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Extended Cut: SPOILER Discussion


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#2901
PuppiesOfDeath2

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AresKeith wrote...

PuppiesOfDeath2 wrote...

AresKeith wrote...

PuppiesOfDeath2 wrote...

From the Wall Street Journal story:

Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”

I don't find at least one interpretation of what is admittedly a very vague statement to be credible. I don't think it is difficult to envision an ending where Shepard defeats the Reapers using the Crucible or to write such an ending. Moreover, I don't think its difficult to envision the choices presented in the current endings, with one choice being Shepard defeating the Reapers with the Crucible and showing Shepard surviving, and to write that ending. I think that Bioware is fully capable of understanding and writing all of those endings. It simply chose not to write them. If the Destroy ending is that ending, Bioware chose not to make Shepard's survival patent. I also think Bioware chose not to highlight its narrative choice during the pre-order marketing period. We heard no "the endings will be controversial, not everyone will like them" talk, even though that reaction was completely predictable.

Time for Bioware to do what Conan Doyle did and fix a mistake.


combining the ME1 and ME2 endings will make a better ending


I completely agree.  And that is exactly what players wanted.


even my twist ending of the Transformers showing up made a better one lol


LOL.  Yes, even that would be better.  As would, "And then Shepard woke up and kicked Harbinger in the groin, or at least what he thought was the groin."

#2902
Shepard108278

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chevyguy87 wrote...

Shepard108278 wrote...

I couldn't disagree more. For one I didn't think it was broken in the first place just a tad rushed the EC fixed that IMO. Great ending to a great series.


Look at the endings of ME1 & ME2 and compare those to the ending(s) of ME3 and you will see that ME3 was and still is broken, maybe fractured now after the EC. 

I look at it this way the EC is the square peg and the rest of the trilogy is the round hole, when you put two and two together, they don't fit, now the Catalyst on the other hand is the triangle peg, it doesn't fit either. No matter how hard you try you cannot get the pegs to fit. In my opinion as long as Bioware keeps Glow Stick boy, the ending will simply never fit in with the rest of the series and attemping to work around it (which is what the EC does) simply doesn't fit either. 

I am infact doing my third complete trillogy playthrogh and couldn't disagree more. THe catalyst does fit with the lore of the series and the EC completes it IMO. ME 3 fits with the rest of the series ending included.

#2903
PuppiesOfDeath2

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alum2 wrote...

Strange Aeons ending is most freakin awesome! I would havebeen jumping into the air with fist bumps at this ending. Incorporates more of the actual decisions and mission results from games. great job!! this is MY new ending for sure


I just read it.  It is epic and really what the story deserved.

#2904
PuppiesOfDeath2

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Shepard108278 wrote...

chevyguy87 wrote...

Shepard108278 wrote...

I couldn't disagree more. For one I didn't think it was broken in the first place just a tad rushed the EC fixed that IMO. Great ending to a great series.


Look at the endings of ME1 & ME2 and compare those to the ending(s) of ME3 and you will see that ME3 was and still is broken, maybe fractured now after the EC. 

I look at it this way the EC is the square peg and the rest of the trilogy is the round hole, when you put two and two together, they don't fit, now the Catalyst on the other hand is the triangle peg, it doesn't fit either. No matter how hard you try you cannot get the pegs to fit. In my opinion as long as Bioware keeps Glow Stick boy, the ending will simply never fit in with the rest of the series and attemping to work around it (which is what the EC does) simply doesn't fit either. 

I am infact doing my third complete trillogy playthrogh and couldn't disagree more. THe catalyst does fit with the lore of the series and the EC completes it IMO. ME 3 fits with the rest of the series ending included.


Nope. In ME1 and ME2, the Reapers are trash-talking, human-hating villians.  ("You are vermin", "This hurts you", etc.).  At the end of ME3, we are supposed to believe that they are just logical AIs streetsweeping the galaxy to prevent chaos.  It's not personal. 

That last-second narrative twist is a complete reversal of the two prior installments.

