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Extended Cut: SPOILER Discussion


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#2476
Saiyan1126

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Rasofe wrote...

Yep. Jacob is effectively a nonpersona.
Serves him right too, he's a complete alcoholic.


So that means it's not possible for MaleShep. Would Jack be possible for FemShep if killed as a Phantom?

#2477
Rasofe

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You may also ask, would Legion be possible if killed as a Nemesis.

#2478
Saiyan1126

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Rasofe wrote...

You may also ask, would Legion be possible if killed as a Nemesis.


Yeah, but regardless of gender or choice, Legion will die. There is no need to look for an alternative for him. There is a problem with Mordin and Wrex though. If Mordin does his sacrifice, then Wrex can't be killed in ME3. Hopefully killing Mordin still grants a flashback, because it doesn't look like squadmate deaths in privious games count.

#2479
BeastSaver

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DanNormandy wrote...

AchesOfDoom wrote...

I. C. Wiener wrote...

Landon7001 wrote...

iakus wrote...

cbutz wrote...

The EC desperately needs a "From the wreckage" scene like Mass Effect I. I know you can die in 3 out of the 4 endings but I feel that High EMS Destroy should have done a "from the wreckage."


+1


+2


+3 ;)
come on BioWare...



Yeah c'mon!
Let's do it one more time!

+4


+5 That is exactly what I was thinking... Liara has hope, more than you think 





Since some people can't play MP, and some have no interest in playing MP (I am SP RPG all the way), I have issue with high EMS Destroy unless they fix it so you can get higher EMS percentage on additional play throughs. Or even if you can get higher EMS for playing on Insanity. That I would do...

#2480
BeastSaver

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AidanTk5 wrote...

AlCord wrote...

Well just finished it (with finally a second playthrough). There are still some questions unanswered and some dialogues of the Reapter child make no sense...

But my question is: why is Kasumi always dead? Were was she, that she died?


Kasumi didn't die in my 3 endings. I kept the data.
In Synthesis she reunites with Ken in a digital world. In the other she is see looking at the data.




The only time Kasumi was dead was when I started a new default game. The Salarian Spectre got the information from Hock. I'm assuming Kasumi tried to recover the gray box from Hock by herself and was killed in the attempt.

#2481
ld1449

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Rasofe wrote...

Doubtful. They already worked overtime on the EC. If there's stuff missing it's really not their problem anymore.


Its always "their problem" they made the game.

#2482
Nasulprak

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BeastSaver wrote...
... (I am SP RPG all the way), I have issue with high EMS Destroy unless they fix it so you can get higher EMS...


You do know that they reduced the EMS requirement to 3100 in the Extended Cut, correct?

#2483
UniqueNickname

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I just realized EC is out, but I simply couldn't make myself to replay the game, instead I watched every possible (or rather every recorded) ending on Youtube. Reason is, I don't want to replay thousands of MP matches just to fix my EMS score, even if I kept the saved game.

And regarding the ending. It's still a space magic, what else I would expect? But explained space magic is still better than unexplained one, I guess, so EC is overall improvement from vanilla endings. I guess C-rated instead or F, or something like it.

For some mystical reason there is no reunion with your LI after the Destroy Ending. That's a disappointment. If Bioware wanted their space magic so badly, why they didn't conjure us a happy end? Since they created a few more plotholes in the process I really wouldn't mind a one more just for sake of happy ending.

Here goes the refuse ending - that's new. Did anyone got a feeling it's Bioware showing a middle finger to all the fans and saying "you don't like colorful rainbow? then you are doomed"? Well at least from the principle viewpoint, we can "refuse him and all his works"


For some reason they didn't removed garden world part, but this time Normandy is mystically repaired and fly away. Really? Well, okay then, I am OK with it (since I don't have a choice, anyway) ....

Space grandpa is still in? like seriously?

When I saw the Sythesis Ending with glowing eyes and circuitry I had to say to myself "we are the Borg. Resistance is futile". I know this isn't Star Trek but I couldn't helped myself, I still wonder what Synthesis actually is? Hive mind? Cybernetics? For some reason, after the synthesis reapers are just friends like everyone else. Maybe space magic of love? Whatever, at least they removed glowing circuitry from leaves.

