if they really do make a ME4, Destroy is the most canon choice, but I can see them pulling control out their ass and making Shepard/Godchild the new threat
Modifié par AresKeith, 09 juillet 2012 - 03:09 .
Modifié par AresKeith, 09 juillet 2012 - 03:09 .
Modifié par 7isMagic, 09 juillet 2012 - 03:24 .
7isMagic wrote...
A few of my thoughts regarding the EC, after taking a few weeks to digest it all:
- I don't know what the endings "say," what they mean - and from what I can understand, I find them all so abhorent. Having played all 4 endings in the EC, I have chosen my own ending. Shep sitting with Anderson just before he dies. That's where Bioware's ending stops for me. The Star Kid doesn't exist in my Shep's story. Instead, take a peek at the end of this post. That's MY ending! (Though I didn't write it.) This is the ending my Shepard worked so hard for over the past 5 years (3 years in-game).
- The refuse ending is an utter insult, IMO, to those who put so many hours into the franchise only to be brought up short (again) with this monstrosity.
- I did not choose the control or sythesis endings in the original and that is true of the EC (though I did play through them to see how they played out).
- The only choice for me (offered by Bioware) was Destroy (the lesser of four evils). And, if I might add...for the first time since the EMS requirement was reduced, I was able to see the breath scene for myself. I've seen it on YouTube, but there's something to be said for seeing it on MY tube with MY Shepard. SP player through and through - not interested in multiplayer, so it is why I've experienced the breath scene for myself for the first time...
- That breath scene and Liara not pinning Shep's nameplate to the Normandy's memorial wall. What is the meaning of it all? How could Shepard survive that explosion? Where the heck is he when he takes that breath? Why did Liara hesitate, when she didn't in the other two "color" endings? Is Shepard alive? And why would Bioware attachthat breath scene to the destroy ending and not the others? Perhaps it has no meaning - as is the case with the entire Star Child ending. But this question has been spinning around in my mind ever since I finished the EC a few weeks ago. Why add that breath scene at the end at all? I guess folks who saw this scene for themselves months ago have already asked this question. But Liara not placing his plaque on the memorial wall adds to the confusion and the wondering.
- Though the Normandy swooping in to rescue Shep's squad was beyond unrealistic, I did like the fact that my Shep was able to say goodbye to Liara (his LI). It's the only part of the EC I liked, though it was SO sad. "I am yours" as Liara reached out for Shepard. Tears galore.
__________________________________________________________________________________
- To me, the EC didn't fix much, if anything. It only "clarified" how broken this ending was in the first place. Such a shame. Endless potential sqaundered...and for what...artistic integrity?
Artistic integrity be damned...
This is the EC ending I've chosen after Anderson unfortunately dies. It was written by Strange Aeons and can be seen in this blog entry http://social.biowar...18/blog/214937/:
"The Quarian, Geth, Turian, and human fleets, united by your diligent efforts, upgraded with technology that you worked to uncover, with the Destiny Ascension at the vanguard because you gave the order to save it, fly together in brilliant cohesion to execute an attack that shreds the Reaper capital ships.
The Rachni song pierces through the indoctrination signals of the Reapers, dispelling the shadow of their control and severing their connection to their thralls, because you took a leap of faith and showed mercy to their queen when you could just as easily have exterminated her.
The Krogan infantry, motivated by Wrex’s leadership and indebted to humanity because you ensured the survival of their race, counterattack the Reaper forces on Earth with a vengeance and drive them back.
Citadel security, thanks to the heroics of Chief Bailey, are able to save millions of civilian lives because you took the time to listen to their problems and pulled strings to help them out. The Turian councilor, we later discover, sacrificed his life staying behind to ensure that the civilians were evacuated.
Your ground team's position is in danger of being overwhelmed, but because you played like a beast back on Virmire, Captain Kirrahe and his squad show up when all seems lost and together they hold the f***ing line.
The Normandy faces deadly peril as Harbinger himself, driven by his particular hatred of Shepard, tries to drag her down to the grave with him; but because you upgraded the Normandy’s weapons, armor, and shields, rushed into peril at the Collector base to save her veteran crew, upgraded the engineering bay when Donnelly & Daniels asked you, and because it’s piloted by a fully sentient AI and the Alliance’s best pilot whom you brought together when you took the time to play matchmaker, the Normandy blasts his trash-talking ass to pieces after a harrowing dogfight.
Shepard, meanwhile, recognizes that the Catalyst made a fatal error: by linking himself to the crucible to achieve his final objective, he has made himself vulnerable. He calls in fire on the crucible, realizing that its destruction could decapitate the Reapers even though it would mean his death. As he prepares himself to go down a hero, the Normandy, whose survival you ensured, returns to rescue him.