#2905
AresKeith

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PuppiesOfDeath2 wrote...

alum2 wrote...

Strange Aeons ending is most freakin awesome! I would havebeen jumping into the air with fist bumps at this ending. Incorporates more of the actual decisions and mission results from games. great job!! this is MY new ending for sure


I just read it.  It is epic and really what the story deserved.


its very epic, me a few other people came up with a better MP

#2906
AresKeith

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PuppiesOfDeath2 wrote...

Shepard108278 wrote...

chevyguy87 wrote...

Shepard108278 wrote...

I couldn't disagree more. For one I didn't think it was broken in the first place just a tad rushed the EC fixed that IMO. Great ending to a great series.


Look at the endings of ME1 & ME2 and compare those to the ending(s) of ME3 and you will see that ME3 was and still is broken, maybe fractured now after the EC. 

I look at it this way the EC is the square peg and the rest of the trilogy is the round hole, when you put two and two together, they don't fit, now the Catalyst on the other hand is the triangle peg, it doesn't fit either. No matter how hard you try you cannot get the pegs to fit. In my opinion as long as Bioware keeps Glow Stick boy, the ending will simply never fit in with the rest of the series and attemping to work around it (which is what the EC does) simply doesn't fit either. 

I am infact doing my third complete trillogy playthrogh and couldn't disagree more. THe catalyst does fit with the lore of the series and the EC completes it IMO. ME 3 fits with the rest of the series ending included.


Nope. In ME1 and ME2, the Reapers are trash-talking, human-hating villians.  ("You are vermin", "This hurts you", etc.).  At the end of ME3, we are supposed to believe that they are just logical AIs streetsweeping the galaxy to prevent chaos.  It's not personal. 

That last-second narrative twist is a complete reversal of the two prior installments.


I miss Harbinger's epic voice

and ME3 shatters everything in ME2, the Starbrat goes against everything Sovereign said

#2907
Pinax

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Shepard108278 wrote...

I am infact doing my third complete trillogy playthrogh and couldn't disagree more. THe catalyst does fit with the lore of the series and the EC completes it IMO. ME 3 fits with the rest of the series ending included.

Would you be so kind to explain why do you think the catalyst fits into the lore and how does the EC completes the series? I disagree, but I am really more than interested to see an argumentation pro-ME3 ending to understand the others' side perspective. Looking forward to seing a reply on this and thank you!

#2908
Seifer006

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too bad Bioware had EA dictate them on producing a **** game.

I would have waited 4yrs for ME3. I would gladly pay $80+ for the game if it was developed properly. But now games today are **** because of big ****ing companies.

hope Bioware learned their lessons because Loyal fans (as myself) are more then disappointed. We're pissed that we paid our Hard Earned Money and got **** upon

#2909
Seifer006

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AresKeith wrote...

PuppiesOfDeath2 wrote...

Shepard108278 wrote...

chevyguy87 wrote...

Shepard108278 wrote...

I couldn't disagree more. For one I didn't think it was broken in the first place just a tad rushed the EC fixed that IMO. Great ending to a great series.


Look at the endings of ME1 & ME2 and compare those to the ending(s) of ME3 and you will see that ME3 was and still is broken, maybe fractured now after the EC. 

I look at it this way the EC is the square peg and the rest of the trilogy is the round hole, when you put two and two together, they don't fit, now the Catalyst on the other hand is the triangle peg, it doesn't fit either. No matter how hard you try you cannot get the pegs to fit. In my opinion as long as Bioware keeps Glow Stick boy, the ending will simply never fit in with the rest of the series and attemping to work around it (which is what the EC does) simply doesn't fit either. 

I am infact doing my third complete trillogy playthrogh and couldn't disagree more. THe catalyst does fit with the lore of the series and the EC completes it IMO. ME 3 fits with the rest of the series ending included.


Nope. In ME1 and ME2, the Reapers are trash-talking, human-hating villians.  ("You are vermin", "This hurts you", etc.).  At the end of ME3, we are supposed to believe that they are just logical AIs streetsweeping the galaxy to prevent chaos.  It's not personal. 

