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Extended Cut: SPOILER Discussion


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#2526
Aj90lfc

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BlackFulcrum wrote...

Well I played trough all of the new stuff, 7200-ish EMS, 100% readiness and I must say, I am pleasantly surprised, it actually works for me.

- The whole reason why your squadmates are not there, they got wounded, Joker picked them up, that works for me, ya okay Habinger didn't shoot the Normandy, don't care, not important enough.

- Hackett notices someone is aboard the Citadel, this I can believe, someone in the fleet probably picked up Shepard or Anderson's active comm signal, I can believe this.

- The Starchilds explenations about himself actually make sence to me, I like the little origin background, that was probably the most important part, who are you and where did you come from, how did you get to wield this power and why?

- The explenations about the endings actually made it harder for me to choose, because Control, and Synthesis suddenly weren't the "I'm selling my soul to the devil" endings anymore.

- Hacketts order to leave the system sounds good to me, you don't know what the Crusible does, only that it's very powerful, getting out would be smart, and yes I know they wouldn't leave me just like that, and you could see that they didn't like to do it, but in the end there's loyalty to Shepard whom they don't know is alive or dead, and being responsible for an entire crew of people near a giant weapon that possibly has the potential to vaporize everything from Earth to the Charon relay, going was a good call, and it was played out well here.


The Endings themselves:

- Reject
Although I knew it was in there, I thought it was a dialoge option, so I was surprised when it activated when I shot the starchild.
The ending itself I think fit, he's willing to work with you, to deviate from his plans to save your misirable species, and you just get angry and shoot him, no wonder he just "deal's off"
It wasn't what I expected from a reject ending, but on the other hand, it's not like he was gonna tell us what his Quantum bluebox is so we can jank him out of the citadels main processor.
What have we learned kids, don't ****** off AI's that have godlike powers over a race of giant biosyntetic spacefaring warships.
The little story at the end being modified I like too, humanity is gone, so some non-descript alien race took everything Liara saved and stopped their cycle from being harvested.

- Destroy (note: this is with 7200 EMS, 100% readiness, best Destroy ending)
Destroy was my ending first time around as it made more sence then the other two.
This time around....it's harder to choose, but I think I still prefer this ending, for the simple fact that there's a few hints that Shepard lives.
In the new extended cut Liara (my LI) holds that plaque with Shepard's name, brushes her hands past it a few times, but never actually hangs it on the wall (note: again this is with 7200 EMS, 100% readiness, best Destroy ending), and then you get the famous "breath" scene.
Sadly it is confirmed that both EDI, and all the Geth die, who I went to a lot of trouble to save, so ya that puts a damper on my party.
What I did like was that everything was eventually rebuild, and all the surviving species were thriving once again on their own power.
I had to giggle when all the citadel alliance ships jumped out, it was like "seeya *trollface*", and then all the reapers exploded.
As for not meeting up with your LI again...I'll scratch that up to either "own interpetation", or cliffhanger, I can live it.

- Synthesis
I had to say this was better then expected, everyone lives, and everyone is happy and friends, okay Shepard is dead, but for the rest it was a perfect ending, even the reapers are helping rebuild.
I had to laugh at the surprised Husk who got his sentience back, and all the soldiers and reapers staring at each other cause they could suddenly feel one and other.

- Control
Like Synthesis I found Control much better and absolutely not the default evil option anymore, if anything it was the one that saves the most lives while keeping everyone as they always were.
I really like the AI evolved Shepard being the eternal guardian of the galaxy, and her having the reapers repair everything, it was a good choice, tho by the third time she said "the many" my automatic reaction was, "oooh so this is the Spock ending"

So that's it, I am more then satisfied with the new extended cut endings, sure there's some bit and pieces that could be improved upon, but that would be nitpicking, no game is flawless, so I won't ask for ME3 to be that either.


You could have had a valid point. If you could spell and use the correct punctuation. Someone dumb willing to believe a dumb ending; Losing faith in humanity daily.

#2527
BlackFulcrum

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Aj90lfc wrote...

BlackFulcrum wrote...

*not quoting my own long post*


You could have had a valid point. If you could spell and use the correct punctuation. Someone dumb willing to believe a dumb ending; Losing faith in humanity daily.


