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Extended Cut: SPOILER Discussion


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#3001
3DandBeyond

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sdinc009 wrote...

http://blogs.bettor....-Update-a170192


I recall it being announced or rumored some time ago that they would make it free to play in order to get people to play so as to make use of micro-transactions within the game.  The crack cocaine for players.  They have used this to some extent in the ME3 MP, but anyone who played the iPad app, Infiltrator can see it used a bit differently.  You get limited crap ammo in the game, among other things.  In order to get more and better ammo, you earn credits (very slowly) or you buy using real money better ammo.  Not me. 

#3002
Benchpress610

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3DandBeyond wrote...

sdinc009 wrote...

http://blogs.bettor....-Update-a170192


I recall it being announced or rumored some time ago that they would make it free to play in order to get people to play so as to make use of micro-transactions within the game.  The crack cocaine for players.  They have used this to some extent in the ME3 MP, but anyone who played the iPad app, Infiltrator can see it used a bit differently.  You get limited crap ammo in the game, among other things.  In order to get more and better ammo, you earn credits (very slowly) or you buy using real money better ammo.  Not me. 


I’ve never used real money, but I’ve always assumed you’d purchase the same packages with either real money, or in game credits. All you get is random items. Unless they have the system rigged to unlock better items when real money is used, I don’t why anybody would spend money to acquire random items.

#3003
3DandBeyond

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Black_Ronin_8876 wrote...

3DandBeyond wrote...

I do think that LotR would have been far less satisfying if it had merely ended with Aragorn being crowned and the Hobbits and all being honored.  It worked well to see what then happened to Sam and Frodo-it was their story more than anyone else's.  And ME3 was Shepard's story more than anyone else's, but the best that might be hoped for Shepard is to end up alone in a pile of rubble, faceless and gasping and burnt and torn.


Thats exactly where I disagree. I don't want that kind of nice ending. I fought the most horrible war ever and thats why the ending needs to have this bitter taste.

ME and ME3 especially is more like a Greek Tragedy and it fits my feelings I have about it. The Hero has tried everything to achieve the best outcome but in the end he has only achieved choices which are imperfect. He made sacrifices along the way hoping that these will make the outcome good. But at the end of the road all his options are flawed. Like you said, the best outcome is that he ends up in a
pile of rubble gasping for air. Thats perfect to me! I don't want to be that shining hero. I hope that Shepard dies in this humiliating way. He did the greatest and got the worst. Thats tragedy (sadly thats often life).

In short: IMO the ending of  LotR was too long and too fabulous. ME3 with the extended cut is adequate in length and dark enough. Which is contrary to your opinion :).

Concerning the importance of war assets for the outcome I am totally with you. They should be more crucial for the outcome, espacially some choices from ME1 and 2. But if they were, you would p*** off your new customers. So there is a compromise needed. Definitely there are some downsides with it.

The statement "Great stories do not say, "guess what happens next."" is not 100% true but neither is the opposite. I have read and seen many great stories which leave you kind of alone with the answers.


You misunderstand--I said they don't leave you to guess what happens next.  Guess.  They lead you to what happens next.  They all but tell you what does-they don't make you guess.  The scene of Shepard laying in rubble first off makes no sense.  We have no idea where Shepard is nor how long Shepard will be laying there.  Contrast that even with an ending of someone finding Shepard and the Normandy flying off scene.  We can imagine what happens next but do not have to guess.

All I was saying about the ending of LotR (not talking about how it was handled or if it was too sweet and all) was that it was a part of the story-Tolkien in the books didn't pop in some new characters you never saw before nor did they do that in the movie.  Sam went home-great you knew Sam all along.  Frodo went off to the land of the undying I think it is-great Frodo, Gandalf, elves, and so on had been in the stories.  In the battle, you fought who you had been fighting.  You ended the game, fought the battle, all with people you knew well before you got to the end.  How it was actually shown, well that's a different debate. 

You posted that you didn't care about all the Hobbits and elves-and my thought is then how could you get through all those movies since those were the characters in them?  You didn't care to know what happened to the main characters in that story?  That doesn't make any sense to me.  And sorry but I cared that Sam had a family and that they might want to know he's alive.

