Extended Cut: SPOILER Discussion
#2501
Posté 02 juillet 2012 - 11:05
Even if i have to pay!!
They can take a year, but i just hope they make a decent ending even if Shep dies, but i wanna know that he dies for the right thing!
I guess a new Mass Effect game could be centered in the patterns the galaxy makes, the destruction patterns, with or without Sheppard!
Just...make the real ending from a injured in the rubble Shep!!
#2502
Posté 02 juillet 2012 - 11:09
- The whole reason why your squadmates are not there, they got wounded, Joker picked them up, that works for me.
Ya okay Harbinger didn't shoot the Normandy, don't care, not important enough.
- Hackett notices someone is aboard the Citadel, this I can believe, someone in the fleet probably picked up Shepard or Anderson's active comm signal, I can believe this.
- The Starchild's explanations about himself actually make sense to me, I like the little origin background.
That was probably the most important part, who are you and where did you come from, how did you get to wield this power, and why?
- The explanations about the endings actually made it harder for me to choose, because Control, and Synthesis suddenly weren't the "I'm selling my soul to the devil" endings anymore.
- Hackett's order to leave the system sounds good to me, you don't know what the Crucible does, only that it's very powerful, getting out would be smart.
Yes I know they wouldn't leave Shepard just like that, and you could see that they didn't like to do it, but in the end there's loyalty to Shepard, whom they don't know is alive or dead, and being responsible for an entire crew of people, near a giant weapon, that possibly has the potential to vaporize everything from Earth to the Charon relay.
Going was a good call, and it was played out well here.
The Endings themselves:
- Reject
Although I knew it was in there, I thought it was a dialog option, so I was surprised when it activated when I shot the starchild.
The ending itself fit in my opinion, he's willing to work with you, to deviate from his plans, to save your miserable species, and you just get angry and shoot him, no wonder he just calls the whole deal off.
It wasn't what I expected from a reject ending, but on the other hand, it's not like he was gonna tell us where his Quantum Blue Box is so we can jank him out of the Citadels main processor.
So what have we learned kids?
Don't ****** off AI's that have godlike powers over a race of giant bio-synthetic spacefaring warships.
The little story at the end being modified I like too, humanity is gone, so some nondescript alien race took everything Liara saved and stopped their cycle from being harvested.
- Destroy (note: this is with around 7200 EMS, 100% readiness rating, best Destroy ending)
Destroy was my ending the first time around as it made more sense back then, compared to the other two.
This time around....it's harder to choose, but I think I still prefer this ending, for the simple fact that there's a few hints that Shepard lives.
In the new extended cut Liara (my LI) holds that plaque with Shepard's name, brushes her hands past it a few times, but never actually hangs it on the wall (note: again this is with around 7200 EMS, 100% readiness rating, best Destroy ending), and then you get the famous "breath" scene.
Sadly it is confirmed that both EDI, and all the Geth die, I went trough a lot a of trouble saving those Geth, and getting them to make peace with the Quarians.
What I did like was that everything was eventually rebuild, and all the surviving species were thriving once again on their own power.
I had to giggle when all the citadel alliance ships jumped out, it was like "seeya *trollface*", and then all the reapers exploded.
As for not meeting up with your LI again...I'll scratch that up to either "own interpretation", or “cliffhanger”, either way I can live it.
- Synthesis
I have to say, this is better than expected, everyone lives, and everyone is happy and friends, okay Shepard is dead, but for the rest it was a perfect ending, even the reapers are helping rebuild.
I had to laugh at the surprised Husk who got his sentience back, and all the soldiers and reapers staring at each other cause they could suddenly feel each other.
My only gripe would be, it's a bit too much of a utopian ending.
I mean everyone is friends and connected, where would you continue the story?
Alien invaders from an other galaxy?
Say hello to the Reaper Galactic police force, who steamroll any opposition.
- Control
Like Synthesis I found Control much better and absolutely not the default evil option anymore.
