Aller au contenu

Photo

Extended Cut: SPOILER Discussion


4048 réponses à ce sujet

#3151
Thore2k10

Thore2k10
  • Members
  • 469 messages

AresKeith wrote...

I'm still trying to find out what Harbinger mumbled before he blasted you, because it did sound like he said something


probably "this hurts you" =]

i get the feeling nobody has won anything with this EC disaster...

bioware didnt win, they got a more than annoyed fanbase

the fans didnt win, many didnt get what they want. i´d say pro-ending posts are still a 3/10 minority in this board. just guessing...

ea didnt win, they certainly didnt uplift their value by this fiasco and they got this worst american company award

mass effect didnt win. gone from best sci-fi trilogy to worst story ending ever made...

hope theyll get a grip and fix this...

#3152
seedubya85

seedubya85
  • Members
  • 368 messages
in the synthesis ending, everything is the same, so in the future humans and asari have dinner and go to the cinema with husks and banshees. i like this.

#3153
AresKeith

AresKeith
  • Members
  • 34 128 messages

Thore2k10 wrote...

AresKeith wrote...

I'm still trying to find out what Harbinger mumbled before he blasted you, because it did sound like he said something


probably "this hurts you" =]

i get the feeling nobody has won anything with this EC disaster...

bioware didnt win, they got a more than annoyed fanbase

the fans didnt win, many didnt get what they want. i´d say pro-ending posts are still a 3/10 minority in this board. just guessing...

ea didnt win, they certainly didnt uplift their value by this fiasco and they got this worst american company award

mass effect didnt win. gone from best sci-fi trilogy to worst story ending ever made...

hope theyll get a grip and fix this...


EA never wins, I've known about there shadyness for 5 years, and since BF3 came out there finances has been going down

#3154
Darth Garrus

Darth Garrus
  • Members
  • 844 messages

Thore2k10 wrote...

AresKeith wrote...

I'm still trying to find out what Harbinger mumbled before he blasted you, because it did sound like he said something


probably "this hurts you" =]

i get the feeling nobody has won anything with this EC disaster...

bioware didnt win, they got a more than annoyed fanbase

the fans didnt win, many didnt get what they want. i´d say pro-ending posts are still a 3/10 minority in this board. just guessing...

ea didnt win, they certainly didnt uplift their value by this fiasco and they got this worst american company award

mass effect didnt win. gone from best sci-fi trilogy to worst story ending ever made...

hope theyll get a grip and fix this...



Sadly, I think pride has clouded their judgment. Copying Deus Ex ending and saying that this is what they "planned" for a great ending to their series, and that they stick to it, can only be interpreted as the pride that goes before the fall.

That, or it's just a failed PR strategy to hide that the pressure for a quick game development just ruined one of the golden goose and profoundly damaged the buyers faith in the company. Not to mention that they are not the "darlings" of all media, as they used to. They were considered a game developer that apparently could do no wrong, and now they are the game company that delivered at least 2 bad games (DA2 and ME3), clearly rushed and with terrible reception.

#3155
perducci

perducci
  • Members
  • 91 messages
honestly, at some point i feel this just made it worse...

for the love of god, could you not have just put a save at the freaking selection phase? now to see each ending requires sitting through footage, watching, not playing, the game for an even LONGER period of time. being a smart ass and trying to pop a cap in the kid necessitates another 30 minute investment just for the ending choice i was least bothered by.

the ultimate ending is still disappointing as there is no victory lap. each subsequent playthrough of this game is further diminished knowing sitting around playing Angry Birds for 20 minutes with intermittent mouse clicks is what awaits me.

at least not forcing us to endure the limp of eternity and the same dialog over and over and over again would reduce the punishment by a good 90 minutes.


(edit) - one other note... two dialog options on the last exchange wtih Martin Sheen are still not open to me, despite having played the entire series through and "maxed" rep insofar as acquired Paragon rep beyond the point where it continues to track... what gives with that?

Modifié par perducci, 16 juillet 2012 - 12:43 .


#3156
BlueStorm83

BlueStorm83
  • Members
  • 499 messages
--- Thank you, Zan, for the recognition. I fully agree with everything you said. The horror that this ending brings onto the fans, onto me at the very least, is that once you see these fraying threads and begin to pull on them, the entire series starts to unravel.

