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Extended Cut: SPOILER Discussion


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#3251
Eretikas

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3DandBeyond wrote...
But they are not impervious to radiation and that's why the cain worked.  And when their mass is reduced they are weaker.  That's why the 2 missile worked.

I think it was the original intent for the Crucible to be a dark energy  weapon that manipulated the mass of objects within a mass energy field and thus would weaken reapers leaving them open to all kinds of attacks.  That's what Conrad's story was about.

I had very similar idea. Lure army of cockroaches onto the planet, use mass effect field to quadruple its weight, send elcor army to poke their eyes with sticks. Damn BioWare who sabotaged my plans and supplied Crucible with useless glowing kid.

Modifié par Eretikas, 18 juillet 2012 - 06:26 .


#3252
sdinc009

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sagevallant wrote...

katness wrote...

I for one would have loved to have had 2 games to complete the saga. Bioware really did put themselves in a corner by saying Shepard's story would be a trilogy. Obviously, the story was too big to put in 3 games.


They could have made ME2 have ANYTHING AT ALL to do with the events of ME1. Just saying. Rather than being one long game in which they introduce a cast that may or may not be in ME3. The only plot relevent events of ME2 was the Arrival DLC. :pinched:


The core problem with ME3 is the Catalyst, imo. What it is, what it does, how it is introduced. It's this thing, we don't know who made it or what it does, but we've decided that due to it having a massive power source it is some kind of weapon and we're going to make it. Still without finding out what it does. While Shep goes around doing his usual thing. With frequent trips to the Citadel in order to have chats with the people ALREADY ON HIS SHIP.

We are introduced to the plans straight away, right after leaving earth. Knowing about the mysterious device that is conveniently going to save the universe doesn't make it any less of a Deus Ex Machina when it happens. It still saves the day and we had roughly nothing to do with it, outside of shunting laborers their way. It was never in danger, we never had to go screaming to the rescue to protect it from harm, we never saw it until the very end. The entire game plays more like mission packs than a cohesive narrative.

The writers are unable to explain what it is, how it works, or where it came from. Diving headlong into a beam of energy results in all life in the universe being assimilated. Grabbing electric handlebars creates the OverShep to govern the Reapers. Shooting essential machinery causes the Reapers to die. That's an unfriendly interface if ever there was one.

If the Citadel had triggered with Shep and Anderson slumped together dead as the Catalyst fired, I would be singing the praises of this game. Screw the final choice and the Plot Device present to explain it. I'd rather not know where the Reapers came from if this WEAK, CLICHE HANDWAVE is all there is. I don't want the choice of which color the explosions are, thanks. If there's no choice allowed then don't throw a fake choice in my face. It only serves to further infuriate me. Just cut, fade to black.

The EC fixed none of this. :(


Agree, the Catalyst is the source of all that is wrong with ME 3 and simply removing that 1 element fixes 95% of the story. However, I just want to make a small correction, you seem to be referencing the Crucible not the Catalyst. The Crucible is not a Deus Ex Machina, it's a MacGuffin. The Catalyst (or glowing pygmy that I ever love to shoot in his dopey face) is the Deus Ex Machina. Here's links to the literary defintions for each:

http://www.pfspublis...ex-machina.html

http://en.wikipedia.org/wiki/MacGuffin

And agree that the Reapers should remain unexplained. As the antagonist they are perfect as is, unknowable monstrosities=good villain, tools of retard ghost child = WTF!?

#3253
sagevallant

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I accept the Reapers genociding populations to perpetuate their own reproductive cycle. That's reason enough for them to do what they do, imo. They don't need an assigned task from Teacher to do it.

#3254
nerd_gawdess

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Agree, the Catalyst is the source of all that is wrong with ME 3 and simply removing that 1 element fixes 95% of the story. However, I just want to make a small correction, you seem to be referencing the Crucible not the Catalyst. The Crucible is not a Deus Ex Machina, it's a MacGuffin. The Catalyst (or glowing pygmy that I ever love to shoot in his dopey face) is the Deus Ex Machina. Here's links to the literary defintions for each:

http://www.pfspublis...ex-machina.html

http://en.wikipedia.org/wiki/MacGuffin

And agree that the Reapers should remain unexplained. As the antagonist they are perfect as is, unknowable monstrosities=good villain, tools of retard ghost child = WTF!?


