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#3176
3DandBeyond

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A real truth that many writers of entertainment products for mass consumption is the idea of bringing the hero home. That means many things but in a videogame that had both internal and external promises of a variety of endings, the meaning is clear.

Yes, there would be endings of poignant sacrifice-something along the lines of Mordin and Legion. Bioware writers wrote that so someone knows how to get it right. And along with that sad sacrifice there needed to be a victory scenario. Dying and becoming the reaper god or forcing everyone to have their DNA changed are not victory scenarios. Dying while most probably killing those that have just found life because of you even though you destroy the enemy is not a victory scenario. In fact, no choice is a victory scenario because the choices exist to carry out the kid's insane purpose. Even destroy does what he thinks must be done (at a higher cost to him, sure)-it kills synthetic life that is causing conflict in his opinion.

Even in death a hero must be brought home and that is done with the sacrifice having meaning and others agreeing with and paying homage to that sacrifice. No freaking way people would be satisfied with what happens along with Shepard's death unless they were changed into mindless drones. There are win scenarios that could have existed even with Shepard dying and there are lose scenarios that could have existed even with Shepard living. But there also needed to be a true win scenario with Shepard living. Mordin's story promised all of this. The geth/quarian story promised this. ME promised this all along the way.

And in the end, dead or alive, you bring the hero and the story home. You don't leave the main character in a pile of rubble and you don't leave people to wonder whether Shepard ever found out his/her LI and friends are alive and vice versa. Only heartless people do that.

#3177
Bvz-SA

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3DandBeyond wrote...

[...]

And in the end, dead or alive, you bring the hero and the story home. You don't leave the main character in a pile of rubble and you don't leave people to wonder whether Shepard ever found out his/her LI and friends are alive and vice versa. Only heartless people do that.

I agree with this totally. Ideally, the game should be pleasing to a who spectrum of audiences. Those who find the notion of heroic sacrifice appealing should be catered to as much as those who would like the traditional 'happy' ending  (not a 'happy ending', mind, although perhaps if your LI is interested...  =P ).

Of course the writers will wish to express themselves artistically, but this should be balanced with the expectations and pleasures of the audience. Ultimately (and perhaps unfortunately for those who see artistic expression as being more important than pleasing the crowd), the fans are the ones on whom the success or failure of the game hinges.

#3178
PuppiesOfDeath2

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Bvz-SA wrote...

3DandBeyond wrote...

[...]

And in the end, dead or alive, you bring the hero and the story home. You don't leave the main character in a pile of rubble and you don't leave people to wonder whether Shepard ever found out his/her LI and friends are alive and vice versa. Only heartless people do that.

I agree with this totally. Ideally, the game should be pleasing to a who spectrum of audiences. Those who find the notion of heroic sacrifice appealing should be catered to as much as those who would like the traditional 'happy' ending  (not a 'happy ending', mind, although perhaps if your LI is interested...  =P ).

Of course the writers will wish to express themselves artistically, but this should be balanced with the expectations and pleasures of the audience. Ultimately (and perhaps unfortunately for those who see artistic expression as being more important than pleasing the crowd), the fans are the ones on whom the success or failure of the game hinges.


I have concluded that BioWare's strategy was to make the player "want" to kill off Shepard at the end.  The notion was that, rather than doing it themselves, the "special ending writers" would create a series of choices that would compel the player to sacrifice his or her Shepard for some greater purpose.  As a result, the "writers" wouldn't actually make the decision about the hero, the player would.

What BioWare didn't count on was that players would widely reject the artificial construct of the endings.  The compelled "choice" was so poorly contrived and so antithetical to the narrative (and logic of the enemy) that most players emotionally invested in the story simply rejected the options as invalid.  The EC's refuse/reject ending was another effort to mandate reluctant players to accept the artificial construct and dispatch Shepard of their own accord.  This too was rejected by most of the players that had invested in the entire trilogy.  Others in this forum have carefully and thoroughly detailed why the Star Child's proposed solutions were unconvincing to players and would have been unconvincing to Shepard as well. 

BioWare writers have only succeeded in irritating their most loyal fans, ones that defended them when Mass Effect was being foolishly criticized by some in the media at the start of the trilogy.  I suspect that this "ending problem" will be deleterious for the Mass Effect franchise unless repaired.  And I think the only way to do that is with an option that allows Shepard to survive (and to show that) when the player completes a "well played game."