Until the very moment of the Starboy's introduction, nothing had been too big to overlook. Even the hobbling, no control, slow-mo, moments up to and including the conversation with the Illusive Man. I actually loved that conversation. Martin Sheen just knocked it out of the park there. But the on-screen action didn't mirror his incredible performance. Instead we got Pinnochio Shepard, not reacting to being forced to kill 1) a commanding officer, 2) a good friend, 3) a father figure, 4) a fellow soldier, 5) someone who's not critically injured and can go on to defeat the Reapers if Shepard dies here. But again, I was willing to overlook that, because at that point, I was still riding a train bound for Reaper Destruction City. I had bought my ticket, found my seat, smiled and spoke with the friendly conductor, and even really hit it off with the cute Quarrian girl next to me who was ALSO moving to Reaper Destruction City.

And then WHAM, the Catalyst. And every word that spills from his mouth, every phrase, every inflection, every single "fact" that he gives to me... is nonsense. He bounces from speculation to lie to arguments that I've already disproven. Granted, I was treated to the rare delicacy that is the ORIGINAL Catalyst. His dialogue has been SO altered, supplemented, and expanded that the new Catalyst that you've seen is nigh infinitely better than the original. But apparently, from a fresh set of eyes who hadn't seen the original endings, it's just as bad. And at that very moment, you and I and 3D and so so many others grab the thread, and pull.

And the Catalyst unravels, the Reapers unravel, the Citadel's movement, the survivors on the citadel, the way the Illusive Man was suddenly there in the empty, wall-less room with only one way in, the very nature of the conflict in the game, it all falls apart. We're left with a room full of unattached yarn.

From what you've said, it's clear that the Extended Cut was made for one sole purpose: try to get people who called them on the complete cacaphony that the first ending was to stop complaining. The Extended Cut only exists to supplement an ending that is no longer canon, and therefore it is just as disjointed and inapplicable to the main narrative as the original was.

#3157
BlueStorm83

BlueStorm83
  • Members
  • 499 messages

perducci wrote...

honestly, at some point i feel this just made it worse...

for the love of god, could you not have just put a save at the freaking selection phase? now to see each ending requires sitting through footage, watching, not playing, the game for an even LONGER period of time. being a smart ass and trying to pop a cap in the kid necessitates another 30 minute investment just for the ending choice i was least bothered by.

the ultimate ending is still disappointing as there is no victory lap. each subsequent playthrough of this game is further diminished knowing sitting around playing Angry Birds for 20 minutes with intermittent mouse clicks is what awaits me.

at least not forcing us to endure the limp of eternity and the same dialog over and over and over again would reduce the punishment by a good 90 minutes.


(edit) - one other note... two dialog options on the last exchange wtih Martin Sheen are still not open to me, despite having played the entire series through and "maxed" rep insofar as acquired Paragon rep beyond the point where it continues to track... what gives with that?


---  Well, you need ME, because I'M the only one who knows where Perducci is!  And where that is... is... Istanbul.

---  Istanbul!  Of COURSE!  It's SO OBVIOUS!

---  But yeah, I feel you on this.  I sat through the ending crawl five times myself.  Shot Starboy, then refused Starboy, then Synthesized, then Controlled, then Destroyed.  Then, while I can admit that the Epilogues TRY to show us happy endings with dark undertones, being still unsatisfied because what the endings show us is actually Dark Overtones with  the need to headcanon happiness into them to remove the feeling that we just absolutely ****ed our friends over.

---  As far as the two dialogue choices being locked, someone else had that problem too.  I sent him to the bug report boards.  If you head over and report it there, there's a chance that they'll fix it, perhaps.

#3158
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages
Well Perducci and BlueStorm83 and of course many others,
There's so much here that is so true.

The thread analogy is so appropriate, so much that could be and was forgiven and overlooked that just becomes a part of a whole mess when it starts to unravel. I could accept the slow motion though this is the exact opposite of what should be frenetic activity-the rush that should be there. I love Martin Sheen-I've loved him for many, many years now. He is an amazing actor in my opinion and he plays TIM so well. So, I did like the TIM scene too until I saw Shepard shoot Anderson, shake her head and then go on as if nothing happened. And then Anderson dies and while I know Shepard is injured, I thought some emotion was appropriate. And then the most scintillating events begin to unfold. Hackett knows Shepard's there and Shepard get up to where the kid is and is clearly not asleep but the kid says, "wake up". I kept wondering why would the kid say that? And then I figured it out-once again the writers were trying not to make him appear evil. If he said, "get up" which would have been more correct, it would have sounded harsher.