That last-second narrative twist is a complete reversal of the two prior installments.


I miss Harbinger's epic voice

and ME3 shatters everything in ME2, the Starbrat goes against everything Sovereign said


should read my review, think you'll agree to it

#2910
AresKeith

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I agree with your review, the whole game besides the ending had problems, plus the Quest system log that doesn't even update you at all

but I did have a problem with Liara, even tho Bioware did force her on you

#2911
Seifer006

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AresKeith wrote...

I agree with your review, the whole game besides the ending had problems, plus the Quest system log that doesn't even update you at all

but I did have a problem with Liara, even tho Bioware did force her on you


ha! yeah i got a lot of heat on my views on Liara. but watever, Liara fans should be happy. she's given more emphasis then any other character including WREX

#2912
AresKeith

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Seifer006 wrote...

AresKeith wrote...

I agree with your review, the whole game besides the ending had problems, plus the Quest system log that doesn't even update you at all

but I did have a problem with Liara, even tho Bioware did force her on you


ha! yeah i got a lot of heat on my views on Liara. but watever, Liara fans should be happy. she's given more emphasis then any other character including WREX


Wrex and Garrus were my bro, I liked all the charcters except James I'd prefer Major Coats than him

the only real way for Bioware to really get out of this hole, is to redo the game

#2913
chevyguy87

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Shepard108278 wrote...

I am infact doing my third complete trillogy playthrogh and couldn't disagree more. THe catalyst does fit with the lore of the series and the EC completes it IMO. ME 3 fits with the rest of the series ending included.


Yes please share I would love to hear your reasoning (extremely sarcastically said) as to why you believe Glow Stick fits in when it breaks the story completely in two.

Modifié par chevyguy87, 10 juillet 2012 - 01:06 .


#2914
Jeffonl1

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Yeah I just completed a complete play through - and its so hard to inderstand what the Catalyst was doing while Sovereign was gathering allies, then being blown up. If the Catalyst was so committed to perserving organic civilization in Reaper form, why did Soverign have to manually activate the citadel relay and face destruction? I just cant seem to get past this... if the EC proveded any explanation I completely missed it.
I will admit though that ME3 synthesis ending does make Sarens motivations in ME1 clearer.

#2915
BlueStorm83

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--- Here's an odd thought that I had at work today.

If we reject Starboy, and ****** him off, he turns off the Crucible.

What??? How's he do that? How can he control a big THING that was just plugged into the Citadel, but he couldn't close the Citadel's arms in Mass Effect 1? The Citadel is a part of him, but he can't actually DO anything with it.

He's the Collective Intelligence of the Reapers, but when Nazara (Sovereign) finds out that the Keepers aren't responding to the Reaper Signal, Starboy can't be like, "Wait a second, I'm the Citadel, I can just wave my arms, because the Citadel Arms ARE my arms."

Furthermore, he can turn the Crucible of... But he was trying to destroy the Crucible in this and previous cycles. Because if someone actually finished the Crucible, and plugged it in... then... he could just turn it off...

"My previous Solution won't work anymore!" And that's why he uses it anyway if you ****** him off. Bull****. Even more do I believe that the Crucible was his idea. "Oh, no, your Crucible changed me now. You can use it to destroy the Reapers, or to kill me, or to merge all life with machines! There's nothing I can do to stop it!" And then if you shoot him, what does he do? "Okay, **** you, I'm stopping it."

Holy **** is he even stupider than I gave him credit for. I hereby nominate the Starboy for the first annual Golden ********** award. I have a good mind to go back to Mass Effect 2 and get the Train Wreck ending, where we save the day but everyone dies. Maybe then in Mass Effect 3, people will never try to use the Crucible, and put all that money and time into, you know, ****ING GUNS and ****.

#2916
BlueStorm83

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Pinax wrote...

Shepard108278 wrote...

I am infact doing my third complete trillogy playthrogh and couldn't disagree more. THe catalyst does fit with the lore of the series and the EC completes it IMO. ME 3 fits with the rest of the series ending included.