The Catalyst snaps some bitter last words about how we will never survive without his guardianship. Shepard fires back with an inspiring retort about how we’ll now have a chance to find out because the future’s ours. The crucible is destroyed in a spectacular explosion while the Normandy flies off safely. Garrus and Shepard have a manly warrior hug. Tali decides to hell with my immune system, pulls her helmet off and gives Shepard the kiss of his life as the crew cheers (or however it would work with your LI). Drinks on the beach. House on Rannoch. Blue babies. Etc.
And they all live happily ever after…until ME4.
Yes, there were losses—Anderson, Thane, Mordin, Legion, the Virmire casualty, and others—but their sacrifice meant something, and in the end your work meant something, too. Every painstaking hour you spent fighting heroically and making smart decisions would be vindicated in a spectacular finale that could have been the most triumphant moment in gaming history.
Imagine the fun the development team could have had dreaming up all the variables of this scenario! Imagine the creativity they could have unleashed in bringing together the consequences of all of your myriad important decisions throughout the trilogy. Imagine if they had devoted resources—the ones they used to shoehorn a multiplayer game into ME3 in order to drive the sale of microtransactions on Xbox Live because some suit at EA wanted a new revenue stream—to making something like this happen."
[*]
[*]
[*]This... is friggin' AWESOME
7isMagic wrote...
How could Shepard survive that explosion? Where the heck is he when he takes that breath? Why did Liara hesitate, when she didn't in the other two "color" endings? Is Shepard alive? And why would Bioware attachthat breath scene to the destroy ending and not the others? Perhaps it has no meaning - as is the case with the entire Star Child ending. But this question has been spinning around in my mind ever since I finished the EC a few weeks ago. Why add that breath scene at the end at all? I guess folks who saw this scene for themselves months ago have already asked this question. But Liara not placing his plaque on the memorial wall adds to the confusion and the wondering. [/list][list]
Modifié par The Twilight God, 09 juillet 2012 - 05:51 .
3DandBeyond wrote...
@7isMagic,
And that is exactly how a simple great and epic ending can be achieved. Sure, fleshed out more, but it completely encapsulates the things you did and makes them mean something. Make a mistake, don't do something and pieces begin to fall apart.
The biggest mistake of all is that Bioware thought you had to create some totally incomprehensible ending that appeared intellectual. The opposite is true. I don't think there are too many stupid people that played ME (we disagree and that's fine)-there has been a lot of discussion on these forums that point to that fact. Yes, we want different things, but the type of ending proposed here would appeal to anyone. It isn't about simply some huge explosion and MacGuffin weapon going off. And it isn't about trying to create the smartest most awesome intellectual work of surrealistic fantasy either. It is about the real passion play of trying your best to achieve against all odds. It's heroic and difficult and it pays homage to the relationships Shepard forged.
The Twilight God wrote...
7isMagic wrote...
How could Shepard survive that explosion? Where the heck is he when he takes that breath? Why did Liara hesitate, when she didn't in the other two "color" endings? Is Shepard alive? And why would Bioware attachthat breath scene to the destroy ending and not the others? Perhaps it has no meaning - as is the case with the entire Star Child ending. But this question has been spinning around in my mind ever since I finished the EC a few weeks ago. Why add that breath scene at the end at all? I guess folks who saw this scene for themselves months ago have already asked this question. But Liara not placing his plaque on the memorial wall adds to the confusion and the wondering. [/list][list]
It was just some quick burst of flames. It wasn't like the whole Crucible docking area exploded. Shepard has survived worse.
Shepard is either at the base of the Conduit in London or somewhere on the Citadel after limping away first.
The love interst hesitates because they appearently have a psychic link to Shepard now.. *sigh*. Too bad the relays are fubar and the Normandy is stuck in some unknown system. Maybe they can just magically teleport like Wrex and Grunt back to Tuchanka.
Shepard is alive at that one moment. To infer beyond that isn't up to me. I'm not the writter although I wish I was.
No breathe ending isn't in the others because... Shepard was disintegrated.
Moorningstaar wrote...
Well I finished it, and aside from changing the starkid into an AI intent on destroying all organics (no he's not the first fanatic to claim that by killing you, I'm saving you. Catholisism comes to mind). So once again, in order to keep us from possibly dying at the hands of some hypothetical AI the reapers will kill us now . . . (but wait they are AI too, so they can't even claim they are saving us from AI) . . . circular logic loop . . .circular logic loop . . . illogical . . . illogical . . .please explain . . . you are human . . . only humans can explain (this is where bioware says 'I am not programed to respond to that question).
