i like many parts of the third game! for me it still feels like mass
effect. it is just like that in the end it was all for nothing.
we
have our goal, namely to destroy the reapers, build up over the course
of over a hundred hours of playing all three games. in the end it turns
out to be just a red hering, i should have been invested in ending a
nonexistend war between synthetics and organics. that plotline was
already dealt with by appeasing geth and quarians. suddenly its the crux
of the whole story...
ive recently played me1 again and even
though the graphics are not that good anymore, its still feels more
"realistic". its like with max payne "ah look, theres some cover, in a
few seconds there will be some enemys popping up". it turned from
"realistic" surroundings to a chest high cover shooter. sure in me 2 and
3 there are good levels as well, like the collector ship and base. i
personally liked that atmosphere very much. in the third game i was
impressed with these huge reapers "stomping" through the cities, it was
great. still, a lot of atmosphere was lost by making this generic human
chest high architecture/cover everywhere.
the dialogue was also better than in the third game, you had more options to choose and less auto dialogue.
as
for music, i liked all three games. i love the music when they meet
vigil. i love the music when shepard and anderson have "best seats in
the house" (i admit i almost cried there).
and now the story...
it could have been simple for bioware. ME1 had it all. intro,
intermediate section (hope thats the right term) and epilogue. it
crafted a beautiful, interesting and exciting galaxy and a intimidating
and mysterious main villain. in fact thats still the best villain ive
ever fought against in a video game. so superior and non caring about
the heroes efforts. it was good for the villain to be unfathomable, made
him even more intimidating. you had a real feeling of triumph and
success when he exploded.
when i first heard about the crucible i
already got a bad feeling. i was thinking "but they said there wouldnt
be a giant reaper off switch" (well in german ^^). and what do you know,
nothing like triumph after the third game, i didnt feel anything. i was
not sure what happened. i reloaded and tried again, this time i picked
another color. then i came to the internet to find out what i did wrong
to lose this game. how can i skip this starchild? but nooo, it was
biowares artistic vision, which turned these intimidating villains into
kids toys and stole all mystery from them. MrBtongue made a wonderful
youtube movie regarding the ending, which explained to me why that
ending is "broken".
answer all the questions except what, where
and who are the reapers are and let us rescue the universe, that was the
goal for bioware! or rather that should have been the goal! just gather
your strength, solve some conflicts and then kick ass. tough moral
choices are in the game, not at the end of it. at the end you want to
see what consequences your choices had, especially for all the
characters, since its characters are really well designed and a central
part of it!
furthermore, its annoying that your choices doesnt
matter. save the council or not, blow up the collector base or not, save
the rachni (really dissapointed there, especially after the
announcement from the asari in the second game) or not and so on... it
had potential to be legendary stuff, a true trilogy, not just by name
and characters. the interactive star wars of our generation! now all
that will be remembered is how legendary the ending is broken and how it
took it all that away.
i wouldnt mind if you started mass effect
3 from scratch and just took over some of the missions like tuchanka
and rannoch. (yes i know, impossible to happen)
thats my wall of text, sry for bad english!