The difference was that in ME3 the people you cared about that the game was all about are replaced at the end by the star kid and his garbage.  It does apparently exactly what you wanted to have happen in LotR.  I guess in ME you didn't care about Turians (Garrus), Quarians (Tali), Asari (Liara), the enemy (the reapers), Krogan (Wrex and Grunt), Salarians (dead Mordin), the Geth (dead Legion and others).  I cared about them.  I also cared about one main human because that human was supposed to be me in the game.  That human did things I asked her to do.  That human was the hero of the game, had suffered immeasurably, had consistently worked to get people just to listen that danger was on the way, and kept trying to force them to work to fight it in order to save their own lives.  That hero was laughed at, ridiculed, beaten, shot, imprisoned, abandoned, insulted, hated, killed, loved, respected, and honored.

Apparently you think heroes are just garbage.  Why would it be good for Shepard to die there in a humiliating way?  Is that what you think heroes deserve?  That's depressing and I'm sorry but horrible, just horrible.

I don't give a rat's butt what greek tragedies show.  This was a freaking game, not a greek tragedy.  And in greek tragedies the hero or protagonist is often a seriously flawed individual that in some way deserved the ending s/he got.  Shepard deserves better. 

You ever see what a dead person looks like-I've seen a few and it is totally not the stuff of games.  Life is hard enough-entertainment (games) should be entertaining and fun.  A dead torso lying in rubble is not fun.  It's really rather sick.  That isn't sacrificial.  Sacrificial is seeing someone is about to kill someone you love and taking a bullet for them.  It's not a headless or faceless torso gasping for air.

Demoralizing fatalistic endings are not fun.
Somehow somewhere someone said it was artistic and smart for people to just die at the end of stories.  It isn't.  And it isn't cheesy and dumb for someone (Shepard) at the end of a game A GAME to actually have a chance to live.  No one ever said, "gee I hope my life sucks so it can be artistic and intellectual.  How can I make sure I'm not happy in life?"  So I really want that in my games.

#3004
PuppiesOfDeath2

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The Greek tragedy is luring in loyal players upon whom you built a franchise and then giving them this ending after another 40 hours of game play.

#3005
PuppiesOfDeath2

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By the way, I used to play a great deal of multiplayer but after the EC, I can't find the appeal. The MP game is supposed to occur during the war. Now that I know about the StarBrat and have no satisfaction concerning my Shepard's survival despite a very high EMS, I can't find any reason to play it.

#3006
The Twilight God

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comrade gando wrote...

bluestorm 83 is 100% correct on all fronts, and I'll add my voice to the rage.

These endings are pathetic, just straight up. extended cut does not make them any better, all it does is come up with some contrived explanations (and I know they're contrived because in the actual release it was just never explained, only until the fans got wind of this excuse for an ending did they do something about it) for big time gaps in the plot. You had it going so well bioware, WTF HAPPENED?! The last 20 minutes of this game is just a gang initiation of plot holes, inconsistencies, handwaving, throwing out of story elements, and overall poor story quality. You told us there wouldn't be a "reaper off" button, well there is. You told us there wouldn't be A, B, C endings, well there is. You told us the rachni would play a huge role in the ending, well they didn't. You said we'd get answers to everything, well we didn't. You said we would get closure, we didn't.

You said our choices would matter... they didn't.

And that's the worst part: my choices didn't matter. You're telling me I played through this entire trilogy just to have some random unexplained ghost punk kid with all the power in the universe apparently for no reason give me the power to alter the laws of physics and reality with zero explanation on exactly how the hell it's all happening? in the last 20 minutes!?

This is the worst ending I've ever seen in a video game. ever.


You've never beat Final Fantasy 7 :)

#3007
chevyguy87

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3DandBeyond wrote...

I totally felt that missions to bring everyone together should have been in one game 

The hunt for war assets is almost laughable.  You find whole fleets and some ships near worlds and wonder why they are where they are.


I love this discussion we are having, the ideas bouncing back and forth... I prefer this then the actual game.

Now after reading your response I left these two statements up because both of these have given me an idea. It would have definitely been better to gather the Galaxy and muster the strength of everyone to ready themselves for the coming invasion BEFORE the Reapers actually invaded. ME3 would have been similar to ME2 where we would gather everybody we possibly could, help them out with their own problems, quell any naysayers build troop moral and so on and so forth. ME3 would have taken place during those 6 months Shepard was in custody. 

At least to me it would have made more sense to do it that way instead of just jumping ahead. I feel that we should have fought Cerberus before going anywhere near Reaper forces. I would have liked to get Cerberus completely out of the way before Harbinger would enter the picture. 