This is in keeping with the awful decision to have this "thing" appear as a kid. If we had to have it at all why the effort to make him as deceitful as possible? He isn't a sympathetic figure. I don't like him. I never liked the real kid so I like the glowing version far less. Apparently because he looks like a kid and he originally looked like a kid and they kept the idea, we are supposed to believe that Shepard wouldn't question any of that.

My first playthrough gut reaction when the kid speaks his first words was, "uh, I'm dying stupid, I'm not sleeping." There's no possible way up from here. If the glow stick is too stupid to even see that then the conversation that follows ought to be a winner and oooooh, it was.

It's like listening to the black hole of idiocy. I know some people like it and I don't mean to demean or insult anyone, but if you look at it beneath what it is superficially, it is the well of sorrows. It's supposed to be a game and it follows on the heels of stories that were not superficial. You had to think about what was wrong or right with the genophage and try and see why Mordin might have believed at one time it was the right thing to do and later changed his opinion based upon current truths. This was deep and thoughty. It challenged you to actually think about what other choices might have been better and then it challenged you to decide what was right to do now.

Well, I don't think you can get in to deep into the ending and the choices without seeing their flaws and in fact the whole flawed foundation they are build upon and meant to address.

The foundation for making a choice is that what the kid says is A) true and B) relevant. There's no way to prove that it is true-unless you are a psychic you do not know if synthetics and organics will always fight. Even so, conflict in and of itself is not a bad thing. Unresolved, eternal, destructive conflict is. If I disagree with someone that is conflict. If I protest a wrong that is conflict. But it can work for the good. So A and B are both wrong, flawed and thus the foundation crumbles.

The choices are not there to help Shepard achieve his/her or the galaxy's goal or the story's goal. They are there to help the glow boy find a new solution to his flawed purpose and problem. But, if his stated problem does not exist, then a solution is unnecessary and so is the glow boy. This makes anything he says very suspect. A real argument should be able to be explored-not either Shepard agrees with the kid or destroys the galaxy. And that's what it boils down to-you and Shepard either agree that the kid is right and make a choice or you don't and doom everyone. That's why there is no win. Even if you pick destroy and as the player and torso Shepard, you have destroyed the reapers, you have agreed with the kid. You also have destroyed the reasons why you would never agree with the kid-EDI and the geth and even you are partly synthetic. Never explained, never fixed, never addressed. So, apparently Shepard is part dead.

The game actually should create a save point so you could just repeat the last bit of it, rather than having to go back and redo all this stuff in all its nauseating glory. I've gone through the painful thing a few times now and well that's it, I have no reason to do that ever again. Youtube exists for a reason if I absolutely must listen to crazy again.

The EC does exist to make the original endings better and they do not want you to compare it to anything else. If you do compare it to the rest of the 3 games, it obviously doesn't fit, but then I don't think they want you playing ME1 and 2 and the beginning of ME 3 in order to get the full effect of the EC. 

Modifié par 3DandBeyond, 16 juillet 2012 - 02:53 .


#3159
AresKeith

AresKeith
  • Members
  • 34 128 messages

3DandBeyond wrote...

Well Perducci and BlueStorm83 and of course many others,
There's so much here that is so true.

The thread analogy is so appropriate, so much that could be and was forgiven and overlooked that just becomes a part of a whole mess when it starts to unravel. I could accept the slow motion though this is the exact opposite of what should be frenetic activity-the rush that should be there. I love Martin Sheen-I've loved him for many, many years now. He is an amazing actor in my opinion and he plays TIM so well. So, I did like the TIM scene too until I saw Shepard shoot Anderson, shake her head and then go on as if nothing happened. And then Anderson dies and while I know Shepard is injured, I thought some emotion was appropriate. And then the most scintillating events begin to unfold. Hackett knows Shepard's there and Shepard get up to where the kid is and is clearly not asleep but the kid says, "wake up". I kept wondering why would the kid say that? And then I figured it out-once again the writers were trying not to make him appear evil. If he said, "get up" which would have been more correct, it would have sounded harsher.

