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#2876
AresKeith

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and the starbrat says he controls the Reapers but the first Reaper is his creators, and refused to say who first started the Crucible, I said so Bioware wants to cause more problems huh


if they really do make a ME4, Destroy is the most canon choice, but I can see them pulling control out their ass and making Shepard/Godchild the new threat

Modifié par AresKeith, 09 juillet 2012 - 03:09 .


#2877
7isMagic

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A few of my thoughts regarding the EC, after taking a few weeks to digest it all:
  • I don't know what the endings "say," what they mean - and from what I can understand, I find them all so abhorent.  Having played all 4 endings in the EC, I have chosen my own ending.  Shep sitting with Anderson just before he dies.  That's where Bioware's ending stops for me. The Star Kid doesn't exist in my Shep's story.  Instead, take a peek at the end of this post.  That's MY ending!  (Though I didn't write it.)  This is the ending my Shepard worked so hard for over the past 5 years (3 years in-game).
  • The refuse ending is an utter insult, IMO, to those who put so many hours into the franchise only to be brought up short (again) with this monstrosity.
  • I did not choose the control or sythesis endings in the original and that is true of the EC (though I did play through them to see how they played out). 
  • The only choice for me (offered by Bioware) was Destroy (the lesser of four evils).  And, if I might add...for the first time since the EMS requirement was reduced, I was able to see the breath scene for myself.  I've seen it on YouTube, but there's something to be said for seeing it on MY tube with MY Shepard.  SP player through and through - not interested in multiplayer, so it is why I've experienced the breath scene for myself for the first time...
  • That breath scene and Liara not pinning Shep's nameplate to the Normandy's memorial wall.  What is the meaning of it all?   How could Shepard survive that explosion?  Where the heck is he when he takes that breath?   Why did Liara hesitate, when she didn't in the other two "color" endings?  Is Shepard alive? And why would Bioware attachthat breath scene to the destroy ending and not the others?   Perhaps it has no meaning - as is the case with the entire Star Child ending.  But this question has been spinning around in my mind ever since I finished the EC a few weeks ago.   Why add that breath scene at the end at all?  I guess folks who saw this scene for themselves months ago have already asked this question.  But Liara not placing his plaque on the memorial wall adds to the confusion and the wondering. 
  • Though the Normandy swooping in to rescue Shep's squad was beyond unrealistic, I did like the fact that my Shep was able to say goodbye to Liara (his LI).  It's the only part of the EC I liked, though it was SO sad.  "I am yours" as Liara reached out for Shepard.  Tears galore. 
  • To me, the EC didn't fix much, if anything.  It only "clarified" how broken this ending was in the first place.   Such a shame.  Endless potential sqaundered...and for what...artistic integrity?  
__________________________________________________________________________________


Artistic integrity be damned...

This is the EC ending I've chosen after Anderson unfortunately dies.  It was written by Strange Aeons and can be seen in this blog entry http://social.biowar...18/blog/214937/:
"The Quarian, Geth, Turian, and human fleets, united by your diligent efforts, upgraded with technology that you worked to uncover, with the Destiny Ascension at the vanguard because you gave the order to save it, fly together in brilliant cohesion to execute an attack that shreds the Reaper capital ships.

The Rachni song pierces through the indoctrination signals of the Reapers, dispelling the shadow of their control and severing their connection to their thralls, because you took a leap of faith and showed mercy to their queen when you could just as easily have exterminated her.

The Krogan infantry, motivated by Wrex’s leadership and indebted to humanity because you ensured the survival of their race, counterattack the Reaper forces on Earth with a vengeance and drive them back.

Citadel security, thanks to the heroics of Chief Bailey, are able to save millions of civilian lives because you took the time to listen to their problems and pulled strings to help them out. The Turian councilor, we later discover, sacrificed his life staying behind to ensure that the civilians were evacuated.

Your ground team's position is in danger of being overwhelmed, but because you played like a beast back on Virmire, Captain Kirrahe and his squad show up when all seems lost and together they hold the f***ing line.

The Normandy faces deadly peril as Harbinger himself, driven by his particular hatred of Shepard, tries to drag her down to the grave with him; but because you upgraded the Normandy’s weapons, armor, and shields, rushed into peril at the Collector base to save her veteran crew, upgraded the engineering bay when Donnelly & Daniels asked you, and because it’s piloted by a fully sentient AI and the Alliance’s best pilot whom you brought together when you took the time to play matchmaker, the Normandy blasts his trash-talking ass to pieces after a harrowing dogfight.

Shepard, meanwhile, recognizes that the Catalyst made a fatal error: by linking himself to the crucible to achieve his final objective, he has made himself vulnerable. He calls in fire on the crucible, realizing that its destruction could decapitate the Reapers even though it would mean his death. As he prepares himself to go down a hero, the Normandy, whose survival you ensured, returns to rescue him.

