positioning them differently each conversation so you don't just have all the good options on the top of the wheel and all the evil options on the bottom.





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