If anything it was the one that saves the most lives while keeping everyone as they always were.
I really like the AI evolved Shepard being the eternal guardian of the galaxy, and her having the reapers repair everything.
It was a good choice, though by the third time she said "the many" my automatic reaction was: "oooh so this is the Spock ending"
So that's it, I am more than satisfied with the new extended cut endings, sure there's some bits and pieces that could be improved upon, but that would be nitpicking.
No game is flawless, so I won't ask for ME3 to be that either.
EDIT: heavily edited because of some seriously shoddy spelling, grammar, and punctuation.
Better now Aj90lfc? Do I meet your highly coveted seal of approval now?
Personal Memo: do not write these at 1am, half asleep, when you know your spellcheck isn't working.
Modifié par BlackFulcrum, 03 juillet 2012 - 03:52 .
#2503
Posté 02 juillet 2012 - 11:13
After Shepard makes her choice the extended endings are way better than the original. The consequnces are explained in more detail, showing that Shepard doesn't send the galaxy into a dark age. The monologues for each of the endings are well written and fit the new galactic situation. They all pressent a hopeful view of the future. In synthesis we see everyone building a wonderful society and are told that the knowledge available from the Reapers will be a large benefit. In Control it's shown that the Reapers are used to rebuild galctic society, and Shepard's monologue changes depending on whether she's paragon or renegade. Each of these are in character and do a good job reflecting the different motivations for choosing control. In destroy Hackett's monologue has an optimistic tone and implies that everything can be rebilt.. The slideshows for all endings do a good job at reflecting the impact of some of the players choices and the future state of the galaxy.
The one thing the extended cut didn't fix was the Catalyst. The idea that an AI controls the Reapers contradicts the first Mass Effect (unless it's revealed that the Reapers are indoctrinated). Also, the player is expected to make their choice based on the conflict between organics and synthetis; the problem is that there isn't enough proof to accept the Catalyst's logic. This would have worked after the original Mass Effect when the geth appeared to be the main enemy, and the conversation with Saren on Virmire even implies some form of synthetic-organic conflict. The problem comes with Mass Effect 2, when it's revealed that the Geth didn't want to fight the Quarians; this along with the fact that the Quarians started the war with the Geth makes the Catalyst's dillema unbeleivable. If the Catalysthad only implied that the two would always fight he would have been believable, but he implies that the created are the ones to rebel. In the case of what the player knows, this is not neccesarily true. In addition, the Catalyst seems to fear the the synthetcs will kill the organics, but again there is no evidence to support this. In the case of the Protheans, they would have won their war with synthetics if not for the Reapers.
Despite my problems with the Catalyst, there are some things I find interesting about him. In my interpretation of the conversation with him, the Catalyst seems to be an AI that eventually took its programing to far. He ended up viewing the purpose given to him by his creators as impossible to carry out. As a result he came up with his own solution, which involved turning against his creators and making the first Reaper. This would indicate that the Catalyst has done what he's trying to prevent. He is an AI that rebelled against his creators. With this in mind I feel that the Catalyst has some interesting story potential. I actually hope a stiuation like this could be explored in some DLC. I know that Bioware said no more end-game DLC, but mid-game dlc dealing with a different AI could give some insight into the catalyst. Maybe Shepard runs accross an AI that did a similar thing on a smaller scale.
I wanted to end by thanking Bioware for the Extended Cut DLC; it has fixed the vast majority of my problems with the ending. It has allowed me to again enjoy re-playing the Mass Effect games and I'm actually excited to replay Mass Effect 3 with my new Shepard.
Modifié par ct700-5a, 03 juillet 2012 - 05:10 .
#2504
Posté 02 juillet 2012 - 11:33
EC endings - Attempted to cover up some plot holes with new plot holes, space magic and illogical explanations still there.
Mass Effect was a great series until those last moments, I mean on the whole ME3 was far worse than the previous games (lack of dialogue options like neutral speech options and far too much auto dialogue) but the ending is without a doubt the worst ending to a series I have ever seen. the Mass Effect series and it's fans deserved far better.