Perfectly stated. I enjoyed killing them..reaper bad.....no need to investigate or talk just kill. I don't care about their origins and the ghost kid was just stupid.

#3255
Zan51

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@sdinc009
Thanks for the kind words. Aye, I dropped the ball a little on a few of the points of my post, but in fairness, I had done a 9 hour work shift, with an hour either end travel, got home at 11 pm, and it was 1 am when I wrote this!

Like you I have a hate, and I hate when folk talk about great art being rubbish. You can like or dislike it, that is your inalienable right that I will defend ferociously, but what makes it great is not up for disagreement because the criteria are historical, thematic, and in execution of the painting – the way the paint was mixed was new, it wasn't painted on wet plaster but on wood for the first time, they used chiaroscuro effects for the first time (making light glow out of the darkness- Caravaggio I think). Something was very greatly innovative about that painting, that artist, and it has worked for all time since it was done.

Mass Effect series was innovative, was that new genre of almost an interactive novel we could live in and experience, with our decisions mattering on the outcome. Until the very last part of ME3. Then they threw their "artistic integrity" out the window, in my opinion by inventing a god-like intervention and restricting our choices to try and force us in one direction only.

Themes through ME 3 are right from the get-go, fighting indoctrination, hope, standing together, making alliances, all old grouses forgotten to fight on the same side against a bigger foe. Kill the Reapers in other words. Yes, gray decisions, like helping Aria unite the 3 gangs under her leadership for one. Leaving the last Rachni queen to die because of loyalty to Grunt.

Suddenly, at the end, it doesn't matter any more. Our focus is magically shifted from Kill the Reapers to Placate the star-kid who IS a Reaper! You what??? Suddenly out of the blue you want me to do a 180 and negotiate with these things you have had me strive to kill through 3 games. Kill, not negotiate with as you have shown again and again ALL they do is lie and Indoctrinate any organics, and some like the Geth, to their purpose of reaping us??

Suddenly the theme is it is Right and Proper to commit mass Genocide and destroy the baby and bath water just in case in the far future something bad might be done by one of those races. Excuse me? I am fighting for now and the foreseeable future! I am not a glowy god-stick, I cannot see what might happen in 50,000 years. I should have expected this after the ending of Dragon Age 2. I was forced into Kill all Mages, they might become Blood Mages... Same thing here.

All I know is that now we have broken your pattern, we are ALL standing together against you, organics and synthetics, we did it, so GET THE HELL OUTTA OUR GALAXY!

Where is the integrity in your endings? Where is the common sense in this? THIS is why we are so angry! You give us an enemy to fight, then at the last minute you tell us Negotiate and Accept one of the 4 (not 16) artificial endings we give you, or "Game Over" as they said in Aliens.

Did Ripley ever give in to the aliens? No. Did she stop fighting them, even when cloned and they had also magically and impossibly gotten a queen from her DNA, who birthed the next alien form? Nope! She let it get nastily sucked out a small hole in the ship's window due to decompression, into space.
Man, that was bitter sweet, you couldn't help but feel her pain and sorrow at doing it, but she did it and you cheered! And that is what we want.

That is the Integrity here, delivering what you promised us – a satisfying end to the Reapers, not a poor idea, bad writing and a 180 shift in whole game focus so suddenly the ultimate bad guys are now to be trusted and we must take one of their choices, and then provide out own imaginations to the ultimate ending because your imaginations are so lacking. And that is what we are fighting here for, Integrity, our contract with you – because when we buy a game based on your hype you are creating a contract with us, one you failed to fulfill by giving us an ending that fit the game.

I am beginning to feel that toward the end of making ME3 that someone forced the focus of the whole game onto the Multiplayer end of it, and an ending for the SP game was scraped together. It sure plays like that! You even try to sweeten it by saying MP affects the outcome of the SP campaign. Nope, not by that much. It's the stick and carrot – play MP and get hooked then SP doesn't matter so much.
As a footnote, did anyone else catch the owner of the Apollo Café in the Presidium after the attack say that he lost a member of staff to it, and Liara's Dad is missing?  I assumed it meant she died but like so much, it was never clarified either.

#3256
Zan51

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Reapers are alien aliens, nuff said.

#3257
3DandBeyond

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Zan51 wrote...

Reapers are alien aliens, nuff said.


As to your great point about art, the big difference here and I think you may agree is there is art that is art and then some art is a commodity.

