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Extended Cut: SPOILER Discussion


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#2801
The Twilight God

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showes13 wrote...

I enjoyed the Extended Cut. I know there are problems with it and plot holes and things that were missing, but it was a definite improvement for me on the original ending. I wish I had seen that ending first instead of the original, maybe I wouldn't have been as depressed after finishing the game.
I really wish Bioware would show us Shep is alive, other than just things hinting at it. I know there are clues Shep lives, but it still leaves me with a lot of questions, and I have a hard time believing something unless I actually see it. What sux about it is that we probably never will know for a fact, because this is supposed to be the end of Shep's story.
If you want my full review/opinion on the Extended Cut, check out my YouTube video:


That's the problem: It's simply better than the original ending. They've set the bar so low that people are ignoring the fact that it is an "artistically disingenuous" turd of an ending. Polishing said turd doesn't block the stench.  I don't think I can put my heart strings on the line for anymore character driven Bioware games if this is how they treat their fans.

ANYTHING would be an improvement over the original. Cutting to credits after Anderson dies would be better than the original.

#2802
DOYOURLABS

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Is there new scenes for Jack if romanced?

#2803
3DandBeyond

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Cell1e wrote...

Was left feeling really horrible by the whole game (finished last night) I can't even imagine how dreadful it was for all of you who played this game before the EC.

My personal opinion was that the EC didnt and couldnt redeem this game, it as a bleak and sad game from the very start and the only ending possible for me would have been one of joy and triumph, one which made all the sacrifices, losses and battles worthwhile.

I cannot play this game again, I cannot invest in any dlc or other merchandise for it. The horror and sadness of this experience has been without redemption.

What a disappointment.


That's it exactly.  The first endings were like falling off a cliff-sitting there wondering what the hell just happened.  I played it again thinking I'd made some mistake or something and then sat there and couldn't make a choice then got the mission failure screen.

This time around Bioware intentionally wants people to merely compare the EC with the original endings because of course they would be better in some way--there was no way they couldn't be better.  Really?  Well, they are in many ways worse.  This is obvious if you view them in the context of the games and story that came before.

They have now solidified (codified, affirmed) that this in fact makes some sense to them.  The extra explanations for things are all the things we had guessed they meant to say, but now they are actually saying them.  This is stuff we said was stupid, and now it has been put into words.  If you make a choice it means you are giving credence to the kid's bull crap.  Furthermore, if you make 2 of the choices you are totally hating on people as truly sentient beings capable of righting mistakes or forging their own future without the need for reapers, their tech, or their influence.  If you choose the other, you are almost admitting that the problem does exist as the kid says and that the only way to solve it is to destroy synthetic life, in the act of destroying the only problem that really threatens organics: reapers and the kid.  Destroy rewards and punishes Shepard and the player (mostly) severely for choosing it, for no reason other than to say, "this is the right choice, but you don't want to choose it, do you?"

Refuse is a colossal joke that isn't funny.

I will repeat that I have never in around 30 years of gaming played such a completely wonderful series of games that made me actually care for pixels on a screen and at the same time in all those years I have never played one with such a sadistic and demoralizing ending.  Some will see me as hateful and cynical and just harsh, but actually anyone that knows me knows that the reverse is actually true.  I truly loved these games and they deserved an ending worthy of the love heaped on them.  This set of endings forces people to do things that are so counter to what people would ever actually choose to do that I can and will only consider them sadistic.

#2804
3DandBeyond

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The Twilight God wrote...

showes13 wrote...

I enjoyed the Extended Cut. I know there are problems with it and plot holes and things that were missing, but it was a definite improvement for me on the original ending. I wish I had seen that ending first instead of the original, maybe I wouldn't have been as depressed after finishing the game.
I really wish Bioware would show us Shep is alive, other than just things hinting at it. I know there are clues Shep lives, but it still leaves me with a lot of questions, and I have a hard time believing something unless I actually see it. What sux about it is that we probably never will know for a fact, because this is supposed to be the end of Shep's story.
If you want my full review/opinion on the Extended Cut, check out my YouTube video:


That's the problem: It's simply better than the original ending. They've set the bar so low that people are ignoring the fact that it is an "artistically disingenuous" turd of an ending. Polishing said turd doesn't block the stench.  I don't think I can put my heart strings on the line for anymore character driven Bioware games if this is how they treat their fans.

ANYTHING would be an improvement over the original. Cutting to credits after Anderson dies would be better than the original.


I feel the same.  I cannot believe how such a thing could have happened.  ME was the game I had waited to play.  An adult oriented game that had a story that you fully interacted with and characters that came alive with feeling and nuance.  Bioware crapped on them and the fans and most of all on Shepard (in lieu of the fans in many ways).  The games were character driven stories-the ending forgot all about the characters and forces people to make horrific choices that are fatalistic, based upon things that some demented ultra AI "kid" says are fated to be.  Where did Mass Effect go?  Where did all the elements that made it great go?  Apparently they were sucked up into the bloated egos of some who then decided to impart their view of what passes for wisdom and intellectual art using the form that most find non-threatening, glow boy.  A rose by any other name would smell as sweet.  A turd with extra words still smells up the place.

#2805
AresKeith

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to me all the EC did was add pretty scenes to add closure and make people happy. That doesn't change the fact the endings are still crap, the star brat still goes against everything in Mass Effect

#2806
3DandBeyond

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DOYOURLABS wrote...

Is there new scenes for Jack if romanced?


I don't know but am guessing the only thing you might see depends on the choice-it's as to whether Jack is there with your nameplate at the wall in the Normandy.

Since Jack is no longer a crewmate, she can't be selected for the push to the conduit-for LIs chosen for this there is extra dialogue that actually kind of makes the endings worse.  Great dialogue, but it really hurts.

The end slides are all pretty vanilla since everyone gets the same ones mostly-they only seem to change based upon what choice you make.  Some may be missing if a teammate died or something, but they are pretty standard.

#2807
wright1978

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DOYOURLABS wrote...

Is there new scenes for Jack if romanced?


Pretty sure there is a romance specific Jack slide.

#2808
BlueStorm83

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3DandBeyond wrote...

BlueStorm83 wrote...

ElementL09 wrote...

Question, why is there just a beam on Earth when there are Reaper forces on multiple planets?

Also, why is it when we get to the beam and get beamed up there are only human bodies? Surely there have been other races on the Planet or other races in general that get beamed up into the Citadel.


Nah, they're just gathering Humies to make another Pointless Transformer- I mean, another Human Reaper.  But as soon as that possibility is introduced, it's IMMEDIATELY dropped, because it's time to meet Glowy McStorykiller!