I love the Control Ending though. God Emperor Shepard (or whatever fancy title he/she wants to call herself/himself) ... hilarious!

But in the end, I am satisfied with the ending even if it's far from being perfect (or far from being logical, for what matters). It's the best we can get and I really appreciate Bioware at least tried and listed (at least a bit) to their fans. It's more than other game developers did so far, after all.

#2484
Saiyan1126

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cbutz wrote...

The EC desperately needs a "From the wreckage" scene like Mass Effect I. I know you can die in 3 out of the 4 endings but I feel that High EMS Destroy should have done a "from the wreckage."


Imagine if ME1 ended with Shepard taking a breath under the rubble. I imagine a lot more people would be pissed. Even if Bioware is adamantly against happy endings or reunions, they could've at least expanded the 'Shepard breath' scene to make it similar to ME1 like you said. It should've showed a battered Shepard climb out of the rubble, look at a dead Reaper/Harbinger and give a 'Mission Accomplished' smile, then play the Mass Effect theme. It doesn't need to be a reunion, or rainbows and unicorns, just having a scene like that would still give you a 'warm feeling'.

It doesn't need to be "artistic" or "dramatic", it can be a little cheesy, its just suppose to be an extra treat for the dedicated Mass Effect fans.They had no problem using the Saren suicide part. I'm sure having Shepard climb out of the rubble would've been a more welcome nod to ME1 than having TIM commit suicide.

#2485
BeastSaver

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Nasulprak wrote...

BeastSaver wrote...
... (I am SP RPG all the way), I have issue with high EMS Destroy unless they fix it so you can get higher EMS...


You do know that they reduced the EMS requirement to 3100 in the Extended Cut, correct?


Yes, I know. I'm able to get the breath scene now, and I'm very happy about it. Even playing all three games as a completionist, I couldn't get it before - I was always about 300 EMS points away. This is referring to a possible (or impossible - lol) reward of having a short "from the wreckage" type scene.

Modifié par BeastSaver, 02 juillet 2012 - 06:06 .


#2486
MysticTheurge

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From informations available at present, the EC disproves the Indoctrination Theory. Well, ok. Still makes me wonder about several (actually, the list is really long, albeit many points from it have already been brought up in countless other topics, so I'll focus on only a few chosen) issues:
  • What do all those weird dreams Shepard were having throughout the game, mean?
  • What was their purpose if Shepard is not indoctrinated?
  • Why does the Catalyst look like the child from the dreams?
  • How Commander, when he meets the Catalyst, is able to breath if they're outside the Citadel?
No explanation is given for these questions.

Modifié par MysticTheurge, 02 juillet 2012 - 06:19 .


#2487
SirRaven10

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MysticTheurge wrote...

From informations available at present, the EC disproves the Indoctrination Theory. Well, ok. Still makes me wonder about several (actually, the list is really long, albeit many points from it have already been brought up in countless other topics, so I'll focus on only a few chosen) issues:

  • What do all those weird dreams Shepard were having throughout the game, mean?
  • What was their purpose if Shepard is not indoctrinated?
  • Why does the Catalyst look like the child from the dreams?
  • How Commander, when he meets the Catalyst, is able to breath if they're outside the Citadel?
No explanation is given for these questions.


I think BioWare intended to give a very "on-the-surface" view of indoctrination hence TIM's sequence and his "control" of Shepard. However, they unknowingly had put together several pieces of info from their own universe into something that way deeper. Instead of saying, "guys, we should abandon our original 'creative vision' and embrace IT" ...they scoffed at it and just answered a checklist of what people complained about in the EC.

Honestly, IT fit VERY NICELY. Given this EC opportunity, BW could have ironed out a definitive Indoctrination ending. I think they avoided it for the sake of a future of the series requiring a "canonical ending" to ME3. If part of ME3 was "Shep is either alive or Indoctrinated", those can't be explained later without choosing one as the base for the franchise's story.