That was written at 1AM local for me, I just finished the EC's, read trough some posts in this topic, and was nodding off.
Also English is not my native language, and the spellcheck on my Firefox didn't work for some reason, I noticed that when I was typing, it annoyed me to no end, cause I know I make mistakes, maybe I should have mentioned that as a PS at the end.

But if it pleases you, when I get home I will check what's wrong with my Firefox's spellcheck, and then run that post trough it again and fix the spelling mistakes.
/sarcasm
Oh sorry, was that still on, silly me.

Immediately assuming that I'm dumb because my spelling is off, and because you disagree with my views on the ending, that's just not fair, and a low blow.
I would be more a lot more pissed off at what I see is personal attack on me, but after rereading that quote I already see some glaring errors in my own spelling which annoy me to no end, so though some criticism is deserved,it is certainly not at the level you have resorted to.
You sir, are an ass.

Modifié par BlackFulcrum, 03 juillet 2012 - 03:50 .


#2528
Vertrix

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Meh....endings are a lor better now, but still not good, imho.

#2529
sdinc009

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Reign Tsumiraki wrote...

Just got done with it.

I have to say, I thought it couldn't be done.

I didn't think they could make a worse ending.

But.. Ach.

The entire ending sequence was still horrible. Still an unfulfilling last mission. 

And they KEPT THE STARCHILD. Dear God, were they ignoring 80% of the info they were getting? Everywhere on the boards, I was seeing that everyone HATED that little bastard. 

Any time you introduce a new character into a character driven game, you have to give that character time to develop before a confrontation. This HAS to be done. Especially if this character solves the entire plot of the game!

In addition, the new ending sequences were still horrible. I felt like I was being force fed "art" and being told "It's amazing, deal with it."



And then... The only ending where you can actually say "You're wrong" to the antagonist of the whole entire series... is the one where all sentient life in the galaxy dies. Horribly. Probably over a terrorizing span of several hundred years. Now, this... I don't even know what to say to this. Who thought of it? Who said "Lets make the only ending where the player can refuse to accept Reaper logic the one where everyone dies!" 

It's... Ugh. It's horrible. It spits in my face, and tells me I lose, and doesn't let me win on my own terms.


Let me just throw something out there. 

You can make a game based entirely on story. Nothing is stopping you. You can make a game with no choices. At all. JRPGs do this all the time, as do VALVe, and many other devs. Very linear. But that linearness gives a lot of room for character development. It's a method for storytelling, where they don't waste space on the illusion of choice. You're just being told a story, you're just along for the ride. And there's nothing wrong with that. If you want to tell a story, tell me one. 

Now, you can also make a completely freeform game where everything you do effects the world. Bethesda games are the pinnacle of this. You can effect the game in any way you want. Don't like a part of the game? Go into the mod creator and create whatever you want for your game. They released the dev tools to do just that.


Now, what you CANNOT do, is create a game series, and give the illusion of choice, and that "Your decisions matter" And then end with a game where NONE of your decisions mattered.

Either tell me a story, or let me control the game. Don't give me the illusion if it's not true. 

/rant


Good rant. Though I like the EC DLC only because it brings the game from and F to a C-, so in that regards it good as a stand alone, over all the ending still sucks mainly due to the motherf#^ing Catalyst. Whoever thought that that character was a good idea should be taken out to the street and beaten with sacks of batteries. Removing that one character and the retard logic he vomits from his face hole fixes 95% of the ending, with or without the EC DLC. His existence is a giant stain on the entire series and retconning him out would be the difference between night and day. Man, that felt good. I've got a bottomless well of hatred for that F#%^ing Starkid, well time to shoot him in the face again.

#2530
BeastSaver

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Aj90lfc wrote...

BlackFulcrum wrote...

Well I played trough all of the new stuff, 7200-ish EMS, 100% readiness and I must say, I am pleasantly surprised, it actually works for me.

- The whole reason why your squadmates are not there, they got wounded, Joker picked them up, that works for me, ya okay Habinger didn't shoot the Normandy, don't care, not important enough.

- Hackett notices someone is aboard the Citadel, this I can believe, someone in the fleet probably picked up Shepard or Anderson's active comm signal, I can believe this.