Would you be so kind to explain why do you think the catalyst fits into the lore and how does the EC completes the series? I disagree, but I am really more than interested to see an argumentation pro-ME3 ending to understand the others' side perspective. Looking forward to seing a reply on this and thank you!


The catalyst fits with the Mass Effect series and lore the same way what happens in the bathroom fits in with having 10 White Castles for lunch.

#2917
AresKeith

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BlueStorm83 wrote...

--- Here's an odd thought that I had at work today.

If we reject Starboy, and ****** him off, he turns off the Crucible.

What??? How's he do that? How can he control a big THING that was just plugged into the Citadel, but he couldn't close the Citadel's arms in Mass Effect 1? The Citadel is a part of him, but he can't actually DO anything with it.

He's the Collective Intelligence of the Reapers, but when Nazara (Sovereign) finds out that the Keepers aren't responding to the Reaper Signal, Starboy can't be like, "Wait a second, I'm the Citadel, I can just wave my arms, because the Citadel Arms ARE my arms."

Furthermore, he can turn the Crucible of... But he was trying to destroy the Crucible in this and previous cycles. Because if someone actually finished the Crucible, and plugged it in... then... he could just turn it off...

"My previous Solution won't work anymore!" And that's why he uses it anyway if you ****** him off. Bull****. Even more do I believe that the Crucible was his idea. "Oh, no, your Crucible changed me now. You can use it to destroy the Reapers, or to kill me, or to merge all life with machines! There's nothing I can do to stop it!" And then if you shoot him, what does he do? "Okay, **** you, I'm stopping it."

Holy **** is he even stupider than I gave him credit for. I hereby nominate the Starboy for the first annual Golden ********** award. I have a good mind to go back to Mass Effect 2 and get the Train Wreck ending, where we save the day but everyone dies. Maybe then in Mass Effect 3, people will never try to use the Crucible, and put all that money and time into, you know, ****ING GUNS and ****.


since EA has a red, blue, green turd award, give the Starbrat a space turd haha Posted Image

#2918
shepLJ

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7isMagic wrote...

A few of my thoughts regarding the EC, after taking a few weeks to digest it all:

  • I don't know what the endings "say," what they mean - and from what I can understand, I find them all so abhorent.  Having played all 4 endings in the EC, I have chosen my own ending.  Shep sitting with Anderson just before he dies.  That's where Bioware's ending stops for me. The Star Kid doesn't exist in my Shep's story.  Instead, take a peek at the end of this post.  That's MY ending!  (Though I didn't write it.)  This is the ending my Shepard worked so hard for over the past 5 years (3 years in-game).
  • The refuse ending is an utter insult, IMO, to those who put so many hours into the franchise only to be brought up short (again) with this monstrosity.
  • I did not choose the control or sythesis endings in the original and that is true of the EC (though I did play through them to see how they played out). 
  • The only choice for me (offered by Bioware) was Destroy (the lesser of four evils).  And, if I might add...for the first time since the EMS requirement was reduced, I was able to see the breath scene for myself.  I've seen it on YouTube, but there's something to be said for seeing it on MY tube with MY Shepard.  SP player through and through - not interested in multiplayer, so it is why I've experienced the breath scene for myself for the first time...
  • That breath scene and Liara not pinning Shep's nameplate to the Normandy's memorial wall.  What is the meaning of it all?   How could Shepard survive that explosion?  Where the heck is he when he takes that breath?   Why did Liara hesitate, when she didn't in the other two "color" endings?  Is Shepard alive? And why would Bioware attachthat breath scene to the destroy ending and not the others?   Perhaps it has no meaning - as is the case with the entire Star Child ending.  But this question has been spinning around in my mind ever since I finished the EC a few weeks ago.   Why add that breath scene at the end at all?  I guess folks who saw this scene for themselves months ago have already asked this question.  But Liara not placing his plaque on the memorial wall adds to the confusion and the wondering. 
  • Though the Normandy swooping in to rescue Shep's squad was beyond unrealistic, I did like the fact that my Shep was able to say goodbye to Liara (his LI).  It's the only part of the EC I liked, though it was SO sad.  "I am yours" as Liara reached out for Shepard.  Tears galore. 
  • To me, the EC didn't fix much, if anything.  It only "clarified" how broken this ending was in the first place.   Such a shame.  Endless potential sqaundered...and for what...artistic integrity?  
__________________________________________________________________________________


Artistic integrity be damned...

