Note: The following is based on the idea of painting over the turd. Not flushing it and starting from scratch. It was though up as I typed it so, um... yeah.Personally, as far as the Catalyst and Crucible is concerned I think it should have been revealed by Hackett beforehand that the scientists informed him that Crucible requires an organic interface. This eliminates the necessity for 3 seperate premade ineract points. I'll explain this later.
Anyway, so when the Crucible attaches itself to the Citadel there is a chair kind of like the chair Arnold Schwarzenegger straps into in Total Recall to get his memory implant. Basically, Control is the only option however it is what you do with that control is the difference. The Crucible is itself a sort of AI interface to effect the reapers. It needs the Citadel by design in order to deliver it;s influence through all the relays. This is what I figured as this tactic was used in Star Gate SG1 to deal with the Replicators spread across the galaxy.
1.The Catalyst.
Honestly, it's not needed. It's only purpose seems to be to introduce the Control and Synthesis options (which were probably unexpected by players anyway). Made obvious in the original endings in which it just reads off your choices. But since the endings are there and Bioware insists on keeping those other two endings...
Some ways to deal with the Catalyst is to actually have options that engage it in debate. Bringing up EDI and the geth as proof it is wrong. This way Shepard does seem indoctrinated by just lazily nodding and not ever questioning this thing's illogical assertions or its motives for helping Shepard. Although the Crucible has a humanoid interface, it rests on top of another form of interfact that isn't a chair, just a specialized floor panel shaped like it is meant for a small reaper to rest on. This would interact with the chair (an unexpected and unplanned for situation). Essentially the Catalyst was once a member of the aforementioned race who created the reapers. He became an AI and the process eventually warped his mind over time after the death of his physical body. That is why his solution is so nonsensical and why he didn't simply act as galactic C-sec vs galactic butcher. That was the original intent, but he eventual decided to go the butcher route(after his physical form passed). He is basically an unstable AI and can't really be reasoned with via argument. In Overlord the organic mind interface went bad if you recall. In his mind, if he allows organics and synthetics to live they will advance to a point as to oppose a guardian solution, but if he is a stricter dictator and suppress their evolution he is counteracting the universe/nature and nothing new is gain from the various species. Broken logic? Yes. But it's unstable so... yeah.
These changes better explain why it holds on to such a gruesome solution when better ones are available.
2. Control.
You can take the Control route Bioware already has and use the reapers to make repairs to infrastructure and eventual toss them into the galaxies suns somewhere down the line. However, if the Crucible doesn't have the right parts (keep collector base/reaper processor) this option will "kill" Shepard (in that he can never wake up) and make the overlord Ending which is already included because it changes Shepard. Because without the reaper brain to help maintain control Shepard has to fully integrate. In this way your choice in ME2 matters. Either way Shepard tosses them into the sun and self terminates eventually because he will eventually become unstable like the Catalyst if he remains an AI after physical death. But for a time he has reapers help with repairs and whatnot.
As opposed to:
Reaper: Hey, Shep. Run over there and grab hold of those live electical wires and you can take over us all. Trust me, I'm the Reaper Overlord. I have no reason whatsoever to deceive you, right?
Shepard: Uh.. yeah. OK. *commits suicide*
Reaper: Wow! Can't believe that actually worked! LOL @ Shepard
3. Destroy.
You do what the Crucible was meant to do in the way the scientists, protheans, Inansunnon, etc. envisioned. Again you sit in the same chair, but you send a shutdown command so it effectively kills all the reapers on the spot like it already does now. With low EMS this would not be possible as the reapers would have damaged the Crucible before it docked with the Citadel. In this eventuality you have to control the reapers and force them to fly into the nearest sun. The strain of the control takes Shepard's life, but he succeeds. It would play out like a test of wills: Shepard vs the Reapers. The "ghost" of the fallen comrades like Anderson, Thane, Mordin, Ashley/Kaiden would give him the strength to keep fighting. This ending is controlled heavily by EMS. Since the Geth have Reaper code the fleet present goes into the sun with the reapers. The geth on the ground simply shut down (and are restarted later like Legion in ME2). So they aren't completely wiped out.
4. Synthesis.
This is only and option if you have the reaper heart (Destroy the collector Base). As I mentioned in a previous post, the function of synthesis would not be accomplished by galactic Narnian magic wand of Azlan. Shepard gets in that chair and samples of his DNA are extracted to formulate the orsynthic
™ retro virus. But he survives the process. However, it is the children of the infected who become orsynthics
™. Like in the way the genophage changes the host, but it is the offspring who bear the brunt of the effect. This makes alittle more sense I think as their DNA is orsynthics
™ from conception - not magically on the spot out of thin air. So no one currently live at the time will have glowing eyes and veins. There really is no point in synthesis making people have glowing parts anyway. Optional glow:) The reaper heart which is orsynthics
™ as reapers are part organic help facilitate this (this is why Shepard survives). If you keep the base then you have the brain which is not orsynthic
™ as the neutron purge left only the machine parts. In this case more is needed from Shepard himself and the process kills him. Like Eve if you destroy Maelons data Shepard dies passing on his DNA. In this ending the synthesis effect the reapers too by breaking their indoctrination. They help with repairs, share their cultural knowledge, clone issue of their respective harvested races and incorporate it into new geth platforms that are permanent before dismantling themselves. This is the geth equivalent to snythesis. The idea of machines becoming organic is more silly as that would turn the whole fleet into living ships. There is no way the Crucible could pinpount what is and isn't a mobile platform. If it can do that then it can target just the reapers and not all synthetic like the Destroy ending now.
As opposed to:
Reaper: Hey, Shep. Go jump into the death ray... er, um, I mean "Harmony of Life" beam. You can trust me, right? I'm the Reaper Overlord. I have no reason whatsoever to deceive you.
Shepard: Uh.. yeah. OK. *commits suicide*
Anderson's ghost: Idjit. *facepalm*
Reaper: I should have just told him putting his gun in his mouth and pulling the trigger would defeat us! LOL
5. Conclusion:
All 3 ending options end with the reapers gone within 90 years or so. This way they leave the franchise open to future expansion with all 3 endings being viable. I came up with this while typing. I don;t see how Bioware's endings were so obviosuly rushed and unthought out when they had years to iron it out.
Modifié par The Twilight God, 08 juillet 2012 - 02:29 .