sdinc009 wrote...
PuppiesOfDeath2 wrote...
From the Wall Street Journal story:
Mass Effect 3’s lead writer Mac Walters acknowledged, “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”
I don't find at least one interpretation of what is admittedly a very vague statement to be credible. I don't think it is difficult to envision an ending where Shepard defeats the Reapers using the Crucible or to write such an ending. Moreover, I don't think its difficult to envision the choices presented in the current endings, with one choice being Shepard defeating the Reapers with the Crucible and showing Shepard surviving, and to write that ending. I think that Bioware is fully capable of understanding and writing all of those endings. It simply chose not to write them. If the Destroy ending is that ending, Bioware chose not to make Shepard's survival patent. I also think Bioware chose not to highlight its narrative choice during the pre-order marketing period. We heard no "the endings will be controversial, not everyone will like them" talk, even though that reaction was completely predictable.
Time for Bioware to do what Conan Doyle did and fix a mistake.
THGEHJI#$^F%^E%! Wew, sorry, that quote gave me a rage seisure. WTF is he talking about!?!? "We wouldn't know how to write that story", um how about they just pick a few of the hundreds of fan fictions already written, because if some how they can't write that story, for some reason all of us can. I wrote a decent ending in 15 minutes and they've had 3 months since ME 3's been released. I'm getting so fed up with their crap excuse for PR. Hey, Bioware, there is nothing wrong with owning up to a mistake. In fact most would respect you for it I sure would. But, when you pull this crap all you do is further infuriate what few fans you have left. Don't ****** on our heads and tell us it f@#%^ing rain.
--- What Walters means here is that they can't make that ending because that's not the story they've been telling all along. Which I CATEGORICALLY denounce as bull****. Let's look at some of the points of the previous ME games and try to see the themes. I'll do so in chronological order, as best as I can remember.
ME1: Eden Prime. Message: Big Bad Things are coming to kill us. We need to stop them.
Noveria: We have to make a hard choice (Previously enslaved Rachni Queen) face a sacrifice (Indoctrinated Matriarch Benezia, for Liara,) and do what we believe right to stop Saren from beringing about Reaper Invasion.
Feros: An old evil THING is controlling people, linking them all into one mind. It's an abomination. Decide how to best deal with its first thrall, free her or kill her. Learn that Geth are being manipulated and lied to, they think Reapers are their gods.
Vermire: Cloned Krogans of questionable mental ability are being bred by Saren, and must be killed. Deal with Wrex's moral issues with this, and in a crappy situation deal with the loss of a friend.
Ilos: Fight against all odds to follow Saren to the Citadel, don't let anything stop you, learn more about the nature of the Reapers, learn how the Protheans died, continue onward to fight to the very end.
Citadel: Save everyone who never believed you, fight against indoctrination, against a superior enemy, unite different and disparate people to destroy Sovereign and prevent Reaper Invasion.
Overarching theme, as far as I can tell? Being manipulated, controlled, placated by promises of power or prosperity, or outright oppressed, by anyone at all, is not good. Reapers use all of those things to bring about our utter destruction. Reapers are bad, and must be opposed by any and all means, and never, EVER agreed with, lest we become nothing but their mindless pawns. Fight against overwhelming odds, risking everything, and bring about victory through unity, strength, and standing by what one knows is right.
ME2: Miranda: Don't let what others tell you to be determine who you are. Make your own way, believe in your own abilities. Never capitulate to a greater power who has supposed authority over you when their means and methods are wrong.
Jacob: Don't let events in the past limit who you are now. The failings of who came before can be a lesson for you now. You can be a better man if you want.
Mordin: You may have to face hard choices, but always endeavor to do the most good that you can at a moment. Genocide is never an option. Loss of life is a tragic thing. Hold out hope for the future, and always fix your mistakes. Work tirelessly to help people.
Garrus: Wrongdoing must be stopped, and there are no exceptions. You can't allow small crimes to slip through the cracks. But contrite men can be forgiven. What's important is to stick to your own beliefs, and don't lower yourself to the level of those you seek to defeat.
Grunt: What we are, our very nature, is nothing compared to the choice of what we want to be. Whether a perfect genetic sample or an average man born to mortal parents, we need to take pride in who we are, build our own accomplishments, and find ourselves through overcoming adversity, be it learning to walk or killing a Thresher Maw on foot.
Jack: Don't let cruelty beat you. Your enemies may be inhuman monsters who do unspeakable things to you: so what? Learn from it and grow. Be more than what they told you over and over was your purpose. Be a human being and live free from physical chains and emotional ones alike.
Thane: Do the best you can, others may be watching and learn from a bad example. Doing the wrong thing may be easy, but it can spiritually damage those who love you and want to be like you. Your own life is nothing compared to the lives of your family and friends.
Samara: There is right and there is wrong. Some people are too far gone to be redeemed: they need to be dealt with permanently, lest they continue onward and harm the innocent.
Tali Zorah Vas'Normandy: You're not a child anymore. You've grown up and can stand on your own. And now you HAVE TO stand on your own. Mourn for those who came before and were lost, but learn from their examples, and correct their mistakes. Stand by your friends, and don't be cowed by pressure from those who supposedly know better than you do.
LEGION: You can be what you want. It doesn't matter what others think of you; if you're sure in your path, take it against all odds. Stand on your own, against aliens, against your own kind, even against ancient unknowable gods, and ensure freedom and self for all who live. Don't listen to those who tell you that you are small, unimportant, or even just a machine.
Lair of the Shadow Broker, and Liara: You may have done some shady things in the past, but you've done them to support your friends, and to save peoples' lives. Don't think you can't be forgiven, good people believe in you. Don't separate yourself from others who would stand with you, you can overcome the impossible with their help.