#2505
Posté 02 juillet 2012 - 11:37
As someone who was very critical of the original endings I am very happy with the extended cut. I now look forward to more full trilogy play throughs in the future where before I was turned off. I think the EC gave it a nice send off.
Also love the refusal option (I triggered it by shooting star child), it was almost exactly like one I suggested in the original big feedback thread (xcept my idea was to show an alien hand dusting off Liara's time capsule on a dig). Not implying they used my suggestion, just glad they added that one.
Thanks Bioware.
Modifié par Bendok, 02 juillet 2012 - 11:38 .
#2506
Posté 03 juillet 2012 - 12:00
Max Knight wrote...
okay waht are those plotholes pls. because in my opinion the EX fixed the most horrible ones,wel except andy and TIM getting to citadale somehow before you.NobodyofConsequence wrote...
Lochwood wrote...
Before we were "holding the line" because the ending was an absolute mess. Just a confusing and illogical jumble. They've fixed it. If you still don't like it, you're just butthurt and you don't want there to be any story left for the next Mass Effect games.
It's an improvement on the original endings, in my eyes, but still with more plot holes than a new cemetary. I won't list them here, but you can readily find the relevent threads, if you so wish. I'd also like to suggest there is a wider range of reasoned responses than simply 'like it' or 'butthurt'. Again, if you're so inclined, there is ample opportunity for you to investigate what they may be.
Now that's odd - TIM arriving before you is explained on Cerberus Headquarters. He left before you got there and when to the Citadel to warn the Reapers. The Prothean VI tells you this. As for Anderson, that's still up for grabs.
Modifié par SparkyRich, 03 juillet 2012 - 12:00 .
#2507
Posté 03 juillet 2012 - 12:09
Sadly my faith and trust in Bioware is still not restored. I feel that the misinformation spread by the ME3 PR campaign was never addressed. (one example: EMS score should have been 3100 at launch since we were told that 4000 EMS was possible in single player only and it wasn't) No one has said, "look we said these things, the situation changed, we're sorry". Owning up to ones mistakes shows character. Trying to hide and ignore them does not. The only thing to restore my faith is that this type of behavior out of Bioware does not happen anymore and that takes a lot of time. I certainly won't be pre-ordering anything from them for a while.
I still don't agree with the theme of the endings but its their game so its their choice. However, a complete about face on your main story's themes right in the last scene is completely amatureish and unprofessional.
I don't agree with rewarding one moral standing and punishing the other in the ending. Some people say that the moral choice gives the decision more 'umph' but it is ONLY does this if you play paragon. If you are playing Renegade its a no brainer. The Geth are probably already dead and Edi is just a walking sexbot to you. I think that each ending should have had some 'type' of easter egg if your EMS was high enough. Either that or the "breath" easter egg should never have existed.
Other then that I hope Bioware learns from this experience and that the disturbing trend of non-quality endings and PR misinformation that have been in Mass Effect and Dragon Age ends.
#2508
Posté 03 juillet 2012 - 12:13
#2509
Posté 03 juillet 2012 - 12:35
If there ever was a more golden opportunity to reach for the stars it was with the I.T.. They let a golden one slip throught there hands and I will NEVER forget that!
Modifié par KevShep, 03 juillet 2012 - 12:35 .
#2510
Posté 03 juillet 2012 - 12:35
#2511
Posté 03 juillet 2012 - 12:59
#2512
Posté 03 juillet 2012 - 01:06
#2513
Posté 03 juillet 2012 - 01:15
BlackFulcrum wrote...
Well I played trough all of the new stuff, 7200-ish EMS, 100% readiness and I must say, I am pleasantly surprised, it actually works for me.
- The whole reason why your squadmates are not there, they got wounded, Joker picked them up, that works for me, ya okay Habinger didn't shoot the Normandy, don't care, not important enough.
