Extended Cut: SPOILER Discussion
#2776
Posté 08 juillet 2012 - 06:03
When playing I took the rejection option, which was just a complete joke, and BioWare mocking their fans once again, they seem to like doing that.
Watched the other 3 on YouTube, they're still the same endings they always were, the EC didn't really add a whole lot, a little bit more explanation, but still nothing major.
I was hoping in the destruction ending with a living Shepard there would at least be a reunion of some kind, since that was the second most complained about thing behind the kid. But again it seems BioWare fell short.
Unless the next story DLC is free, I probably won't be purchasing it, the EC did nothing to make me trust in BioWare again.
#2777
Posté 08 juillet 2012 - 06:11
CONS
1 - Harbinger was suddenly myopic and couldn't see the Normandy sitting only a few hundred yards from it.
2 - You still had Casper the Homicidal Ghost suddenly showing up and still not making sense.
3 - 3 colored endings that have nothing to do with *any* of your choices previous and space magic (way outside the suspension of disbelief). Synthesis is still ridiculous.
4 - War assets are still 99% ignored for Hammer/Sword, well you do get to see a krogan in the launch of Hammer.
5 - Explanation of Joker running still makes little sense with Team Member X urging Joker to leave Shepard behind.
6 - FU Refusal ending
7 - No teammate epilogues outside of Jacob, Samara (that was one really good pic) and Wrex/Eve.
PROS
1 - Pre-beam talk with your LI was a nice touch and better than just having them stand behind you as your run to the beam
2 - Prettier explanation of the 3 and at least some ability to ask questions. Also what happened on Thessia/Tuchanka was good.
3 - Final choice epilogue and good VO work.
4 - Adding Krogan to Hammer start, although sound would have been appreciated since you have Krogan/Alliance/Turians silence and then show the Reaper troops getting shot and having sound return.
Overall, the EC was meant as a band-aid for the horror that was the endings we got with the game and as a band-aid it did an okay job. Four months ago someone made a ME3 epilogue slide ending for the three choices and *that* was still better than the EC. You got an epilogue for your 3 choices and actual epilogues for our people and your LI that fit with them. Link
Modifié par Slayer299, 08 juillet 2012 - 06:19 .
#2778
Posté 08 juillet 2012 - 06:17
All in all, my only question to Bioware is - REALLY? It took all this angst and drama on the part of fans to get you to do what should have been done to begin with? I haven't played the green or blue endings eith EC content yet, but I am looking forward to them.
Thanks Bioware for doing your fans right by adding the necessary missing pieces to the end story. And next time, please try to just do it the first time around...
#2779
Posté 08 juillet 2012 - 06:42
#2780
Posté 08 juillet 2012 - 07:22
1st the endings....well not that great me personally I could only really except 2 of them, but there could have done better. The 2 I speak of are destroy and synthesis. I like destroy cause hell i want the reapers dead for everything they have done to the known galaxy they should be killed or really that star child leader kid should be killed, but what really happen to Harbinger, if he seem like a big shot in the last one he sure as hell didn't seem like he was anything in this one. the big thing i didn't like about destroy was that i had to sacrifice the EDI and the Geth (speak of Geth where were they in the final battle?), I don't think i can really do that cause they have struggle so hard to become alive in the game that i couldn't kill them. Also i would like to think that with all of Shepard hard work that synthetics and organics can get along with out killing each other, hence ending the war with the quarian and geth (that's if you manage to make the choice to keep them both alive) so screw you star child for thinking otherwise. So y can we not get an ending with everyone living and reapers die, like some said let the reaper shields go away like sovereign the united fleets kill them off and go help save the rest of the galaxy and like someone else said on this forum, Joker and EDI kill Harbinger saying say hi to sovereign in hell for me (awesome thought ppl).
The synthesis merge synthetics and organics, yes did not get the permission of the races but it would end all wars and the galaxy can embark on a new adventure. On top of that I know I want the reapers dead, but like the star child said all of the past knowledge was there in the reapers, think about everything they can possibly learn from the reapers if they weren't bent on killing you anymore.....but y did Shepard have to die, i can understand self sacrifice but couldn't they figure out another way for synthesis without killing Shepard, that part I REALLY FRAKING HATE!
so i like in the destroy how Shepard lived in the end, but what will happen next does he reunite with the crew/friends/love ones, i felt like it was a hint on top of that when buzz aldrin was telling the kid the story it was supposedly the story of "the Shepard" death n how he saved them all i think, but the kid ask for another Shepard story so I am led to believe that there was more to it after the final ending of the war with the reapers, or am I looking to much into it.