The Catalyst snaps some bitter last words about how we will never survive without his guardianship. Shepard fires back with an inspiring retort about how we’ll now have a chance to find out because the future’s ours. The crucible is destroyed in a spectacular explosion while the Normandy flies off safely. Garrus and Shepard have a manly warrior hug. Tali decides to hell with my immune system, pulls her helmet off and gives Shepard the kiss of his life as the crew cheers (or however it would work with your LI). Drinks on the beach. House on Rannoch. Blue babies. Etc.

And they all live happily ever after…until ME4.

Yes, there were losses—Anderson, Thane, Mordin, Legion, the Virmire casualty, and others—but their sacrifice meant something, and in the end your work meant something, too. Every painstaking hour you spent fighting heroically and making smart decisions would be vindicated in a spectacular finale that could have been the most triumphant moment in gaming history.

Imagine the fun the development team could have had dreaming up all the variables of this scenario! Imagine the creativity they could have unleashed in bringing together the consequences of all of your myriad important decisions throughout the trilogy. Imagine if they had devoted resources—the ones they used to shoehorn a multiplayer game into ME3 in order to drive the sale of microtransactions on Xbox Live because some suit at EA wanted a new revenue stream—to making something like this happen."

Modifié par 7isMagic, 09 juillet 2012 - 03:24 .


#2878
JustKnowz

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7isMagic wrote...

A few of my thoughts regarding the EC, after taking a few weeks to digest it all:

  • I don't know what the endings "say," what they mean - and from what I can understand, I find them all so abhorent.  Having played all 4 endings in the EC, I have chosen my own ending.  Shep sitting with Anderson just before he dies.  That's where Bioware's ending stops for me. The Star Kid doesn't exist in my Shep's story.  Instead, take a peek at the end of this post.  That's MY ending!  (Though I didn't write it.)  This is the ending my Shepard worked so hard for over the past 5 years (3 years in-game).
  • The refuse ending is an utter insult, IMO, to those who put so many hours into the franchise only to be brought up short (again) with this monstrosity.
  • I did not choose the control or sythesis endings in the original and that is true of the EC (though I did play through them to see how they played out). 
  • The only choice for me (offered by Bioware) was Destroy (the lesser of four evils).  And, if I might add...for the first time since the EMS requirement was reduced, I was able to see the breath scene for myself.  I've seen it on YouTube, but there's something to be said for seeing it on MY tube with MY Shepard.  SP player through and through - not interested in multiplayer, so it is why I've experienced the breath scene for myself for the first time...
  • That breath scene and Liara not pinning Shep's nameplate to the Normandy's memorial wall.  What is the meaning of it all?   How could Shepard survive that explosion?  Where the heck is he when he takes that breath?   Why did Liara hesitate, when she didn't in the other two "color" endings?  Is Shepard alive? And why would Bioware attachthat breath scene to the destroy ending and not the others?   Perhaps it has no meaning - as is the case with the entire Star Child ending.  But this question has been spinning around in my mind ever since I finished the EC a few weeks ago.   Why add that breath scene at the end at all?  I guess folks who saw this scene for themselves months ago have already asked this question.  But Liara not placing his plaque on the memorial wall adds to the confusion and the wondering. 
  • Though the Normandy swooping in to rescue Shep's squad was beyond unrealistic, I did like the fact that my Shep was able to say goodbye to Liara (his LI).  It's the only part of the EC I liked, though it was SO sad.  "I am yours" as Liara reached out for Shepard.  Tears galore. 
  • To me, the EC didn't fix much, if anything.  It only "clarified" how broken this ending was in the first place.   Such a shame.  Endless potential sqaundered...and for what...artistic integrity?  
__________________________________________________________________________________


Artistic integrity be damned...

This is the EC ending I've chosen after Anderson unfortunately dies.  It was written by Strange Aeons and can be seen in this blog entry http://social.biowar...18/blog/214937/:
"The Quarian, Geth, Turian, and human fleets, united by your diligent efforts, upgraded with technology that you worked to uncover, with the Destiny Ascension at the vanguard because you gave the order to save it, fly together in brilliant cohesion to execute an attack that shreds the Reaper capital ships.

The Rachni song pierces through the indoctrination signals of the Reapers, dispelling the shadow of their control and severing their connection to their thralls, because you took a leap of faith and showed mercy to their queen when you could just as easily have exterminated her.

The Krogan infantry, motivated by Wrex’s leadership and indebted to humanity because you ensured the survival of their race, counterattack the Reaper forces on Earth with a vengeance and drive them back.