Whenever I think of that human reaper I have to laugh-can you imagine one running around on a planet or flying in space?


I'd assumed that the human realer would eventually be put into the standard Cuttlefish Shell, for uniformity's sake.

#2809
BlueStorm83

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The Twilight God wrote...

itswillmill wrote...

I was skeptical that Bio ware would be able to salvage anything from a extending cut for me...

However i find the added scenes do clarify many of the questions that i had and some of the bitterness i have harbored towards the endings has dissipated (i really enjoyed the refusal ending and found it to make the most sense). I still believe that the other endings do not really finish Shepard arc in a way fans were expecting after the way the story has developed over the years. Kudos for Bio ware for trying to appease fans and keep the artistic integrity.


Integrity
1. adherence to moral and ethical principles: honesty.
2. the state of being whole, entire, or undiminished: to preserve the integrity of the empire.
3. a sound, unimpaired, or perfect condition: the integrity of a ship's hull.

The endings lack integrity because they contradict the lore, themselves and even invalidate previous games. It does not uphold the integrity of the series.

I really wish people would stop mimicking the "art" line Bioware spews. It's not art. It's a video game. It's product. I could only imagine if McDonalds started adding large chunks of garlic and onions into their bread and burgers; and sushi & whipped cream toppings instead of pickles and cheese respectively. And then refusing to provide an edible hamburger alternative on the basis of "artist integrity".

McDonlad's: You don't like our hamburgers? So what! We have to stick to our culinary vision!!" Image IPB

Customer: Ummmm...Image IPB OK, so where is the closest Burger King?Image IPB


---  Yes, this.  A Videogame is art... art that has to survive in a commerce-based reality.  If we don't like your art, it'll sit on the shelf until it's on sale for 12 dollars.  And you'll hemmorage cash and go out of business.  That's just a risk of being an artist.

Van Gogh was a true visionary of his time- and he died, poor, crazy, and alone, in a rundown shack with a leaky roof.  If you're willing to accept that fate, by all means, make whatever you want and to hell with what people say about it.

If you're going to insist that we have to like it and keep buying your art, or else we're "traitors" or "abandoning" you, well then, make what we want.

#2810
Annelos

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I'd say that the Extended Ending is quite good - nothing more but also nothing less.

I think that some people need to start to listen and accept facts - EE never meant to change the ending, it was created for the purpose of making ME series complete. People that claimed the Destruction is only acceptable option were already sugared by Bioware because EE does not show the fate of EDI and Geths.

"Space magic" people - get a grip, whole Mass Effect world is a world of fantasy, thus discussion whenever something is "more" or "less" real, based simply on your fan hunch is irrelevant. That's how Bioware decided to end this trilogy and imo they didn't do a bad job with EE - wish it was the original ending.

Synthesis in EE - now, I'm really thankful to Bioware that they've actually showed the effects of going for the "green" ending. I think large part of community got sick of listening or reading another "exceptional & well thought* conspirational fan-theories about Shep being indoctrinated and having a twisted trip served by the Conduit etc.

To be honest, I'm pretty sure that even with EE no,2, some people would still be dissapointed with it and it prolly would be the same people that are discontent now...

ME series is an epic S-F +/150 hours of playing cRPG trilogy and ending it well had to be difficult.

Still, ME3 is a game that in whole tries to finish all the plots in game and it deals with it well, thus there's no reason to make it even more packed with informations than it is now.

Regarding Shepard's death/sacrifice - I liked this dark theme in the ending. For every gain, there has to be a price and Shepard is always ready to pay it when the time comes - unfortunately some of you don't want that and still whine that there's no happy ending there because Shep is dead or "just" heavily wounded. Screw that he saved whole universe from extinction :P

Large part of ME ending and extended ending rant is fuelled by the fact that people don't want to part with it and they crave for more experience because the series was that good, but everything eventually comes to the end and we should all be glad (instead of whining all around the forums and posting stupid memes) that all three games were so extraordinary and of the top quality - it's something rare to see and proves the fact that ME is probably at this moment the pinnacle of cRPG's development - this game dwarfed every other cRPG produced before.

Instead of whining, just accept that it's over and enjoy multiplayer, huge replayability, vast universe, free multiplayer events and DLC's, books avaible in the shops, coming DLC's etc.

If you still think that your whole experience fro this series was ruined by the ending that just isn't epic enough for you, fine - do that.

Just don't try to state that you're objective in your judgement.

cheers

Modifié par Annelos, 08 juillet 2012 - 04:48 .


#2811
TheDarkDefender

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When I first played the EC, I shot the kid in the head for old times sake and I got the refuse ending. While it was loading up I was thinking it'll be alright I've got over 10,000 EMS but no...everyone died. I've gotta say though, the voice of the Catalyst when he says 'So be it!' really supports the Indoctrination Theory, and he's still smiling when you pick control.
Anyway after I'd watched all 4;
Refuse - just sucks,
Control - well that seems like it turned Shepard evil, she was gonna keep peace through fear and oppression
Synthesis - I'm conflicted about, sure everyones safe and happy, but the whole point of life in general is to evolve, learn and better ourselves as a species. When everyone has reched the pinnacle of evolution, knows everything and nobody will ever develop better ways to do things, then what is the point of organic life? This must make me sound abit like EDI lol, but you know what I mean. And doesn't the synthesis ending also mean that no other sapient life will ever evolve?
Destroy - Forgetting that Shepard lives, I didn't mind if Shepard lived to have blue babies with Liara or freaky Turian-Human hybrids with Garrus, in fact I think it would have been good to have Shepard sacrifice herself to save the galaxy, but I still think this is the best option of a crappy bunch.
I've got to say in general the EC didn't do much for me. In regards to the endings I was unhappy about the utter lack of logic, plot holes and the massive cop-out that was the star child, I wasn't much bothered about what happened next.
I do have a question though, why is this EC 1.9GB? There are a few more cutscenes, added dialogue with the stupid kid and the slideshows with voice-overs at the end but surely this should have been no more than 500MB or am I missing something?

Modifié par TheDarkDefender, 08 juillet 2012 - 04:59 .


#2812
Thore2k10

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Annelos wrote...

"Space magic" people - get a grip, whole Mass Effect world is a world of fantasy, thus discussion whenever something is "more" or "less" real, based simply on your fan hunch is irrelevant. That's how Bioware decided to end this trilogy and imo tey didn't do a bad job with EE - wish it was the original ending.