This is my 2 cent, I hope you all can understand what i wrote, n here is hoping that there will be more Mass Effect, with more adventures and better endings lol.
#2781
Posté 08 juillet 2012 - 07:42
my only complaint would be in the memorial scene you'd get your full name up there.
#2782
Posté 08 juillet 2012 - 07:47
this was ewhat i had been hoping for in the ending, one with far less holes in how thing happend.
Modifié par BobyCola, 08 juillet 2012 - 07:51 .
#2783
Posté 08 juillet 2012 - 07:53
Being the emotional fool I am, this is the main reason why I am not sure about re-playing the trilogy from the beginning. I do miss the atmosphere and music, especially in the first Mass Effect, and the action in Mass Effect 2.
Not sure if this is the right topic for this, but how do you guys feel about the re-play value of the series after EC?
#2784
Posté 08 juillet 2012 - 08:35
This scene felt completely forced in there to explain the plot hole of why your squad steps off the normandy on the jungle planet 20 minutes later.
#2785
Posté 08 juillet 2012 - 08:38
Firstly, for me, control and refusal are never going to be choices, ever. So i cant really comment on them.
Across my four main sheps, destroy was chosen three times. I love the new destroy ending. I do have some small issues (couldn't they have changed anderson to say i came up before you?) but over all, yea, this was the improvement that i needed. I found it horrifying (from a fear point of view, not that it was bad) that the reapers and the starchild were nothing more an aberrant program. That all the pain and misery over the past million years could be caused as something as simple as a VI unable to process the random nature of existence is a far more effective tool in examining choice in the Mass Effect universe, than coming up with some mad, intricate reasoning around dark energy.
I was sorry that i lost the geth and edi, but in any shep timeline ending in destruction, my sheps made the hard choices. One species and one friend to secure the peace of the whole galaxy, yea, i've no problem with that. Ironically enough though, having made this massive choice, and some might say disgusting choice, if i was my shepard, i wouldnt expect to live.
I love the little epilogues. Baby krogans! What i love most about this ending, is that i have returned choice to the galaxy. We're free to develop as we see fit now. No longer constrained by the reapers, we can surpass them. A good job had been done creating a a stable galaxy before the reaper invasion, and with the bonds formed in the war, i think it will only get better.
Also, the citadel is over earth. A human centric galaxy rises! Excellent (sorry alien lovers, i'm a human specist)
On synthesis. I picked it on my prime shepard, the first shepard i ever made, and have carried through. He was always a consensus builder (rather than a peace maker because i wanted both geth and quarian ships, because i need them), he really wanted peace. So i chose synthesis.
I hate it.
Its a horrible ending. As i read this, i'm forcing an end to evolution. Everything becomes stagnant. I also refuse to believe that the entire population of the galaxy is ready for this quantum leap forward. I also then thought about future races that are yet to evolve. What happens to them? Have i bonded all life, even pre-sentient single cell organisms into this bizarre hybrid? Is there a chance a race will evolve that is not part of the collective? If there is, i can guarantee we'll go to war with them.
As i compare it to destroy, destroy was about freedom. I gave each species a chance to become what they want to be under destroy (Excepting the geth). Under synthesis, i do the opposite. I decide what they're going to be. I couldn't buy into that.
All in all though, i am very happy with the new ending. I've been playing Mass Effect pretty much non stop since march, and i think my journey within the ME universe is due a little break. On a personal note, i've loved each ME more than the last, and i want to thank Bioware for giving me this amazing universe to play around in
#2786
Posté 08 juillet 2012 - 09:54
I do find it funny however that they ( at least that is what I got from the movies I saw on YouTube ) didn't destroy the relays in the EC, which IMO means they know they failed miserable, which I find really sad.
With regards to this, said by irokeesi :
"
Being the emotional fool I am, this is the main reason why I am not sure about re-playing the trilogy from the beginning. I do miss the atmosphere and music, especially in the first Mass Effect, and the action in Mass Effect 2."
-I really find that Mass Effect 1 was the best, choices mattered the choices you had to make were logical, on Virmire the choice was hard and very definite.
Also the story was far superior than ME2 and 3 put together, I actually found teh atmospheric music when something -emotional- happened annoying...really annoying, it took the edge off Mass Effect and looked more like the SIMS.