#3179
GodSentinelOmega

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As i said in another thread, mass effect seemed to start off in the scifi place star tre star wars B5 and farscape are in. The optimistic space adventure where the hero faces his trails, faces the darkness, faces the deaths of friends sometimes. But wins out and lives to tell about it. A tale in which it is shown that we as a race can be more can be better. While hard grey choices have an probably always will be made, optimistic space sagas show that it doesn' have to be that way.

Sadly at some point the writers (or some of them) wantedbto follow the new trend of dark, morally grey stories where nobody is a true unbowed hero. Where everybody is morally compromised at some point.

But you can't just graft the bleakness of the fatalistic onto a story that didn't start that way. Its like putting the ending of new bsg onto star wars.

I think the harder choice is not to compromise, even in the face of short term good. If its evil in the end its not worth doing.

#3180
AresKeith

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GodSentinelOmega wrote...

As i said in another thread, mass effect seemed to start off in the scifi place star tre star wars B5 and farscape are in. The optimistic space adventure where the hero faces his trails, faces the darkness, faces the deaths of friends sometimes. But wins out and lives to tell about it. A tale in which it is shown that we as a race can be more can be better. While hard grey choices have an probably always will be made, optimistic space sagas show that it doesn' have to be that way.

Sadly at some point the writers (or some of them) wantedbto follow the new trend of dark, morally grey stories where nobody is a true unbowed hero. Where everybody is morally compromised at some point.

But you can't just graft the bleakness of the fatalistic onto a story that didn't start that way. Its like putting the ending of new bsg onto star wars.

I think the harder choice is not to compromise, even in the face of short term good. If its evil in the end its not worth doing.


and they ended up forgetting what helped made ME one of the best series ever

#3181
3DandBeyond

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GodSentinelOmega wrote...

As i said in another thread, mass effect seemed to start off in the scifi place star tre star wars B5 and farscape are in. The optimistic space adventure where the hero faces his trails, faces the darkness, faces the deaths of friends sometimes. But wins out and lives to tell about it. A tale in which it is shown that we as a race can be more can be better. While hard grey choices have an probably always will be made, optimistic space sagas show that it doesn' have to be that way.

Sadly at some point the writers (or some of them) wantedbto follow the new trend of dark, morally grey stories where nobody is a true unbowed hero. Where everybody is morally compromised at some point.

But you can't just graft the bleakness of the fatalistic onto a story that didn't start that way. Its like putting the ending of new bsg onto star wars.

I think the harder choice is not to compromise, even in the face of short term good. If its evil in the end its not worth doing.


Yes exactly.  You can go dark in places but don't dwell there.  What makes people keep coming back for more is always the idea of a missed opportunity.  If you make the "miss" unavoidable you reduce the desire in a game to play again, to try again. 

I look at ME2 which in some ways is more Blade Runner-esque.  Omega, specifically.  It's rather a dark place with a lot of dark events that take place-the plague, Morinth, and more.  But that isn't the sum total of ME2 and the game does have some really dark elements to it.  Jack's beginnings, the inside of the Collector ship and base-just what is going on.  We had no idea this was happening until ME2. 

But in the end, you get to do some pretty amazing things if you work hard enough.  You can save your whole squad.  You can tell TIM to stuff it and gain Miranda and Jacob in the bargain.

It also is very reminiscent of B5-dark theme at times but also scenes of rising above.

I will say that in a series where the precedent has been set, that no matter the enemy, no matter the job, no matter the goal, and where there was never a word such as impossible, you don't wallow in inevitability and you don't set up something to be impossible unless you intend to overcome it in a very meaningful way. 

B5 did that at the end and a lot of other stories get that right.  ME3 didn't.

#3182
PuppiesOfDeath2

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3D,

Loved the fan fiction.

Puppies

#3183
luaggy

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I just read 3DandBeyond's posts and they echoed my thoughts exactly, the whole reason many of us play video games like ME is to temporarily for a few quiet hours escape the worries and problems of our everyday and immersive ourselves in a world that we can control and ultimatly in many cases decide fate and ending.
As has been said before me ME2 delivered, whether you enjoyed killing off characters or becoming the heroic saviour. the choice was there. i like most have put alot of emphasizes of the endings which at most many of us agree were a tradgic let down EC included but the entire game was a shame to itself.
 