This is in keeping with the awful decision to have this "thing" appear as a kid. If we had to have it at all why the effort to make him as deceitful as possible? He isn't a sympathetic figure. I don't like him. I never liked the real kid so I like the glowing version far less. Apparently because he looks like a kid and he originally looked like a kid and they kept the idea, we are supposed to believe that Shepard wouldn't question any of that.

My first playthrough gut reaction when the kid speaks his first words was, "uh, I'm dying stupid, I'm not sleeping." There's no possible way up from here. If the glow stick is too stupid to even see that then the conversation that follows ought to be a winner and oooooh, it was.

It's like listening to the black hole of idiocy. I know some people like it and I don't mean to demean or insult anyone, but if you look at it beneath what it is superficially, it is the well of sorrows. It's supposed to be a game and it follows on the heels of stories that were not superficial. You had to think about what was wrong or right with the genophage and try and see why Mordin might have believed at one time it was the right thing to do and later changed his opinion based upon current truths. This was deep and thoughty. It challenged you to actually think about what other choices might have been better and then it challenged you to decide what was right to do now.

Well, I don't think you can get in to deep into the ending and the choices without seeing their flaws and in fact the whole flawed foundation they are build upon and meant to address.

The foundation for making a choice is that what the kid says is A) true and B) relevant. There's no way to prove that it is true-unless you are a psychic you do not know if synthetics and organics will always fight. Even so, conflict in and of itself is not a bad thing. Unresolved, eternal, destructive conflict is. If I disagree with someone that is conflict. If I protest a wrong that is conflict. But it can work for the good. So A and B are both wrong, flawed and thus the foundation crumbles.

The choices are not there to help Shepard achieve his/her or the galaxy's goal or the story's goal. They are there to help the glow boy find a new solution to his flawed purpose and problem. But, if his stated problem does not exist, then a solution is unnecessary and so is the glow boy. This makes anything he says very suspect. A real argument should be able to be explored-not either Shepard agrees with the kid or destroys the galaxy. And that's what it boils down to-you and Shepard either agree that the kid is right and make a choice or you don't and doom everyone. That's why there is no win. Even if you pick destroy and as the player and torso Shepard, you have destroyed the reapers, you have agreed with the kid. You also have destroyed the reasons why you would never agree with the kid-EDI and the geth and even you are partly synthetic. Never explained, never fixed, never addressed. So, apparently Shepard is part dead.

The game actually should create a save point so you could just repeat the last bit of it, rather than having to go back and redo all this stuff in all its nauseating glory. I've gone through the painful thing a few times now and well that's it, I have no reason to do that ever again. Youtube exists for a reason if I absolutely must listen to crazy again.

The EC does exist to make the original endings better and they do not want you to compare it to anything else. If you do compare it to the rest of the 3 games, it obviously doesn't fit, but then I don't think they want you playing ME1 and 2 and the beginning of ME 3 in order to get the full effect of the EC. 


now the endings feel like a rip-off of both Deus Ex games now, and the ending wasn't even my only problem with the game lol

#3160
Darth Garrus

Darth Garrus
  • Members
  • 844 messages
They are just lucky that a gazillion people pre-ordered the game. If people had waited for reviews from buyers, sales would have been really bad. That may explain why they pushed so hard for pre-ordering it, or buying it on day one. With the money in the bank, they could just stick to their "artistic integrity" without immediate loosing too much. But they have to pray that people forgive or forget about it in the long run...

Without all those pre-orders, I doubt we would have heard about "artistic integrity". But since most money was already safely in the bank, they could just throw a nice excuse for not correcting a lousy job.

#3161
AresKeith

AresKeith
  • Members
  • 34 128 messages

Darth Suetam wrote...

They are just lucky that a gazillion people pre-ordered the game. If people had waited for reviews from buyers, sales would have been really bad. That may explain why they pushed so hard for pre-ordering it, or buying it on day one. With the money in the bank, they could just stick to their "artistic integrity" without immediate loosing too much. But they have to pray that people forgive or forget about it in the long run...

Without all those pre-orders, I doubt we would have heard about "artistic integrity". But since most money was already safely in the bank, they could just throw a nice excuse for not correcting a lousy job.


they won't because Bioware already shot one foot with DA2, this basically shot the other foot

#3162
katness

katness
  • Members
  • 102 messages
I cannot agree more with those that have already posted above me. BlueStorm83 and 3D, you guys hit it right on the nail. I'm just so disappointed that I'm still disgusted. I find it interesting that EA got the worst American company of the year award. That made me really smile :D.