And funny you mention the war assets thing. It would have been better if they actually played a part in the game rather then just a number and a few words as a description. I for one would have loved to have seen Shepard amass a Galactic wide army with a top of the line naval armada. Instead of having our assets divided by what species they are, it should have been divided into specialties like engineers, snipers, fighter pilots, spec ops, army batallions, naval task forces, fighter squadrons etc etc. Since after all we are joining EVERYONE together are we not why seperate them by species? (I for one would have loved to have seen Geth spotters working with Turian Snipers and watching Batarian and Quarian engineers pack explosives together and share combat drone software)

ME3 should have had the Normany be the place where every leader from every species would meet to discuss strategies and tactics at one time(after all it's called a war room for a reason). And together all the Generals Commanders Heirarchs, Dalatrasses, Admirals, and any other high ranking official would map out battle plans discuss deployment strategies and manage supply lines. All the while Shepard and company would be dismantling Cerberus from the ground up and eventually have a boss fight with The Illusive Man. 

The Crucible would have also been built but it would have been an actual weapon not some magic light show that connects to the Citadel. At the end of the game, Hackett would be standing aboard the Normandy and would send out a comms check. Every division of our massive army would check in. Hackett would then turn to Shepard and ask him/her, Commander, are you ready to bring the might of the Galaxy to bare upon the Reapers? And Shepard would say with a confident grin on his/her face Yes Admiral we'll give em hell and salute as the final team would check in. A final cutscene would show the Normandy flying in front of a massive fleet of warships above Earth all standing by waiting for the word.

I have ideas for how ME4 would play out but I will post later because I do not want this post getting to large.

Modifié par chevyguy87, 11 juillet 2012 - 07:27 .


#3008
katness

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Here's what I would like since I now have no more respect for Bioware. I see so many better story tellers from fans that I think a group of us should come together and make our own game of how Mass Effect 3 should have gone.

I want my never giving up fight with the Reapers. For copyright reasons we may have to change names, but I know we could do it.

#3009
Eretikas

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I would like extra blue ending where I could pass reaper control to synthetics - new "individualistic" Geth with Legion in front (they can hack the reapers and create virtual worlds, wage wars and divide by zero inside them), so there would be interesting power balance in the Galaxy (similar to Cold War period between US and Soviet Union). In this case I won't have to die at the end and would be able to attend medal award ceremony :). Of course this choice could be available only if Shepard chose to re-program Geth previously (ME2 choice impacts ME3 ending). Also, some immortality ideas would be great (my Shepard's hair turned grey in ME3).

P.S.: ...and I think they could make Mass Effect Hollywood movie,... actually two exactly the same movies - one with male Sheppard, one with female Sheppard and launch them on the same day.

Modifié par Eretikas, 11 juillet 2012 - 09:00 .


#3010
3DandBeyond

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katness wrote...

Here's what I would like since I now have no more respect for Bioware. I see so many better story tellers from fans that I think a group of us should come together and make our own game of how Mass Effect 3 should have gone.

I want my never giving up fight with the Reapers. For copyright reasons we may have to change names, but I know we could do it.


This is actually something I would very much like to see happen.  I know that it would be a huge task but I also know there are a lot of creative minds out there.  I've read a lot of good story lines on this and it probably would have to be something "different" as you say, but I know it would also require animators, game developers, and more.  I was even at one point hoping that perhaps someone with at least animation know how could create some alternate scenes.  I know we wouldn't lack for ideas-the other stuff I don't know how you coordinate or get that going.

#3011
3DandBeyond

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chevyguy87 wrote...



I love this discussion we are having, the ideas bouncing back and forth... I prefer this then the actual game.

Now after reading your response I left these two statements up because both of these have given me an idea. It would have definitely been better to gather the Galaxy and muster the strength of everyone to ready themselves for the coming invasion BEFORE the Reapers actually invaded. ME3 would have been similar to ME2 where we would gather everybody we possibly could, help them out with their own problems, quell any naysayers build troop moral and so on and so forth. ME3 would have taken place during those 6 months Shepard was in custody. 

At least to me it would have made more sense to do it that way instead of just jumping ahead. I feel that we should have fought Cerberus before going anywhere near Reaper forces. I would have liked to get Cerberus completely out of the way before Harbinger would enter the picture. 

