You see, the problem with EC is that it doesn't fix the root of the problem. Many people say Bioware failed with the ending. I don't think this is true. I think they succeeded in what they set out to do-- give a few different options to choose from with consequences that make the choice difficult. Does this make the endings bad? Depends on your opinion. Personally, I think the endings are fubar, but there's many others who seem to enjoy them.
The issue people have stems less from the endings, I think, and more from the broken promises. People went into the game expecting their actions to "completely shape the outcome" like many, many quotes from developers pointed to. The problem is, somewhere along the way, they lost their original vision of this being the fan's story and it became Bioware's story. Whether or not Star Kid is bad writing or not is up to the individual fan, but for a game that gave so many options to different people, the ending really seems to cater to one type of player and that's the problem. Add in the fact that many storylines still happened whether or not you did certain things in previous games, just with palette swaps of the original characters, and the choices you made end up becoming even less important.
Beyond Star Kid or RBG, it shows a disconnect between Bioware and it's fanbase. Obviously, they couldn't satisfy everyone, but the backlash they received wasn't just due the to nonsensical ending (as many players perceived-- I understood it, I just found it lame). It was due to the fact that the options presented alienated a large portion of the players who were always told it was their story, only to have that taken away from them in the end. It catered to a specific crowd of people and left many others feeling cold.
In the end, Mass Effect 3's failure comes from making promises they couldn't keep (like a certain other series), but more importantly, from promises that could have been kept, but weren't. Sadly, all the EC doesn't do anything for the overlying issues.
Modifié par KLGChaos, 04 juillet 2012 - 08:25 .