sdinc009 wrote...
There's always been 1 thing about this whole debacle that's really been like a thorn lodged in the rage center of my brain and that's the use of the phrase "artistic integrity". This is the defense being used so PR reps, reviews, and all sorts shout to those who dislike the ending, "artistic integrity" "artistic integrity" "artistic integrity"!! But wait, is it really? Here's the definition of integrity:
Integrity is a concept of consistency of actions, values, methods, measures, principles, expectations, and outcomes. In ethics, integrity is regarded as the honesty and truthfulness or accuracy of one's actions. Integrity can be regarded as the opposite of hypocrisy,[1] in that it regards internal consistency as a virtue, and suggests that parties holding apparently conflicting values should account for the discrepancy or alter their beliefs.
The word "integrity" stems from the Latin adjective integer (whole, complete).[2] In this context, integrity is the inner sense of "wholeness" deriving from qualities such as honesty and consistency of character. As such, one may judge that others "have integrity" to the extent that they act according to the values, beliefs and principles they claim to hold.
A value system's abstraction depth and range of applicable interaction may also function as significant factors in identifying integrity due to their congruence or lack of congruence with observation. A value system may evolve over time[3] while retaining integrity if those who espouse the values account for and resolve inconsistencies
So where's the integrity here? A staggering 91% of players can all agree on where ME 3 falls apart. If integrity is basically identified as a wholeness, completeness, then isn't the fact that the ending of ME 3 breaks away from the story structure created through 2.99 games the very opposite of integrity? It doesn't adhere to the artistic integrity the series has created and have up until that point done so well. One could say that it is, in fact, the total lack of artistic integrity that has us all so outraged. So I'm going to say right now that I'm taking this phrase "artistic integrity" back. I'm sick and tired of the meaning of words and phrases being changed for convenience. You do not have "artistic integrity" when you change the artistic vision in the final 10 minutes what you have is "artistic transition". Sorry this was so long, but that phrase and it's misuese has been really pissing me off for about 4 months now.
Don't apologize-I suck up space at every opportunity-it's the way I am because when I try to be brief in anything I can't make my point. More words may not help, but I try.
You hit the ball out of the park with that one. It's the same argument going on in one thread where people are speaking up about not wanting to have to head canon a happy ending and maybe a reunion scene.
What you hear time and again in this debate is that other stories do that so what's wrong with it? It's artisitc. It's their art. Bioware wants you to use your imagination and fill it in as you see it-that is art.
Wrong. If I accept that ME and video games can be art, I then do accept artistic integrity. But that doesn't give anyone a free ticket to change up the integrity of that art.
Two points where this is exactly what happened:
The endings
And head canonning for a Shepard lives scenario
The total integrity of anything artistic is non-existent here.
Paintings are art and so too are stories/books. If you write a book, your story sets a pace and a theme at the outset. If it's a drama, it does not become a comedy at the end. That is the integrity of your "art". So too if you create a series and within that series you do specific things, you have set what you must remain true to.
ME is a series and within that series certain truths/promises are set and made. The lore of the story needs to be followed and all the things you set up as being central to that story need to be remembered and remain true. The art of ME is defined at the beginning. In many stories there's a prologue that defines everything, but other writers prefer to let the story create the prologue (which usually contains descriptions of places and characters). Some stories just begin the story-ME does that and they fill you in by using the codex entries.
By the time you hit ME3 and even with trailers and pre-launch discussions you are pretty sure how the story will go-you don't know specific events, but you understand the art. You are told you will fight to take Earth back. This is what everything you've done has set the stage for. The art of the story pushed you ahead to a fight for survival.
So too the endings of major story lines as well as the end of ME1 and 2 set the stage for what might happen and that you would indeed see the end scenes of good or bad outcomes-the outcomes determined as they were in the other games, by your actions and choices all along and at the end, and the epilogue containing context for that outcome. This is artistic integrity-remaining true to the art that was created before and that ME3 is a part of.
In the end a nuke went off in the middle of that integrity and these endings are in no way true to the art that came before. Do that and as a creator you have effectively destroyed your art by ripping out the integrity. As well, no previous story line, nor either previous game required the player to head canon Shepard's status-that status was seen as a core part of the story and held in high regard. In the final act of destruction of the integrity that might have been, people are told they must head canon one ending for their own personal closure. A game where part of the art was in defining the character of the hero, the hero's status is not fully disclosed or set in game-never has this been done before. The reasons have run the gamut and are more like excuses but the most unauthentic one was that people might want personalized endings and that would be hard to do. The problem is, that was an integral part of the art within ME-personalization. And it is exactly why personalized closure should exist. The game never was about free-form, make your own story choices-the player was given choice within limits.
Artistic integrity does mean the art that comes from its creator but the creator of art has a responsibility to its devotees as well. That is a part of the integrity and the art.
ME as a work of art is to be judged on its whole, not by its parts. You don't look at a painting and say it has value because 30% of it works and is good. The parts must fit to make a whole. And the parts must "agree" with each other. It would be easy to see how this integrity can be destroyed if suddenly Shepard had sprouted wings in ME2 and claimed to be the Sun God and would use a majic ray from his/her eyes to destroy the reapers. Even if it was really well done and cool looking and sounding, and broke new ground in terms of play mechanics, it wouldn't be a part of the art of ME.
The term artistic integrity has been done to death and most often really abused as it's been something they hide behind as if once something has been created it is sacrosanct. Well, it isn't. If Leonardo Da Vinci had put rabbit ears on the Mona Lisa or any work of art that he created under commission, he wouldn't have gotten paid until it was changed. Art is not immovable and to have integrity, it must follow certain truths. You nailed this one, scinc009.