And funny you mention the war assets thing. It would have been better if they actually played a part in the game rather then just a number and a few words as a description. I for one would have loved to have seen Shepard amass a Galactic wide army with a top of the line naval armada. Instead of having our assets divided by what species they are, it should have been divided into specialties like engineers, snipers, fighter pilots, spec ops, army batallions, naval task forces, fighter squadrons etc etc. Since after all we are joining EVERYONE together are we not why seperate them by species? (I for one would have loved to have seen Geth spotters working with Turian Snipers and watching Batarian and Quarian engineers pack explosives together and share combat drone software)

ME3 should have had the Normany be the place where every leader from every species would meet to discuss strategies and tactics at one time(after all it's called a war room for a reason). And together all the Generals Commanders Heirarchs, Dalatrasses, Admirals, and any other high ranking official would map out battle plans discuss deployment strategies and manage supply lines. All the while Shepard and company would be dismantling Cerberus from the ground up and eventually have a boss fight with The Illusive Man. 

The Crucible would have also been built but it would have been an actual weapon not some magic light show that connects to the Citadel. At the end of the game, Hackett would be standing aboard the Normandy and would send out a comms check. Every division of our massive army would check in. Hackett would then turn to Shepard and ask him/her, Commander, are you ready to bring the might of the Galaxy to bare upon the Reapers? And Shepard would say with a confident grin on his/her face Yes Admiral we'll give em hell and salute as the final team would check in. A final cutscene would show the Normandy flying in front of a massive fleet of warships above Earth all standing by waiting for the word.

I have ideas for how ME4 would play out but I will post later because I do not want this post getting to large.


Yes, the discussions are more fun, certainly more fun than the ending.

The war assets just plain should have mattered and been a big part of it---I wanted to see Krogans on dino back.  And the Rachni--they lived during Prothean times and the have ancestral memory so they would know what happened. I would have loved to hear them tell what happened.

I am with the other poster that wishes someone else will decide to pick up the ball that Bioware dropped and make a series like ME, that tells good tales like ME, but that really does the story justice in the end.

I can truly imagine a space epic that could be at once serious but not take itself so seriously that the ending has to be some intellectual argument on the meaning of life.  The story is about life-what the characters do gives it its meaning, not some puffed up star boy who never lived and hasn't a clue what people are all about.

#3012
chevyguy87

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3DandBeyond wrote...

The war assets just plain should have mattered and been a big part of it


Could not agree more, I guess we can chalk the war assets up as one of Bioware's couldv'e beens. I had always wondered what was the point of gathering all of them since a) we never saw them in action B) never got to chance to ever use them and c) no matter how much or little we had the endings still blew. War Assets should have taken higher principle over multi-player (just my opinion) instead of being a statistic affected by it.

Which is actually quite sad if you think about it, the war assets could have had a lot of potential, but like so many other good concepts that bit the dust with ME3, it was set on the back burners in favor of auto dialogue, poor character treatment, twitter posts, the talking Lite Brite board and the complete sensless loss of narrative coherence and plot focus at the very end.

Modifié par chevyguy87, 11 juillet 2012 - 10:45 .


#3013
TheShadowWolf911

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war assets should have done something........also i felt the 4th ending (refusal) felt like a middle finger, not gonna lie Bioware.

#3014
BlueStorm83

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Eretikas wrote...

I would like extra blue ending where I could pass reaper control to synthetics - new "individualistic" Geth with Legion in front (they can hack the reapers and create virtual worlds, wage wars and divide by zero inside them), so there would be interesting power balance in the Galaxy (similar to Cold War period between US and Soviet Union). In this case I won't have to die at the end and would be able to attend medal award ceremony :). Of course this choice could be available only if Shepard chose to re-program Geth previously (ME2 choice impacts ME3 ending). Also, some immortality ideas would be great (my Shepard's hair turned grey in ME3).

P.S.: ...and I think they could make Mass Effect Hollywood movie,... actually two exactly the same movies - one with male Sheppard, one with female Sheppard and launch them on the same day.


---  Hm.  Giving control of the Reapers to the Geth.  Enslaving the Reapers... to the will of the newly freed and individual Geth.  Honestly, I would have tried this, had I the option.

---  A guy before said he was happy with the EC endings.  And that got me thinking: I can be happy with them, on an emotional level.

If we don't think about the Extended cut, the endings can be happy.  The Reapers are destroyed.  People can make their own way.  We had to kill the Geth and EDI, but don't think about that.