An artist creates a work and based on all the talent and all the elements it is art, no doubt.  It doesn't require someone appreciate it to be what it is.  But for art that is a commodity-say as you've rightly said art created by commission or the art of a graphic artist working in an ad agency, there must be some approval of it somewhere for it to be the art it was intended to be.

Many artists paint because a benefactor wants a painting done and if tasked to make ugly cousin Freddy look good, they will do it until he does or not get paid.  Is it art?  Well yeah maybe so.  But it's vastly different from someone who goes out looks across a field and then paints his interpretation of that field.  This is an age old debate.  Some people will paint from a photo.  Others think that's just awful.  One "artist" I saw once would paint a bunch of the exact same scene and then people would pick one they liked and he would add some color to dress it up to their liking.  Instead of just signing his name, he signed it with his copyright.

The point is if ME is art, it is more like art that a graphic artist does.  There are customers that want something generally done a certain way.  If it isn't good or isn't right, that customer will leavy unhappy and does not see what was done is art.  That customer defines the thing as art based upon the art they want.  It might be great art in its own right, but not for its intended purpose.  ME too is defined as art by its consumers.

I also will say that very few true artists are ever satisfied with the work they have done, but some let their egos talk for them and walk way ahead of their talent.


I think the emphasis for ME has definitely turned to MP.  ME was a very unique experience-it's too bad the devs don't get that.  That was the art of the game-it's uniqueness.  It didn't need a pseudo intellectual ending to be art-it was art.  They just never saw that.

Modifié par 3DandBeyond, 18 juillet 2012 - 09:11 .


#3258
Zan51

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3D - I think the emphasis for ME has definitely turned to MP. ME was a very unique experience-it's too bad the devs don't get that. That was the art of the game-it's uniqueness. It didn't need a pseudo intellectual ending to be art-it was art. They just never saw that.

Indeed, I agree 100% with that.

#3259
AresKeith

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Zan51 wrote...

3D - I think the emphasis for ME has definitely turned to MP. ME was a very unique experience-it's too bad the devs don't get that. That was the art of the game-it's uniqueness. It didn't need a pseudo intellectual ending to be art-it was art. They just never saw that.

Indeed, I agree 100% with that.


thats why I said combining the ME1 ending and ME2 suicide mission and ending would've made a far better ending

#3260
Captain McBuck

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3DandBeyond wrote...

Captain McBuck wrote...

I know in the grand Scheme of things over the ending debacle it seems like a small detail...but my Shep romanced Kelly Chambers and I was curious what happened to her, I kept her alive during Udina's coup; and then forgave her for reporting to TImmy, and up to Priority: Cerberus HQ she was alive and well so my question is ...did she die when the reapers took the citidel? or did she make it out in one of the wards when they blew apart from the main ring since my Sheps Favourite colour is red?


Well, she wasn't my favorite but she fed my fish and was so happy to see me in ME3 so I too did care what happened to her.  I cared about Bailey and Aria and Kolyat, too.  I think that's what's so incredibly stupid about inserting the kid in the game at all (real or see through).  I and so My Shepard, didn't need any new person to put a face on what was at stake-like Mordin had his nephew.  My Shepard didn't lack for faces that mattered far more than some kid, "you can't help me."  What kid would say that?  "Where's my mom?"  "I'm scared."  "Can you help me?"  More normal.  I disliked him totally.  But I loved Bailey and all the rest.  What about Aethyta?  The list is almost endless.


Exactly. my shep dreaming about some kid who was too stupid to live really didn't hit any emotional markers with me at least,, making it more personel to your Shep in the people that she had lost. I mean I also got a little anoyed by how she kept going on about Kaiden...I mean she'd just seen Mordin Sacrifice himself, Thane die and offer a prayer for her, Legion giving himself so his people can live and its Kaiden she is thinking about really?. once maybe but the other times were just cheap. It wasn't bad but it could have punched more buttons than it did.

As for Treynor my second Shep Romanced and depite the infaous Shower Scene, I thought it was actually the most sweet of the romances option for Femshep. especially the scene before you go to kick Timmy's door, it really showed Sheps more vulnerable side that I didn't see with the other romance scenes.

#3261
katness

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sagevallant wrote...

katness wrote...

I for one would have loved to have had 2 games to complete the saga. Bioware really did put themselves in a corner by saying Shepard's story would be a trilogy. Obviously, the story was too big to put in 3 games.