Oh yeah and how is it that everything in the air is being wasted by Sovereign EXCEPT the Normandy?
How did your teammates get hurt? They seemed to avoid the flying car just fine.
Why do I still have a pistol (not the one I brought on the mission) with infinite rounds? Guess Shep has cheat codes?
Seems the only thing they did successfully was to strip out any possible interpretation to Indoc theory.
This ending is a clear 'screw you' by bioware to its fans. Not only did you not listen to ANYTHING your fans were trying to tell you, you just decided to pile more crap on top of the crap you already sent out on the theory that enough crap has substance. Sorry but you're not into politics . . . I'm aware that Bioware said it was going to 'explain' its ending, and I gave you a chance to. But you failed miserably.
This game shows me two things about Bioware, not as the company it was, but as the company it is now.
1) Your previous commitment to excellence is now obviously a commitment to deadlines. In other words you believe in quantity over quality.
2) Your complete inability to take constructive critisism reveals you to be short sighted and imperious. Not only do you ignore us, your boss, you seem to think you can just shove whatever crap at us you want, and we have to take it. I'm on my way to gamestop to return ME3 for whatever I can get out of it, and I will NOT be buying any games made by bioware from here on out.
7isMagic wrote...
The Twilight God wrote...
It was just some quick burst of flames. It wasn't like the whole Crucible docking area exploded. Shepard has survived worse.
Shepard is either at the base of the Conduit in London or somewhere on the Citadel after limping away first.
The love interst hesitates because they appearently have a psychic link to Shepard now.. *sigh*. Too bad the relays are fubar and the Normandy is stuck in some unknown system. Maybe they can just magically teleport like Wrex and Grunt back to Tuchanka.
Shepard is alive at that one moment. To infer beyond that isn't up to me. I'm not the writter although I wish I was.
No breathe ending isn't in the others because... Shepard was disintegrated.
Thank you! That makes sense! I don't know why I didn't make the "telepathic" connection (why Liara hesitated as she did). The explosion looked pretty devastating to me, but I guess it wasn't like the entire citadel was exploding around him. So, my swilring mind can now rest.
3DandBeyond wrote...
7isMagic wrote...
The Twilight God wrote...
It was just some quick burst of flames. It wasn't like the whole Crucible docking area exploded. Shepard has survived worse.
Shepard is either at the base of the Conduit in London or somewhere on the Citadel after limping away first.
The love interst hesitates because they appearently have a psychic link to Shepard now.. *sigh*. Too bad the relays are fubar and the Normandy is stuck in some unknown system. Maybe they can just magically teleport like Wrex and Grunt back to Tuchanka.
Shepard is alive at that one moment. To infer beyond that isn't up to me. I'm not the writter although I wish I was.
No breathe ending isn't in the others because... Shepard was disintegrated.
Thank you! That makes sense! I don't know why I didn't make the "telepathic" connection (why Liara hesitated as she did). The explosion looked pretty devastating to me, but I guess it wasn't like the entire citadel was exploding around him. So, my swilring mind can now rest.
The only problem is I could see Liara having a psychic link as an LI, but no one else. I mean she has said that such a thing kind of happens. I might even see it if they were just friends and if she's the one that is holding the name if the LI isn't on the ship. But, Garrus? Tali? Ashley? Kaidan?
The other problem is they knew Anderson had died, how? And if they knew Anderson was dead, and had no idea if Shepard was or not, why did they assume Shepard was dead and take the time to make the name plate at all? I know they could have had them made up already, but I really wish they hadn't had that scene in the Shepard lives ending at all. Show EDI and Anderson's name (actually would have made more sense to show Joker putting up EDI's name), if need be but then replace the rest of the scene with one showing Shepard's been found-LI and Shepard and friends all know the rest have made it.
As far as the explosion scene goes-I do believe that for some reason it's way stronger with low EMS and kills Shepard.
Most people tend to believe the torso scene is on London because it looks like concrete in that rubble, something not on the Citadel. Some of the rubble also does look like it's from the Citadel. It's actually a pretty big thing they decided they didn't care to explain.
7isMagic wrote...
Oh, thanks a lot 3DandBeyond. Just when I thought I found rest! (Said in jest, just kidding...) :-)
Thank goodness Liara was my Shep's bondmate and as such it makes sense in this case (or my head would still be swirling, given what you shared).
If your larger explosion theory is true..I wonder, is 3,600 plus EMS considered too low (even with the recent EMS adjustment) and that is why the destroy explosion may look much more powerful to me than to others?
3DandBeyond wrote...
7isMagic wrote...