This is the EC ending I've chosen after Anderson unfortunately dies.  It was written by Strange Aeons and can be seen in this blog entry http://social.biowar...18/blog/214937/:
"The Quarian, Geth, Turian, and human fleets, united by your diligent efforts, upgraded with technology that you worked to uncover, with the Destiny Ascension at the vanguard because you gave the order to save it, fly together in brilliant cohesion to execute an attack that shreds the Reaper capital ships.

The Rachni song pierces through the indoctrination signals of the Reapers, dispelling the shadow of their control and severing their connection to their thralls, because you took a leap of faith and showed mercy to their queen when you could just as easily have exterminated her.

The Krogan infantry, motivated by Wrex’s leadership and indebted to humanity because you ensured the survival of their race, counterattack the Reaper forces on Earth with a vengeance and drive them back.

Citadel security, thanks to the heroics of Chief Bailey, are able to save millions of civilian lives because you took the time to listen to their problems and pulled strings to help them out. The Turian councilor, we later discover, sacrificed his life staying behind to ensure that the civilians were evacuated.

Your ground team's position is in danger of being overwhelmed, but because you played like a beast back on Virmire, Captain Kirrahe and his squad show up when all seems lost and together they hold the f***ing line.

The Normandy faces deadly peril as Harbinger himself, driven by his particular hatred of Shepard, tries to drag her down to the grave with him; but because you upgraded the Normandy’s weapons, armor, and shields, rushed into peril at the Collector base to save her veteran crew, upgraded the engineering bay when Donnelly & Daniels asked you, and because it’s piloted by a fully sentient AI and the Alliance’s best pilot whom you brought together when you took the time to play matchmaker, the Normandy blasts his trash-talking ass to pieces after a harrowing dogfight.

Shepard, meanwhile, recognizes that the Catalyst made a fatal error: by linking himself to the crucible to achieve his final objective, he has made himself vulnerable. He calls in fire on the crucible, realizing that its destruction could decapitate the Reapers even though it would mean his death. As he prepares himself to go down a hero, the Normandy, whose survival you ensured, returns to rescue him.

The Catalyst snaps some bitter last words about how we will never survive without his guardianship. Shepard fires back with an inspiring retort about how we’ll now have a chance to find out because the future’s ours. The crucible is destroyed in a spectacular explosion while the Normandy flies off safely. Garrus and Shepard have a manly warrior hug. Tali decides to hell with my immune system, pulls her helmet off and gives Shepard the kiss of his life as the crew cheers (or however it would work with your LI). Drinks on the beach. House on Rannoch. Blue babies. Etc.

And they all live happily ever after…until ME4.

Yes, there were losses—Anderson, Thane, Mordin, Legion, the Virmire casualty, and others—but their sacrifice meant something, and in the end your work meant something, too. Every painstaking hour you spent fighting heroically and making smart decisions would be vindicated in a spectacular finale that could have been the most triumphant moment in gaming history.

Imagine the fun the development team could have had dreaming up all the variables of this scenario! Imagine the creativity they could have unleashed in bringing together the consequences of all of your myriad important decisions throughout the trilogy. Imagine if they had devoted resources—the ones they used to shoehorn a multiplayer game into ME3 in order to drive the sale of microtransactions on Xbox Live because some suit at EA wanted a new revenue stream—to making something like this happen."



[*]Posted Image  I went through the horror of the first ME3 ending - the extended cut isn't brilliant but I can live with it. My only comment for your questions is about Liara not placing the name of the board - she doesn't believe he/she is dead - Shep has cheated death before Posted Image  My interpretation was that she is going to find him/her - and that was much more satisfying for me that what has come before . I like hope ....