Citadel security, thanks to the heroics of Chief Bailey, are able to save millions of civilian lives because you took the time to listen to their problems and pulled strings to help them out. The Turian councilor, we later discover, sacrificed his life staying behind to ensure that the civilians were evacuated.

Your ground team's position is in danger of being overwhelmed, but because you played like a beast back on Virmire, Captain Kirrahe and his squad show up when all seems lost and together they hold the f***ing line.

The Normandy faces deadly peril as Harbinger himself, driven by his particular hatred of Shepard, tries to drag her down to the grave with him; but because you upgraded the Normandy’s weapons, armor, and shields, rushed into peril at the Collector base to save her veteran crew, upgraded the engineering bay when Donnelly & Daniels asked you, and because it’s piloted by a fully sentient AI and the Alliance’s best pilot whom you brought together when you took the time to play matchmaker, the Normandy blasts his trash-talking ass to pieces after a harrowing dogfight.

Shepard, meanwhile, recognizes that the Catalyst made a fatal error: by linking himself to the crucible to achieve his final objective, he has made himself vulnerable. He calls in fire on the crucible, realizing that its destruction could decapitate the Reapers even though it would mean his death. As he prepares himself to go down a hero, the Normandy, whose survival you ensured, returns to rescue him.

The Catalyst snaps some bitter last words about how we will never survive without his guardianship. Shepard fires back with an inspiring retort about how we’ll now have a chance to find out because the future’s ours. The crucible is destroyed in a spectacular explosion while the Normandy flies off safely. Garrus and Shepard have a manly warrior hug. Tali decides to hell with my immune system, pulls her helmet off and gives Shepard the kiss of his life as the crew cheers (or however it would work with your LI). Drinks on the beach. House on Rannoch. Blue babies. Etc.

And they all live happily ever after…until ME4.

Yes, there were losses—Anderson, Thane, Mordin, Legion, the Virmire casualty, and others—but their sacrifice meant something, and in the end your work meant something, too. Every painstaking hour you spent fighting heroically and making smart decisions would be vindicated in a spectacular finale that could have been the most triumphant moment in gaming history.

Imagine the fun the development team could have had dreaming up all the variables of this scenario! Imagine the creativity they could have unleashed in bringing together the consequences of all of your myriad important decisions throughout the trilogy. Imagine if they had devoted resources—the ones they used to shoehorn a multiplayer game into ME3 in order to drive the sale of microtransactions on Xbox Live because some suit at EA wanted a new revenue stream—to making something like this happen."

[*]
[*]
[*]This... is friggin' AWESOME




#2879
3DandBeyond

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@7isMagic,
And that is exactly how a simple great and epic ending can be achieved. Sure, fleshed out more, but it completely encapsulates the things you did and makes them mean something. Make a mistake, don't do something and pieces begin to fall apart.

The biggest mistake of all is that Bioware thought you had to create some totally incomprehensible ending that appeared intellectual. The opposite is true. I don't think there are too many stupid people that played ME (we disagree and that's fine)-there has been a lot of discussion on these forums that point to that fact. Yes, we want different things, but the type of ending proposed here would appeal to anyone. It isn't about simply some huge explosion and MacGuffin weapon going off. And it isn't about trying to create the smartest most awesome intellectual work of surrealistic fantasy either. It is about the real passion play of trying your best to achieve against all odds. It's heroic and difficult and it pays homage to the relationships Shepard forged.

#2880
The Twilight God

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7isMagic wrote...

  How could Shepard survive that explosion?  Where the heck is he when he takes that breath?   Why did Liara hesitate, when she didn't in the other two "color" endings?  Is Shepard alive? And why would Bioware attachthat breath scene to the destroy ending and not the others?   Perhaps it has no meaning - as is the case with the entire Star Child ending.  But this question has been spinning around in my mind ever since I finished the EC a few weeks ago.   Why add that breath scene at the end at all?  I guess folks who saw this scene for themselves months ago have already asked this question.  But Liara not placing his plaque on the memorial wall adds to the confusion and the wondering. [/list][list]


It was just some quick burst of flames. It wasn't like the whole Crucible docking area exploded. Shepard has survived worse.

Shepard is either at the base of the Conduit in London or somewhere on the Citadel after limping away first.

The love interst hesitates because they appearently have a psychic link to Shepard now.. *sigh*. Too bad the relays are fubar and the Normandy is stuck in some unknown system. Maybe they can just magically teleport like Wrex and Grunt back to Tuchanka. 

Shepard is alive at that one moment. To infer beyond that isn't up to me. I'm not the writter although I wish I was.

No breathe ending isn't in the others because... Shepard was disintegrated.

Modifié par The Twilight God, 09 juillet 2012 - 05:51 .