- The Starchilds explenations about himself actually make sence to me, I like the little origin background, that was probably the most important part, who are you and where did you come from, how did you get to wield this power and why?

- The explenations about the endings actually made it harder for me to choose, because Control, and Synthesis suddenly weren't the "I'm selling my soul to the devil" endings anymore.

- Hacketts order to leave the system sounds good to me, you don't know what the Crusible does, only that it's very powerful, getting out would be smart, and yes I know they wouldn't leave me just like that, and you could see that they didn't like to do it, but in the end there's loyalty to Shepard whom they don't know is alive or dead, and being responsible for an entire crew of people near a giant weapon that possibly has the potential to vaporize everything from Earth to the Charon relay, going was a good call, and it was played out well here.


The Endings themselves:

- Reject
Although I knew it was in there, I thought it was a dialoge option, so I was surprised when it activated when I shot the starchild.
The ending itself I think fit, he's willing to work with you, to deviate from his plans to save your misirable species, and you just get angry and shoot him, no wonder he just "deal's off"
It wasn't what I expected from a reject ending, but on the other hand, it's not like he was gonna tell us what his Quantum bluebox is so we can jank him out of the citadels main processor.
What have we learned kids, don't ****** off AI's that have godlike powers over a race of giant biosyntetic spacefaring warships.
The little story at the end being modified I like too, humanity is gone, so some non-descript alien race took everything Liara saved and stopped their cycle from being harvested.

- Destroy (note: this is with 7200 EMS, 100% readiness, best Destroy ending)
Destroy was my ending first time around as it made more sence then the other two.
This time around....it's harder to choose, but I think I still prefer this ending, for the simple fact that there's a few hints that Shepard lives.
In the new extended cut Liara (my LI) holds that plaque with Shepard's name, brushes her hands past it a few times, but never actually hangs it on the wall (note: again this is with 7200 EMS, 100% readiness, best Destroy ending), and then you get the famous "breath" scene.
Sadly it is confirmed that both EDI, and all the Geth die, who I went to a lot of trouble to save, so ya that puts a damper on my party.
What I did like was that everything was eventually rebuild, and all the surviving species were thriving once again on their own power.
I had to giggle when all the citadel alliance ships jumped out, it was like "seeya *trollface*", and then all the reapers exploded.
As for not meeting up with your LI again...I'll scratch that up to either "own interpetation", or cliffhanger, I can live it.

- Synthesis
I had to say this was better then expected, everyone lives, and everyone is happy and friends, okay Shepard is dead, but for the rest it was a perfect ending, even the reapers are helping rebuild.
I had to laugh at the surprised Husk who got his sentience back, and all the soldiers and reapers staring at each other cause they could suddenly feel one and other.

- Control
Like Synthesis I found Control much better and absolutely not the default evil option anymore, if anything it was the one that saves the most lives while keeping everyone as they always were.
I really like the AI evolved Shepard being the eternal guardian of the galaxy, and her having the reapers repair everything, it was a good choice, tho by the third time she said "the many" my automatic reaction was, "oooh so this is the Spock ending"

So that's it, I am more then satisfied with the new extended cut endings, sure there's some bit and pieces that could be improved upon, but that would be nitpicking, no game is flawless, so I won't ask for ME3 to be that either.


You could have had a valid point. If you could spell and use the correct punctuation. Someone dumb willing to believe a dumb ending; Losing faith in humanity daily.


So you think it's okay to try to spoil someone else's enjoyment by being an ass?

#2531
Neizd

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Endings still are not 10/10 but it's at least better than what we got back then...I find them just ok. Not awesome but ok.

#2532
AxelBat

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All I can say about the endings is a big huge THANK YOU to Bioware. The endings we finally did end up getting feel much more like what the endings should have been.

I realize Mass Effect is a damn hard series to end, and not everybody is going to be satisfied, but as a long time fan I can say that you've restored a bit of my faith in you. I won't be rushing out to pre-order any of your games until you prove you've gotten it together, but I will continue buying your games if they are any good. I hope in the future I can again have enough faith in Bioware as a company to be able to blindly buy games with the Bioware name and know they will be good, just like I used to be able to do.