Synthesis in EE - now, I'm really thankful to Bioware that they've actually showed the effects of going for the "green" ending. I think large part of community got sick of listening or reading another "exceptional & well thought* conspirational fan-theories about Shep being indoctrinated and having a twisted trip served by the Conduit etc.


cheers



nope, not true! everything in mass effect was build on a certain level of technology, which was quite believable and did feel as if it could be real ( well for a video game at least). everything in the game happened in the frame of this available technology and pretty much followed the lore.

and all three games kept to that available technology, even the reapers, they just had the super advanced stuff!

and then space kid just shows up with a machine, which you never heard, seen or read about and just alters all life in the galaxy on a molacular level with a snip of his finger?!  compared to the rest of the series its high fantasy all of a sudden...

Modifié par Thore2k10, 08 juillet 2012 - 04:55 .


#2813
3DandBeyond

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BlueStorm83 wrote...

I'd assumed that the human realer would eventually be put into the standard Cuttlefish Shell, for uniformity's sake.


I know people assume this, but I don't know why.  They are making a new reaper.  They start making new reapers inside places just like humans build airplanes and ships in factories/hangars and in dry docks.  They are protected when inside something-that's the only reason.  Anderson and Shepard even think they might be building another reaper on the Citadel.

There are a few different looking types of reapers, but Sovereign was a reaper and Harbinger was a reaper.  The Cuttlefishes are reapers and for some reason is the most popular design.  The human form is a reaper-it is in a human looking and constructed shell.  It is also pretty big or would be huge if completed, so I can't see it even fitting inside a reaper.  It is said that the reapers create new reapers based upon the most advanced organic race of a cycle-there was a problem creating a prothean one, so there isn't one. 

I've never understood the sense of creating a new reaper to be inside a reaper but I know a lot of people think that.  We don't see anything like this in the dead reaper that is found.

The act of creating a new reaper is part of the reproduction cycle and "food" harvest cycle that Bioware led to and abandoned. 

I do tend to think that they never wanted the human one finished for the same reason they never wanted the prothean one-they'd look ridiculous in space and on planets.

#2814
BlueStorm83

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Gonna go point for point on this.

Annelos wrote...

I'd say that the Extended Ending is quite good - nothing more but also nothing less.

I think that some people need to start to listen and accept facts - EE never meant to change the ending, it was created for the purpose of making ME series complete. People that claimed the Destruction is only acceptable option were already sugared by Bioware because EE does not show the fate of EDI and Geths.


I don't care what it was meant to do, I care for what it should have done.  In the EC Destroy ending, EDI's name is on the wall in the Normandy, with the rest of the dead.  Since the Normandy is the place she lives, both bodily and processorwise, they'd know.  EDI is dead, the Geth are most likely dead.

"Space magic" people - get a grip, whole Mass Effect world is a world of fantasy, thus discussion whenever something is "more" or "less" real, based simply on your fan hunch is irrelevant. That's how Bioware decided to end this trilogy and imo tey didn't do a bad job with EE - wish it was the original ending.


"Fantasy" doesn't mean "Make up whatever you want as you go along."  Fantasy has its own internal laws and rules.  The Lord of the Rings is fantasy: doesn't mean that Frodo can fly the ring to Mordor on a broomsick that he gets from Planet Krypton.  Hobbits have no power other than the ability to not die of high cholesterol at the age of 15.  The Synthesis option, though now "explained" still has no basis in established game laws.

Synthesis in EE - now, I'm really thankful to Bioware that they've actually showed the effects of going for the "green" ending. I think large part of community got sick of listening or reading another "exceptional & well thought* conspirational fan-theories about Shep being indoctrinated and having a twisted trip served by the Conduit etc.


It is good that they showed the outcome of the endings, and made the appropriate changes to scenes taht bcame before to make the epilogues make sense.  However, Synthesis still violates the freedom and sanctity of all individuals everywhere, and stagnates all life by homogenizing it.  Connecting all living races to "the wisdom of all races kept within the reapers" isn't even a step forward: the reapers came to harvest everyone at the same technological level.  That's what the Cycles did.  Now there is only one culture, only one way of thinking, and there is no possibility of change, as we know that "synthesis is the final evolution of all life" as the moronic starboy says.

To be honest, I'm pretty sure that even with EE no,2, some people would still be dissapointed with it and it prolly would be the same people that are discontent now...

ME series is an epic S-F +/150 hours of playing cRPG trilogy and ending it well had to be difficult.


Not at all!  Ending it well would be very simple.  Here's what they would have had to do:
1: Shepard kills the Reapers, who never lose their arrogance, air of superiority, and unknowable nature and purpose.
2: There are varying degrees of success, and if Shepard makes the wrong calls here or there, Ships, Teams, Friends, Planets, and maybe even entire Races can be wiped out in the process.
3: If everything is done right, we can pull it out of the fire, win against all odds, and retire to live in peace in a free galaxy where everyone can make their own future.
4: If we **** up at every turn, we can get a Train Wreck ending, where we see everything we do fail, we see every friend die, we see every ship destroyed, and we see every planet wiped clean to start a new cycle.
5: And if we do it JUST RIGHT, we can get a Total Sacrifice ending, where Shepard and Crew all die in the process, but defeat the Reapers and give victory to the survivors.

In short, all we need is a larger version of the Suicide Mission at the end of Mass Effect 2, which was by and large the best videogame climax scene I can remember.

Still, ME3 is a game that in whole tries to finish all the plots in game and it deals with it well, thus there's no reason to make it even more packed with informations than it is now.


There's a good reason for this: it fails to finish all the plots in game.  It blatantly disregards plot after plot after plot, and then reveals a Deus Ex Machina, living inside a MacGuffin, who uses a strawman argument to justify a trans-galactic warcrime spanning around 90% of all time.

Regarding Shepard's death/sacrifice - I liked this dark theme in the ending. For every gain, there has to be a price and Shepard is always ready to payit when the time comes - unfortunately some of you don't want that and still whine that there's no happy ending there because Shep is dead or "just" heavily wounded. Screw that he saved whole universe from extinction :P


Sacrifice in an ending can be great.  But this isn't a Sacrifice: Shepard is already bleeding out.  Without a chance to survive, you can't lay down your life, you can only use your death to a purpose.  Shepard has paid the price, over and over and over again.

Shepard saved the whole universe from extinction?  So wait a second, Synthesis saves everyone?  It doesn't enslave them by forcing them to have a direct mental connection to the machines who were just butchering their families?  Whew, that's good.  Here I thought that was exactly what the Synthesis epilogue said.  And Control doesn't leave the Reapers alive, STILL DECIDING what's good for everyone, relegating them to subjects or children, or even animals in a zoo?  WHEW!  I thought that's the general gist of what Sheaper said in the epilogue.  And Destroy didn't murder EDI and the Geth?  WHEW!  Here I thought that all evidence pointed to exactly that happening.  And Refuse doesn't LITERALLY KILL EVERYONE, EVERYWHERE???  WHEW!!!  Here I thought I saw a future cycle woman telling a child exactly that.