The crucible, plans to a device no one knew of but has suddenly been discovered which might destroy the reapers might not lets build it anyway.
what about the link from soverign to saren which temporary lowered the reapers shields allowing normandy sr1 to destroy could the game not have been build around leading engineers and scientists discovering the scource of this link/signal from i don't know dead reapers maybe and using said signal to lower reapers shields at point of attack. we could of at least played a game where we were actually taking the fight to the reapers and not their minions.

whatever i say the point is moot, its a shame shepards story had to end on a fizzle, coulda woulda shoulda, there are many better ideas i and vast others on this board could of seen this game going, my hope is next project they listen and i mean actually listen

#3184
AresKeith

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luaggy wrote...

I just read 3DandBeyond's posts and they echoed my thoughts exactly, the whole reason many of us play video games like ME is to temporarily for a few quiet hours escape the worries and problems of our everyday and immersive ourselves in a world that we can control and ultimatly in many cases decide fate and ending.
As has been said before me ME2 delivered, whether you enjoyed killing off characters or becoming the heroic saviour. the choice was there. i like most have put alot of emphasizes of the endings which at most many of us agree were a tradgic let down EC included but the entire game was a shame to itself.
 
The crucible, plans to a device no one knew of but has suddenly been discovered which might destroy the reapers might not lets build it anyway.
what about the link from soverign to saren which temporary lowered the reapers shields allowing normandy sr1 to destroy could the game not have been build around leading engineers and scientists discovering the scource of this link/signal from i don't know dead reapers maybe and using said signal to lower reapers shields at point of attack. we could of at least played a game where we were actually taking the fight to the reapers and not their minions.

whatever i say the point is moot, its a shame shepards story had to end on a fizzle, coulda woulda shoulda, there are many better ideas i and vast others on this board could of seen this game going, my hope is next project they listen and i mean actually listen


you mean when they do Mass Effect 4 with someone completely new?

#3185
magikbbg

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Lazarus project 2.0, the dark energy is coming along with the creators of the reapers and catalyst who are pissed that someone destroyed their greatest work. ME4!!!

#3186
Eretikas

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luaggy wrote...
what about the link from soverign to saren which temporary lowered the reapers shields allowing normandy sr1 to destroy could the game not have been build around leading engineers and scientists...

I also would be happier if Crucible was some super hacking mass effect field gun (like nuke in WW2) created by brilliant scientists and leading engineers of The Galaxy and passed through cycles with Catalyst as power source or/and relay feature. For example, friendly Geth could be responsible for building gun's shield hacking part.

My conversation with scary emotionless reapers (not some sissy child) would go Inspector Hanar "Blasto" Callahan style:

- I know what you're thinking, punk. You're thinking "Did we completed The Crucible or not?" Now to tell you the truth I forgot myself in all this excitement. But this is the most powerful gun in The Galaxy and will blow you head clean off, you've gotta ask yourself a question: "Do I feel lucky?" Well, do ya, punk?

...And then, how powerful this gun is, how reapers would react to my threats and etc… would depend on my game play and vary from total annihilation to glorious success (I expect reapers to surrender after some demo shots, because I doubt that they would take my word for it - they can gain everything or loose just couple reapers during Crucible test).

Of course, reapers would have 4th "refusal" option, to which I would say:
- So be it! (Because I am more important than some star brat child who haven't paid for Mass Effect and all DLCs like I did :)

Edit: Alternative Ending DLC could explain details and fill in the blanks about new role of The Crucible in the middle of the game in some Star Trek technobabble style. Gun also could be relay itself (explains its fast delivery), rip the reapers apart and teleport them into another Galaxy, control them or basically zombo.com. People who are happy with BioWare's "artistic integrity" ending will have choice of not installing it. If BioWare combined Alternative Ending DLC with some extra 10 hours gameplay (to justify DLC price) then, I guess that, a lot of people would be happy to buy it.

Modifié par Eretikas, 16 juillet 2012 - 10:36 .


