--- If you have no LI, they put the plaque into a buddy's hands. Even if you don't actually romance someone, they keep a running "Buddy count" based on how often you chat, who you take on missions, things like that.
--- Open ended is fine. But remember, this is a videogame. And games are played to be won.
--- Saying "Well, that's what the crucible does, so there's no point arguing" is bunk. That's what the crucible does, that's okay. But who made the crucible? We don't know who? No no, not in the game. Who actually came up with it? Why, that was BioWare, of course. Someone said, "Let's have this bigass MacGuffin that can kill the Reapers, even though we said that "Shepard won't find some long lost Reaper off switch." Then let's have that MacGuffin only have options that are each horrible in their own right. Lets have it where it's impossible to have a complete victory, because if that's what we do, then everyone will consider that to be 'THE ending,' and it'll invalidate any lesser compromise or losing endings." SHEPARD standing there and complaining about the Crucible wouldn't make sense, nor would it be proper. But WE, we who have supported the series, WE have all right to say "We did not like this Crucible, good sirs!"
Remember that: When Mass Effect 1 came out, WE bought it. Without that revenue, there would never have been a Mass Effect 2. Then we bought that. They made things we liked, and we rewarded them with Currency for it. Mass Effect 3 is like our child; scratch that, if I'm going to follow the analogy, We had a baby with Mass Effect 1, and that baby was Mass Effect 2. Then we had a baby with Mass Effect 2. And that makes you people SICK.
But back to the topic, ME3 owes its existence to us at two separate junctions. BioWare does not cross their arms and nod, a'la I Dream of Jeannie, and Video Games appear in a puff of smoke. They say, "we have ideas that we came up with. We also have money that people gave us for our previous game. By those powers combined, we create a New Game." So when ME3 is broken, we can, and did, call them on it. Now that ME3 is fixed, we can say "You may have fixed your game, but now it's a functional disappointment." BioWare might not OWE us a victory, but by not giving us one, they're really only hurting themselves.
Think about that too. Let's say that ME3 never gets a true Victory Ending. There are some people who will not buy the next game they make. I am one of those people. So are a few others here, so are others I know in reality. Me and those other people, what do we lose? Nothing; we can all buy different games. I for one have plenty lined up, games like Assassin's Creed 3 and Borderlands 2 and the PC version of Awesomenauts, that Dishonored dealy that Bethesda is making, some new jazz I saw called "Watchdogs," and many others. But does BioWare get my money when I buy those other games? No. So they lose revenue and sales.
I work in Retail at a Garden Center. We're a small, family owned operation. But our customers love us. Why is that? Because 1) when they come in and ask for input, I give it to them, right then and there, 2) when they want a product that we're out of stock of, I put in a special order, 3) if they tell me a product we have on the shelf sucks, I stop carrying it and get something that WORKS. I don't do all that because I LOVE my customers and they're all my Bestest Friends. Frankly, I can't stand many of my customers. But I talk to them and smile and listen to their stories and give them what they want because that's GOOD BUSINESS. It builds customer loyalty and ensure me future sales, while at the same time it ensures THEM a quality product and experience. We're in a symbiotic relationship. If I **** up and ****** them off, they go somewhere else. And that's bad for me.