Black_Ronin_8876 wrote...
3DandBeyond wrote...
I do think that LotR would have been far less satisfying if it had merely ended with Aragorn being crowned and the Hobbits and all being honored. It worked well to see what then happened to Sam and Frodo-it was their story more than anyone else's. And ME3 was Shepard's story more than anyone else's, but the best that might be hoped for Shepard is to end up alone in a pile of rubble, faceless and gasping and burnt and torn.
Thats exactly where I disagree. I don't want that kind of nice ending. I fought the most horrible war ever and thats why the ending needs to have this bitter taste.
ME and ME3 especially is more like a Greek Tragedy and it fits my feelings I have about it. The Hero has tried everything to achieve the best outcome but in the end he has only achieved choices which are imperfect. He made sacrifices along the way hoping that these will make the outcome good. But at the end of the road all his options are flawed. Like you said, the best outcome is that he ends up in a
pile of rubble gasping for air. Thats perfect to me! I don't want to be that shining hero. I hope that Shepard dies in this humiliating way. He did the greatest and got the worst. Thats tragedy (sadly thats often life).
In short: IMO the ending of LotR was too long and too fabulous. ME3 with the extended cut is adequate in length and dark enough. Which is contrary to your opinion
.
Concerning the importance of war assets for the outcome I am totally with you. They should be more crucial for the outcome, espacially some choices from ME1 and 2. But if they were, you would p*** off your new customers. So there is a compromise needed. Definitely there are some downsides with it.
The statement "Great stories do not say, "guess what happens next."" is not 100% true but neither is the opposite. I have read and seen many great stories which leave you kind of alone with the answers.
You misunderstand--I said they don't leave you to guess what happens next. Guess. They lead you to what happens next. They all but tell you what does-they don't make you guess. The scene of Shepard laying in rubble first off makes no sense. We have no idea where Shepard is nor how long Shepard will be laying there. Contrast that even with an ending of someone finding Shepard and the Normandy flying off scene. We can imagine what happens next but do not have to guess.
All I was saying about the ending of LotR (not talking about how it was handled or if it was too sweet and all) was that it was a part of the story-Tolkien in the books didn't pop in some new characters you never saw before nor did they do that in the movie. Sam went home-great you knew Sam all along. Frodo went off to the land of the undying I think it is-great Frodo, Gandalf, elves, and so on had been in the stories. In the battle, you fought who you had been fighting. You ended the game, fought the battle, all with people you knew well before you got to the end. How it was actually shown, well that's a different debate.
You posted that you didn't care about all the Hobbits and elves-and my thought is then how could you get through all those movies since those were the characters in them? You didn't care to know what happened to the main characters in that story? That doesn't make any sense to me. And sorry but I cared that Sam had a family and that they might want to know he's alive.
The difference was that in ME3 the people you cared about that the game was all about are replaced at the end by the star kid and his garbage. It does apparently exactly what you wanted to have happen in LotR. I guess in ME you didn't care about Turians (Garrus), Quarians (Tali), Asari (Liara), the enemy (the reapers), Krogan (Wrex and Grunt), Salarians (dead Mordin), the Geth (dead Legion and others). I cared about them. I also cared about one main human because that human was supposed to be me in the game. That human did things I asked her to do. That human was the hero of the game, had suffered immeasurably, had consistently worked to get people just to listen that danger was on the way, and kept trying to force them to work to fight it in order to save their own lives. That hero was laughed at, ridiculed, beaten, shot, imprisoned, abandoned, insulted, hated, killed, loved, respected, and honored.
Apparently you think heroes are just garbage. Why would it be good for Shepard to die there in a humiliating way? Is that what you think heroes deserve? That's depressing and I'm sorry but horrible, just horrible.
I don't give a rat's butt what greek tragedies show. This was a freaking game, not a greek tragedy. And in greek tragedies the hero or protagonist is often a seriously flawed individual that in some way deserved the ending s/he got. Shepard deserves better.
You ever see what a dead person looks like-I've seen a few and it is totally not the stuff of games. Life is hard enough-entertainment (games) should be entertaining and fun. A dead torso lying in rubble is not fun. It's really rather sick. That isn't sacrificial. Sacrificial is seeing someone is about to kill someone you love and taking a bullet for them. It's not a headless or faceless torso gasping for air.
Demoralizing fatalistic endings are not fun.
Somehow somewhere someone said it was artistic and smart for people to just die at the end of stories. It isn't. And it isn't cheesy and dumb for someone (Shepard) at the end of a game A GAME to actually have a chance to live. No one ever said, "gee I hope my life sucks so it can be artistic and intellectual. How can I make sure I'm not happy in life?" So I really want that in my games.