And don't call us whiners.

Large part of ME ending and extended ending rant is fuelled by the fact that people don't want to part with it and they crave for more experience because the series was that good, but everything eventually comes to the end and we should all be glad (instead of whining all around the forums and posting stupid memes) that all three games were so extraordinary and of the top quality - it's something rare to see and proves the fact that ME is probably at this moment the pinnacle of cRPG's development - this game dwarfed every other cRPG before it.


Uh, no.  Poking clearly listed holes in something isn't whining that we just don't want it to go away.  If you buy a cheeseburger, and there's a used condom under the bun, you don't "whine that you're sad that there's no more cheeseburger," you make a very legitimate complaint that something you likes and wanted is now ruined and disgusts you.  Customers have all the right in the world to complain, it's how companies know how to improve their products and services.  That's why they have Customer Service departments: to compile the complaints of customers and learn and improve from them.

Twice you've called us whiners now.  It's not called for, nobody is making any personal attacks against you, sir.

Instead of whining, just accept that it's over and enjoy multiplayer, huge replayability, vast universe, free multiplayer events and DLC's, books avaible in the shops, coming DLC's etc.


Enjoy Multiplayer: I do.  Even though it's tarnished by the fact that no matter how valiantly my created heroes Samuel Berg, Kristen Wallace, J.J. Durant, Krin Delos, Morut Gil, Carl Morgan, Damius Balk, and many many others fight, something bad will happen to them.  Either their good friend Emeth, the Geth infiltrator, will suddenly explode, or they will all die anyway when the Reapers just keep reaping, or suddenly the Reapers will be their burly protectors/oppressors, or maybe they'll suddenly have their brains directly plugged into these murderous monstrosities!

Huge Replayability?  How is that true?  No matter what happens, we get funneled into the same debacle of a Phyrric Victory: it seems like a win, but it's actually a horrible loss.

Books in the shop:  WHY?  Those same 4 endings will happen to anyone I come to care for in the books.

Coming DLC: Same reason.  Why accrue more war assets, if all they will ever do is point me toward the same bleak end.  And why should I PAY for them?

This is the THIRD TIME you have insulted us needlessly by calling us whiners.  I am begining to take offense.

If you still think that your whole experience fro this series was ruined by the ending that just isn't epic enough for you, fine - do that.


Do what?  And again, it's not that the ending isn't epic enough, it's that it's still a badly constructed mess that ignores major plot points within the game and ends in one of 4 different forms of defeat.

Just don't try to state that you're objective in your judgement.

cheers


I don't believe that you understand what objective means.  BioWare can not be objective in their judgments: they made the game, of COURSE they're going to feel like it's a masterpiece.  Competing companies will downplay it, and that will be their bias.  Reviewers may be pressured by who their parent company is (refer to my often references to Jessica Chobot being an IGN employee and IN THE GAME.)  ONLY the customers can objectively judge a product: they spend their money on it, have no input into its creation, and go into it with a fresh set of eyes.  Saying that anyone who dislikes something isn't objective is being completely foolish.

If I had less class than I do, I would suggest you stop whining about people who simply have an opposing opinion to your own, but I'm far too good for that.

#2815
Guest_alleyd_*

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Apologies for the wall of text.

I posted this on a thread of its own but would hope to hear the opinions of those on this thread

I believe that the Refusal ending could offer a solution to many of the issues that are the subject of fan's disappointment with the current ending structure.

TL;DR It involves the creative use of multiple s/p DLC.

The first DLC is called The Trojan Horse and can use existing assets in FMV etc with a few extra changes

It is triggered by a High EMS refusal. Shepard has united the majority of the galaxy for the fight and has built the Crucible.

He meets with the Catalyst and hears the options available. If he selects any of the Catalysts compromises the game finishes with the relevant FMV for the choice, but with a couple of twists and changes.
  • Immediately before the Credits trail The Breath Scene is added to both Control and Synthesis choice.
  • The current slideshows are taken out and the credits roll
  • Immediatley after credits the Liara capsule FMV is added with a change to dialogue. Liara mentions that "We failed to stop the Reapers. The Crucible was a trap that Shepard fell for and activated one of the catalysts compromises, dooming the current cycle. The only solution is to destroy the Crucible
I believe this would offer an olive branch to Indoctrination Theory  believers. They were correct, the Catalyst was trying to Indoctrinate Shepard and if he selects any compromise RGB choice the Reapers have indoctrinated him.
Also it removes the disparate ending choices that make the writing of a sequel or extension into the future a much harder task IMO.

The only Valid choice remaining is a Refusal of the Catalyst, but "We can't win conventionally"

So use an "unconventional" tactic of the Trojan Horse. The Crucible has a self destruct mechanism built in that shepard tells Hackett to activate. The crucible destruction disables or disrupts the Reaper control mechanism and the Reapers are weakened, disorganised or Mad. The sword fleet returns and mops up theReapers in Sol and the Normandy rescues Shepard from the Crucible before it self destructs.

The Normandy, depiste being the fastest ship in the allied fleet is not fast enough to fully escape and crashes.

This DLC is essential to setting up the later campaigns. A series of smaller S/P campaigns that allow the player to fight the weakened Reapers in each race's home system. This is the Reaper War.

The first reaper War DLC is the Reclaim Earth DLC A 2 mission pack that has Mission 1 find and repair Normandy (You play as a new or ME2 human character) Then has a second mission that is a battle to free Earth from a Reaper Ground Force. Buying, playing and completing this is essential to unlock the rest of the campaign.

Reclaim Earth adds
  • Jack and/or new character (Major Coates) as new crew member
  • Loyalty bonus to each human crew member
  • Adds Hackett as an advisor (The advisor is an art asset placed in the Normandy War Room. Each advisor adds EMS and assets for the final assault DLC.
The other Reaper War DLC's cater for the major races in the series, but are not essential for victory. (I will explain in EMS breakdown later) 

Each council race has a similar 2-mission campaign to the Reclaim Earth format. The first mission has you recruit a crew member (Either New or ME2 character). The second mission is a battle to free each races homeworld. 
The completion of each DLC frees the relevant race and there is an EMS type payment, Assets and a crew loyalty bonus built for each race crew member.

Examples for council Races.
Asari
Mission 1 Rescue Samara and Felane from Ardhat Yakshi monastry. Success offers ME2 character (Samara) or New Character (Felane). 
Mission 2 Free Thessia. Adds Matriarch (Aethyta??) as an asset, Loyalty bonus on all Asari.

