The whole concept of the Catalyst is a curious thing. He was created by Original Race which in time was turned into first reapers, against their will I might add. As an only solution.
Here we have a Catalyst to be a mediator between organics and synthetics... From what experience did he draw the conclusion that harvesting was the only option? How many conflicts were there to compute that organics will be eradicated? At which point did 'HE' decide that his masters and creators will lose this war/conflict/argument to turn them into reapers? To me it seems as Catalyst is a rogue VI / AI that turned against his creators in good faith, to preserve the world/universe. Another machine with flawed mesianic operating system like Matrix or Skynet.
Shepard subjugated a demigod, enslaved or destroyed it.
After creating original reapers Catalyst became a prime being itself, with nothing to preceed him/it/whatever. His status is one of a kind, an omnipotent overseer that shapes the galaxy, bending it to his will every 50 000 years. Shering that knowledge and unifying races in Synthesis it is said that organics ascended and achived immortality.
Ok, I like the thought of transhumanism, immortality and transcending but why then the old geezer talking to the child is... old. Furthermore he says the story happened a loong time ago (in a galaxy far away) and most of it is forgotten.
Really? In the dawn of a new era, with reaper tech available to store all cultural data and history, consciousness and whatnot... they cant recall how reaper wars ended? The child is assured that one day maybe he will too travel among stars. Huh? So they dont?
I'm a little bit lost here tbh. I would like to find some sense it this EC 'splaining things for us. But apart from touchy scenes from and with the npcs we are already emotionally bonded as gamers and audience there is nothing substantial in the new material. Just an new paintjob methinks. A new shiny wrapping paper on the same old stuff that confuses. And sometimes 'retcons' like the relays not exploding but merely beraking down and loosing few parts in the processs.
inconsistencies I see, my young padawan. I think the work BW put ion making was 'afterefects' and was based exclusively on our feedback rather on what was planned and concived at the begining. I think so because the whole new content does not sit well with me.
Why did BW decide to put few extra cinematic shots in control ending and not to do the same for other is beyond me. It looks as if that one deserved an extra mile from the devs, which is wierd - synthesis needed highest EMS value to be unlocked. And nothing cool happens there. Colour me dissapointed.
On a sidenote I have to say I begin to notice the trend - most of gamers moved on, stopped caring...
Modifié par hangmans tree, 05 juillet 2012 - 09:50 .