Well Perducci and BlueStorm83 and of course many others,
There's so much here that is so true.
The thread analogy is so appropriate, so much that could be and was forgiven and overlooked that just becomes a part of a whole mess when it starts to unravel. I could accept the slow motion though this is the exact opposite of what should be frenetic activity-the rush that should be there. I love Martin Sheen-I've loved him for many, many years now. He is an amazing actor in my opinion and he plays TIM so well. So, I did like the TIM scene too until I saw Shepard shoot Anderson, shake her head and then go on as if nothing happened. And then Anderson dies and while I know Shepard is injured, I thought some emotion was appropriate. And then the most scintillating events begin to unfold. Hackett knows Shepard's there and Shepard get up to where the kid is and is clearly not asleep but the kid says, "wake up". I kept wondering why would the kid say that? And then I figured it out-once again the writers were trying not to make him appear evil. If he said, "get up" which would have been more correct, it would have sounded harsher.
This is in keeping with the awful decision to have this "thing" appear as a kid. If we had to have it at all why the effort to make him as deceitful as possible? He isn't a sympathetic figure. I don't like him. I never liked the real kid so I like the glowing version far less. Apparently because he looks like a kid and he originally looked like a kid and they kept the idea, we are supposed to believe that Shepard wouldn't question any of that.
My first playthrough gut reaction when the kid speaks his first words was, "uh, I'm dying stupid, I'm not sleeping." There's no possible way up from here. If the glow stick is too stupid to even see that then the conversation that follows ought to be a winner and oooooh, it was.
It's like listening to the black hole of idiocy. I know some people like it and I don't mean to demean or insult anyone, but if you look at it beneath what it is superficially, it is the well of sorrows. It's supposed to be a game and it follows on the heels of stories that were not superficial. You had to think about what was wrong or right with the genophage and try and see why Mordin might have believed at one time it was the right thing to do and later changed his opinion based upon current truths. This was deep and thoughty. It challenged you to actually think about what other choices might have been better and then it challenged you to decide what was right to do now.
Well, I don't think you can get in to deep into the ending and the choices without seeing their flaws and in fact the whole flawed foundation they are build upon and meant to address.
The foundation for making a choice is that what the kid says is A) true and

relevant. There's no way to prove that it is true-unless you are a psychic you do not know if synthetics and organics will always fight. Even so, conflict in and of itself is not a bad thing. Unresolved, eternal, destructive conflict is. If I disagree with someone that is conflict. If I protest a wrong that is conflict. But it can work for the good. So A and B are both wrong, flawed and thus the foundation crumbles.
The choices are not there to help Shepard achieve his/her or the galaxy's goal or the story's goal. They are there to help the glow boy find a new solution to his flawed purpose and problem. But, if his stated problem does not exist, then a solution is unnecessary and so is the glow boy. This makes anything he says very suspect. A real argument should be able to be explored-not either Shepard agrees with the kid or destroys the galaxy. And that's what it boils down to-you and Shepard either agree that the kid is right and make a choice or you don't and doom everyone. That's why there is no win. Even if you pick destroy and as the player and torso Shepard, you have destroyed the reapers, you have agreed with the kid. You also have destroyed the reasons why you would never agree with the kid-EDI and the geth and even you are partly synthetic. Never explained, never fixed, never addressed. So, apparently Shepard is part dead.
The game actually should create a save point so you could just repeat the last bit of it, rather than having to go back and redo all this stuff in all its nauseating glory. I've gone through the painful thing a few times now and well that's it, I have no reason to do that ever again. Youtube exists for a reason if I absolutely must listen to crazy again.
The EC does exist to make the original endings better and they do not want you to compare it to anything else. If you do compare it to the rest of the 3 games, it obviously doesn't fit, but then I don't think they want you playing ME1 and 2 and the beginning of ME 3 in order to get the full effect of the EC.
Modifié par 3DandBeyond, 16 juillet 2012 - 02:53 .