Salarian
Mission 1 Retake STG base on Surkesh from Reapers and/or Yahg. Success brings new character, STG Officer (Kirrahe)
Mission 2 Free Surkesh, advisor asset (Salarian Councillor or Dalatrass)

Turian
Mission 1 Prevent Reaper Assault on Kabal base. New Character (Kabal Agent)
Mission 2 Retake Palaven, advisor asset (Primark Victus)

Non Council Races

Krogan
The krogan campaign depends on ME3 playthrough choice. 
If you cured the Genophage you get additional EMS and the full campaign. 
Failure to Cure Genophage takes out the Mission 1 and has the fight to reclaim Tuchanka only. 
Cure Genophage
Mission 1 Defend Krogan Nursery from Reaper Attack. New Character (Krogan BroodMother)
Mission 2 Retake Tuchanka, Advisor Asset (Wrex/Eve)
Betray Krogan
Mission 2 Retake Tuchanka Advisor Asset (Krogan Warlord)

Geth/Quarian
These are of course dependant on ME3 choice and are offered as a reduced cost DLC consisting of 1 mission each to retake Rannoch (Quarian) and/or Geth Consensus. Both DLC are 50% of cost of the main 2-part council DLC. They add crewmember (Legion 2.0 & Quarian Marine) and advisor asset (Geth Prime/Quarian Admiral)

Cerberus
This campaign is to clear up Cerberus. Either to Destroy or to Recliam them for the Alliance
Mission 1 Retake Horizon from Reaper assault (Recruit Jacob and Miranda)
Mission 2 Infiltrate Secret Cerberus base and obtain TIM's secrets (Advisor TIM, or VI)

Other Races
The other races (Batarian, Vorcha, Rachni, Drell/Hanar, Volus and Elcor) have a set of battle maps to reclaim the relevant homeworld in a bonus DLC . They don't offer playable crew members, just advisor asset and EMS.

EMS Breakdown
These DLC (Except the Earth campaign) are optional to the final assault. If a player doesn't want to save a race then they have the choice not to buy the relevant race DLC
  • The Trojan Horse DLC adds a maximum of 20% EMS
  • Reclaim Earth and Each Council Race offer 10% EMS each. Total available 40%
  • If Cured G/P Krogan campaign adds a plus 10% EMS (Betray Krogan offers a max EMS of 5%)
  • Quarian/ Geth offer a plus 5% EMS for each Race. Save both and its plus 10%
  • Cerberus Campaign offers an additional 10% EMS
  • The Bonus Secondary race DLC offers a max EMS of 10%
The Final Assault DLC

The final Assault DLC is a suicide mission type assault on the Citadel and Harbinger (Who is attached to the Citadel). This has a 3 mission structure, 1 being a default mission and the other additional missions unlock depending on EMS tota

The Citadel opens to the assault at 30% EMS 
  • The Default mission is destroy the Catalyst forever and this is available at 30%EMS (ie directly after Reclaim Earth) but success is questionable. Only Humans are in the final assault (Except the Crew). Casualties will be high and success unlikely.
  • The Second mission option (Free the Citadel Captives) opens at 60% EMS. A new crewmember is added (Zaeed)
  • The third mission option (Free/Kill Harbinger) opens at 75% EMS. A new crewmember is added (Kasumi), the Reaper secrets are revealed and a choice to free Harbinger or Kill him exists.
The End Battle is of course another confrontation with the Catalyst. Boss Battle, or conversation ending structure. But the ending assault would be an ME2 suicide mission and success depends on EMS and crew loyalty.

Summary

I think this strategy would be a fitting end to the series for both fans and Bioware EA if offered and supported. 
  • It offers all fans the chance of a Reaper war and the chance for more relevant and valuable DLC purchase
  • It keeps the controversial RGB ending but adds the Indoctrination twist
  • Builds in a choice element that the player has the choice of which race to save for the next cycle
  • Provides an easier out for the writing of a sequel.
  • Supports the franchise and generates revenue using coherent and obvious DLC transactions in a S/P format
  • Fans can choose to buy into the series at a level that matches their investment in the series. Total purchase of all DLC is not obligatory, but maybe preferable in the end game
  • Leaves the option open for repeated and varied replay of the game and series.
  • Reconciles the themes of possible victory through HOPE, TEAMWORK, DIVERSITY and DEFIANCE against impossible odds.


#2816
RYZ3R

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Made a long-winded video pointing out things that the EC added that don't make sense. Figured I'd share here.


Modifié par RYZ3R, 08 juillet 2012 - 05:18 .


#2817
3DandBeyond

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Thore2k10 wrote...

Annelos wrote...

"Space magic" people - get a grip, whole Mass Effect world is a world of fantasy, thus discussion whenever something is "more" or "less" real, based simply on your fan hunch is irrelevant. That's how Bioware decided to end this trilogy and imo tey didn't do a bad job with EE - wish it was the original ending.

Synthesis in EE - now, I'm really thankful to Bioware that they've actually showed the effects of going for the "green" ending. I think large part of community got sick of listening or reading another "exceptional & well thought* conspirational fan-theories about Shep being indoctrinated and having a twisted trip served by the Conduit etc.


cheers



nope, not true! everything in mass effect was build on a certain level of technology, which was quite believable and did feel as if it could be real ( well for a video game at least). everything in the game happened in the frame of this available technology and pretty much followed the lore.

and all three games kept to that available technology, even the reapers, they just had the super advanced stuff!

and then space kid just shows up with a machine, which you never heard, seen or read about and just alters all life in the galaxy on a molacular level with a snip of his finger?!  compared to the rest of the series its high fantasy all of a sudden...


Exactly.  Space magic as fiction that incorporates some basis for its existence is fine.  Creating the major theme of 3 games that is wholly new for all intents and purposes and then utilizing space magic in such a dominant fashion, moves it from the realm of believability to fantasy.  ME was fiction and not fantasy because things had explanation and while amazing and wild in places, the basis for them existed. 

If there had been within the game some credible belief that scientists had worked to create new DNA by shooting energy particles laced with human DNA in it into other people, there might be some basis to believe that it could happen.  The Crucible is just a big energy beam-the selector for what that energy does is on the citadel and it so amazingly and fantastically can do 3 different things.  It is at once able to pinpoint the most basic building blocks of life and act as a subatomic scalpel that can change organic beings and then can also target and change synthetic beings-introducing tech or understanding based upon the type of being.  And yet, it is unable to pinpoint any difference in the construction of a partly organic reaper and the tech only Geth and EDI and acts like a giant sledgehammer, destroying vast amounts of beings with one swipe.  Sub-atomic scalpel and super huge sledgehammer.  But, it is also the ultimate RC device-automatically transforms a human's intelligence into the reaper battery with brains.  This is pure space magic with no basis ever expressed anywhere.  And it it given up by a being that has no connection to the stories.  In effect, he is trespassing in ME3.  But if you shoot him the devs want you to know just how stupid you are.