#2881
Moorningstaar

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Well I finished it, and aside from changing the starkid into an AI intent on destroying all organics (no he's not the first fanatic to claim that by killing you, I'm saving you. Catholisism comes to mind). So once again, in order to keep us from possibly dying at the hands of some hypothetical AI the reapers will kill us now . . . (but wait they are AI too, so they can't even claim they are saving us from AI) . . . circular logic loop . . .circular logic loop . . . illogical . . . illogical . . .please explain . . . you are human . . . only humans can explain (this is where bioware says 'I am not programed to respond to that question).
Oh yeah and how is it that everything in the air is being wasted by Sovereign EXCEPT the Normandy?
How did your teammates get hurt? They seemed to avoid the flying car just fine.
Why do I still have a pistol (not the one I brought on the mission) with infinite rounds? Guess Shep has cheat codes?
Seems the only thing they did successfully was to strip out any possible interpretation to Indoc theory.

This ending is a clear 'screw you' by bioware to its fans. Not only did you not listen to ANYTHING your fans were trying to tell you, you just decided to pile more crap on top of the crap you already sent out on the theory that enough crap has substance. Sorry but you're not into politics . . . I'm aware that Bioware said it was going to 'explain' its ending, and I gave you a chance to. But you failed miserably.
This game shows me two things about Bioware, not as the company it was, but as the company it is now.
1) Your previous commitment to excellence is now obviously a commitment to deadlines. In other words you believe in quantity over quality.
2) Your complete inability to take constructive critisism reveals you to be short sighted and imperious. Not only do you ignore us, your boss, you seem to think you can just shove whatever crap at us you want, and we have to take it. I'm on my way to gamestop to return ME3 for whatever I can get out of it, and I will NOT be buying any games made by bioware from here on out.

#2882
7isMagic

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3DandBeyond wrote...

@7isMagic,
And that is exactly how a simple great and epic ending can be achieved. Sure, fleshed out more, but it completely encapsulates the things you did and makes them mean something. Make a mistake, don't do something and pieces begin to fall apart.

The biggest mistake of all is that Bioware thought you had to create some totally incomprehensible ending that appeared intellectual. The opposite is true. I don't think there are too many stupid people that played ME (we disagree and that's fine)-there has been a lot of discussion on these forums that point to that fact. Yes, we want different things, but the type of ending proposed here would appeal to anyone. It isn't about simply some huge explosion and MacGuffin weapon going off. And it isn't about trying to create the smartest most awesome intellectual work of surrealistic fantasy either. It is about the real passion play of trying your best to achieve against all odds. It's heroic and difficult and it pays homage to the relationships Shepard forged.


It all comes down to the "meaning" doesn't it?   Does it mean something in the end?  Turns out it doesn't unfortunately.  It's heartbreaking seeing this trilogy go down in flames as it did, even with the EC.  Though I had no illusions about how the EC would ultimately affect the game - and by extention the series - I had hoped for some improvement.  Depressing.

But I have "my" ending (provided by the gentleman I quoted upthread), so all is not lost - at least not in my imagination!  :-)

#2883
7isMagic

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The Twilight God wrote...

7isMagic wrote...

  How could Shepard survive that explosion?  Where the heck is he when he takes that breath?   Why did Liara hesitate, when she didn't in the other two "color" endings?  Is Shepard alive? And why would Bioware attachthat breath scene to the destroy ending and not the others?   Perhaps it has no meaning - as is the case with the entire Star Child ending.  But this question has been spinning around in my mind ever since I finished the EC a few weeks ago.   Why add that breath scene at the end at all?  I guess folks who saw this scene for themselves months ago have already asked this question.  But Liara not placing his plaque on the memorial wall adds to the confusion and the wondering. [/list][list]


It was just some quick burst of flames. It wasn't like the whole Crucible docking area exploded. Shepard has survived worse.

Shepard is either at the base of the Conduit in London or somewhere on the Citadel after limping away first.

The love interst hesitates because they appearently have a psychic link to Shepard now.. *sigh*. Too bad the relays are fubar and the Normandy is stuck in some unknown system. Maybe they can just magically teleport like Wrex and Grunt back to Tuchanka. 

Shepard is alive at that one moment. To infer beyond that isn't up to me. I'm not the writter although I wish I was.

No breathe ending isn't in the others because... Shepard was disintegrated.


Thank you!  That makes sense!   I don't know why I didn't make the "telepathic" connection (why Liara hesitated as she did).     The explosion looked pretty devastating to me, but I guess it wasn't like the entire citadel was exploding around him.   So, my swilring mind can now rest. 

#2884
3DandBeyond

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Moorningstaar wrote...