The Reapers can never do bad things again, Shepard controls them now.  But what if the mental imprint of Shepard isn't enough.  What if others won't accept the Reapers sudden change of heart and don't want to be protected?  Just don't think about that.

Everyone is happy and together now!  Literally.  Their brains are all plugged into the Reapers.  LITERALLY.  But don't think about that.

The Reapers are dead, and we did it witout compromosing our principles!  We're dead too- and corpses can't think about that.

From the very Begining, Mass Effect got by not on emotional moments, but on Science Fiction.  Sure, there was emotion and drama thrown in, but that was icing on the cake.  I don't know about you all, but honestly, too much icing makes my teeth itch.

#3015
tg0618

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While still not perfect, I liked the extended ending. It answered most of my questions, the only questions I have left are small nit-picky ones, that I can just draw conclusions to myself.

#3016
3DandBeyond

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Tony0618 wrote...

While still not perfect, I liked the extended ending. It answered most of my questions, the only questions I have left are small nit-picky ones, that I can just draw conclusions to myself.


May I be so bold as to ask what questions from ME1 through to ME3 it specifically answered for you?  I mean I've never actually read where anyone has said what the endings have answered.  And I don't mean what it answered in comparing the old endings and the new.

I'm glad you like the EC. I'm just saying whatever questions the endings answered were never questions I had while playing Mass Effect, since they were IMO never part of the story.

To be clear some of the points touched on were in the story, but they were rejected items that in the ending come back as choices for Shepard to (inconceivably) consider.  But, the star kid-never questioned who he was because he didn't exist until the ending.  Never wondered what his goal was because he was never in the game until the end.  Never considered things he said to be problems - at least not ones that would always exist and that would lead to the destruction of some future race.  Never figured I should even care if synthetics and organics fight in the future because I really only ever cared about saving people in the present from the threat that exists now, the reapers.

Never actually even wondered why the reapers were there at all, since there'd been clues as to why they existed and it made sense to me.  Reapers are acting on their reproductive cycle every 50k years.  They lie dormant, hidden beyond the edge of the galaxy because they are vulnerable (kind of like hibernating).  They come out in order to feed (not eat like we do but they gather nutrition from the energy of higher intelligence) and to use that to make new reapers that are created in the image of the most advanced organics of a cycle.  It's kind of their version of having a baby and the baby looks like daddy (or mommy as the case may be).

Sovereign said they were unknowable, there for the destruction of people.  Well, the first part makes sense.  I can't explain to a cow in any real way why it's going to be made into steaks, nor would a head of lettuce understand if I told it I'm ripping it up to make a salad.

The questions I did have never got answered and other things never mattered.  I wanted and still want to know why the Collectors wanted Shepard's body for the reapers.  I wanted to know why they started the plague on Omega and why they were looking for genetic mutations in humans.  I wanted to know why they were kind of totally obsessed with humans.  Maybe to make that reaper as the most advanced organics, but really no explanation. 

I wanted to know what was going on with Haestrom's star.  Never answered as to what the geth were looking at it for or how it happened.  Perhaps I missed it when the kid discussed the geth and the quarian.  Oops, he and Shepard actually ignored them almost totally which makes complete sense since they were great examples of the star kid not knowing what he was talking about.  One of the main things fans repeatedly said was wrong with the kid from the get go was the geth/Quarian conflict but the writers of the EC decided that was far less important than creating an awesome looking and sounding Shepard reaper god-something no Shepard would ever become, paragon or renegade.  But wow was it cool looking.  And that was exactly why people played ME-cause it only ever needed to be cool looking.  It's ok to ignore whole story lines as long as things are just so cool.

In fact statements by the star kid go so far in not answering questions raised in the game as to contradict others already answered in the game.  I am glad he's so cool, because I don't believe that it's possible to actually stop and think about what he says and honestly say he's making any sense.  Well, he might be making sense to crazy, unfeeling, uncaring, idiot, rogue AIs that glow a lot, but I'm pretty sure this was a game about people that humans played and it might have been more important to make sense to them and not glow boys.

I had lots of questions in the game and exactly zero were answered or fulfilled in any way by the appearance of super glow stick boy.  In fact, his appearance created the biggest unanswered question of the whole series-one that the devs said they would in fact discuss and answer one day after enough people had "experienced" Me-as if it's a fine wine that must be placed near the nose, swirled in the glass, delicately swished in the mouth and savored before appreciation.  No, it's a game with a story and a story that needed to have the questions in the game answered at the end and that needed to have all the choices in the game help to answer the questions in the end.  The big question that looms large that no one will ever answer is WHY?