#2818
3DandBeyond

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BlueStorm83 wrote...

Gonna go point for point on this.

Annelos wrote...

I'd say that the Extended Ending is quite good - nothing more but also nothing less.

I think that some people need to start to listen and accept facts - EE never meant to change the ending, it was created for the purpose of making ME series complete. People that claimed the Destruction is only acceptable option were already sugared by Bioware because EE does not show the fate of EDI and Geths.



I don't care what it was meant to do, I care for what it should have
done.  In the EC Destroy ending, EDI's name is on the wall in the
Normandy, with the rest of the dead.  Since the Normandy is the place
she lives, both bodily and processorwise, they'd know.  EDI is dead, the
Geth are most likely dead.

----snipped----


@Bluestorm83,  you are as always awesome.

You have a way of saying exactly what is wrong and way more simply and to the point than I ever could.

We have every right and even need to keep on discussing the flaw that is the complete ending-new and old.  They are intrinsically the same thing they have always been.  Not fundamentally changed as Casey Hudson stated.  That means what it means-not changed.  What was wrong before still is wrong-it's all wrong.

The reason why we do speak up is because they do fully intend to release DLC but to what end?  Well, to no new end and that's the point.  So, we can accrue meaningless war assets?  What if a new asset is a Leviathan-no new endings means no scenes of a Leviathan fighting reapers, no additional impact based on that new asset, no changed outcome, so why bother?

Great, let's go read a book-great ones are out there of Anderson's exploits.  Gee, I wonder what will happen to Anderson?  And I wonder just what effect everything he did will have on the ending?  No hints, I think I know.

Modifié par 3DandBeyond, 08 juillet 2012 - 05:51 .


#2819
Cell1e

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[quote]BlueStorm83 wrote...

Gonna go point for point on this.

[quote]Annelos wrote...

I'd say that the Extended Ending is quite good - nothing more but also nothing less.

I think that some people need to start to listen and accept facts - EE never meant to change the ending, it was created for the purpose of making ME series complete. People that claimed the Destruction is only acceptable option were already sugared by Bioware because EE does not show the fate of EDI and Geths. [/quote]

I don't care what it was meant to do, I care for what it should have done.  In the EC Destroy ending, EDI's name is on the wall in the Normandy, with the rest of the dead.  Since the Normandy is the place she lives, both bodily and processorwise, they'd know.  EDI is dead, the Geth are most likely dead.


[quote]"Space magic" people - get a grip, whole Mass Effect world is a world of fantasy, thus discussion whenever something is "more" or "less" real, based simply on your fan hunch is irrelevant. That's how Bioware decided to end this trilogy and imo tey didn't do a bad job with EE - wish it was the original ending. [/quote]

"Fantasy" doesn't mean "Make up whatever you want as you go along."  Fantasy has its own internal laws and rules.  The Lord of the Rings is fantasy: doesn't mean that Frodo can fly the ring to Mordor on a broomsick that he gets from Planet Krypton.  Hobbits have no power other than the ability to not die of high cholesterol at the age of 15.  The Synthesis option, though now "explained" still has no basis in established game laws.


[quote]Synthesis in EE - now, I'm really thankful to Bioware that they've actually showed the effects of going for the "green" ending. I think large part of community got sick of listening or reading another "exceptional & well thought* conspirational fan-theories about Shep being indoctrinated and having a twisted trip served by the Conduit etc.[/quote]

It is good that they showed the outcome of the endings, and made the appropriate changes to scenes taht bcame before to make the epilogues make sense.  However, Synthesis still violates the freedom and sanctity of all individuals everywhere, and stagnates all life by homogenizing it.  Connecting all living races to "the wisdom of all races kept within the reapers" isn't even a step forward: the reapers came to harvest everyone at the same technological level.  That's what the Cycles did.  Now there is only one culture, only one way of thinking, and there is no possibility of change, as we know that "synthesis is the final evolution of all life" as the moronic starboy says.

[quote]To be honest, I'm pretty sure that even with EE no,2, some people would still be dissapointed with it and it prolly would be the same people that are discontent now...

ME series is an epic S-F +/150 hours of playing cRPG trilogy and ending it well had to be difficult.[/quote]

Not at all!  Ending it well would be very simple.  Here's what they would have had to do:
1: Shepard kills the Reapers, who never lose their arrogance, air of superiority, and unknowable nature and purpose.
2: There are varying degrees of success, and if Shepard makes the wrong calls here or there, Ships, Teams, Friends, Planets, and maybe even entire Races can be wiped out in the process.
3: If everything is done right, we can pull it out of the fire, win against all odds, and retire to live in peace in a free galaxy where everyone can make their own future.
4: If we **** up at every turn, we can get a Train Wreck ending, where we see everything we do fail, we see every friend die, we see every ship destroyed, and we see every planet wiped clean to start a new cycle.
5: And if we do it JUST RIGHT, we can get a Total Sacrifice ending, where Shepard and Crew all die in the process, but defeat the Reapers and give victory to the survivors.

In short, all we need is a larger version of the Suicide Mission at the end of Mass Effect 2, which was by and large the best videogame climax scene I can remember.


[quote]Still, ME3 is a game that in whole tries to finish all the plots in game and it deals with it well, thus there's no reason to make it even more packed with informations than it is now.[/quote]

There's a good reason for this: it fails to finish all the plots in game.  It blatantly disregards plot after plot after plot, and then reveals a Deus Ex Machina, living inside a MacGuffin, who uses a strawman argument to justify a trans-galactic warcrime spanning around 90% of all time.


[quote]Regarding Shepard's death/sacrifice - I liked this dark theme in the ending. For every gain, there has to be a price and Shepard is always ready to payit when the time comes - unfortunately some of you don't want that and still whine that there's no happy ending there because Shep is dead or "just" heavily wounded. Screw that he saved whole universe from extinction :P[/quote]

Sacrifice in an ending can be great.  But this isn't a Sacrifice: Shepard is already bleeding out.  Without a chance to survive, you can't lay down your life, you can only use your death to a purpose.  Shepard has paid the price, over and over and over again.