Well I finished it, and aside from changing the starkid into an AI intent on destroying all organics (no he's not the first fanatic to claim that by killing you, I'm saving you. Catholisism comes to mind). So once again, in order to keep us from possibly dying at the hands of some hypothetical AI the reapers will kill us now . . . (but wait they are AI too, so they can't even claim they are saving us from AI) . . . circular logic loop . . .circular logic loop . . . illogical . . . illogical . . .please explain . . . you are human . . . only humans can explain (this is where bioware says 'I am not programed to respond to that question).
Oh yeah and how is it that everything in the air is being wasted by Sovereign EXCEPT the Normandy?
How did your teammates get hurt? They seemed to avoid the flying car just fine.
Why do I still have a pistol (not the one I brought on the mission) with infinite rounds? Guess Shep has cheat codes?
Seems the only thing they did successfully was to strip out any possible interpretation to Indoc theory.

This ending is a clear 'screw you' by bioware to its fans. Not only did you not listen to ANYTHING your fans were trying to tell you, you just decided to pile more crap on top of the crap you already sent out on the theory that enough crap has substance. Sorry but you're not into politics . . . I'm aware that Bioware said it was going to 'explain' its ending, and I gave you a chance to. But you failed miserably.
This game shows me two things about Bioware, not as the company it was, but as the company it is now.
1) Your previous commitment to excellence is now obviously a commitment to deadlines. In other words you believe in quantity over quality.
2) Your complete inability to take constructive critisism reveals you to be short sighted and imperious. Not only do you ignore us, your boss, you seem to think you can just shove whatever crap at us you want, and we have to take it. I'm on my way to gamestop to return ME3 for whatever I can get out of it, and I will NOT be buying any games made by bioware from here on out.


Funny thing is my Shepard's infinite ammo pistol disappears when she is talking to ghost boy and then it returns once they are done.  Her hand still looks like it's wrapped around a gun, but there's nothing there.  And funny thing is Shepard has a pistol that my Shepard wasn't even carrying and I never saw her pick one up.

And the circular logic does get stupider this time around. 

The star kid is created by his creators and he put his creators into the first reaper and he is the combined itelligence of the reapers and he controls the reapers.  Ok, so his creators created him, before he created a reaper and he is the combined intelligence of things that never existed when he was created and that he destroyed his creators in creating.

I do think they as a company have reacted to criticism like an angry child-yes I know they've had a lot heaped on them, but that comes with the territory.  They really just could have come out and created a true appreciation for their ability to overcome this whole thing.  I am sure because a great many people are just happy the EC looks better than the first ending they consider it a success.  The fact that they have however left a lot of fans behind and even people that think it's better don't think it's great ought to tell them the whole thing was flawed to begin with.  They won't see it because like any foolish person they've begun to believe what those who are paid to like them say about them.  And they do what they seem to have decided is the best thing to do and that is ignore the people that pay for their products and so pay to keep them in business.  I say that because twitter is their forum for selective dialogue with fans.  In fact, it is the place where all story explanation and retconning takes place.

#2885
3DandBeyond

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7isMagic wrote...

The Twilight God wrote...


It was just some quick burst of flames. It wasn't like the whole Crucible docking area exploded. Shepard has survived worse.

Shepard is either at the base of the Conduit in London or somewhere on the Citadel after limping away first.

The love interst hesitates because they appearently have a psychic link to Shepard now.. *sigh*. Too bad the relays are fubar and the Normandy is stuck in some unknown system. Maybe they can just magically teleport like Wrex and Grunt back to Tuchanka. 

Shepard is alive at that one moment. To infer beyond that isn't up to me. I'm not the writter although I wish I was.

No breathe ending isn't in the others because... Shepard was disintegrated.


Thank you!  That makes sense!   I don't know why I didn't make the "telepathic" connection (why Liara hesitated as she did).     The explosion looked pretty devastating to me, but I guess it wasn't like the entire citadel was exploding around him.   So, my swilring mind can now rest. 


The only problem is I could see Liara having a psychic link as an LI, but no one else.  I mean she has said that such a thing kind of happens.  I might even see it if they were just friends and if she's the one that is holding the name if the LI isn't on the ship.  But, Garrus?  Tali?  Ashley?  Kaidan?

The other problem is they knew Anderson had died, how?  And if they knew Anderson was dead, and had no idea if Shepard was or not, why did they assume Shepard was dead and take the time to make the name plate at all?  I know they could have had them made up already, but I really wish they hadn't had that scene in the Shepard lives ending at all.  Show EDI and Anderson's name (actually would have made more sense to show Joker putting up EDI's name), if need be but then replace the rest of the scene with one showing Shepard's been found-LI and Shepard and friends all know the rest have made it.

As far as the explosion scene goes-I do believe that for some reason it's way stronger with low EMS and kills Shepard.