I could forgive the developer the fact that ME2 was a bit of an inbetweener, the silence before the storm if you will ( dumb action, everyone had daddy issues , no reall story -it was revealed too early that the collectors were protheans/reapers they should have waited with this info until the last moment), as long as ME3 went all out and you really saw the consequences off the choices you made....sadly this never happened, why is it that if you went renegade you still start on earth with the alliance and not with Cerberus? Although I found Tuchanka the best level in ME3 why did Mordin die regardless of choices you made( hardly any variation whatsoever).
As an endboss I would really would've liked fighting against a reaperized version of the Virmire Survivor....in short they could have chosen a miljon outcomes and they chose..spacemagic...
I dont even hate them for it, I just find it sad that you have that much talented people on your team and force them to make a game far below their standards.
I also blame Bioware..not EA( like some of you do), I am not a fan of EA, but since ME1 was made under the hood of EA as well I don't think EA made them go the spacemagic route, but Bioware did.
#2787
Posté 08 juillet 2012 - 10:33
Otherwise, I love it, And Hackets speech, wonderfull.
#2788
Posté 08 juillet 2012 - 10:37
Mr.Niko wrote...
I actully like the new ending. The only thing i can complain about is when the Normandy lands and Harby is like "Sure, I understand Shepard, I'll whait right here."
Otherwise, I love it, And Hackets speech, wonderfull.
I am glad you liked it, I wish I could ignore plotholes the size of mass relays and enjoy it as well.
Sadly I don't and no amount of speech/polishing changes that.
#2789
Posté 08 juillet 2012 - 11:14
When they're on the shuttle and Anderson says I was born in London does Shep make a funny face when he replies 'Really' and did Anderson always shoot Shep that funny little side glance,
I cant remember if it was like that first time around or has Bioware changed it
#2790
Posté 08 juillet 2012 - 12:21
However i find the added scenes do clarify many of the questions that i had and some of the bitterness i have harbored towards the endings has dissipated (i really enjoyed the refusal ending and found it to make the most sense). I still believe that the other endings do not really finish Shepard arc in a way fans were expecting after the way the story has developed over the years. Kudos for Bio ware for trying to appease fans and keep the artistic integrity.
#2791
Posté 08 juillet 2012 - 12:46
3DandBeyond wrote...
BlueStorm83 wrote...
ElementL09 wrote...
Question, why is there just a beam on Earth when there are Reaper forces on multiple planets?
Also,
why is it when we get to the beam and get beamed up there are only
human bodies? Surely there have been other races on the Planet or other
races in general that get beamed up into the Citadel.
Nah,
they're just gathering Humies to make another Pointless Transformer- I
mean, another Human Reaper. But as soon as that possibility is
introduced, it's IMMEDIATELY dropped, because it's time to meet Glowy
McStorykiller!
Whenever I think of that human reaper I have to laugh-can you imagine one running around on a planet or flying in space?
Yeah imagine human reaper in ME1 instead of Sovereign in citadel landing on his arse
Modifié par seitani, 08 juillet 2012 - 12:48 .
#2792
Posté 08 juillet 2012 - 01:16
www.youtube.com/watch
Modifié par InLoveWithTaliZorah, 08 juillet 2012 - 01:17 .
#2793
Posté 08 juillet 2012 - 01:53
I am looking forward to what BioWare will do with the future of Mass Effect, maybe Shepard has a kid, with Liara or Ashley, maybe Shepard didn't die and becomes a member of the Council to represent Humanity after Destroy, or in synthesis he gets recreated to help, but maybe not since this is suppose to be the end of Shepard tale.
For the cycle continue, that just means there is no hope for anyone, cause if someone was to make it as far as Shepard they would be put in the same situation as He/She was, also Liara tells the new cycle everything they did and how the Ultimate weapon failed, so what is the new cycle going to do, so over all the frak you star child and continuing of the the cycle was a bad ending, but i do like how BioWare did you give you that option, it is a very interesting idea to give us, bad for picking it.
So BioWare what is the future of Mass Effect? This epic saga/universe can not end with Shepard or Mass Effect 3!!!
Modifié par LuffyStoney, 08 juillet 2012 - 01:55 .
#2794
Posté 08 juillet 2012 - 02:13
itswillmill wrote...
I was skeptical that Bio ware would be able to salvage anything from a extending cut for me...