#3017
3DandBeyond

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chevyguy87 wrote...

3DandBeyond wrote...

The war assets just plain should have mattered and been a big part of it


Could not agree more, I guess we can chalk the war assets up as one of Bioware's couldv'e beens. I had always wondered what was the point of gathering all of them since a) we never saw them in action B) never got to chance to ever use them and c) no matter how much or little we had the endings still blew. War Assets should have taken higher principle over multi-player (just my opinion) instead of being a statistic affected by it.

Which is actually quite sad if you think about it, the war assets could have had a lot of potential, but like so many other good concepts that bit the dust with ME3, it was set on the back burners in favor of auto dialogue, poor character treatment, twitter posts, the talking Lite Brite board and the complete sensless loss of narrative coherence and plot focus at the very end.


Honestly, I laughed so hard at the talking Lite Brite board.  I'm beginning to wonder exactly what dev's kid he is supposed to look like.  I can find no other reason for his inclusion in the game.  Even if they wanted to have some "being of light" (this really isn't what the codex entry seems to point to), it could have been an amorphous blob which would have been far better than the kid.  I maintain one of the reasons some people just ignore that he could be a big fat glowing liar is because he is in the form of a kid.  If he looked like Harbinger or TIM or elephant dung, people that said they "liked" the original endings would have been some of the loudest voices in our "whiner" chorus, especially given the original lack of any way to reject what he said and even now the middle finger reject option. 

Modifié par 3DandBeyond, 12 juillet 2012 - 03:52 .


#3018
AresKeith

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3DandBeyond wrote...

chevyguy87 wrote...

3DandBeyond wrote...

The war assets just plain should have mattered and been a big part of it


Could not agree more, I guess we can chalk the war assets up as one of Bioware's couldv'e beens. I had always wondered what was the point of gathering all of them since a) we never saw them in action B) never got to chance to ever use them and c) no matter how much or little we had the endings still blew. War Assets should have taken higher principle over multi-player (just my opinion) instead of being a statistic affected by it.

Which is actually quite sad if you think about it, the war assets could have had a lot of potential, but like so many other good concepts that bit the dust with ME3, it was set on the back burners in favor of auto dialogue, poor character treatment, twitter posts, the talking Lite Brite board and the complete sensless loss of narrative coherence and plot focus at the very end.


Honestly, I laughed so hard at the talking Lite Brite board.  I'm beginning to wonder exactly what dev's kid he is supposed to look like.  I can find no other reason for his inclusion in the game.  Even if they wanted to have some "being of light" (this really isn't what the codex entry seems to point to), it could have been an amorphous blob which would have been far better than the kid.  I maintain one of the reasons some people just ignore that he could be a big fat glowing liar is because he is in the form of a kid.  If he looked like Harbinger or TIM or elephant dung, people that said they "liked" the original endings would have been some of the loudest voices in our "whiner" chorus, especially given the original lack of any way to reject what he said and even now the middle finger reject option. 


the Refuse Option was the perfect chance to make our War Assets and our past choices mean something, but nope

Modifié par AresKeith, 12 juillet 2012 - 03:55 .


#3019
ThunderSoul

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TheIdiocyWizard2.0 wrote...

The EC is a grand improvement over the original endings. They should have taken the endings in a completely new direction, like say not have the Reapers actually trying to help us (even if their logic is flawed) and where they were nothing more than giant machines coming to kill us.
But I can live with the EC. I can at least happily play through all three games again.


Seriously?
You're still gonna get just 1 ending... colour-coded.

You like to take abuse or something?

#3020
tg0618

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3DandBeyond wrote...

Tony0618 wrote...

While still not perfect, I liked the extended ending. It answered most of my questions, the only questions I have left are small nit-picky ones, that I can just draw conclusions to myself.


May I be so bold as to ask what questions from ME1 through to ME3 it specifically answered for you? I mean I've never actually read where anyone has said what the endings have answered. And I don't mean what it answered in comparing the old endings and the new.


Well sorry to disappoint you but that's exactly what I meant. All the questions I had from ME3 were answered. As far as questions from ME1 and ME2, I'm not even concerened with them, honestly, I just use my own conclusions for them, and there's a chance they could answer them in future games, but to me Haestrom's star really wasn't that important, I actually forgot all about it until you just reminded me, and as far as the collectors wanting Shepard's body, I just came to my own conclusions, at least until Bioware expands on those stories (if they do, probably not though).