Most people tend to believe the torso scene is on London because it looks like concrete in that rubble, something not on the Citadel.  Some of the rubble also does look like it's from the Citadel.  It's actually a pretty big thing they decided they didn't care to explain.

#2886
7isMagic

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3DandBeyond wrote...

7isMagic wrote...

The Twilight God wrote...


It was just some quick burst of flames. It wasn't like the whole Crucible docking area exploded. Shepard has survived worse.

Shepard is either at the base of the Conduit in London or somewhere on the Citadel after limping away first.

The love interst hesitates because they appearently have a psychic link to Shepard now.. *sigh*. Too bad the relays are fubar and the Normandy is stuck in some unknown system. Maybe they can just magically teleport like Wrex and Grunt back to Tuchanka. 

Shepard is alive at that one moment. To infer beyond that isn't up to me. I'm not the writter although I wish I was.

No breathe ending isn't in the others because... Shepard was disintegrated.


Thank you!  That makes sense!   I don't know why I didn't make the "telepathic" connection (why Liara hesitated as she did).     The explosion looked pretty devastating to me, but I guess it wasn't like the entire citadel was exploding around him.   So, my swilring mind can now rest. 


The only problem is I could see Liara having a psychic link as an LI, but no one else.  I mean she has said that such a thing kind of happens.  I might even see it if they were just friends and if she's the one that is holding the name if the LI isn't on the ship.  But, Garrus?  Tali?  Ashley?  Kaidan?

The other problem is they knew Anderson had died, how?  And if they knew Anderson was dead, and had no idea if Shepard was or not, why did they assume Shepard was dead and take the time to make the name plate at all?  I know they could have had them made up already, but I really wish they hadn't had that scene in the Shepard lives ending at all.  Show EDI and Anderson's name (actually would have made more sense to show Joker putting up EDI's name), if need be but then replace the rest of the scene with one showing Shepard's been found-LI and Shepard and friends all know the rest have made it.

As far as the explosion scene goes-I do believe that for some reason it's way stronger with low EMS and kills Shepard.

Most people tend to believe the torso scene is on London because it looks like concrete in that rubble, something not on the Citadel.  Some of the rubble also does look like it's from the Citadel.  It's actually a pretty big thing they decided they didn't care to explain.


Oh, thanks a lot 3DandBeyond.  Just when I thought I found rest!  (Said in jest, just kidding...)   :-) 

Thank goodness Liara was my Shep's bondmate and as such it makes sense in this case (or my head would still be swirling, given what you shared).   

If your larger explosion theory is true..I wonder, is 3,600 plus EMS considered too low (even with the recent EMS adjustment) and that is why the destroy explosion may look much more powerful to me than to others?

#2887
Dinsdale

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Just a quick comment on this mess. To inverse paraphrase EDI (if that makes sense), when she's talking to Shepard about her conversation with Joker: "I (we,the fans) called him (them, Bioware) on their Bull**** and then the DID NOT proceed to talk about it normally!!!! Sums it up pretty accurately, I think.

#2888
3DandBeyond

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7isMagic wrote...

Oh, thanks a lot 3DandBeyond.  Just when I thought I found rest!  (Said in jest, just kidding...)   :-) 

Thank goodness Liara was my Shep's bondmate and as such it makes sense in this case (or my head would still be swirling, given what you shared).   

If your larger explosion theory is true..I wonder, is 3,600 plus EMS considered too low (even with the recent EMS adjustment) and that is why the destroy explosion may look much more powerful to me than to others?


3100 EMS is now the minimum needed for all endings.  I can't get that now if online because I have promoted MP assets.  But, I do know that with my PS3 ME2 and ME3 played games, I generally was only ever able to get around 3600 EMS with galactic readiness at 50%.  It's possible to get more on the xbox playing all 3 games.

I have never seen any difference in the size of the explosion-in the original endings it made no sense because Shepard could apparently survive it if you played MP.  What is still the problem is that Shepard just walks right into it.  In ME2 everytime they knew something would explode they'd hide behind something or get back and if Shepard was being shot at out in the open someone was always yelling to get to cover.  ME3, I think much the same thing happens, so it makes no sense for Shepard to be walking into any explosion.  And it looks plenty big to me.  Might have to look again at what it shows in the space scene of the parts of the Citadel exploding too, since I seem to recall that area blowing up.  Not sure, but can look on youtube.

#2889
XTR3M3

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I still don't like the ending but it is better then before and the new refuse ending is what my Shep would have done given the other choices proposed by an unknown agent of the enemy. Is it great? nope. Can I live with it? yea, but I still think it is a shame it took all of us to get any of it done and they hid behind artistic integrity in a video game. They hid behind their own egos and succeeded in making a good video game instead an epic one.