- Hackett notices someone is aboard the Citadel, this I can believe, someone in the fleet probably picked up Shepard or Anderson's active comm signal, I can believe this.
- The Starchilds explenations about himself actually make sence to me, I like the little origin background, that was probably the most important part, who are you and where did you come from, how did you get to wield this power and why?
- The explenations about the endings actually made it harder for me to choose, because Control, and Synthesis suddenly weren't the "I'm selling my soul to the devil" endings anymore.
- Hacketts order to leave the system sounds good to me, you don't know what the Crusible does, only that it's very powerful, getting out would be smart, and yes I know they wouldn't leave me just like that, and you could see that they didn't like to do it, but in the end there's loyalty to Shepard whom they don't know is alive or dead, and being responsible for an entire crew of people near a giant weapon that possibly has the potential to vaporize everything from Earth to the Charon relay, going was a good call, and it was played out well here.
The Endings themselves:
- Reject
Although I knew it was in there, I thought it was a dialoge option, so I was surprised when it activated when I shot the starchild.
The ending itself I think fit, he's willing to work with you, to deviate from his plans to save your misirable species, and you just get angry and shoot him, no wonder he just "deal's off"
It wasn't what I expected from a reject ending, but on the other hand, it's not like he was gonna tell us what his Quantum bluebox is so we can jank him out of the citadels main processor.
What have we learned kids, don't ****** off AI's that have godlike powers over a race of giant biosyntetic spacefaring warships.
The little story at the end being modified I like too, humanity is gone, so some non-descript alien race took everything Liara saved and stopped their cycle from being harvested.
- Destroy (note: this is with 7200 EMS, 100% readiness, best Destroy ending)
Destroy was my ending first time around as it made more sence then the other two.
This time around....it's harder to choose, but I think I still prefer this ending, for the simple fact that there's a few hints that Shepard lives.
In the new extended cut Liara (my LI) holds that plaque with Shepard's name, brushes her hands past it a few times, but never actually hangs it on the wall (note: again this is with 7200 EMS, 100% readiness, best Destroy ending), and then you get the famous "breath" scene.
Sadly it is confirmed that both EDI, and all the Geth die, who I went to a lot of trouble to save, so ya that puts a damper on my party.
What I did like was that everything was eventually rebuild, and all the surviving species were thriving once again on their own power.
I had to giggle when all the citadel alliance ships jumped out, it was like "seeya *trollface*", and then all the reapers exploded.
As for not meeting up with your LI again...I'll scratch that up to either "own interpetation", or cliffhanger, I can live it.
- Synthesis
I had to say this was better then expected, everyone lives, and everyone is happy and friends, okay Shepard is dead, but for the rest it was a perfect ending, even the reapers are helping rebuild.
I had to laugh at the surprised Husk who got his sentience back, and all the soldiers and reapers staring at each other cause they could suddenly feel one and other.
- Control
Like Synthesis I found Control much better and absolutely not the default evil option anymore, if anything it was the one that saves the most lives while keeping everyone as they always were.
I really like the AI evolved Shepard being the eternal guardian of the galaxy, and her having the reapers repair everything, it was a good choice, tho by the third time she said "the many" my automatic reaction was, "oooh so this is the Spock ending"
So that's it, I am more then satisfied with the new extended cut endings, sure there's some bit and pieces that could be improved upon, but that would be nitpicking, no game is flawless, so I won't ask for ME3 to be that either.
ct700-5a wrote...
I felt that the extended cut was a major improvemnet on the original endings. With the evac scene it is shown how you're squad got back on the Normandy; instead of it appearing like they magically teleported there. It is still odd that the Normandy is able to dissengage and arrive so quickly, but the whole scene is so well done it hardly matters. I appreciated seeing why the Normandy had to leave the Sol System. Originally I thought Joker just left mid-battle abandoning the rest of the fleet; since it was an all or nothing battle it didn't make sence that the fleet would leave without being sure that the battle had been won. I had thought Joker had done something out of character, thus breaking the believability of the scene. Now we are told that Joker left with the rest of the fleet on Hacket's orders, after they knew that the Crucible had been activated. This atleast makes sence; at this point they know that the wapon will either work and win the war or fail leaving no chance for victory. There would be know point in hanging out in the blast radius. To make the retreat sequence even better, the audience sees that Joker does not want to leave and is sad to follow that order; this shows that Joker is still in character.