I'm really wondering what truly happened with Drew Karpyshyn and why he left in 2009 to go to work on SW in Austin, TX. He says it was because he was sick of the cold and snow (which I could understand, and I live in TX too and love living here), but I strongly feel that there is more to the story. I've heard from friends that have worked at EA that they say that EA is the worst company to work for. They demand so many hours, that often times the devs will just sleep there for a few nights. I wonder if that's what happened to Drew, and the company was wanting so many changes that he grew sick of it.

Does anyone know anymore of the story here?

#3163
AresKeith

AresKeith
  • Members
  • 34 128 messages

katness wrote...

I cannot agree more with those that have already posted above me. BlueStorm83 and 3D, you guys hit it right on the nail. I'm just so disappointed that I'm still disgusted. I find it interesting that EA got the worst American company of the year award. That made me really smile :D.

I'm really wondering what truly happened with Drew Karpyshyn and why he left in 2009 to go to work on SW in Austin, TX. He says it was because he was sick of the cold and snow (which I could understand, and I live in TX too and love living here), but I strongly feel that there is more to the story. I've heard from friends that have worked at EA that they say that EA is the worst company to work for. They demand so many hours, that often times the devs will just sleep there for a few nights. I wonder if that's what happened to Drew, and the company was wanting so many changes that he grew sick of it.

Does anyone know anymore of the story here?


I haven't heard much but EA is known for rushing games to meet deadlines and demanding hours, thats why most EA games are like this and EA is mostly hated on in the comunity

#3164
sUiCiDeKiNgS13

sUiCiDeKiNgS13
  • Members
  • 647 messages
I'm glad to see that Harbinger looked straight at the Normandy on Earth and was about to blast, then he saw it was Garrus and Ashley and decided to wait a moment.

#3165
Eretikas

Eretikas
  • Members
  • 42 messages

BlueStorm83 wrote...
Julian Bashir has the right idea. He's playing a game, he's doing it for fun. What's the point of doing it more than once if the ending is never going to be a victory.

This is exactly why I am not replaying ME3 and have no plan to buy any DLC unless they expand ending choices. There is no point, because I will die or commit mass genocide at the end anyway. There are plenty other shooters where I can achieve a victory. More effort you invest = more and better ending choices you will get. That would be ideal, because it means that everybody could get what they wanted from this game.

z_gun wrote...

Even with the EC, it's still just 95% of a great game with a terrible ending. And most of why it is terrible is because of one character Bioware will not let go of. Well they can keep him.

Unfortunately, lack of ideas, stubbornness, ignorance of customers and denial of all of this is called "artistic integrity" now. Fact that they are holding for this 5% of dung which poisons reviews and damages game sales tells us that they are not very bright too, which makes chances of change even slimmer.

Modifié par Eretikas, 16 juillet 2012 - 07:55 .


#3166
Zan51

Zan51
  • Members
  • 800 messages
In ME2 the moment when Shepard emerges from the rubble to that glorious music is a scene that makes me feel so good I love it! I feel we, my crew and me, have achieved something here. I feel good as me, the gamer, and Shepard.
Someone else in another thread said it - it's why we play the games, it's our reward for playing them, feeling proud of what we've done. Life is dark and gritty and real, I like some realism in games, but hell, I want to be entertained and I do not find depressing, dark and gritty, entertaining! There has to be real hope at the end, or what are we doing this for?

ME3 had some great moments in it where I felt reasonably good about what I was achieving.  Until the last 15 minutes of it, which has so depressed me I can really see no reason at all to replay it as another class. What's the point?
In ME2 I could live with not ever being able to do the first mission with the Hammerhead DLC I bought, so I could never do any of the other ones because I found it impossible to control, but I just ignore that content, it doesn't spoil the rest for me, and at least I could use it where i had to in the main story. But give me a flawed ending, and  see no reason to replay it. :(

Modifié par Zan51, 16 juillet 2012 - 08:10 .


#3167
Thore2k10

Thore2k10
  • Members
  • 469 messages

Zan51 wrote...