#2890
PuppiesOfDeath2

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3DandBeyond wrote...

7isMagic wrote...

Oh, thanks a lot 3DandBeyond.  Just when I thought I found rest!  (Said in jest, just kidding...)   :-) 

Thank goodness Liara was my Shep's bondmate and as such it makes sense in this case (or my head would still be swirling, given what you shared).   

If your larger explosion theory is true..I wonder, is 3,600 plus EMS considered too low (even with the recent EMS adjustment) and that is why the destroy explosion may look much more powerful to me than to others?


3100 EMS is now the minimum needed for all endings.  I can't get that now if online because I have promoted MP assets.  But, I do know that with my PS3 ME2 and ME3 played games, I generally was only ever able to get around 3600 EMS with galactic readiness at 50%.  It's possible to get more on the xbox playing all 3 games.

I have never seen any difference in the size of the explosion-in the original endings it made no sense because Shepard could apparently survive it if you played MP.  What is still the problem is that Shepard just walks right into it.  In ME2 everytime they knew something would explode they'd hide behind something or get back and if Shepard was being shot at out in the open someone was always yelling to get to cover.  ME3, I think much the same thing happens, so it makes no sense for Shepard to be walking into any explosion.  And it looks plenty big to me.  Might have to look again at what it shows in the space scene of the parts of the Citadel exploding too, since I seem to recall that area blowing up.  Not sure, but can look on youtube.


I noticed that, according to the Wall Street Journal, Bioware isn't giving any more interviews about the endings, which speaks volumes. 

"Bioware was contacted for this story and stated that they are not
holding any more interviews regarding the extended cut at the moment."--Wall Street Journal, New Mass Effect 3 Endings Don't Bring Closure, June 28, 2012.

I am currently a fan of the "Animal House Ending" offered by a fan and found here:

http://www.gameindus...tem.asp?id=1740

I had a EMS >7000.  I chose Destroy because I can't fathom any Shepard I know either (1) agreeing to become a Reaper or (2) agreeing to force every being to become a synthesized mix of synthetic and organic whether or not they chose to do so.  Yet, BioWare decided that it would reward my score with one breath and my LI holding my name to put on a "death wall."  (But not actually putting it on.)  I frankly don't see any good reason not to make Shepard's fate clear in the Destroy ending.

It is difficult to find any motivation to play any DLC about a character that is either "dead" or transformed (if you chose Sythesis or Control) or not plainly alive, if you chose Destroy.  Show my Shepard (who chose Destroy) alive and I'll be interested in playing DLC.  Otherwise, its like playing Abraham Lincoln after you've seen the play at Ford's Theatre. 

:devil:

#2891
ThomasakaDes_

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Just completed it.
I went with the destruction choice again.
Now it was even more tearjerking.
The ships and reapers that was in space just went poff and they were gone. But the Reapers that was on Earth and other places didn't go poff, but instead went down like the way they did in the original ending, which is weird. But oh well.
I liked how you explained how my crewmate that I picked got picked up by the Normandy.
It was very sad seeing Joker fighting so damn much to get away from the red light, guessing he had a sad face on becaus EDI disappeared.
Very sad scene when they put Shepard on the memorial board.
I was glad when I saw Shepard taking a breath.
So the Citadel did manage to fall to Earth? That is really weird, becaus that wouldn't happen in real life, it would be floating in space still, with Shepard too, no matter how heavy it was.
Wonder which planet the Normandy landed on, looks like Sur'kesh, and very good work the scenes there, looks like you made the quality of the landscape even better.

Hmm about the Stargazer and the Child:
I'm guessing the Stargazer is the Creator and the Child is well the Catelyst.
I want more XD

The only thing I didn't like about this dlc, the framerate lag was so intense when I was running toward the Citadel beam and when the cutscene with the Normandy.
Please fix it, I'm sure you should be able to do something to improve on that.

And I hope you'll continue on the ME story, it's so damn great :D
One of the best sci-fi stories I've experienced.
On par with the Fringe story.

Now I have to play it again to check the other endings xD

Modifié par ThomasakaDes_, 09 juillet 2012 - 10:33 .


#2892
sdinc009

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This is a great article to read

http://blogs.scienti...kill-your-hero/

#2893
The Twilight God

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3DandBeyond wrote...

The only problem is I could see Liara having a psychic link as an LI, but no one else.  I mean she has said that such a thing kind of happens.  I might even see it if they were just friends and if she's the one that is holding the name if the LI isn't on the ship. 


You have to remember that Liara is the canon LI.

It's kind of like when Kaidan has Ashley's girl armor in the beginning of ME2 or how Garrus uses a female walk animation in the memorial scene in ME3. The assumption is everybody left Kaidan on Virmire and that most players are males who pick female LIs. The other LI's are just  placeholders for when Liara isn't picked as the LI.