Thanks!

Modifié par AxelBat, 03 juillet 2012 - 03:17 .


#2533
ld1449

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Neizd wrote...

Endings still are not 10/10 but it's at least better than what we got back then...I find them just ok. Not awesome but ok.


Its not hard to improve on garbage.

#2534
sdinc009

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The series was not difficult to end. All that's needed is a simple resolution with a final battle sequence. Remove the Catalyst and it's retard logic. Since the whole organics vs. synthetics theme was already resolved in the Rannoch mission, we're keeping that plot line resolved. So, enter final battle sequence and depending on the forces gathered you have various cinemtic sequences that show the various forces in action. Then you have a final boss battle with Harbinger and based on your EMS various ending ranging from total defeat to true "Happy ending". Oh, and to tie up some lose ends we have the Crucible being used in conjuction with the aquired Reaper signal data from Sanctuary that acts as a galaxy-wide signal disrupter, thus weakening their defenses allowing the Victory Fleet the advantage they need (here's your unconventional battle strategy for those that want to say the Reapers can't be beaten conventionally) to defeat them. Yay! Plot lines resolved, story ends with a logical and satisfying conclusion in multiple ways. And I just pulled that out of my ass. Imagine the detail involved with a years worth of thought and background analysis.

#2535
Okashii

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 Don't have time to read others' opinions at themoment, but I want to voice a few thoughts about Ex-Cut.

I was actually fairly pleased. I ended up *accidentally* choosing the fourth ending, though I was going for the destroy ending. I remembered as I was walking away from the catalyst something about shooting the kid. So I shot him. And was pleasantly surprised.

Though I didn't get to see the new Destroy ending, I was pleased by the rest. The evac during the charge was a bit unnecessary, methinks. But it doesn't ruin it for me.

I believe the Catalyst's lines were completely rewritten, but I can't be perfectly sure - I only played the original ending once. But it seemed to me that the logic was much clearer, less cliched, and more thought-provoking. That, alone, improved my enjoyment immensely. If nothing was done to the Catalyst's lines, then maybe I was too thrown by his presence when I got to the end the first time to really understand what was going on. But I don't remember connecting that the reaper-cycle was an AI solution to the problem. I certainly don't recall the line where the Catalyst says his creators weren't happy with the concept.

I'm going to replay again and go for the destroy ending to confirm that my impressions are accurate, but I think BioWare has managed to walk an amazingly thin line here. Much faith has been restored on my end.

I still think it's silly that your party is on the ship - aside from the two who are immediately in your party, the rest should be helping other Hammer teams. Because this is the very last attempt, and wouldn't it make sense to pool all resources? The emergency evac helps with that, I suppose, but not entirely. I understand SHepard is supposed to face the last decision alone, but that's still a big hole for me...

Nevertheless, nicely done. I do feel much better now.

#2536
hiraeth

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sdinc009 wrote...

The series was not difficult to end. All that's needed is a simple resolution with a final battle sequence. Remove the Catalyst and it's retard logic. Since the whole organics vs. synthetics theme was already resolved in the Rannoch mission, we're keeping that plot line resolved. So, enter final battle sequence and depending on the forces gathered you have various cinemtic sequences that show the various forces in action. Then you have a final boss battle with Harbinger and based on your EMS various ending ranging from total defeat to true "Happy ending". Oh, and to tie up some lose ends we have the Crucible being used in conjuction with the aquired Reaper signal data from Sanctuary that acts as a galaxy-wide signal disrupter, thus weakening their defenses allowing the Victory Fleet the advantage they need (here's your unconventional battle strategy for those that want to say the Reapers can't be beaten conventionally) to defeat them. Yay! Plot lines resolved, story ends with a logical and satisfying conclusion in multiple ways. And I just pulled that out of my ass. Imagine the detail involved with a years worth of thought and background analysis.


well said

#2537
sdinc009

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Okashii wrote...

 Don't have time to read others' opinions at themoment, but I want to voice a few thoughts about Ex-Cut.

I was actually fairly pleased. I ended up *accidentally* choosing the fourth ending, though I was going for the destroy ending. I remembered as I was walking away from the catalyst something about shooting the kid. So I shot him. And was pleasantly surprised.