In ME2 the moment when Shepard emerges from the rubble to that glorious music is a scene that makes me feel so good I love it! I feel we, my crew and me, have achieved something here. I feel good as me, the gamer, and Shepard.
Someone else in another thread said it - it's why we play the games, it's our reward for playing them, feeling proud of what we've done. Life is dark and gritty and real, I like some realism in games, but hell, I want to be entertained and I do not find depressing, dark and gritty, entertaining! There has to be real hope at the end, or what are we doing this for?

ME3 had some great moments in it where I felt reasonably good about what I was achieving.  Until the last 15 minutes of it, which has so depressed me I can really see no reason at all to replay it as another class. What's the point?
In ME2 I could live with not ever being able to do the first mission with the Hammerhead DLC I bought, so I could never do any of the other ones because I found it impossible to control, but I just ignore that content, it doesn't spoil the rest for me, and at least I could use it where i had to in the main story. But give me a flawed ending, and  see no reason to replay it. :(


and whats the reason in buying more dlc if it just leads you back to this depressing final?

i certainly wont buy dlc if its all pointless in the end anyway...

#3168
GodSentinelOmega

GodSentinelOmega
  • Members
  • 37 messages
No worries 3danbeyond. Actually i think your point about Biowares lack of vision is very true, and is becoming more so as newer games come out. As a lot of the sp campaigns in certain games are nothing more than glorified tutorials for mp.

As for mass effect, its sad to think that when put mp in, and thought 'hey if we tie this to the outcome of the games ending more people will have to play it' they didn't really consider those who don't want to (or can't) play mp for one reason or another.

My sight problem doesn't stop me playing games altogether, its just makes me a lot slower in finding my way around and searching the little items you can pick up.

I'm glad bioware took the mp necessity out of the endings though. Otherwise i'd never have that lone faceless torso gasping in the dirt and be left wondering 'is Ian Shepard dead or not?'

Hehe, ambiguity its good stuff.

Modifié par GodSentinelOmega, 16 juillet 2012 - 08:46 .


#3169
Armed3lement

Armed3lement
  • Members
  • 3 messages
i just bought mass effect 3 and beat it...

and let me just say

BIOWARE WHAT THE **** WERE YOU THINKING!!!!! you butchered it....you ruined a game that riuvaled halo....you ruined it.and what the hell joker would never ever ever never ever leave shepard ever...not ever bioware.apparently i know joker better then the damn people who created him...


i cant believe this.........exstended cut my ass

basically you took a big ****...then **** on it some more...u changed nothing u did nothing and u lied...thats it nothing more



(im sorry for my crazy rant of anger if it offends anyone...im just very passionate about this game)

such a beautiful game......just to be ruined......


and yes im mad people...im very much in love with this game.....



at least he takes a breath at the end

Modifié par Armed3lement, 16 juillet 2012 - 10:51 .


#3170
Aviditie

Aviditie
  • Members
  • 176 messages
Just played the EC (first time) and I have a couple things.

1-at least they got rid of that insulting buy dlc message
2-at least it doesn't feel like you completely lost (and couldn't possibly win) a 120 hour game
3-if it had been the first ending I'd seen, I probably wouldn't hate what was once my fav video game. I'd just think it had a really stupid ending. And a pretty stupid plot overall.

As a friend said, they did the best they could with what they had.

I'm glad they made it and that I played it.

And I give them some credit for trying to fix it. At least I don't feel like someone punched me in the gut or shot me there. I guess that could be lack of immersion, or the stakes not being so high anymore.

I wish it were enough to make me like ME3. I guess time will tell if it's enough to make me not hate ME as a whole anymore. But I won't be delightfully putting on my N7 jacket come winter. Or buying anymore ME gear. I'm still glad they made some attempt.

#3171
Aviditie

Aviditie
  • Members
  • 176 messages
ArmedElement: I guess maybe the new ending didn't lower the sucker punch feeling as much as I'd thought it might have. :-(

I'm sorry you're going through what many of us made psych a big deal about back in march. Don't worry: you'll become detached enough to care less. But yeah. If they had to have such a major miss on an ending, why did it have to be ME?

#3172
RabidWHM

RabidWHM
  • Members
  • 124 messages

Zan51 wrote...