#2894
PuppiesOfDeath2

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sdinc009 wrote...

This is a great article to read

http://blogs.scienti...kill-your-hero/


Thanks for that.  That article was really well done.  And I am a huge fan of Conan Doyle and the recent and modern adaptations.  Appropriate in this thread for those writers willing to hear what fans of the franchise are feeling.

#2895
PuppiesOfDeath2

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From the Wall Street Journal story:

Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”

I don't find at least one interpretation of what is admittedly a very vague statement to be credible. I don't think it is difficult to envision an ending where Shepard defeats the Reapers using the Crucible or to write such an ending. Moreover, I don't think its difficult to envision the choices presented in the current endings, with one choice being Shepard defeating the Reapers with the Crucible and showing Shepard surviving, and to write that ending. I think that Bioware is fully capable of understanding and writing all of those endings. It simply chose not to write them. If the Destroy ending is that ending, Bioware chose not to make Shepard's survival patent. I also think Bioware chose not to highlight its narrative choice during the pre-order marketing period. We heard no "the endings will be controversial, not everyone will like them" talk, even though that reaction was completely predictable.

Time for Bioware to do what Conan Doyle did and fix a mistake.

#2896
AresKeith

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PuppiesOfDeath2 wrote...

From the Wall Street Journal story:

Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”

I don't find at least one interpretation of what is admittedly a very vague statement to be credible. I don't think it is difficult to envision an ending where Shepard defeats the Reapers using the Crucible or to write such an ending. Moreover, I don't think its difficult to envision the choices presented in the current endings, with one choice being Shepard defeating the Reapers with the Crucible and showing Shepard surviving, and to write that ending. I think that Bioware is fully capable of understanding and writing all of those endings. It simply chose not to write them. If the Destroy ending is that ending, Bioware chose not to make Shepard's survival patent. I also think Bioware chose not to highlight its narrative choice during the pre-order marketing period. We heard no "the endings will be controversial, not everyone will like them" talk, even though that reaction was completely predictable.

Time for Bioware to do what Conan Doyle did and fix a mistake.


combining the ME1 and ME2 endings will make a better ending

#2897
Guest_alum2_*

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Strange Aeons ending is most freakin awesome! I would havebeen jumping into the air with fist bumps at this ending. Incorporates more of the actual decisions and mission results from games. great job!! this is MY new ending for sure

#2898
PuppiesOfDeath2

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AresKeith wrote...

PuppiesOfDeath2 wrote...

From the Wall Street Journal story:

Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”

I don't find at least one interpretation of what is admittedly a very vague statement to be credible. I don't think it is difficult to envision an ending where Shepard defeats the Reapers using the Crucible or to write such an ending. Moreover, I don't think its difficult to envision the choices presented in the current endings, with one choice being Shepard defeating the Reapers with the Crucible and showing Shepard surviving, and to write that ending. I think that Bioware is fully capable of understanding and writing all of those endings. It simply chose not to write them. If the Destroy ending is that ending, Bioware chose not to make Shepard's survival patent. I also think Bioware chose not to highlight its narrative choice during the pre-order marketing period. We heard no "the endings will be controversial, not everyone will like them" talk, even though that reaction was completely predictable.

Time for Bioware to do what Conan Doyle did and fix a mistake.


combining the ME1 and ME2 endings will make a better ending


I completely agree.  And that is exactly what players wanted.

#2899
Kel Riever

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PuppiesOfDeath2 wrote...

From the Wall Street Journal story:

Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And I can’t do that because that’s not my story, I wouldn’t know how to write a story.”

.... 


Fixed.

#2900
AresKeith

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PuppiesOfDeath2 wrote...

AresKeith wrote...

PuppiesOfDeath2 wrote...

From the Wall Street Journal story:

Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”

I don't find at least one interpretation of what is admittedly a very vague statement to be credible. I don't think it is difficult to envision an ending where Shepard defeats the Reapers using the Crucible or to write such an ending. Moreover, I don't think its difficult to envision the choices presented in the current endings, with one choice being Shepard defeating the Reapers with the Crucible and showing Shepard surviving, and to write that ending. I think that Bioware is fully capable of understanding and writing all of those endings. It simply chose not to write them. If the Destroy ending is that ending, Bioware chose not to make Shepard's survival patent. I also think Bioware chose not to highlight its narrative choice during the pre-order marketing period. We heard no "the endings will be controversial, not everyone will like them" talk, even though that reaction was completely predictable.

Time for Bioware to do what Conan Doyle did and fix a mistake.


combining the ME1 and ME2 endings will make a better ending


I completely agree.  And that is exactly what players wanted.


even my twist ending of the Transformers showing up made a better one lol