They could have made ME2 have ANYTHING AT ALL to do with the events of ME1. Just saying. Rather than being one long game in which they introduce a cast that may or may not be in ME3. The only plot relevent events of ME2 was the Arrival DLC.


I agree whole heartedly. I thought that too. It seems like the whole suicide mission should have been much shorter as well. The pacing was off. It could have been just as meaningful if it was just half of the game being Shepard going to do the suicide mission. Then the rest of the story could have been tied to the events in ME3.

It's funny, had ME3 had a good ending, I probably would have just ignored the pacing from ME2. But, now, all I can see are flaws! :unsure:

On another topic, I think another part of the psychology to why the ending is so terrible is it triggers a self preservation mechanism in people. The players were able to become Shepard, thus we feel very slighted when we are killed off in a meaningless fashion.

Probably already stated before, I was just thinking about it earlier and thought I'd share.

#3262
Jvolikas

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3DandBeyond wrote...


I think the emphasis for ME has definitely turned to MP.  ME was a very unique experience-it's too bad the devs don't get that.  That was the art of the game-it's uniqueness.  It didn't need a pseudo intellectual ending to be art-it was art.  They just never saw that.


I agree 100% with this.  They sold out a truly unique and one-of-a-kind series (I cant think of any other series that has had this freedom of decision-making across 3 games) for a Firefight mode wanna-be.  What a shame.

#3263
The Twilight God

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3DandBeyond wrote...

Well, she wasn't my favorite but she fed my fish and was so happy to see me in ME3 so I too did care what happened to her.  I cared about Bailey and Aria and Kolyat, too.  I think that's what's so incredibly stupid about inserting the kid in the game at all (real or see through).  I and so My Shepard, didn't need any new person to put a face on what was at stake-like Mordin had his nephew.  My Shepard didn't lack for faces that mattered far more than some kid, "you can't help me."  What kid would say that?  "Where's my mom?"  "I'm scared."  "Can you help me?"  More normal.  I disliked him totally.  But I loved Bailey and all the rest.  What about Aethyta?  The list is almost endless.


You were under the effects of mild indoctrination. Hence the oily shadows in the dreams. The kid never existed. 

In the 2nd and 3rd dreams the reaper chatter is fairly obvious.

Modifié par The Twilight God, 19 juillet 2012 - 04:05 .


#3264
Zan51

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3DandBeyond wrote...

Well, she wasn't my favorite but she fed my fish and was so happy to see me in ME3 so I too did care what happened
to her.  I cared about Bailey and Aria and Kolyat, too.  I think that's what's so incredibly stupid about inserting the kid in the game at all (real or see through).  I and so My Shepard, didn't need any new person to put a face on what was at stake-like Mordin had his nephew.  My Shepard didn't lack for faces that mattered far more than some kid, "you
can't help me."  What kid would say that?  "Where's my mom?"  "I'm scared."  "Can you help me?"  More normal.  I disliked him totally.  ButI loved Bailey and all the rest.  What about Aethyta?  The list is almost endless.

I heard a conversation at the bar of the Apollo in the Prsidium where the owner says he lost a member of staff to the attack. As Aethyta was never there again, and we hear nothing about her, I sadly assumed it was her. :crying:
I also never found Kelly whom I heard was lurking in the level above my docking bay.

Modifié par Zan51, 19 juillet 2012 - 04:49 .


#3265
AresKeith

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Zan51 wrote...

3DandBeyond wrote...

Well, she wasn't my favorite but she fed my
fish and was so happy to see me in ME3 so I too did care what happened
to her.  I cared about Bailey and Aria and Kolyat, too.  I think that's
what's so incredibly stupid about inserting the kid in the game at all
(real or see through).  I and so My Shepard, didn't need any new person
to put a face on what was at stake-like Mordin had his nephew.  My
Shepard didn't lack for faces that mattered far more than some kid, "you
can't help me."  What kid would say that?  "Where's my mom?"  "I'm
scared."  "Can you help me?"  More normal.  I disliked him totally.  But
I loved Bailey and all the rest.  What about Aethyta?  The list is
almost endless.

I heard a conversation at the bar of the Apo;;o in the Prsidium where the owner says he lost a member of staff to the attack. As Aethyta was never there again, and we hear nothing about her, I sadly assumed it was her. :crying:


I doubt it was her, because Liara would have known and said something

#3266
Zan51

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Well with so much else up in the air, like NO word at all from the Citadel when it was suddenly attacked and moved, I assumed the worst.