#2919
The Twilight God

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Shepard108278 wrote...

I am infact doing my third complete trillogy playthrogh and couldn't disagree more. THe catalyst does fit with the lore of the series and the EC completes it IMO. ME 3 fits with the rest of the series ending included.


Stop trolling Posted Image

#2920
I Am Robot

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at the end there were 3 questions you could ask the catalyst before he presents the 3 solutions. but I didn't ask any of them because I think in real life it'd be extremely selfish to ask those questions at that time. hundreds or millions could die every second.
So can someone please tell me what the answers where so that I could form a better informed opinion of the ending.

#2921
I. C. Wiener

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7isMagic wrote...

A few of my thoughts regarding the EC, after taking a few weeks to digest it all:

  • I don't know what the endings "say," what they mean - and from what I can understand, I find them all so abhorent.  Having played all 4 endings in the EC, I have chosen my own ending.  Shep sitting with Anderson just before he dies.  That's where Bioware's ending stops for me. The Star Kid doesn't exist in my Shep's story.  Instead, take a peek at the end of this post.  That's MY ending!  (Though I didn't write it.)  This is the ending my Shepard worked so hard for over the past 5 years (3 years in-game).
  • The refuse ending is an utter insult, IMO, to those who put so many hours into the franchise only to be brought up short (again) with this monstrosity.
  • I did not choose the control or sythesis endings in the original and that is true of the EC (though I did play through them to see how they played out). 
  • The only choice for me (offered by Bioware) was Destroy (the lesser of four evils).  And, if I might add...for the first time since the EMS requirement was reduced, I was able to see the breath scene for myself.  I've seen it on YouTube, but there's something to be said for seeing it on MY tube with MY Shepard.  SP player through and through - not interested in multiplayer, so it is why I've experienced the breath scene for myself for the first time...
  • That breath scene and Liara not pinning Shep's nameplate to the Normandy's memorial wall.  What is the meaning of it all?   How could Shepard survive that explosion?  Where the heck is he when he takes that breath?   Why did Liara hesitate, when she didn't in the other two "color" endings?  Is Shepard alive? And why would Bioware attachthat breath scene to the destroy ending and not the others?   Perhaps it has no meaning - as is the case with the entire Star Child ending.  But this question has been spinning around in my mind ever since I finished the EC a few weeks ago.   Why add that breath scene at the end at all?  I guess folks who saw this scene for themselves months ago have already asked this question.  But Liara not placing his plaque on the memorial wall adds to the confusion and the wondering. 
  • Though the Normandy swooping in to rescue Shep's squad was beyond unrealistic, I did like the fact that my Shep was able to say goodbye to Liara (his LI).  It's the only part of the EC I liked, though it was SO sad.  "I am yours" as Liara reached out for Shepard.  Tears galore. 
  • To me, the EC didn't fix much, if anything.  It only "clarified" how broken this ending was in the first place.   Such a shame.  Endless potential sqaundered...and for what...artistic integrity?  
__________________________________________________________________________________


Artistic integrity be damned...

This is the EC ending I've chosen after Anderson unfortunately dies.  It was written by Strange Aeons and can be seen in this blog entry http://social.biowar...18/blog/214937/:
"The Quarian, Geth, Turian, and human fleets, united by your diligent efforts, upgraded with technology that you worked to uncover, with the Destiny Ascension at the vanguard because you gave the order to save it, fly together in brilliant cohesion to execute an attack that shreds the Reaper capital ships.

The Rachni song pierces through the indoctrination signals of the Reapers, dispelling the shadow of their control and severing their connection to their thralls, because you took a leap of faith and showed mercy to their queen when you could just as easily have exterminated her.

The Krogan infantry, motivated by Wrex’s leadership and indebted to humanity because you ensured the survival of their race, counterattack the Reaper forces on Earth with a vengeance and drive them back.