#3187
The 20th Maine

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I generally agree with the thoughts that have been expressed over the last couple of pages but thought I should add my own to be as constructive as possible. (I apologise in advance for the length)

After originally finishing ME3, it felt as though I had been punched in the stomach and I didn't want to replay ME3 again.  I did do a complete play through to see the extended cut in context so that I could fully appreciate it.  I can say that the extended cut does make me feel better about the endings to some extent.  I didn't feel awful after finishing the game the 2nd time and could at least contemplate replaying the game again.  I still have to do some mental gymnastics to get the whole thing to hold together but I can make it work.  High EMS destroy now looks how I originally imagined a low-mid range EMS victory would look.

Sadly the extended cut didn't add the magic of previous Mass Effect games.  When I finished ME1 and ME2 I felt great.  It short, I felt as though I had saved the galaxy, I felt like a hero and I wanted to do it again.  I have said it before, but for me, saving the Destiny in ME1 and the whole 'From the Wreckage' sequence are great victorious moments.  They were uplifting and that is what I want from a game.  ME2 also had those moments and I felt great getting everyone through the suicide mission.

ME3 does have moments like this, but they are not at the end.  Curing the genophage feels good, making peace between the Quarians and the Geth feels good and the character interaction felt good (especially Garrus' favourite spot on the Citadel).  Sadly, after Rannoch there are hardly any of these moments (if there are any at all).

I have replayed ME1 and 2 more than once and often I have made the exact same decisions because I enjoyed the story.  I am playing through ME3 at the moment for the insanity achievement but realised I'm not really enjoying it that much - I'm simply doing it for the achievement.

I'll also go on record and say that the lack of a reunion was a let down.  I understand what we have is to imply a reunion but I would have preferred it to be shown.  As others have said, if the crew/LI knows Shepard is alive, why did they bother to make a name plate for the memorial wall?  There are a few pictures floating around of suitable reunions that would have worked in game.  There is one of femshep lying in hospital with Liara looking over her and I think Shepard wakes up and they hold hands and that is all it is.  That is all it needs to be.  Substitute the appropriate LI and it would work well in my opinion.  If there is no LI then a similar scene with Joker or Hackett (minus the hand holding etc.) would also work.  Let us make up what happens after that point rather than leave Shepard in a pile of rubble.

I know some people are happy with it the way it is, but to me, it feels like the set up for a joke but then no one delivers the punch line.  'Did you hear about the magic tractor?'  If you know how that ends you can laugh, chuckle or roll your eyes.  But if you've never heard the joke before, someone has to tell you the punch line or you are left with an emotional void.  You don't know if it is funny or rubbish and are just left waiting.  That is how I feel after the breath scene.

Also I still don't think the themes at the end fit with the rest of the ME trilogy.  Sacrifice?  The only meaningful sacrifice in ME1 and 2 was who to leave on Virmire.  Virtually all of the other situations could be resolved without sacrifice if the player wanted.  Everyone could survive the suicide mission, I could get Zaeed's loyalty without killing the factory workers, peace can be made between the Geth and the Quarians.  I do appreciate that the option to sacrifice 1 side or the other is their but most of the time I'm not going to pick it.  I'm certainly never going to end the Quarian/Geth war any other way, but I appreciate that the choice is their.

As for the whole organics/synthetics thing, well it has all been said before.  It did seem to be a minor theme in ME1 but then Legion and EDI seemed to show that it wasn't an issue at all in ME2.  Indeed I can only recall 1 hostile AI in the whole series that wasn't acting under the influenced of the reapers. (gambling AI in ME1)  All of the others were either rogue VIs, under Reaper influence or the result of a virus or evil Cerberus experiment.  If it was really an issue, shouldn't EDI and Legion have been trying to kill Shepard all along?  To be honest, I can't escape the feeling that Binary Domain did the organic/synthetic issue in a more interesting way.

Once again, I apologise for the length.  Also, because I am not evil (and to see if you read everything) the answer is:
 
'It turned into a field.'

#3188
3DandBeyond

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PuppiesOfDeath2 wrote...

3D,

Loved the fan fiction.

Puppies


Ah Puppies, you are too kind.  It's pretty overly sweet, and the citadel stuff is rather nonsensical, but I was mainly focusing on endings and reunions.  I have more in mind and really had intended to try for some other LI endings, but that means playing again and I need to brace myself for that.  I also chose to keep Kal alive because I love him and he's twice the soldier some others claim to be.  He deserved better.