Oh, and what the heck use was the Citadel Defense group you approved forming if they didn't fight back inside the Citadel at that time? So many questions left hanging, or threads that just unravel like my cats had been playing with them.

#3267
AresKeith

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Zan51 wrote...

Well with so much else up in the air, like NO word at all from the Citadel when it was suddenly attacked and moved, I assumed the worst.

Oh, and what the heck use was the Citadel Defense group you approved forming if they didn't fight back inside the Citadel at that time? So many questions left hanging, or threads that just unravel like my cats had been playing with them.


just another War Asset that didn't matter Image IPB the whole Cerberus Coup mission didn't make any sense really

#3268
3DandBeyond

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AresKeith wrote...

Zan51 wrote...

Well with so much else up in the air, like NO word at all from the Citadel when it was suddenly attacked and moved, I assumed the worst.

Oh, and what the heck use was the Citadel Defense group you approved forming if they didn't fight back inside the Citadel at that time? So many questions left hanging, or threads that just unravel like my cats had been playing with them.


just another War Asset that didn't matter Image IPB the whole Cerberus Coup mission didn't make any sense really


Exactly who did fight back.  Just wanna know.  We got dinos and rachni and Batarians, BATARIANS, and Bailey, and Conrad with his dark energy info, and so on and all it came down to was the Emperor Shepard deciding for all. 

Why do the fetch quests?  Leave those assets alone and let them stay hidden.

#3269
AresKeith

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3DandBeyond wrote...

AresKeith wrote...

Zan51 wrote...

Well with so much else up in the air, like NO word at all from the Citadel when it was suddenly attacked and moved, I assumed the worst.

Oh, and what the heck use was the Citadel Defense group you approved forming if they didn't fight back inside the Citadel at that time? So many questions left hanging, or threads that just unravel like my cats had been playing with them.


just another War Asset that didn't matter Image IPB the whole Cerberus Coup mission didn't make any sense really


Exactly who did fight back.  Just wanna know.  We got dinos and rachni and Batarians, BATARIANS, and Bailey, and Conrad with his dark energy info, and so on and all it came down to was the Emperor Shepard deciding for all. 

Why do the fetch quests?  Leave those assets alone and let them stay hidden.


I did them to see if I could get over 9000 EMS, I prefer the ME2 side quests some of them were more in-depth than the ones in ME3

#3270
Pinax

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3DandBeyond wrote...

AresKeith wrote...

Zan51 wrote...

Well with so much else up in the air, like NO word at all from the Citadel when it was suddenly attacked and moved, I assumed the worst.

Oh, and what the heck use was the Citadel Defense group you approved forming if they didn't fight back inside the Citadel at that time? So many questions left hanging, or threads that just unravel like my cats had been playing with them.


just another War Asset that didn't matter Image IPB the whole Cerberus Coup mission didn't make any sense really


Exactly who did fight back.  Just wanna know.  We got dinos and rachni and Batarians, BATARIANS, and Bailey, and Conrad with his dark energy info, and so on and all it came down to was the Emperor Shepard deciding for all. 

Why do the fetch quests?  Leave those assets alone and let them stay hidden.

Lol, this is once again so, so true. I "adored" all these meta-explanations I heard about from BW side after the game release: that no, people on the Citadel were safe, nothing bad happened, everybody is safe, why do people think anything could go wrong there. I was thinking by then: Ok, so why did the Protheans bother to alter Keepers' signal to cut out the Reapers from the Citadel, why we were struggling so much in ME1 to defend the Citadel and why after 1 Reaper and just a geth fleet attack the Citadel was so ruined that it needed to be repaired the entire ME2, when... it just can be moved where the Reapers want to and harvesting human bodies by the conduit is not supposed to interfere now with the peaceful and calm life of the Citadel citizens...?

Modifié par Pinax, 19 juillet 2012 - 09:03 .