Citadel security, thanks to the heroics of Chief Bailey, are able to save millions of civilian lives because you took the time to listen to their problems and pulled strings to help them out. The Turian councilor, we later discover, sacrificed his life staying behind to ensure that the civilians were evacuated.

Your ground team's position is in danger of being overwhelmed, but because you played like a beast back on Virmire, Captain Kirrahe and his squad show up when all seems lost and together they hold the f***ing line.

The Normandy faces deadly peril as Harbinger himself, driven by his particular hatred of Shepard, tries to drag her down to the grave with him; but because you upgraded the Normandy’s weapons, armor, and shields, rushed into peril at the Collector base to save her veteran crew, upgraded the engineering bay when Donnelly & Daniels asked you, and because it’s piloted by a fully sentient AI and the Alliance’s best pilot whom you brought together when you took the time to play matchmaker, the Normandy blasts his trash-talking ass to pieces after a harrowing dogfight.

Shepard, meanwhile, recognizes that the Catalyst made a fatal error: by linking himself to the crucible to achieve his final objective, he has made himself vulnerable. He calls in fire on the crucible, realizing that its destruction could decapitate the Reapers even though it would mean his death. As he prepares himself to go down a hero, the Normandy, whose survival you ensured, returns to rescue him.

The Catalyst snaps some bitter last words about how we will never survive without his guardianship. Shepard fires back with an inspiring retort about how we’ll now have a chance to find out because the future’s ours. The crucible is destroyed in a spectacular explosion while the Normandy flies off safely. Garrus and Shepard have a manly warrior hug. Tali decides to hell with my immune system, pulls her helmet off and gives Shepard the kiss of his life as the crew cheers (or however it would work with your LI). Drinks on the beach. House on Rannoch. Blue babies. Etc.

And they all live happily ever after…until ME4.

Yes, there were losses—Anderson, Thane, Mordin, Legion, the Virmire casualty, and others—but their sacrifice meant something, and in the end your work meant something, too. Every painstaking hour you spent fighting heroically and making smart decisions would be vindicated in a spectacular finale that could have been the most triumphant moment in gaming history.

Imagine the fun the development team could have had dreaming up all the variables of this scenario! Imagine the creativity they could have unleashed in bringing together the consequences of all of your myriad important decisions throughout the trilogy. Imagine if they had devoted resources—the ones they used to shoehorn a multiplayer game into ME3 in order to drive the sale of microtransactions on Xbox Live because some suit at EA wanted a new revenue stream—to making something like this happen."



[*]I agree!
great post for framing

Modifié par I. C. Wiener, 10 juillet 2012 - 04:54 .


#2922
Unionhack

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I can live with the EC. Made it better for me, I suppose.
But Strange Aeons has the right idea.

#2923
JustKnowz

JustKnowz
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I picked Synthesis and really felt like it was the good choice... but I read some of these posts and i'm having second thoughts... maybe ME3 has become the giant sh*t sandwich everyone's talking about, now with mustard and toppings..LOL

#2924
ThunderSoul

ThunderSoul
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What I liked:
-I romanced Liara, and I really liked the scene with getting her back on the Normandy as a squadmate when Harbinger knocks me unconscious. I really enjoyed this!
-More interesting discussion with the ghost kid, which was well received by me. Actually this is a great plus!
-Disproves the ridiculous Indoctrination Theory that's been going on for a long time.

What I did not like:
-No blue kids even though Liara mentions they'll be disappointed their father won't be around.
-Shepard still dies.
-Still no clarification to the renegade scene where "someone" draws breath.
-Simplistic /would have expected an inner battle as opposed to what really occurred.
-Still the same RGB endings with no difference based on choices.

Modifié par ThunderSoul, 10 juillet 2012 - 05:47 .


#2925
TheIdiocyWizard2.0

TheIdiocyWizard2.0
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The EC is a grand improvement over the original endings. They should have taken the endings in a completely new direction, like say not have the Reapers actually trying to help us (even if their logic is flawed) and where they were nothing more than giant machines coming to kill us.
But I can live with the EC. I can at least happily play through all three games again.