Overlord: Life is a sacred thing. You violate it when you force it to become half machine against its will. No goal is worth forcing this to people you claim to love.
The Suicide Mission: You CAN lay it all on the line and come out of it alive. The future isn't set in stone. With enough allies, strong enough weapons, and enough determination there is no reason why Evil has to triumph in ANY regard. Punch through the ceiling in the sky, and pierce the heavens.
The Arrival: The Reapers are dogged and multi-talented. When they can't invade directly, they manipulate from afar. When their manipulations fail, they reach into the minds of the weak. Don't accept their control. Don't believe in the inevitability of their victory. When they put you into an impossible situation, don't give in; hit back, no matter what the cost.
Quitting Cerberus: Don't make allowances to do the wrong thing for the right reasons. There may be shades of gray, but there's also things that are black and that are white. Stand by your convictions, you can do it without becoming just like your enemy.
Overarching message, as far as I can tell: You must make your own way. Don't let someone bigger, stronger, smarter, or richer tell you that he knows best. If you never give up, you will overcome in the end.
ME3: Leaving Earth: You were right all along. The Reapers are here, and they won't be ignored, compromised with, or placated. We need to stand together to fight back, and show them that we own the Galaxy now.
Mars: We've found plans for a Prothean Weapon to kill the Reapers. We won't only stand together with those alive now, we'll have unity with the oppressed and wronged from the past. We'll fight for ourselves and for the fallen, and together we'll win.
Palaven: I need your help, and I'll gladly help you in return. Saving my friends means they'll help to save me. Unity of purpose is what we need, and since we're all in the same situation, we show each other mercy.
Sur'kesh: We can't hide from our fates and ignore the suffering of others. When one of us is threatened, we all are. It is unacceptable to sit in seclusion and manipulate the very being of other races, with genetic augmentation or experimentation, we are not gods who can meddle in the lives of others without grave consequence.
Tuchanka: We need to undo the mistakes of the past, and heal old wounds to come together for a greater purpose. We don't need to agree on everything. We don't even need to forgive the old wounds. We merely have to accept that we need each other. The enemy of the enemy is my friend, and if you scratch my back, I'll scratch yours. If we can fix our past mistakes and become friends, all the better. And a true hero sacrifices of himself to save others. When all is said and done, we've forged a bond that is stronger than man, machine, and Kalross herself.
Udina's Coup: One man does not have the right to decide for everyone. If others do not accept your reasoning, no matter how sure you are right, you should not and can not force it on others. An alliance is not an alliance when it is built on lies and manipulation. Again, a true hero fights for what is right, despite his own gravely reduced capabilities, and he sacrifices what could have been a peaceful end with his son to protect friends and freedom.
The Geth: When you bring injustice against others, they will fight back. You can not subjugate or destroy another form of intelligent life just because you disagree with their nature. If you try, you bring unneeded conflict and loss of life.
Rannoch: We can make peace with someone very different, if we put enough work into it. If we stop warring for long enough to listen, we will find that no being is truly alien from us. Being manipulated by men, machines, ancient feuds, what have you; none of that is too much to overcome. When we put aside hatreds that were passed on for generations, and just talk to each other, we find that living in peace is actually easier than finding things to fight over. And when a greater power tells you that the things you have just done are not real, you can stand triumphant over its corpse and denounce it. For a third time, a hero looks at his own life, and looks at the lives of the people he cares for, and decides that he can give of himself to bring about hope for them.
Thessia: Sometimes we can't win. We can stand, we can fight, we can be proud that we gave it our all, but we lose because the enemy cheats. But we can also live to try again. We can be confident that as long as we're standing on our own two feet, it's never over. We can learn from the experience, and move forward.
Sanctuary: Accepting smaller evil leads only to greater evil. The most lofty goals can be tainted beyond redemption. One drop of poison can make gallons of water deadly. This is the fate of those who make allowances for the Reapers. Using their technology, following their methods, accepting that they have greater power than we do; it's all the same. The Reapers are an evil that MUST be fought against and destroyed.
Chronos Station: When you bring the fight against evil, you can punch right into its heart and defeat its greatest champion. When your cause is right, you can not be stopped. What you see there may trouble you, but you can be resolute in your righteousness and unwavering when the time comes for the fight.
JAVIK: As long as you are alive and free you can keep trying. You never have to accept defeat. You never have to be beaten. You will make your destiny, you will continue on, and even if fifty thousand years pass, as long as you are alive you can continue to fight.
Earth: Even with your world in cinders, you can keep fighting. You can share moments with your friends. You can bolster each others' spirits. You can plan for the future. There is no need to ever accept inevitable death.
Overarching message? Very simple: NEVER give up, never give in, you can overcome, you don't have to compromise who you are.
And then the Citadel...
The Citadel: You were wrong all along. The great evil is actually trying to do good. You are nothing but an anthill in its way. The existence of everyone you know is nothing. Your achievements are nothing. Everyone you love is nothing. There can be no victory. It was all for nothing. There is no way out besides to acquiesce to the evil. It is fine to transform your friends, against their will, into abominations. It is fine to oppress them by placing them under the heel of the evil they strove for so long, and sacrificed so much, to defeat. To betray and murder an entire race is an acceptable price to end the evil; temporatily, at least, as the evil itself assures you that one day, this will all happen again. If you try to remain righteous, you will die pointlessly, and accomplish nothing. Evil is your only hope.
--- To correct mister Walters' viewpoint, it is very possible for the writing team to tell a story that is not the story they have been telling all along. That is, apparently, exactly what they've done.