#2488
NightGia

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MysticTheurge wrote...

  • What do all those weird dreams Shepard were having throughout the game, mean?
  • What was their purpose if Shepard is not indoctrinated?
  • Why does the Catalyst look like the child from the dreams?
  • How Commander, when he meets the Catalyst, is able to breath if they're outside the Citadel?


1. They mean that Shepard is asleep and having weird dreams about things bothering him/her, as we all do.
2. To illustrate that Shepard is being deeply affected by failing to save people.
3. I take it like a "Contact" style thing: "This is the form that represents your desire to end the conflict".
4. You are not outside the Citadel. If you actually look around, you can see that the area you are in is enclosed.

Modifié par NightGia, 02 juillet 2012 - 06:46 .


#2489
AlCord

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NightGia wrote...

MysticTheurge wrote...

  • What do all those weird dreams Shepard were having throughout the game, mean?
  • What was their purpose if Shepard is not indoctrinated?
  • Why does the Catalyst look like the child from the dreams?
  • How Commander, when he meets the Catalyst, is able to breath if they're outside the Citadel?


1. They mean that Shepard is asleep and having weird dreams about things bothering him/her, as we all do.
2. To illustrate that Shepard is being deeply affected by failing to save people.
3. I take it like a "Contact" style thing: "This is the form that represents your desire to end the conflict".
4. You are not outside the Citadel. If you actually look around, you can see that the area you are in is enclosed.



Signed. If someone wouldn't have bad dreams of those who were close to him... well that would be weird

#2490
Max Knight

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NobodyofConsequence wrote...

Lochwood wrote...

Before we were "holding the line" because the ending was an absolute mess. Just a confusing and illogical jumble. They've fixed it. If you still don't like it, you're just butthurt and you don't want there to be any story left for the next Mass Effect games.


It's an improvement on the original endings, in my eyes, but still with more plot holes than a new cemetary. I won't list them here, but you can readily find the relevent threads, if you so wish. I'd also like to suggest there is a wider range of reasoned responses than simply 'like it' or 'butthurt'. Again, if you're so inclined, there is ample opportunity for you to investigate what they may be.

okay waht are those plotholes pls. because in my opinion  the EX fixed the most horrible ones,wel except andy and TIM getting to citadale somehow before you.

#2491
toots1221

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Saiyan1126 wrote...

cbutz wrote...

The EC desperately needs a "From the wreckage" scene like Mass Effect I. I know you can die in 3 out of the 4 endings but I feel that High EMS Destroy should have done a "from the wreckage."


Imagine if ME1 ended with Shepard taking a breath under the rubble. I imagine a lot more people would be pissed. Even if Bioware is adamantly against happy endings or reunions, they could've at least expanded the 'Shepard breath' scene to make it similar to ME1 like you said. It should've showed a battered Shepard climb out of the rubble, look at a dead Reaper/Harbinger and give a 'Mission Accomplished' smile, then play the Mass Effect theme. It doesn't need to be a reunion, or rainbows and unicorns, just having a scene like that would still give you a 'warm feeling'.

It doesn't need to be "artistic" or "dramatic", it can be a little cheesy, its just suppose to be an extra treat for the dedicated Mass Effect fans.They had no problem using the Saren suicide part. I'm sure having Shepard climb out of the rubble would've been a more welcome nod to ME1 than having TIM commit suicide.


I agree having Shepard climb out of the rubble ME1 style would have been awesome. A bit cheesy? Sure but look at synthesis ending, they clearly weren't worried about cheesy when they wrote that, why is it suddenly such a problem when it comes to destroy?

#2492
AlCord

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Max Knight wrote...

NobodyofConsequence wrote...

Lochwood wrote...

Before we were "holding the line" because the ending was an absolute mess. Just a confusing and illogical jumble. They've fixed it. If you still don't like it, you're just butthurt and you don't want there to be any story left for the next Mass Effect games.