However i find the added scenes do clarify many of the questions that i had and some of the bitterness i have harbored towards the endings has dissipated (i really enjoyed the refusal ending and found it to make the most sense). I still believe that the other endings do not really finish Shepard arc in a way fans were expecting after the way the story has developed over the years. Kudos for Bio ware for trying to appease fans and keep the artistic integrity.
Integrity
1. adherence to moral and ethical principles: honesty.
2. the state of being whole, entire, or undiminished: to preserve the integrity of the empire.
3. a sound, unimpaired, or perfect condition: the integrity of a ship's hull.
The endings lack integrity because they contradict the lore, themselves and even invalidate previous games. It does not uphold the integrity of the series.
I really wish people would stop mimicking the "art" line Bioware spews. It's not art. It's a video game. It's product. I could only imagine if McDonalds started adding large chunks of garlic and onions into their bread and burgers; and sushi & whipped cream toppings instead of pickles and cheese respectively. And then refusing to provide an edible hamburger alternative on the basis of "artist integrity".
McDonlad's: You don't like our hamburgers? So what! We have to stick to our culinary vision!!"
Customer: Ummmm...
Modifié par The Twilight God, 08 juillet 2012 - 02:15 .
#2795
Posté 08 juillet 2012 - 02:52
i mean this ending has been analysed to hell and back and obviously its simply not working...
#2796
Posté 08 juillet 2012 - 03:02
The Twilight God wrote...
itswillmill wrote...
I was skeptical that Bio ware would be able to salvage anything from a extending cut for me...
However i find the added scenes do clarify many of the questions that i had and some of the bitterness i have harbored towards the endings has dissipated (i really enjoyed the refusal ending and found it to make the most sense). I still believe that the other endings do not really finish Shepard arc in a way fans were expecting after the way the story has developed over the years. Kudos for Bio ware for trying to appease fans and keep the artistic integrity.
Integrity
1. adherence to moral and ethical principles: honesty.
2. the state of being whole, entire, or undiminished: to preserve the integrity of the empire.
3. a sound, unimpaired, or perfect condition: the integrity of a ship's hull.
The endings lack integrity because they contradict the lore, themselves and even invalidate previous games. It does not uphold the integrity of the series.
I really wish people would stop mimicking the "art" line Bioware spews. It's not art. It's a video game. It's product. I could only imagine if McDonalds started adding large chunks of garlic and onions into their bread and burgers; and sushi & whipped cream toppings instead of pickles and cheese respectively. And then refusing to provide an edible hamburger alternative on the basis of "artist integrity".
McDonlad's: You don't like our hamburgers? So what! We have to stick to our culinary vision!!"
Customer: Ummmm...OK, so where is the closest Burger King?
Quoted for truth!
Bioware provides a product, we are customers.
When im paying 60 dollars im not buying a painting, im buying a product, in that product there may be a service provided like online play, its still a product. NOT ART.
Artistic integrity has nothing to do with the product I bought.
#2797
Posté 08 juillet 2012 - 03:12
I really wish Bioware would show us Shep is alive, other than just things hinting at it. I know there are clues Shep lives, but it still leaves me with a lot of questions, and I have a hard time believing something unless I actually see it. What sux about it is that we probably never will know for a fact, because this is supposed to be the end of Shep's story.
If you want my full review/opinion on the Extended Cut, check out my YouTube video:
#2798
Posté 08 juillet 2012 - 03:22
Mastone wrote...
Mr.Niko wrote...
I actully like the new ending. The only thing i can complain about is when the Normandy lands and Harby is like "Sure, I understand Shepard, I'll whait right here."
Otherwise, I love it, And Hackets speech, wonderfull.
I am glad you liked it, I wish I could ignore plotholes the size of mass relays and enjoy it as well.
Sadly I don't and no amount of speech/polishing changes that.
They are actually very much the same endings with a lot more words. This time instead of Shepard just standing by and listening, s/he gets the awesome choice of asking, "what does that mean?" And then some of the questions actually asked are not the ones I would have asked. Also, the main thing people wanted out of refuse as a decision was to tell the kid his logic didn't make any sense because Shepard had already proven the alternative was possible.
The problem with all of this is that by telling people to start their games just before Cronos, Bioware is getting people to compare the new endings (same actual things) with the old and not with the games themselves. What was wrong with the endings is still wrong. But anything would look better than the original ones because it was like "make a choice, lots of colors, game over, buy DLC." This time it's just longer and they attempt to explain away what can't be explained away.