#3189
Thore2k10

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The 20th Maine wrote...

I generally agree with the thoughts that have been expressed over the last couple of pages but thought I should add my own to be as constructive as possible. (I apologise in advance for the length)

After originally finishing ME3, it felt as though I had been punched in the stomach and I didn't want to replay ME3 again.  I did do a complete play through to see the extended cut in context so that I could fully appreciate it.  I can say that the extended cut does make me feel better about the endings to some extent.  I didn't feel awful after finishing the game the 2nd time and could at least contemplate replaying the game again.  I still have to do some mental gymnastics to get the whole thing to hold together but I can make it work.  High EMS destroy now looks how I originally imagined a low-mid range EMS victory would look.

Sadly the extended cut didn't add the magic of previous Mass Effect games.  When I finished ME1 and ME2 I felt great.  It short, I felt as though I had saved the galaxy, I felt like a hero and I wanted to do it again.  I have said it before, but for me, saving the Destiny in ME1 and the whole 'From the Wreckage' sequence are great victorious moments.  They were uplifting and that is what I want from a game.  ME2 also had those moments and I felt great getting everyone through the suicide mission.

ME3 does have moments like this, but they are not at the end.  Curing the genophage feels good, making peace between the Quarians and the Geth feels good and the character interaction felt good (especially Garrus' favourite spot on the Citadel).  Sadly, after Rannoch there are hardly any of these moments (if there are any at all).

I have replayed ME1 and 2 more than once and often I have made the exact same decisions because I enjoyed the story.  I am playing through ME3 at the moment for the insanity achievement but realised I'm not really enjoying it that much - I'm simply doing it for the achievement.

I'll also go on record and say that the lack of a reunion was a let down.  I understand what we have is to imply a reunion but I would have preferred it to be shown.  As others have said, if the crew/LI knows Shepard is alive, why did they bother to make a name plate for the memorial wall?  There are a few pictures floating around of suitable reunions that would have worked in game.  There is one of femshep lying in hospital with Liara looking over her and I think Shepard wakes up and they hold hands and that is all it is.  That is all it needs to be.  Substitute the appropriate LI and it would work well in my opinion.  If there is no LI then a similar scene with Joker or Hackett (minus the hand holding etc.) would also work.  Let us make up what happens after that point rather than leave Shepard in a pile of rubble.

I know some people are happy with it the way it is, but to me, it feels like the set up for a joke but then no one delivers the punch line.  'Did you hear about the magic tractor?'  If you know how that ends you can laugh, chuckle or roll your eyes.  But if you've never heard the joke before, someone has to tell you the punch line or you are left with an emotional void.  You don't know if it is funny or rubbish and are just left waiting.  That is how I feel after the breath scene.

Also I still don't think the themes at the end fit with the rest of the ME trilogy.  Sacrifice?  The only meaningful sacrifice in ME1 and 2 was who to leave on Virmire.  Virtually all of the other situations could be resolved without sacrifice if the player wanted.  Everyone could survive the suicide mission, I could get Zaeed's loyalty without killing the factory workers, peace can be made between the Geth and the Quarians.  I do appreciate that the option to sacrifice 1 side or the other is their but most of the time I'm not going to pick it.  I'm certainly never going to end the Quarian/Geth war any other way, but I appreciate that the choice is their.

As for the whole organics/synthetics thing, well it has all been said before.  It did seem to be a minor theme in ME1 but then Legion and EDI seemed to show that it wasn't an issue at all in ME2.  Indeed I can only recall 1 hostile AI in the whole series that wasn't acting under the influenced of the reapers. (gambling AI in ME1)  All of the others were either rogue VIs, under Reaper influence or the result of a virus or evil Cerberus experiment.  If it was really an issue, shouldn't EDI and Legion have been trying to kill Shepard all along?  To be honest, I can't escape the feeling that Binary Domain did the organic/synthetic issue in a more interesting way.