Oh, thanks a lot 3DandBeyond. Just when I thought I found rest! (Said in jest, just kidding...) :-)
Thank goodness Liara was my Shep's bondmate and as such it makes sense in this case (or my head would still be swirling, given what you shared).
If your larger explosion theory is true..I wonder, is 3,600 plus EMS considered too low (even with the recent EMS adjustment) and that is why the destroy explosion may look much more powerful to me than to others?
3100 EMS is now the minimum needed for all endings. I can't get that now if online because I have promoted MP assets. But, I do know that with my PS3 ME2 and ME3 played games, I generally was only ever able to get around 3600 EMS with galactic readiness at 50%. It's possible to get more on the xbox playing all 3 games.
I have never seen any difference in the size of the explosion-in the original endings it made no sense because Shepard could apparently survive it if you played MP. What is still the problem is that Shepard just walks right into it. In ME2 everytime they knew something would explode they'd hide behind something or get back and if Shepard was being shot at out in the open someone was always yelling to get to cover. ME3, I think much the same thing happens, so it makes no sense for Shepard to be walking into any explosion. And it looks plenty big to me. Might have to look again at what it shows in the space scene of the parts of the Citadel exploding too, since I seem to recall that area blowing up. Not sure, but can look on youtube.
Modifié par ThomasakaDes_, 09 juillet 2012 - 10:33 .
3DandBeyond wrote...
The only problem is I could see Liara having a psychic link as an LI, but no one else. I mean she has said that such a thing kind of happens. I might even see it if they were just friends and if she's the one that is holding the name if the LI isn't on the ship.
sdinc009 wrote...
This is a great article to read
http://blogs.scienti...kill-your-hero/
PuppiesOfDeath2 wrote...
From the Wall Street Journal story:
Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”
I don't find at least one interpretation of what is admittedly a very vague statement to be credible. I don't think it is difficult to envision an ending where Shepard defeats the Reapers using the Crucible or to write such an ending. Moreover, I don't think its difficult to envision the choices presented in the current endings, with one choice being Shepard defeating the Reapers with the Crucible and showing Shepard surviving, and to write that ending. I think that Bioware is fully capable of understanding and writing all of those endings. It simply chose not to write them. If the Destroy ending is that ending, Bioware chose not to make Shepard's survival patent. I also think Bioware chose not to highlight its narrative choice during the pre-order marketing period. We heard no "the endings will be controversial, not everyone will like them" talk, even though that reaction was completely predictable.
Time for Bioware to do what Conan Doyle did and fix a mistake.
Guest_alum2_*
AresKeith wrote...
PuppiesOfDeath2 wrote...
From the Wall Street Journal story:
Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”
I don't find at least one interpretation of what is admittedly a very vague statement to be credible. I don't think it is difficult to envision an ending where Shepard defeats the Reapers using the Crucible or to write such an ending. Moreover, I don't think its difficult to envision the choices presented in the current endings, with one choice being Shepard defeating the Reapers with the Crucible and showing Shepard surviving, and to write that ending. I think that Bioware is fully capable of understanding and writing all of those endings. It simply chose not to write them. If the Destroy ending is that ending, Bioware chose not to make Shepard's survival patent. I also think Bioware chose not to highlight its narrative choice during the pre-order marketing period. We heard no "the endings will be controversial, not everyone will like them" talk, even though that reaction was completely predictable.
Time for Bioware to do what Conan Doyle did and fix a mistake.
combining the ME1 and ME2 endings will make a better ending
PuppiesOfDeath2 wrote...
From the Wall Street Journal story:
Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And I can’t do that because that’s not my story, I wouldn’t know how to write a story.”
....
PuppiesOfDeath2 wrote...
AresKeith wrote...
PuppiesOfDeath2 wrote...
From the Wall Street Journal story:
Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”
I don't find at least one interpretation of what is admittedly a very vague statement to be credible. I don't think it is difficult to envision an ending where Shepard defeats the Reapers using the Crucible or to write such an ending. Moreover, I don't think its difficult to envision the choices presented in the current endings, with one choice being Shepard defeating the Reapers with the Crucible and showing Shepard surviving, and to write that ending. I think that Bioware is fully capable of understanding and writing all of those endings. It simply chose not to write them. If the Destroy ending is that ending, Bioware chose not to make Shepard's survival patent. I also think Bioware chose not to highlight its narrative choice during the pre-order marketing period. We heard no "the endings will be controversial, not everyone will like them" talk, even though that reaction was completely predictable.
Time for Bioware to do what Conan Doyle did and fix a mistake.
combining the ME1 and ME2 endings will make a better ending
I completely agree. And that is exactly what players wanted.