After Shepard makes her choice the extended endings are way better than the original. The consequnces are explained in more detail, showing that Shepard doesn't send the galaxy into a dark age. The monologues for each of the endings are well written and fit the new galactic situation. They all pressent a hopeful view of the future. In synthesis we see everyone building a wonderful society and are told that the knowledge available from the Reapers will be a large benefit. In Control it's shown that the Reapers are used to rebuild galctic society, and Shepard's monologue changes depending on whether she's paragon or renegade. Each of these are in character and do a good job reflecting the different motivations for choosing control. In destroy Hackett's monologue has an optimistic tone and implies that everything can be rebilt.. The slideshows for all endings do a good job at reflecting the impact of some of the players choices and the future state of the galaxy.
The one thing the extended cut didn't fix was the Catalyst. The idea that an AI controls the Reapers contradicts the first Mass Effect (unless it's revealed that the Reapers are indoctrinated). Also, the player is expected to make their choice based on the conflict between organics and synthetis; the problem is that there isn't enough proof to accept the Catalyst's logic. This would have worked after the original Mass Effect when the geth appeared to be the main enemy, and the conversation with Saren on Virmire even implies some form of synthetic-organic conflict. The problem comes with Mass Effect 2, when it's revealed that the Geth didn't want to fight the Quarians; this along with the fact that the Quarians started the war with the Geth makes the Catalyst's dillema unbeleivable. If the Catalysthad only implied that the two would always fight he would have been believable, but he implies that the created are the ones to rebel. In the case of what the player knows, this is not neccesarily true. In addition, the Catalyst seems to fear the the synthetcs will kill the organics, but again there is no evidence to support this. In the case of the Protheans, they would have won their war with synthetics if not for the Reapers.
Despite my problems with the Catalyst, there are some things I find interesting about him. In my interpretation of the conversation with him, the Catalyst seems to be an AI that eventually took its programing to far. He ended up viewing the purpose given to him by his creators as impossible to carry out. As a result he came up with his own solution, which involved turning against his creators and making the first Reaper. This would indicate that the Catalyst has done what he's trying to prevent. He is an AI that rebelled against his creators. With this in mind I feel that the Catalyst has some interesting story potential. I actually hope a stiuation like this could be explored in some DLC. I know that Bioware said no more end-game DLC, but mid-game dlc dealing with a different AI could give some insight into the catalyst. Maybe Shepard runs accross an AI that did a similar thing on a smaller scale.
I wanted to end by thanking Bioware for the Extended Cut DLC; it has fixed the vast majority of my problems with the ending. It has allowed me to again enjoy re-playing the Mass Effect games and I'm actually excited to replay Mass Effect 3 with my new Shepard.
I just felt a strong
need to quote both these text, because all in all, they sum up exactly how I
feel about the Extended Cut. I was never one of those who hated the original endings,
but they did leave a bit of a sour taste right after playing through the game.
With the extended cut however, I feel that all endings went from bitter to
really good. Of course I would have loved it if I could have saved the Geth and
EDI somehow even with the Destroy ending (my ending of choice), but in the end
I also felt a strong need to believe more in the right for organic life to be
as it is instead of either being made into something half-and-half synthetic or
being watched over by being that tried to destroy them all. However, like I
said, getting a better understanding of what would happen and why it would
happen made all ending alot more appealing to me.