Once again, I apologise for the length.  Also, because I am not evil (and to see if you read everything) the answer is:
 
'It turned into a field.'


dont apologise for the length of the text. for some other users (*cough* 3dandbeyond *cough*) thats just mediocre... ;)

i know what you mean, i felt empty by the time i finished it the first time. bioware did everything to build up a bombastic finale, with collecting a fleet and bringing everyone to work together. in the end you get nothing of all that. a few cutscenes which always looks the same, regardless what war assets you collected. instead the speed is suddenly taken out of the game by limping in slow motion towards the beam...

you really lose every urge to play it again, after youve seen what they did to the game by inventing the starkid. he simply is the source of most of the problems. i can accept that the main story of building the crucible is weak, because you have a lot of really good moments in the game. Curing the genophage is propably the best designed mission of all three games. so you had a lot of good moments to connect the beginning to the end. but in the end it was all for nothing... there is no way to win this game and i hate them saying "yeah well the breath in the rubbel is shepard living, or maybe not. imagine the rest for yourself". its like star wars skipping to credits after vader killed the emperor and collapsed on the ground.

Modifié par Thore2k10, 16 juillet 2012 - 10:11 .


#3190
RagnarokJ

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Is there any reason why they're not giving us new endings aside from "artistic integrity"? I feel like the problem would be mostly solved at least if they just swallowed their pride and gave us what we wanted.

#3191
Iakus

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RagnarokJ wrote...

Is there any reason why they're not giving us new endings aside from "artistic integrity"? I feel like the problem would be mostly solved at least if they just swallowed their pride and gave us what we wanted.


I don't know.

The easiest thing in the world would have been to add a scene or two confirming SHepard's survival in that one ending,  If they were generous., maybe toss in EDI and the geth spared if certian conditions were met.  

People can overlook a lot of flaws if there's an uplifting ending attatched to the end.

#3192
3DandBeyond

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Thore2k10 wrote...


dont apologise for the length of the text. for some other users (*cough* 3dandbeyond *cough*) thats just mediocre... ;)

i know what you mean, i felt empty by the time i finished it the first time. bioware did everything to build up a bombastic finale, with collecting a fleet and bringing everyone to work together. in the end you get nothing of all that. a few cutscenes which always looks the same, regardless what war assets you collected. instead the speed is suddenly taken out of the game by limping in slow motion towards the beam...

you really lose every urge to play it again, after youve seen what they did to the game by inventing the starkid. he simply is the source of most of the problems. i can accept that the main story of building the crucible is weak, because you have a lot of really good moments in the game. Curing the genophage is propably the best designed mission of all three games. so you had a lot of good moments to connect the beginning to the end. but in the end it was all for nothing... there is no way to win this game and i hate them saying "yeah well the breath in the rubbel is shepard living, or maybe not. imagine the rest for yourself". its like star wars skipping to credits after vader killed the emperor and collapsed on the ground.


Hey, just making up for years of never saying anything...:innocent:

#3193
Skirata129

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TullyAckland wrote...

KPickens wrote...

TullyAckland wrote...




  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.


So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2?  Because she didn't...

[*]

Miranda is not on the Normandy, as you well know.

[*]yeah, that sealed it. ME2 squadmate LI's are considered second class by bioware.

#3194
3DandBeyond

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RagnarokJ wrote...

Is there any reason why they're not giving us new endings aside from "artistic integrity"? I feel like the problem would be mostly solved at least if they just swallowed their pride and gave us what we wanted.


Ever hear the saying, "pride goeth before the fall"?  I know they haven't.  To be honest and fair, giving us what we wanted would have required them to cut out and rewrite the ending and would have cost some money.  They could have instead kept this garbage and made the refuse ending into some semblance of what the ending should have been-still, money. 

They screwed up from the beginning and should have just come clean.  Prior to release they should have been honest with fans and said the game was unfinished in its current state and ended it earlier-say even before London.  And then they should have made a real go of it.  Hype what's to come (honestly) and make a game of the thing being too big for just one game.  Release the From Ashes DLC for free. And then get people going with the idea that they will play ME3 in order to get to Earth where they will be taking Earth back and will then go on to gake the galaxy back in another game or even 2 or a game and DLC or DLC.  Along with that then they could be working on the Leviathan DLC which might foreshadow some things as far as the origins of the reapers, and release all the other DLC (Omega and the other blocked star systems DLC throughout the year). 

But get rid of the kid, or use some other avatar if they needed a character to explain things about the reapers, lose the choices or make them part of some trick by the reaper controller (Harbinger or whoever)-let Shepard reject them and be threatened by Harbinger or whoever and have a real fight.  Yes, do the impossible.  Release the fight for the galaxy in a 2nd ME3 game or DLC.

