Cultist wrote...
Well, that's the whole point of romance starters to be hidden, so players may discover them by actually reading and understanding the dialogue, instead of clicking a heart icon.
Depends what you mean. I dislike how DA2 generally worked along the lines of flirting always leading to romance if approval was high enough. But it should not be difficult for me to discern what is a flirt and what is not, ever. I know I've had characters flirt with Leliana in DAO for instance when all I wanted was to buddy up with her. So has a lot of people, hence all the complaints on here about her being a drrrty ninjamancer.
Most likely, one of the nice things I had my character say was considered by the writer to be a flirt, yet I didn't read it that way. If this game had happened around a table of D&D, every one around the table would be able to tell if what I said was intended as a flirt or not. It's in my tone when I say it. But Leliana can't know that - all she knows is the writer's intent which is never telegraphed to the player. So my characters can start doing things I never meant them to do.
Icons help remove that sense of surprise and lessens the amount of tedious reloads we have to do. The solution to the issue of "hit heart icons, always" is to simply make characters require more than constant hitting on. Perhaps they'd even get fed up by your character being "too much." As is any way, DA2 companion dialogue is hurting somewhat during romance compared to bromance if you feel the need to flirt as much as possible to be sure the romance fires. It kinda goes like this.
NPC: I have these daddy issues and it sucks.
PC: Aww I can't imagine a dashing rose like you with daddy issues.
NPC: Well you see, the daddy issues come from my daddy being troublesome in the past.
PC: I like your body.
NPC: Thanks! *laugh*
NPC: My daddy issues could be alleviated by doing this quest. Want to know more about it? Wanna help?
PC: If it helps you look up my skirt, I'll do anything.
NPC: Oh I knew you were the right person to befriend!
PC: (all that flirting and still nothing? I suppose I'm not at the right spot in the plot yet...

)
NPC: (sheesh, as if this wasn't the least natural conversation ever)
All this would be alleviated by simply having less flirting on the dialogue wheel/list.