Parts I REALLY loved about the endings were that
the whole 'new dark-age's thing was removed/disproven, and that we saw the Normandy
crew leave the unnamed planet. That gave me hope and permitted my imagination
to interpret that Shepard might end up with Ash in the end after all. I also
loved the added scene where Normandy picks up the squadmates before the beam-transportation
to the Citadel. Superbly added and well executed.
I want to end by thanking Bioware for the
Extended Cut DLC. It changed some things that could use some change,
fixed some things that needed fixing, and added a whole lot of stuff that just
made everything more enjoyable and gave us some actual CLOSURE. I'm more than
satisfied and I hope that Bioware continues to give us quality games despite
that some fan will never be satisfied. Mass Effect 3 Extended Cut allowed me to
once again enjoy re-playing the Mass Effect games, and made me appreciate that
game for the masterpiece that it is. Really, a lot of people didn't give ME3
its due because of the original endings, but now I feel that ME3 should really
get the praise it deserves, judging it from start to extended finish.
In conclusion: Before playing the extended cut I
felt that re-playing the ending from the Cerberus-base would be a nuisance and
a chore... After having played it I can't wait to re-play the entire game
again. I'm excited to replay Mass Effect 3 with a new Shepard,
because the game is one giant homage to the series itself, and the extended
endings really gave us a proper chance to say goodbye to everything and
everyone. Thank you Bioware for doing this. It was never
something that I personally asked for, but thank you anyway.
Modifié par sandellniklas, 03 juillet 2012 - 01:17 .
#2514
Posté 03 juillet 2012 - 02:07
The IT was a terrible fan fic thank god they didn't do that.KevShep wrote...
The thought of Bioware NOT pulling off one of the most impressive and bold moves ever in gaming history (I.T.)(a bold move suited for a series like ME) made me NOT enjoy the EC and the whole series to me just feels cheap!
If there ever was a more golden opportunity to reach for the stars it was with the I.T.. They let a golden one slip throught there hands and I will NEVER forget that!
#2515
Posté 03 juillet 2012 - 02:09
While I didn't mind the original endings I agree with everything else.Bendok wrote...
I finished playing through, and also copied the autosave right before final choice so I could watch them all.
As someone who was very critical of the original endings I am very happy with the extended cut. I now look forward to more full trilogy play throughs in the future where before I was turned off. I think the EC gave it a nice send off.
Also love the refusal option (I triggered it by shooting star child), it was almost exactly like one I suggested in the original big feedback thread (xcept my idea was to show an alien hand dusting off Liara's time capsule on a dig). Not implying they used my suggestion, just glad they added that one.
Thanks Bioware.
#2516
Posté 03 juillet 2012 - 03:36
For listening and responding to fans, thank you.
For the revised endings, the new "Refuse" choice/ending, and the new explanatory scenes, thank you.
For all the free Mass Effect 3 multiplayer DLC, thank you.
For years of hard work, thank you.
For three fantastic Mass Effect games, and so many hours of entertainment, thank you.
Looking forward to what comes next from BioWare and Mass Effect.
#2517
Posté 03 juillet 2012 - 03:47
He shouldn't exist, his ideas shouldn't exist, and the ending confrontation should have involved TIM and Harbinger, akin to the first game.
#2518
Posté 03 juillet 2012 - 05:09
KevShep wrote...
The thought of Bioware NOT pulling off one of the most impressive and bold moves ever in gaming history (I.T.)(a bold move suited for a series like ME) made me NOT enjoy the EC and the whole series to me just feels cheap!
If there ever was a more golden opportunity to reach for the stars it was with the I.T.. They let a golden one slip throught there hands and I will NEVER forget that!