That's what I wish would have happened.  Then on this forum they really could have made it fun-get people to say what they'd like to see in the 2nd part of the game-taking Earth and the galaxy back.  Krogans on dinos.  Rachni singing as they kill reapers-their songs getting sweeter with each kill.  Or whatever.

I think pride wouldn't let them consider anything but the crap of the original ending, thought statistically speaking it's like only one person there could have liked it.  Instead of releasing the EC they could have been releasing DLC that added to the build up before getting the Earth.  But we got the EC, meant to explain the original endings and not meant to fix anything.

#3195
AresKeith

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3DandBeyond wrote...

Thore2k10 wrote...


dont apologise for the length of the text. for some other users (*cough* 3dandbeyond *cough*) thats just mediocre... ;)

i know what you mean, i felt empty by the time i finished it the first time. bioware did everything to build up a bombastic finale, with collecting a fleet and bringing everyone to work together. in the end you get nothing of all that. a few cutscenes which always looks the same, regardless what war assets you collected. instead the speed is suddenly taken out of the game by limping in slow motion towards the beam...

you really lose every urge to play it again, after youve seen what they did to the game by inventing the starkid. he simply is the source of most of the problems. i can accept that the main story of building the crucible is weak, because you have a lot of really good moments in the game. Curing the genophage is propably the best designed mission of all three games. so you had a lot of good moments to connect the beginning to the end. but in the end it was all for nothing... there is no way to win this game and i hate them saying "yeah well the breath in the rubbel is shepard living, or maybe not. imagine the rest for yourself". its like star wars skipping to credits after vader killed the emperor and collapsed on the ground.


Hey, just making up for years of never saying anything...:innocent:


most of us likes reading your comments, I know I do. You always hit the nail on the head on what we think about ME3 ;)

#3196
3DandBeyond

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Skirata129 wrote...


[*]yeah, that sealed it. ME2 squadmate LI's are considered second class by bioware.

[*]There is a certain list somewhere of how LIs are viewed by Bioware.  As much as they have denied it there is a canon LI-not a Love Interest everyone would want certainly and personally I do wish there was more of a real variety.  But, Liara is if I recal correctly the only LI that can be romanced in all 3 games.  They tried to make her appear non-canon by making her not be a paramour in ME2-trying to force you to choose someone else.  But as many have noticed she is unequivocally Shepard's best friend-more than Joker, more than Garrus.  She looks for Shepard's body and all but stalks a non-LI Shepard in ME3.  She also seems to hero worship Shepard-so she is just plain there all the time.  But as a love interest she also says odd things out of order, so she's flawed.
[*]What you will notice is that there are other LIs that are more important than the ME2 ones as well, so the ME2 ones apparently didn't matter to Bioware.  I actually think something really odd must have happened between making ME2 and ME3 because they brought on Vega, instead of using someone from ME2 and brought on Cortes as well-though he's not on the team.  It's really kind of like they didn't like the ME2 characters much at all.

#3197
3DandBeyond

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AresKeith wrote...

3DandBeyond wrote...
Hey, just making up for years of never saying anything...:innocent:


most of us likes reading your comments, I know I do. You always hit the nail on the head on what we think about ME3 ;)


But you're just very kind is all....:whistle:

#3198
AresKeith

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3DandBeyond wrote...

AresKeith wrote...

3DandBeyond wrote...
Hey, just making up for years of never saying anything...:innocent:


most of us likes reading your comments, I know I do. You always hit the nail on the head on what we think about ME3 ;)


But you're just very kind is all....:whistle:


no, when it comes to things like this I'm far from kind lol :devil:

especially when it comes to EA

#3199
Wesker1984

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Thank you again Bioware for the Extended Cut!!! My Shepards can now finish their story in peace!

My personal favorite is the CONTROL ending!

Eternal, infinite, immortal!

Mass Effect 4ever!

#3200
Grubas

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Wesker1984 wrote...

Thank you again Bioware for the Extended Cut!!! My Shepards can now finish their story in peace!

My personal favorite is the CONTROL ending!

Eternal, infinite, immortal!

Mass Effect 4ever!


Paragon control or Renegade Control?