Shepard saved the whole universe from extinction?  So wait a second, Synthesis saves everyone?  It doesn't enslave them by forcing them to have a direct mental connection to the machines who were just butchering their families?  Whew, that's good.  Here I thought that was exactly what the Synthesis epilogue said.  And Control doesn't leave the Reapers alive, STILL DECIDING what's good for everyone, relegating them to subjects or children, or even animals in a zoo?  WHEW!  I thought that's the general gist of what Sheaper said in the epilogue.  And Destroy didn't murder EDI and the Geth?  WHEW!  Here I thought that all evidence pointed to exactly that happening.  And Refuse doesn't LITERALLY KILL EVERYONE, EVERYWHERE???  WHEW!!!  Here I thought I saw a future cycle woman telling a child exactly that.

And don't call us whiners.


[quote]Large part of ME ending and extended ending rant is fuelled by the fact that people don't want to part with it and they crave for more experience because the series was that good, but everything eventually comes to the end and we should all be glad (instead of whining all around the forums and posting stupid memes) that all three games were so extraordinary and of the top quality - it's something rare to see and proves the fact that ME is probably at this moment the pinnacle of cRPG's development - this game dwarfed every other cRPG before it.[/quote]

Uh, no.  Poking clearly listed holes in something isn't whining that we just don't want it to go away.  If you buy a cheeseburger, and there's a used condom under the bun, you don't "whine that you're sad that there's no more cheeseburger," you make a very legitimate complaint that something you likes and wanted is now ruined and disgusts you.  Customers have all the right in the world to complain, it's how companies know how to improve their products and services.  That's why they have Customer Service departments: to compile the complaints of customers and learn and improve from them.

Twice you've called us whiners now.  It's not called for, nobody is making any personal attacks against you, sir.


[quote]Instead of whining, just accept that it's over and enjoy multiplayer, huge replayability, vast universe, free multiplayer events and DLC's, books avaible in the shops, coming DLC's etc.[/quote]

Enjoy Multiplayer: I do.  Even though it's tarnished by the fact that no matter how valiantly my created heroes Samuel Berg, Kristen Wallace, J.J. Durant, Krin Delos, Morut Gil, Carl Morgan, Damius Balk, and many many others fight, something bad will happen to them.  Either their good friend Emeth, the Geth infiltrator, will suddenly explode, or they will all die anyway when the Reapers just keep reaping, or suddenly the Reapers will be their burly protectors/oppressors, or maybe they'll suddenly have their brains directly plugged into these murderous monstrosities!

Huge Replayability?  How is that true?  No matter what happens, we get funneled into the same debacle of a Phyrric Victory: it seems like a win, but it's actually a horrible loss.

Books in the shop:  WHY?  Those same 4 endings will happen to anyone I come to care for in the books.

Coming DLC: Same reason.  Why accrue more war assets, if all they will ever do is point me toward the same bleak end.  And why should I PAY for them?

This is the THIRD TIME you have insulted us needlessly by calling us whiners.  I am begining to take offense.


[quote]If you still think that your whole experience fro this series was ruined by the ending that just isn't epic enough for you, fine - do that.[/quote]

Do what?  And again, it's not that the ending isn't epic enough, it's that it's still a badly constructed mess that ignores major plot points within the game and ends in one of 4 different forms of defeat.

[quote]Just don't try to state that you're objective in your judgement.

cheers[/quote]

I don't believe that you understand what objective means.  BioWare can not be objective in their judgments: they made the game, of COURSE they're going to feel like it's a masterpiece.  Competing companies will downplay it, and that will be their bias.  Reviewers may be pressured by who their parent company is (refer to my often references to Jessica Chobot being an IGN employee and IN THE GAME.)  ONLY the customers can objectively judge a product: they spend their money on it, have no input into its creation, and go into it with a fresh set of eyes.  Saying that anyone who dislikes something isn't objective is being completely foolish.

If I had less class than I do, I would suggest you stop whining about people who simply have an opposing opinion to your own, but I'm far too good for that.

[/quote]

I like your arguements and agree with EVERYTHING you say. Image IPB

#2820
AresKeith

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3DandBeyond wrote...

BlueStorm83 wrote...

Gonna go point for point on this.

Annelos wrote...

I'd say that the Extended Ending is quite good - nothing more but also nothing less.

I think that some people need to start to listen and accept facts - EE never meant to change the ending, it was created for the purpose of making ME series complete. People that claimed the Destruction is only acceptable option were already sugared by Bioware because EE does not show the fate of EDI and Geths.



I don't care what it was meant to do, I care for what it should have
done.  In the EC Destroy ending, EDI's name is on the wall in the
Normandy, with the rest of the dead.  Since the Normandy is the place
she lives, both bodily and processorwise, they'd know.  EDI is dead, the
Geth are most likely dead.

----snipped----


@Bluestorm83,  you are as always awesome.

You have a way of saying exactly what is wrong and way more simply and to the point than I ever could.

We have every right and even need to keep on discussing the flaw that is the complete ending-new and old.  They are intrinsically the same thing they have always been.  Not fundamentally changed as Casey Hudson stated.  That means what it means-not changed.  What was wrong before still is wrong-it's all wrong.

The reason why we do speak up is because they do fully intend to release DLC but to what end?  Well, to no new end and that's the point.  So, we can accrue meaningless war assets?  What if a new asset is a Leviathan-no new endings means no scenes of a Leviathan fighting reapers, no additional impact based on that new asset, no changed outcome, so why bother?

Great, let's go read a book-great ones are out there of Anderson's exploits.  Gee, I wonder what will happen to Anders?  And I wonder just what effect everything he did will have on the ending?  No hints, I think I know.




exactly the ending wasn't the only thing I had problems, this game had some much potential to win GOTY, but thats gone because the whole thing felt rushed

#2821
pgharavi

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Question:

In the very last Paragon/Renegade dialog tree of the game (where you have a possibility to convince the Illusive Man to shoot himself, whether blue or red), those options are NOW grayed out (I cannot choose them, under ANY ending possibility, whereas prior to the Extended Cut, I always had that option.

#2822
BlueStorm83

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pgharavi wrote...

Question:

In the very last Paragon/Renegade dialog tree of the game (where you have a possibility to convince the Illusive Man to shoot himself, whether blue or red), those options are NOW grayed out (I cannot choose them, under ANY ending possibility, whereas prior to the Extended Cut, I always had that option.


I didn't have this problem when I went through again.  That's actually really odd, and you should check the bug report threads, and see if they know about it.

#2823
chevyguy87

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 @Bluestorm83, I raise my glass to you sir. 
I will not lie, I watched the EC endings on youtube and cannot bring myself to complete the game again. There is just nothing about the current endings (and their revisions) that makes me want to touch the game. I refuse to complete it so long as Space Hitler is still there, that glowy bastard kills the game for me. 