It's an improvement on the original endings, in my eyes, but still with more plot holes than a new cemetary. I won't list them here, but you can readily find the relevent threads, if you so wish. I'd also like to suggest there is a wider range of reasoned responses than simply 'like it' or 'butthurt'. Again, if you're so inclined, there is ample opportunity for you to investigate what they may be.

okay waht are those plotholes pls. because in my opinion  the EX fixed the most horrible ones,wel except andy and TIM getting to citadale somehow before you.


At least Anderson I think I can understand:

there is more than one entrance. But there is only one console in the middle. If someone goes to the door, the bridge to the middle rotates, so you can go over it. Anderson isn't wounded and that's why he was faster.

#2493
MysticTheurge

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NightGia wrote...

MysticTheurge wrote...

  • What do all those weird dreams Shepard were having throughout the game, mean?
  • What was their purpose if Shepard is not indoctrinated?
  • Why does the Catalyst look like the child from the dreams?
  • How Commander, when he meets the Catalyst, is able to breath if they're outside the Citadel?


1. They mean that Shepard is asleep and having weird dreams about things bothering him/her, as we all do.
2. To illustrate that Shepard is being deeply affected by failing to save people.
3. I take it like a "Contact" style thing: "This is the form that represents your desire to end the conflict".
4. You are not outside the Citadel. If you actually look around, you can see that the area you are in is enclosed.


1&2. I thought about that too, but if they're nothing more, why make them look the same as the part when Shepard walks towards the Conduit after being hit by the beam? Might also be just an oversight or simple negligence - I wouldn't be suprised, whole ending is full of those.
3. In reality your desires do not affect how the things actually look like and the way you perceive them. In your dreams, imagination - yes, but not in reality.
Besides, we may assume that the Catalyst didn't have any kind of visible form before. Sure, it didn't need it, makes sense. It'd be logical for it to choose form familiar to Commander. That's ok too. But how the hell it could use the image of a child that appeared nowhere else apart from Shepard's dream and Vancouver in the very beginning of the game? 
4. I was pretty sure we're in the space between the Citalel and the Crucible. I'll verify this.

#2494
LethesDeep

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Max Knight wrote...
okay waht are those plotholes pls. because in my opinion  the EX fixed the most horrible ones,wel except andy and TIM getting to citadale somehow before you.


Aside from the one you mentioned (they get there after you BTW, explicitly mentioned in the game's dialogue, yet are ahead of you) I don't know about any others except the big, glaring one: Why doesn't Harby shoot the Normandy during the evac scene?

Honestly, neither of those are that big: Harby flies away allowing Anderson and TIM a clear shot to the beam (how they end up ahead and behind is handwaved by Anderson's "We didn't come out in the same place" line). As for the Normandy not getting shot I've got one idea: Reaper IFF.

#2495
AlCord

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Why TIM???
He is already on the Citadel when it was moved to Earth. He never used the Conduit...

#2496
Saiyan1126

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toots1221 wrote...

Saiyan1126 wrote...

cbutz wrote...

The EC desperately needs a "From the wreckage" scene like Mass Effect I. I know you can die in 3 out of the 4 endings but I feel that High EMS Destroy should have done a "from the wreckage."


Imagine if ME1 ended with Shepard taking a breath under the rubble. I imagine a lot more people would be pissed. Even if Bioware is adamantly against happy endings or reunions, they could've at least expanded the 'Shepard breath' scene to make it similar to ME1 like you said. It should've showed a battered Shepard climb out of the rubble, look at a dead Reaper/Harbinger and give a 'Mission Accomplished' smile, then play the Mass Effect theme. It doesn't need to be a reunion, or rainbows and unicorns, just having a scene like that would still give you a 'warm feeling'.

It doesn't need to be "artistic" or "dramatic", it can be a little cheesy, its just suppose to be an extra treat for the dedicated Mass Effect fans.They had no problem using the Saren suicide part. I'm sure having Shepard climb out of the rubble would've been a more welcome nod to ME1 than having TIM commit suicide.