I agree... IT woulda been so mind blowing, like the end of repomen. Yeah for a whatever kind of movie, the ending was such a crazy mind fu-k
#2519
Posté 03 juillet 2012 - 05:12
it is still sub-par if u actually sit and try to think if it MAKES SENSE. Original ending was incoherent and made little to no sense.. EC explains things but doesn't make sense in a different way. Where the original made no sense in an incoherent way, the EC makes no sense in a conceptual way (like synthetics killing organics to stop synthetics from killing organics, RIGHT AFTER WE JUST FORGED PEACE BETWEEN GETH AND ORGANICS DERRRRRP)
i kno that won't stop more AI from being created and rebelling, but i think i'd rather that than reapers coming and ignorantly harvesting us
#2520
Posté 03 juillet 2012 - 05:22
#2521
Posté 03 juillet 2012 - 05:24
I have to say, I thought it couldn't be done.
I didn't think they could make a worse ending.
But.. Ach.
The entire ending sequence was still horrible. Still an unfulfilling last mission.
And they KEPT THE STARCHILD. Dear God, were they ignoring 80% of the info they were getting? Everywhere on the boards, I was seeing that everyone HATED that little bastard.
Any time you introduce a new character into a character driven game, you have to give that character time to develop before a confrontation. This HAS to be done. Especially if this character solves the entire plot of the game!
In addition, the new ending sequences were still horrible. I felt like I was being force fed "art" and being told "It's amazing, deal with it."
And then... The only ending where you can actually say "You're wrong" to the antagonist of the whole entire series... is the one where all sentient life in the galaxy dies. Horribly. Probably over a terrorizing span of several hundred years. Now, this... I don't even know what to say to this. Who thought of it? Who said "Lets make the only ending where the player can refuse to accept Reaper logic the one where everyone dies!"
It's... Ugh. It's horrible. It spits in my face, and tells me I lose, and doesn't let me win on my own terms.
Let me just throw something out there.
You can make a game based entirely on story. Nothing is stopping you. You can make a game with no choices. At all. JRPGs do this all the time, as do VALVe, and many other devs. Very linear. But that linearness gives a lot of room for character development. It's a method for storytelling, where they don't waste space on the illusion of choice. You're just being told a story, you're just along for the ride. And there's nothing wrong with that. If you want to tell a story, tell me one.
Now, you can also make a completely freeform game where everything you do effects the world. Bethesda games are the pinnacle of this. You can effect the game in any way you want. Don't like a part of the game? Go into the mod creator and create whatever you want for your game. They released the dev tools to do just that.
Now, what you CANNOT do, is create a game series, and give the illusion of choice, and that "Your decisions matter" And then end with a game where NONE of your decisions mattered.
Either tell me a story, or let me control the game. Don't give me the illusion if it's not true.
/rant
#2522
Posté 03 juillet 2012 - 05:24
The story and it's integrity is worth more than this patchwork. Deciding to stick with failed themes and poor writing really doesn't sell your comitment to the things I liked you for in the first place.
Sad thing is that the knowlegde on how to do these things exist, both within your own studio and within your own community.
You are still subjectivly irrelvant for me and objectively pretty poor storytellers now. Lets hope the people responsible for the good parts keep earning their paycheck with someone else atleast. They are worth more than Bioware/EA.
Sad thing is that unlike the writers of LOST (Lindlof in perticular) you didn't dig the hole to start with. You had all the parts there for a good story. Same with DA2. But your finalization process is just so bad these days that you might as well just ****** in the soup you serve. No matter what dessert you try present after the soup you are still not a good chef. You still pissed in the soup.
#2523
Posté 03 juillet 2012 - 05:30
#2524
Posté 03 juillet 2012 - 09:24
#2525
Posté 03 juillet 2012 - 10:15
Thank you bioware. As sad as I am too to mourn the loss of my hero, my Shepard, I have to say it helped me see how her sacrifice has changed the galaxy. I still deeply wish we got that perfect ending with all those war assets I gained. I still don't see how those assets plays into the whole thing. Also what happened to harbinger? Anyway i hope maybe one day as an optional ending content that maybe I can have those Garrus babies I always wanted. But overall the journey was more bittersweet than I hoped but this dlc has helped me. Maybe they will add that secret ending one day, I will still hope for it lol.
Modifié par RabidWHM, 03 juillet 2012 - 10:23 .





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