Sheridan31 wrote...
3DandBeyond wrote...
Not to be nasty, but where is the win ending. I haven't found it yet. My Shepard was in a pile of rubble and I imagine EDI and the geth simply rebooted and teammates then found Shepard and put her back on the Normandy for Dr. Chakwas to put back together because none of the devs were up to the task.
I think the key, is, it´s beyond win and lose, right and wrong. All endings have their positive and negative side.
Controle:
Reasons for it: You get the reaper to build everything for you and the people are still independend from them, making them work for us. Shepard, as the name implies has grown to become a protector. The shepard of humanity with the essence of himselve, all the decisions you have done over the last 3 games. You.
Synthesis:
Now since you are in controle, you can become better, then simply beat the reaper in a "either you or us" way. You have the option of a lasting peace, a win win for everyone. The combined power of both synthetics and organics is at its largest here. The price is to work with synthetics.
Destroy:
The original plan. You destroy starchild and the reaper you won the war, but you are still not at win win. You have a fresh new start for everyone. a 2nd chance. And shepard lives to see it. I don´t think i have to advertise this solutioin here, since destroying the reaper and live and be able to rebuild the mass relays is what most people choose.
Basicly, i can have everything. just not in the same package.
Speaker who show the way to maturity explain: You have to die as a child. stop thinking in white and black terms. Except the shades of grey. And the win-win deals. Win vs. other lose is seen as childish and of short reward.
Personaly i am quite found of both synthesis and destroy. Controle is a bit less apealing to me but also nice to have.
To answer your question: Where is the win ending?
Can´t answer the question since i do not share the implicated statement that a pure win is nessecary.
That´s the point. There is no right and wrong. There is simply your decision of what you consider right for you.
--- Hate to be Mr. Rebuttal, but I've got a few counterpoints.
In Controll, you can't assume that Shepard will continue to act as YOUR Shepard. His very epilogue speech was already a breach of character for my Shepard. Also, Shepard is just his name. You can't make alliterations in reality, why should a free-choice game be allowed to?
In Synthesis, you can't truly trust any of what happens. The Reapers wanted Synthesis from the very beginning. And now everyone is connected directly to the Reaper Intelligence. This is the Borg Collective, plain and simple. This choice, and Control, both are saying, "Okay, Reapers, I was wrong, clearly your way is the right way."
In Destroy, you don't get a fresh start for everyone. You've murdered the Geth. And EDI. And it STILL validates the Starboy's nonsensical, already disproven premise that Organics and Synthetics can't get along.
You can say to stop thinking in white and black terms... and yet, there is Black, and there is White. Just because there are shades in between does not make Black and White invalid.
A pure win is neccessary for one key rason: this is a game, games are played to be won.
Saying that there's no right answer and no wrong answer means that there is no question. Let me posit an example.
5+4=X What is the Value of X?
a) 8

3
c) Tomato
d) Genocide
Now, with a "There's no black and white, you have to compromise, pick the best answer" attitude, you could make a reasonable argument that 8 is close enough. While not the 9 that we know 5+4 actually equals, 8 is almost there. However... the answer is ****ing NINE. And any school child with half a brain would raise his hand and say, "Mrs. Shepard, question number three has no right answer. None of the four choices there let me do what you asked me to do at the begining of the test." And a teacher who shrugs and says, "But this is an Art Test. You can pick any answer you want," would be put up for review, and then fired.