I agree having Shepard climb out of the rubble ME1 style would have been awesome. A bit cheesy? Sure but look at synthesis ending, they clearly weren't worried about cheesy when they wrote that, why is it suddenly such a problem when it comes to destroy?


Because an awesome ending is evil and unartistic. Bioware doesn't want you to cheer and feel happy when the game ends. You are suppose to feel depressed, and maybe a little hopeful.

#2497
sdinc009

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MysticTheurge wrote...

NightGia wrote...

MysticTheurge wrote...

  • What do all those weird dreams Shepard were having throughout the game, mean?
  • What was their purpose if Shepard is not indoctrinated?
  • Why does the Catalyst look like the child from the dreams?
  • How Commander, when he meets the Catalyst, is able to breath if they're outside the Citadel?


1. They mean that Shepard is asleep and having weird dreams about things bothering him/her, as we all do.
2. To illustrate that Shepard is being deeply affected by failing to save people.
3. I take it like a "Contact" style thing: "This is the form that represents your desire to end the conflict".
4. You are not outside the Citadel. If you actually look around, you can see that the area you are in is enclosed.


1&2. I thought about that too, but if they're nothing more, why make them look the same as the part when Shepard walks towards the Conduit after being hit by the beam? Might also be just an oversight or simple negligence - I wouldn't be suprised, whole ending is full of those.
3. In reality your desires do not affect how the things actually look like and the way you perceive them. In your dreams, imagination - yes, but not in reality.
Besides, we may assume that the Catalyst didn't have any kind of visible form before. Sure, it didn't need it, makes sense. It'd be logical for it to choose form familiar to Commander. That's ok too. But how the hell it could use the image of a child that appeared nowhere else apart from Shepard's dream and Vancouver in the very beginning of the game? 
4. I was pretty sure we're in the space between the Citalel and the Crucible. I'll verify this.


4> Definately in the space between the Crucible and Citadel. Look closely at the cinematic where the Crucible is docking with the Citadel. The very tip of the Crucible is the source of the beam. That part is visually identical to the ceiling section of the Catalysts room. There is nothing dividing this place from outside space.

#2498
shadowkinz

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synthesis won't guarantee peace... immortal people who can still spawn children = run out of room in the galaxy -> expand to conquer another galaxy or fight inside the one we're in.. shepard dead

blue ending = reapershep!! the thing about this i like is that at least shepard can still communicate to his friends, since reapers CAN talk u know? =P geth are still alive to possibly rebel one day :o

red = shep still alive, biggest sacrifice

TL;DR -

red - shep alive organic form
blue - immortal shep but friends will eventually die
green - grant your friends immortality, but shep dies completely

we ourselves just forged peace between organics and synthetics, undermining the whole reaper argument of chaos. ok fine maybe one day they WILl rebel again, but how does this change in the blue ending? shepard would have to kill them anyway in reaper form.. that whole thing about organic/synthetic inevitable conflict is left wide open still when we FORGED PEACE OURSELVES xD

#2499
69_Gio_69

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NightGia wrote...

MysticTheurge wrote...

  • What do all those weird dreams Shepard were having throughout the game, mean?
  • What was their purpose if Shepard is not indoctrinated?
  • Why does the Catalyst look like the child from the dreams?
  • How Commander, when he meets the Catalyst, is able to breath if they're outside the Citadel?


1. They mean that Shepard is asleep and having weird dreams about things bothering him/her, as we all do.
2. To illustrate that Shepard is being deeply affected by failing to save people.

3. I take it like a "Contact" style thing: "This is the form that represents your desire to end the conflict".
4. You are not outside the Citadel. If you actually look around, you can see that the area you are in is enclosed.

If your going in that direction. Why do you see yourself in the last dream hugging the kid and then lighting on fire?

#2500
tanisha__unknown

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Oh, so much hatred on this forum.

Even though the logic of the catalyst still has its flaws, I like the EC endings. They were what was promised: they delivered more closure and still kept the concept of the original endings intact. I found them satisfyingly carried out and even got the option to tell the godchild to go suck a neutron star.

Now, beat me...