ME3 had some great moments in it where I felt reasonably good about what I was achieving.  Until the last 15 minutes of it, which has so depressed me I can really see no reason at all to replay it as another class. What's the point?
In ME2 I could live with not ever being able to do the first mission with the Hammerhead DLC I bought, so I could never do any of the other ones because I found it impossible to control, but I just ignore that content, it doesn't spoil the rest for me, and at least I could use it where i had to in the main story. But give me a flawed ending, and  see no reason to replay it. :(


God, I feel the same way. I bought the collecter's edition of that game hoping to get my money's worth but I only beaten the game once. Seriously I have four shepards and I can't bring myself to even put it in the Xbox just to play out their stories. I can't believe they did this. They made Shepard triumph through the omega four relay justo is to die in the third game. Nothing can fix what is already broken. This game to me is broken. They could've kept their artistic vision...but hell was a glorious return home, standing amongst the rubble victorious too much to ask for? Especially when you put your heart and soul into trying to complete it 100%? They could've added it in no problem. Just one ending... Oh well my heart is still broken lol 

#3173
Tonymac

Tonymac
  • Members
  • 4 312 messages

Armed3lement wrote...

i just bought mass effect 3 and beat it...

and let me just say

BIOWARE WHAT THE **** WERE YOU THINKING!!!!! you butchered it....you ruined a game that riuvaled halo....you ruined it.and what the hell joker would never ever ever never ever leave shepard ever...not ever bioware.apparently i know joker better then the damn people who created him...


i cant believe this.........exstended cut my ass

basically you took a big ****...then **** on it some more...u changed nothing u did nothing and u lied...thats it nothing more



(im sorry for my crazy rant of anger if it offends anyone...im just very passionate about this game)

such a beautiful game......just to be ruined......


and yes im mad people...im very much in love with this game.....



at least he takes a breath at the end


I get you bro.  They borked it.  Its the worst writing in the world for something as great as this game series. 

This is what happens when certain peoples paychecks exceeds their skill levels.  You get garbage.  Mass Effect One had a better story by leaps and bounds.  Bioware can call the 'artistic integrity' card all they want to - we know the truth.

The truth is, the game has bad writing in it - and a lot of it.  The little stories for individual characters like Grunt, Mordin, etc. are amazing and full of heart and soul.  The overall story of building a crucible and all of that mess, siding with the Reapers, having to kill EDI and the Geth, having to die was bad.

I really think they mad e a bad call. especially considering what they could have accomplished. 

#3174
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Darth Suetam wrote...

They are just lucky that a gazillion people pre-ordered the game. If people had waited for reviews from buyers, sales would have been really bad. That may explain why they pushed so hard for pre-ordering it, or buying it on day one. With the money in the bank, they could just stick to their "artistic integrity" without immediate loosing too much. But they have to pray that people forgive or forget about it in the long run...

Without all those pre-orders, I doubt we would have heard about "artistic integrity". But since most money was already safely in the bank, they could just throw a nice excuse for not correcting a lousy job.


Well, this is the trend.  A product used to be gauged on its success in the long run.  The new way is actually the Apple way.  The lifespan of a product is exceptionally short, so the thing is disposable and replaced quickly with new and better.

What this means with a videogame is that all that is important as to whether it's a hit (and hopefully leads to sales later on into greatest hits, platinum, and GOTY status) is first week or even first day sales.  Its lifespan isn't quite as important as long as initial sales overcome returns in a big way.  And they know their audience.  Most videogames are sold to a demographics that may sell their game if they don't like it, but not try and return it.  And a lot of games are not returnable-some stores have an exchange only policy, so you can only exchange a game for the same title. 

Also, with games that are longer (whether artificially or because of a lot of content) people don't get to the ending sometimes until well after any exchange policy is good.  A lot of people can't sit down and finish all games in one day so any kind of return is out of the question.

ME3 may have finally been the straw that broke the camel's back.  We should treat videogames as product just like anything else.  That doesn't mean that a few people can get upset and want a game changed (not what happened with ME3), but it does mean stop being taken for granted.  We do need to pay attention to our money and just what we are buying.  A lot of people think we have no right to object to what we are given, but we aren't given anything-we pay for it.  It's harder to vote with your money with games especially if a game is part of a series.

It is time that we held gaming companies to the hype they spin.  Believe me, if it were any other industry the criticism would have been of epic proportions.  As it was the criticism was pretty universal except for those whose salaries partly rely on good will from game devs.