#3271
BlueStorm83

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---  I'm back from a minor vacation.  Tried talking about the ending with my brother.  He'd never played the games, but he HAD seen videos about the endings, and the indoc theory, and other things.  He'd raise a point, I'd use in-game information to defeat that point.  He'd say another thing about the ending, I'd say, "But when Shepard did THIS and said THAT, he alredy disproved that."  Around 10 minutes later he goes, "Then the ending is just stupid and it sucks!"  And I go, "Yup."  And then he was mad that he wasted 10 minutes arguing with me.  And I said to him "Now imagine if you'd been arguing with me, AND WINNING, for 200 hours, and then I said all that you you found out the ending was so stupid."

#3272
3DandBeyond

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BlueStorm83 wrote...

---  I'm back from a minor vacation.  Tried talking about the ending with my brother.  He'd never played the games, but he HAD seen videos about the endings, and the indoc theory, and other things.  He'd raise a point, I'd use in-game information to defeat that point.  He'd say another thing about the ending, I'd say, "But when Shepard did THIS and said THAT, he alredy disproved that."  Around 10 minutes later he goes, "Then the ending is just stupid and it sucks!"  And I go, "Yup."  And then he was mad that he wasted 10 minutes arguing with me.  And I said to him "Now imagine if you'd been arguing with me, AND WINNING, for 200 hours, and then I said all that you you found out the ending was so stupid."


That is so classic.  I've had similar discussions with family members-none of them had played the game, everyone of them had heard how bad the ending was (Bioware and EA take not, Customer Service truism here) and almost every single one of them already had an opinion on it all.  By the way, some of them don't play any games at all and watched videos too and thought it was stupid.

One relative said that's just the way videogames are (stupid endings) and that's why she doesn't buy them now.  Now that's a marketing ad in the making if ever I heard one.

One bit of info here as well.  Some of those I discussed with were my brother, niece, and 2 nephews.  I had intended to buy each of them all 3 games and xbox live gold memberships and the DLC for all as gifts.  Not now I won't.

Modifié par 3DandBeyond, 19 juillet 2012 - 09:20 .


#3273
AresKeith

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3DandBeyond wrote...

BlueStorm83 wrote...

---  I'm back from a minor vacation.  Tried talking about the ending with my brother.  He'd never played the games, but he HAD seen videos about the endings, and the indoc theory, and other things.  He'd raise a point, I'd use in-game information to defeat that point.  He'd say another thing about the ending, I'd say, "But when Shepard did THIS and said THAT, he alredy disproved that."  Around 10 minutes later he goes, "Then the ending is just stupid and it sucks!"  And I go, "Yup."  And then he was mad that he wasted 10 minutes arguing with me.  And I said to him "Now imagine if you'd been arguing with me, AND WINNING, for 200 hours, and then I said all that you you found out the ending was so stupid."


That is so classic.  I've had similar discussions with family members-none of them had played the game, everyone of them had heard how bad the ending was (Bioware and EA take not, Customer Service truism here) and almost every single one of them already had an opinion on it all.  By the way, some of them don't play any games at all and watched videos too and thought it was stupid.

One relative said that's just the way videogames are (stupid endings) and that's why she doesn't buy them now.  Now that's a marketing ad in the making if ever I heard one.


I showed my cousin and my future brother-in-law the endings and they both said they were completely, and one said the Refuse option looked like a middle finger

#3274
Ex-Cerberus

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I always wondered what happened to Aria. She was apparently the greatest kingpin in the galaxy and was probably just chillin' in Purgatory when the Reapers arrived and decided to move the Citadel to Earth. You don't hear from her or anyone else on the station.

What if the people there just thought nothing was wrong? Even when you confront the Illusive Man at the end of the game, you can see lights moving around in the wards, almost like traffic is carrying on as usual. Almost like the Reapers saying, "Oh don't mind us. Harvesting a species over here, nothing to worry about. Move along."

Modifié par Ex-Cerberus, 19 juillet 2012 - 09:27 .


#3275
BlueStorm83

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Ex-Cerberus wrote...

I always wondered what happened to Aria. She was apparently the greatest kingpin in the galaxy and was probably just chillin' in Purgatory when the Reapers arrived and decided to move the Citadel to Earth. You don't hear from her or anyone else on the station.

What if the people there just thought nothing was wrong? Even when you confront the Illusive Man at the end of the game, you can see lights moving around in the wards, almost like traffic is carrying on as usual. Almost like the Reapers saying, "Oh don't mind us. Harvesting a species over here, nothing to worry about. Move along."


---  But wait!  if that's true, then BioWare rushed out a bull**** ending that was 100% disconnected with the rest of the game!