#3021
3DandBeyond

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Tony0618 wrote...

3DandBeyond wrote...

Tony0618 wrote...

While still not perfect, I liked the extended ending. It answered most of my questions, the only questions I have left are small nit-picky ones, that I can just draw conclusions to myself.


May I be so bold as to ask what questions from ME1 through to ME3 it specifically answered for you? I mean I've never actually read where anyone has said what the endings have answered. And I don't mean what it answered in comparing the old endings and the new.


Well sorry to disappoint you but that's exactly what I meant. All the questions I had from ME3 were answered. As far as questions from ME1 and ME2, I'm not even concerened with them, honestly, I just use my own conclusions for them, and there's a chance they could answer them in future games, but to me Haestrom's star really wasn't that important, I actually forgot all about it until you just reminded me, and as far as the collectors wanting Shepard's body, I just came to my own conclusions, at least until Bioware expands on those stories (if they do, probably not though).


So then what point was there in even playing ME1 and ME2?  And I'd debate you that the EC ending didn't answer any questions in ME3 either-it only answered questions created in the original ending which could have been tacked onto another game-oh wait it was actually already pulled from another game, a movie, a tv show, and some other sources.  It didn't have anything to do with ME in any meaningful way, so why bother with the games at all?

And why then should ME4 (if there is one) have anything to do with ME3?  I didn't play ME1 and 2 only to have them forgotten about in ME3.  I didn't play ME3 in order for it to be forgotten about at the end.  I doubt that people reading Harry Potter just forget what happened in the other books.  Games and stories are in series for a reason, especially if the main character even has the same face that you created through all the games and when choices you made are supposed to be picked up and carried along throughout.  Conrad is there through 3 stories.  So are some teammates.  Shepard surely is.  That's exactly what's wrong with the ending-it didn't answer or talk about anything meaningful from the games themselves-all 3 games.

#3022
tg0618

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3DandBeyond wrote...


So then what point was there in even playing ME1 and ME2? And I'd debate you that the EC ending didn't answer any questions in ME3 either-it only answered questions created in the original ending which could have been tacked onto another game-oh wait it was actually already pulled from another game, a movie, a tv show, and some other sources. It didn't have anything to do with ME in any meaningful way, so why bother with the games at all?


Well for me, the point of playing the ME games is to have fun and escape reality for a while, and because I like them, even ME3 now with the EC. And you could debate me, but I'm not going to, so you win. I was simply giving my opinion, not saying anyone else was wrong for how they feel, but simply saying how I feel.

And as far as a possible ME4, maybe they will expand on the loose plots (such as the Haestrom star plot) then, I've always got the feeling that ME was more like a comic book than a novel, and in comic books there are alot of plots and side plots that don't often get resolved for a long time sometimes years, so maybe I'm used to unresolved plots.

But as far as the whole ME series to date, including ME3 with the EC, I like it and it answered my biggest questions. If you don't like it and you still have unanswered questions that are important to you, then that is unfortunate and hopefully future installments (if there are any) will answer them for you. In short you don't like the EC that's fine, it's your right.

Modifié par Tony0618, 12 juillet 2012 - 05:12 .


#3023
Soulfire72

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To me, the main problems with the original were the fact you had no idea what was going to happen afterwards, and quite possibly the whole galaxy ends up being destroyed. And that Shepard doesn't sacrifice himself for anything good.
I like the EC because it directly alleviated these concerns. The ending is still far from perfect, however, since most things the starchild talks about still feel out of place in the Mass Effect Universe. But at least its not entirely hopeless anymore.

#3024
AresKeith

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doesn't the Starbrat still say you die if you pick the destroy option?

#3025
Arsenic Touch

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AresKeith wrote...


the Refuse Option was the perfect chance to make our War Assets and our past choices mean something, but nope


Correct me if I'm wrong, the refuse is when you shoot at the star child, right? discovered that by accident (dog hopped on ,my lap and spun the camera around and my finger hit the mouse) and when nothing happened and it skipped to the next scene, I was more disappointed than I was than with the original ending.

Bioware had a lot of opportunities to shine and they just decided to half ass it. I can't see how anyone can be content with the war assets not mattering at all.