Though I didn't get to see the new Destroy ending, I was pleased by the rest. The evac during the charge was a bit unnecessary, methinks. But it doesn't ruin it for me.

I believe the Catalyst's lines were completely rewritten, but I can't be perfectly sure - I only played the original ending once. But it seemed to me that the logic was much clearer, less cliched, and more thought-provoking. That, alone, improved my enjoyment immensely. If nothing was done to the Catalyst's lines, then maybe I was too thrown by his presence when I got to the end the first time to really understand what was going on. But I don't remember connecting that the reaper-cycle was an AI solution to the problem. I certainly don't recall the line where the Catalyst says his creators weren't happy with the concept.

I'm going to replay again and go for the destroy ending to confirm that my impressions are accurate, but I think BioWare has managed to walk an amazingly thin line here. Much faith has been restored on my end.

I still think it's silly that your party is on the ship - aside from the two who are immediately in your party, the rest should be helping other Hammer teams. Because this is the very last attempt, and wouldn't it make sense to pool all resources? The emergency evac helps with that, I suppose, but not entirely. I understand SHepard is supposed to face the last decision alone, but that's still a big hole for me...

Nevertheless, nicely done. I do feel much better now.


To help you out, when you ask the Catalyst about himself he says that he is a "construct" designed to solve the conflict between organics and synthetics. Then when he explains that his creators were the first Reapers he says that "They did not approve".

#2538
JediMike2372

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Gotta say that I am impressed with what they did do for the EC ending. It looks like they too most of what people were complaining about and tried to expand or fix it. I can see where they couldn't get rid of the god child though. That character is too much a part of the ending to take straight out. So I get that. And at least the three (oops...four) endings are distinguishable now and not just by color. All in all I would have to say that Bioware did right by us in what the did with the EC. Sure you don't get the blue babies ending but c'mon, did anybody really think that Shep would actually survive? Honestly I didn't. But the breathing scene at the end of the destruction ending may make me wrong. So all in all, B+ from me. Might even get some repeat plays with it.

#2539
GunnerBunker345

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I thought the EC was better than the original endings I was so confused in some parts. I'm happy that they were able to fill in the gaps in some areas. I thought the Synthesis was cool though.

#2540
M_Smarticus

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I have to say I'm pretty happy with the EC. The things that bothered me most about the first ending were the things that they fixed.
-Reason for the Normandy Fleeing
-How my Squad Escaped
-Lack of Discussion with the Catalyst
-Lack of Explanation of Specific Nature of Endings
-Lack of Epilogue

All of these have been dealt with and I'm happy with it now. Thanks Bioware! :)

#2541
AresKeith

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Bioware should have made the 4th ending based off of your War Assets

#2542
Cele89

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So we are still clueless about Shepard "breath scene" at the end of destroy ?

#2543
Delaney

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Cele89 wrote...

So we are still clueless about Shepard "breath scene" at the end of destroy ?


We know nothing for sure, that's right. We have just hints, our own expectations, imagination, speculation ... Chose something ... I hate it. Posted Image

#2544
Grubas

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Delaney wrote...

Cele89 wrote...

So we are still clueless about Shepard "breath scene" at the end of destroy ?


We know nothing for sure, that's right. We have just hints, our own expectations, imagination, speculation ... Chose something ... I hate it. Posted Image


You know you just got a 10 minute long ending. Its not like every game gets so many long different endings, based on some of your decisions. The breathing scene + your LI's behaviour should be obvious enough, because its adressing only one out of many points, fans wanted to be adressed.

Modifié par Grubas, 03 juillet 2012 - 08:52 .


#2545
VV00d13

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My response to the extended cut, haven't read a lot of other posts so sorry if repetition.
I was a big Indoctrination theory fan, and still is, and it will come up why.
So after playing the destruction end and then watched the other endings at youtube i feel, eeeh, it's ok you get closure and so, that works it fine, but i question it.
Many people probably is upset with Normandy picking up the crew, and well, I am a little bit too.
Talking with a friend he remembered that Normandy has cloaking for reapers (something I forgot) but still, right in front of the reaper?
I didn't bought this cause right before normandy comes the reaper shoots massive loads of shots, like one every second, and then stops... to watch the hurt crewmates flee... well... if I were a reaper I would've shot...