Which is sad, because I loved the whole series to death up until that son of a b*tch showed up and buried the franchise and took the rules of ME lore with it and left us with the oversized middle finger known as the refuse ending. Shame because this series had so much potential, sad to see it burned down because of some glow stick with a mouth. If this is how they really choose to end Shepard's story, then I refuse to purchase any further ME related content. 

Modifié par chevyguy87, 08 juillet 2012 - 06:32 .


#2824
BlueStorm83

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chevyguy87 wrote...

 @Bluestorm83, I raise my glass to you sir. 
I will not lie, I watched the EC endings on youtube and cannot bring myself to complete the game again. There is just nothing about the current endings (and their revisions) that makes me want to touch the game. I refuse to complete it so long as Space Hitler is still there, that glowy bastard kills the game for me. 

Which is sad, because I loved the whole series to death up until that son of a b*tch showed up and buried the franchise and took the rules of ME lore with it and left us with the oversized middle finger known as the refuse ending. Shame because this series had so much potential, sad to see it burned down because of some glow stick with a mouth. If this is how they really choose to end Shepard's story, then I refuse to purchase any further ME related content. 


---  I keep saying over and over, in the hopes that they'll listen and do it this way:

This new Leviathan DLC.  It sounds like a really cool idea: but if we can already get the "best possible outcome" with the War Assets we have in the game, why bother getting more War Assets?  Think of it from Shepard's perspective: if more assets won't actually affect the outcome of the battle, why risk lives for them?  If they're going to add more War Assets, every War Asset should be linked to changing the outcome of the game in some way.

Recruiting, or even learning from and then KILLING, Leviathan should give us something more than a "You Can Do It!" number on a stat screen.  Leviathan should tell us about the Catalyst.  He should explain what the Reapers are, where they're from, and most importantly, what they're trying to accompish.  With this, we could go ahead EXPECTING to meet the Catalyst.  Could that change the outcome?  Only slightly.

But then put out another DLC: maybe to find some other big important War Asset.  Perhaps the records of another cycle that had already completed the Crucible, but didn't make it to Starboy's room.  Maybe they're the ones who understood having to attach it to the Citadel.  They could reveal the 3 possible choices from the outset.  Then Shepard could go to the Citadel understand who he'd meet there AND what the Crucible can do.

Put out yet ANOTHER Big Big DLC: This would be us finding and searching the homeworld of the Creators.  The guys who built both the first purely synthetic Reapers, and who designed the Catalyst.  We can learn what he is, and more importantly WHY he is the way he is.  We can find earlier versions of him, stored on ancient hard drives (these guys invented Reapers, their tech can still be usable!)

Then make a 4th DLC where we have to find some crazy theoretical scientist who we believe might be able to use all that data to augment the Crucible: make it more than it was before.  Vendetta DID say that every cycle not only tries to make the Crucible, but they also improve on its design.  This guy can set the crucible up for the explicit purpose of altering the Catalyst.  At the moment, he's an Artificial Idiot:  Let the Augmented Crucible make him an actual intelligence.  Let us actually be able to REASON with him.

Then, a 5th DLC.  Here, I want the Normandy Crew to have to go to a ruined and abandoned (maybe even underwater, that would be cool!) Cerberus Base to recover a prototype body, much like the EVA body that EDI eventually stole.  And what's a prototype for an Eva?  CLEARLY an Adam.  Why are we doing this?  Five Point Plan of Attack.

Using Leviathan's understanding of the Catalyst's goals and means, we can talk to him the way he wants to be talked to.  Using the other cycle's knowledge of the 3 choices, Shepard can pretend that he understands and even SHARES in the Catalyst's visions- after all, Shepard is half Synthetic already, so he understands that Organics and Synthetics simply MUST come to coexist without any confilct (wink wink, raise middle finger behind back.)  With the Catalyst now open to suggestion, we use the earlier version of the Catalyst, augmented by the programming in the Crucible provided by our 4th DLC scientist, to merge with the current Catalyst, at which point, he can be swayed to thinking that maybe all of his current solutions are flawed, because even though he's earnest about wanting to save life, he doesn't understand what life really is.  And THAT is when we present him with a shiny new body, and EDI's ringing endorsement that by taking a semi-organic form, she understands how Organic and Synthetic life can truly Co-Exist.

And so Starboy takes up residence in the new Adam body, ready to learn how to be a Real Boy!  And then the Galaxy can live in peace.

PARAGON INTERRUPT!!! SHEPARD SHOOTS HIM IN THE HEAD AND HE'S DEAD FOREVER!!!!  Without their collective intelligence, the Reapers all freak and flip and go nuts and all get killed.  Or...

RENEGADE INTERRUPT!!!  SHEPARD KICKS STARBOY IN HIS NEWLY CORPOREAL TESTICLES ONE THOUSAND TIMES!!!  AND THEN HE SHOOTS HIM IN THE HEAD AND HE'S DEAD FOREVER!!!!  And we proceed to the previous good ending where we actually manage to save our friends and end the Cycles without giving in to a Moronic Monster.

---  I'd GLADLY pay for all that.  Even though it would be BS that the game sold with only a choice between a Bad Ending, a Bad Ending, and a Bad Ending... with a later tacked on SAD ending.  But JUST THIS ONCE I'd let it go and pay for a VERY VERY LONG experience to allow it to have a real ending.  Then we could treat the off-the-shelf version of ME3 as our version of The Empire Strikes Back.  Only Empire kicked ass, despite the hero's failing at the end, because it still made sense in the story universe.

#2825
BlueStorm83

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--- As an addendum to my previous post about new DLCs leading to a new ending, this would not really be a REMOVAL of the previous endings, per-se, so BioWare could keep on clinging to that stupidass "artistic integrity!" thing that they keep doing. This would be an "in-media-res EXPANSION." It would EXPAND the game, NOT change it, and NOT correct it. An ALTERNATE telling of the game, if you will. Not any more valid than the original, no no no. Just a different way: another SOLUTION, to quote my Cuttlefish Friends.

Because, let's be honest about this, BioWare likes the idea of divergent stories. That's the reason why they gave us such freedom in Mass Effect to begin with. That's why the Suicide Mission has so many variables. HELL, that's why TUCHANKA has so many variables. They seriously seem to get off on open stories where the **** that you did THEN affects the **** you do NOW, which in turns effects the **** that happens LATER! This would give us the ability to do different things in the past to improve the present and allow for a better future!

Go for it, MANS! I BELIEVE THAT YOU CAN DO IT ADEQUATELY!!!!