Consider the quality (not just actualy whether a game works or not) of the game and then ask yourself if you got $60, $80, or $100 worth of value out of it compared with other things that cost that much.  Factor in the frustration factor of bugs (some are not a lot of fun-how many have had game freeze ups that have killed their console) whenever you consider a game company's game in the future, but also consider content and don't ignore the hype.  A lot of people in light of what happened with Bioware blamed unhappy fans that listened to promises Casey Hudson and others made.  They'd say you should never listen to and believe hype, but I put the blame on the company where it belongs and not on fans.  Hold them to their promises-they use those to get pre-orders, so don't just chalk it up to being all talk.  They need to start telling the truth.  If any other industry did this they would be held to a higher standard.  It's about time we made game devs accountable for what they say. 

Make no mistake-hype is advertising, hype is a promise, hype is aimed at getting you to part with your money.  Make them make it truthful.  I have no problem with Bioware saying ME3 has better graphics, better mechanics, great story lines, and so on.  But I have a real problem with them saying the variety of the endings will be like no 2 people were playing the same game (unless you take that to mean that 2 people that thought they were playing a Mass Effect game will end up playing something different from a Mass Effect game).  I also have a proble when a dev says there will be no ABC ending and you technically don't get ABC endings because they are RGB endings. 

You hit the problem right on the head-there's a vast difference between advertising (hyping) something that has yet to be released and advertising (showing gameplay and player's reactions) geared to a product that is currently on sale.  Had ME3 not had so much early hype and not had a 3 in the name, pre-orders wouldn't have been as good and sales wouldn't have been as good and a real fix might have happened.  They wouldn't have wanted to dismiss fans as not understanding art and all and might have actually worked to create a decent ending in order to spur on future sales. 

We need to pay attention in the future.

#3175
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

Tonymac wrote...

Armed3lement wrote...

i just bought mass effect 3 and beat it...

and let me just say

BIOWARE WHAT THE **** WERE YOU THINKING!!!!! you butchered it....you ruined a game that riuvaled halo....you ruined it.and what the hell joker would never ever ever never ever leave shepard ever...not ever bioware.apparently i know joker better then the damn people who created him...


i cant believe this.........exstended cut my ass

basically you took a big ****...then **** on it some more...u changed nothing u did nothing and u lied...thats it nothing more



(im sorry for my crazy rant of anger if it offends anyone...im just very passionate about this game)

such a beautiful game......just to be ruined......


and yes im mad people...im very much in love with this game.....



at least he takes a breath at the end


I get you bro.  They borked it.  Its the worst writing in the world for something as great as this game series. 

This is what happens when certain peoples paychecks exceeds their skill levels.  You get garbage.  Mass Effect One had a better story by leaps and bounds.  Bioware can call the 'artistic integrity' card all they want to - we know the truth.

The truth is, the game has bad writing in it - and a lot of it.  The little stories for individual characters like Grunt, Mordin, etc. are amazing and full of heart and soul.  The overall story of building a crucible and all of that mess, siding with the Reapers, having to kill EDI and the Geth, having to die was bad.

I really think they mad e a bad call. especially considering what they could have accomplished. 


I agree so much with this-Joker wouldn't leave Shepard, no matter what and not again.  Joker didn't want to leave the Normandy before and Shepard saved his life and then died--died.  Joker also is 2 people.  He is the guy that knows he's the best there is-the best pilot-the guy that overcame all odds and his frailty to be what others are not.  He is also unable to do many things.  Shepard in many ways is his legs just as the Normandy is a part of him.  When Shepard died, Joker was in effect was dead too.  The Normandy was gone, Shepard was gone, everyone else was dispersed into the wind.  Joker couldn't do anything like Liara did and try and find Shepard's body.  He can do one thing ever, and one thing only.  Fly the Normandy and then with Shepard's help he finds love and life.

So, orders be damned.  Was Joker following orders when he joined Cerberus to be with Shepard and the Normandy?  And since no one had a clue as to what the Crucible and Citadel would do, how does Hackett know that it will do anything other than even just vaporize the reapers.  And who the hell is "everybody"- "everybody get to the rendezvous point".  Uh, ok do you mean me? 

I so much agree that no matter what Joker would think he could somehow save Shepard, maybe even to his own death.  Didn't we just see him bring the Normandy down right in front of Harbinger? 

Demoralizing, fatalistic, depressing stuff is now considered art.  Yeah, that's not art that I buy.