And then you got knocked down. HERE the indoc-theory starts off with "do you see that there is plants".
When you run down to the beam its all barren, but if you play to the blue beam again and "wake up" you see not only bushes but a tree behind you, like the tree in your dreams...
so everything inside the citadel, to make it short, make no real sense.

So I listened to stepchild's voice and noticed that it is a mix of MANY. One is a female (more of an ending eco in the voice) witch some mean is the female Sheperd. One is Harbrigner. and a few more. what i did notice was the heavy reaper voice when you shot starchild, which confirms to me that something is leaning against indoc-theory or something else.

One thing with starchild's talking was the "organic-synthetic chaos" and all I could think of isn't the reapers a product of that conflict several cycles ago?
Starchild refuses to talk a lot of his creators but he says "the created will always surpass their creators" and that this will always lead to conflict, also "our creators didn't agree with our solution but couldn't resist us".
They say organics and synthetics always will fight, to me the geth is that SOLUTION, they got peace, their own right and helped the quarians. Which means that this is or should be a lie.
All this make me feel that reapers MUST be destroyed. the other two options benefits them, control will lead them to start a war on "another basis" and synthetic-organic joining, it make some sence, but I think it benefit the reapers more without be able to tell why.


The breathtaking scene is the one that support the indoc-theory a lot. BUT WHY do they still put up a sign with commander Sheperd on the wall as a "remembrance" of his death?
If he died that scene is totally unnecessary cause it cause a big, not explainable, closure...

Well over all the endings have a lot more clousre, but i still would go with Indoc-theory making at least a bigger downloadable package and a new ending to it. but at least it might be worthwhile to replay the whole game.

#2546
B.Shep

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They didn't put Shepard's name on the wall because he survived Destroy ending, they are just showing the LI and squadmates aren't ready to believe Shepard died and they are proved right in the next scene. That is pretty much clear in the game.
social.bioware.com/forum/1/topic/355/index/12756781&lf=8


Please stop the IT talk, you are fooling yourself...

Modifié par B.Shep, 03 juillet 2012 - 09:55 .


#2547
JediMike2372

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Cele89 wrote...

So we are still clueless about Shepard "breath scene" at the end of destroy ?


Oh come on.  There has to be some mystery left.  

But I do agree that the 4th ending should be based off of your war assets.

#2548
JediMike2372

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B.Shep wrote...

They didn't put Shepard's name on the wall because he survived Destroy ending, they are just showing the LI and squadmates aren't ready to believe Shepard died and they are proved right in the next scene. That is pretty much clear in the game.
social.bioware.com/forum/1/topic/355/index/12756781&lf=8


Please stop the IT talk, you are fooling yourself...


I agree.  The IT talk has got to go away.  Bioware has made it clear that they are not going that route and I am ok with that.  They listened to us about 80-90% of what was wrong with the ending and I'm personally fine with what they came up with.  IT theory is a wish so that peoples Shepards will live.  And I get it.  We don't want to see this beloved character die.  But here is the thing, most heroes end up dead because they put their lives on the line for a greater cause.  I can think of no other way I would want my Shepard to go out.  Of course I would like the ending with lots of blue babies, but hey, Bioware decided that this hero has to die, and again, I'm ok with that.

#2549
9Enrico0

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Now i finish the game with te extended cut...
BIOWARE .... it is better than the first ending.... but the synthesis ending isn't a good ending... not for a game like mass effect...
control is awesome... but the new "Shepard" isn't shepard... and by the way he talks, leaves no hope for anything good....
The destroy ending is the better ending for me.. but but I want that the story of Shepard continue.....
my question is... whit this 3 ending HOW YOU CAN DO CONTINUE IT?????? (sorry for english)

#2550
Argetfalcon

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


But many fans are upset because they actually wanted to see the reunion. If there was anything that Bioware should have taken away from the original ending it's that the fans don't like to speculate so much especially in a highly detailed story such as this. The extended cut did a lot of things but I also feels as though it missed a lot of oppurtunities.