To be fair, yes I know they worked with what they had, but that doesn't make it better. It just cements it that they always meant them to be what they were in the first place; nonsense based on nonsense. And now there's the big middle finger non-choice for extra credit.
What they have done with the EC is kind of like a shell game. They use words and some excellent voice acting to conceal and talk around what is being said-it distracts you from what is actually going on.
The choices (other than maybe their sadistic version of destroy) are not choices that Shepard would make, not even a renegade. A paragon would especially never choose to become reaper god, no matter what. There is new dialog with Hackett before Cronos that also says he would be dead set against that and as an Alliance military person, Shepard would not choose it partly because of this as well. Also, what it means since the reapers would still exist with people's families inside them as goo.
A paragon Shepard especially would never choose Synthesis for all the reasons given everywhere-it makes no sense that this is the best thing that could happen and is what evolution is working towards. This is the result of some final evolutionary process only in the mind of some deranged AI. And that's because evolution is a natural process-I can conceive of no possible way that nature would all of a sudden cause organic DNA to morph into part synthetic.
Beyond being ridiculously stupid it is also a death knell to culture and advancement-no need for either when all has been given to you.
Consistently throughout the 3 games, Shepard (paragon certainly) has ranted against controlling anyone and against a complete melding of synthetics and organics. The one scene in the Cerberus base where s/he learns about what happened in the Lazarus Project would be on Shepard's mind. Shepard questions if s/he is merely an AI that thinks its Shepard. Shepard also talks to EDI about what makes life important-not just living, but striving.
Destroy is just another slap in the face by Bioware.
These so-called choices are still based on what the kid says and that's still the same problem. People need to go back and put them into context with the 3 games and the whole story and not just compare them to the other endings. They used what they had and that's why they are not fundamentally any different-Casey Hudson said they would not be and they aren't. That means they are still awful.
#2799
Posté 08 juillet 2012 - 03:38
Thore2k10 wrote...
id really like bioware to start commenting on this mess.
i mean this ending has been analysed to hell and back and obviously its simply not working...
Let me say that outside of twitter (the place where all Bioware employees go to contradict one another and themselves and their story), I have seen exactly one post on BSN of note by one of the devs that worked on ME.
It was after the EC was released and the talk was how the endings still did not reflect the choices made in the game. One person stated that he doubted anyone from Bioware would read his post and then said just that. Mike Gamble replied and said he had read the post and then he said something I find laughable. He said the EC clearly reflected the choices made in the game-the Krogans and everything. To which I replied they did not since you had no opportunity to even speak about the issue that most applied to everything the ending is about-the Geth and Quarian conflict. I knew he wouldn't reply, never expected him to, and he had moved on so he didn't. But the Geth issue was the most important thing that actually contradicts just what their star kid asserts and it is not addressed-they totally ignored it because it messes up their who smartistic ending.
I believe going forward that they may as well forget about putting games and stories on disk. What they need to do is just sell everyone lists of twitter links and then use that to flesh out the stories. That is where all meaningful retconning happens-or explanation of retconning.
Fans, "Mass relays will destroy star systems and the galaxy will be bleak"-the game says so in 2 different places.
Go to twitter-"no, mass relays won't do that, the galaxy is just lovely afterward, where did you all get that idea?" IN THE FREAKING GAME.
So, in order to "fix" that we have mass relay destruction lite in the EC. Still doesn't address the codex that says a rupture of a relay will ruin all terrestrial worlds in a system. They do not even know what's in their own games.
Twitter/ME, "There will be a reunion of Shepard and teammates in the EC."
Fans, "How do you get that reunion? I haven't gotten it and I have very high EMS."
Twitter/ME, "It's implied and clear that there will be."
Twitter/ME, "It's not in the game because everyone wants a different happy ending."
Twitter/ME, "There's no reunion in the game because we (devs) didn't think people wanted one."
#2800
Posté 08 juillet 2012 - 03:42
My personal opinion was that the EC didnt and couldnt redeem this game, it as a bleak and sad game from the very start and the only ending possible for me would have been one of joy and triumph, one which made all the sacrifices, losses and battles worthwhile.
I cannot play this game again, I cannot invest in any dlc or other merchandise for it. The horror and sadness of this experience has been without redemption.
What a disappointment.





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