Extended Cut: SPOILER Discussion
#3701
Posté 04 août 2012 - 09:05
#3702
Posté 04 août 2012 - 09:09
#3703
Posté 04 août 2012 - 10:01
V-rcingetorix wrote...
I don't have twitter, and my FB acc is limited to a few contacts. I haven't heard about this Mass Effect: Infiltrator, what's that?
It's an iPad app. I have it and it's all meant for micro-transactions. In order to get anywhere in it you really have to buy better ammo. I did play it and found it incredibly boring.
#3704
Posté 04 août 2012 - 10:41
Dude I agree I wish mass effect 3 could be a game that you would just play and be satisfied but it that's not the case they killed Shepard and he isn't just some ****ing character that doesn't matter he is the main star of one of the greatest games ever. I know I don't want to be bothered with fighting for an exceptional ending for a great game but I want Shepard retired apropriatelyBlueStorm83 wrote...
xDeluCx wrote...
Hey guys I know the ending is disappointing but here your just preaching to the choir and that does not include Bioware. If you want Bioware to get frustrated enough to give us a better ending our only option is to go on twitter and endlessly tweet them.
I don't do twitter. That's one of my biggest problems with the "Comprehensive Mass Effect Three Experience." That you can't just get the game by playing the game. You also have to do Twitter and iPads and Downloadable Apps and all this other technological bull**** that I don't care for. I've got nothing against Mass Effect: Infiltrator... just make it be a separate entity, that does not influence the outcome of ME3. Which it does. I have nothing against using Twitter to talk about a game.. but you don't KILL OFF A ****ING GAME CHARACTER IN A ****ING TWEET, UNLESS YOU ARE AN ASS HOLE.
#3705
Posté 05 août 2012 - 12:17
Infiltrator needs you to Micro-transact? In an iOS game??? M F.
#3706
Posté 05 août 2012 - 12:20
BlueStorm83 wrote...
--- I was referring to how they killed Emily Wong in a tweet. Not even how we heard about Kal Reegar in an in-game email. That was crappy, but honestly, he was a minor character and I hate coincidentally running into all your old buddies again and again coincidentally. The Galaxy is a big place, so only hearing about it that way is... acceptable.
Infiltrator needs you to Micro-transact? In an iOS game??? M F.
It would be been awsome if we could choose which reporter to have with us between either Miss Wong, or Miss Al-Jilani ....instead we get Allers.
For what its worth I agree too, I got no idea to play the Iphone game or what not, or the FaceBook Shizzle or whateve else, I don't even do the ME3 Multiplayer.
Modifié par Captain McBuck, 05 août 2012 - 12:22 .
#3707
Posté 05 août 2012 - 01:38
Captain McBuck wrote...
It would be been awsome if we could choose which reporter to have with us between either Miss Wong, or Miss Al-Jilani ....instead we get Allers.
For what its worth I agree too, I got no idea to play the Iphone game or what not, or the FaceBook Shizzle or whateve else, I don't even do the ME3 Multiplayer.
Allers was so pointless. Some character we've never heard of wants to be a reporter on the Normandy so we just say yes? I would have MUCH preferred having Emily Wong. Finding out she was killed in a Tweet was stupid. And an obvious tactic to try making us accept Allers.
#3708
Posté 05 août 2012 - 02:57
I don't have an i-pad, and I dropped my facebook game addiction two years ago. (I get bored easily, and at one point I was micromanaging over two dozen games.) After that, I have no inclination to ever go back to playing facebook games again.
I will not play a game that requires micro transactions in order to progress, ever.
For Bioware to have gotten this lazy, it just shows that they got comfortable being at the top and figured whatever they threw our way we would snap up like starving dogs hungry for table scarps.
#3709
Posté 05 août 2012 - 03:13
KiganMatsuei wrote...
Captain McBuck wrote...
It would be been awsome if we could choose which reporter to have with us between either Miss Wong, or Miss Al-Jilani ....instead we get Allers.
For what its worth I agree too, I got no idea to play the Iphone game or what not, or the FaceBook Shizzle or whateve else, I don't even do the ME3 Multiplayer.
Allers was so pointless. Some character we've never heard of wants to be a reporter on the Normandy so we just say yes? I would have MUCH preferred having Emily Wong. Finding out she was killed in a Tweet was stupid. And an obvious tactic to try making us accept Allers.
Yup, Which is why I don't accept Twitter as Canon, unless it happened in game then it never happened.
#3710
Posté 05 août 2012 - 03:16
KiganMatsuei wrote...
Captain McBuck wrote...
It would be been awsome if we could choose which reporter to have with us between either Miss Wong, or Miss Al-Jilani ....instead we get Allers.
For what its worth I agree too, I got no idea to play the Iphone game or what not, or the FaceBook Shizzle or whateve else, I don't even do the ME3 Multiplayer.
Allers was so pointless. Some character we've never heard of wants to be a reporter on the Normandy so we just say yes? I would have MUCH preferred having Emily Wong. Finding out she was killed in a Tweet was stupid. And an obvious tactic to try making us accept Allers.
--- Allers was SUCH a bull**** pandering to IGN to buy scores. Chobot's not even a real "games journalist," she's just... I don't even know what, I've always hated her. Once I realized that was her in the game I was pissed every time I made the rounds after a mission and had to stop in at her Cavern of No Interaction. ****, you can never even SEE the interviews or any of her war footage! EVERYTHING she does could have been done from a studio ON THE CITADEL. Absolute and unmitigated bull****.
Know what I'd pay for? A "Save Emily Wong" single player DLC pack, where we can go out and save her from... well, from TWITTER, apparently, and then kick Allers off the Normandy (Mid relay travel, preferably,) and put miss Wong in her rightful place. You know, that place being THE GAME.
#3711
Posté 05 août 2012 - 03:26
BlueStorm83 wrote...
KiganMatsuei wrote...
Captain McBuck wrote...
It would be been awsome if we could choose which reporter to have with us between either Miss Wong, or Miss Al-Jilani ....instead we get Allers.
For what its worth I agree too, I got no idea to play the Iphone game or what not, or the FaceBook Shizzle or whateve else, I don't even do the ME3 Multiplayer.
Allers was so pointless. Some character we've never heard of wants to be a reporter on the Normandy so we just say yes? I would have MUCH preferred having Emily Wong. Finding out she was killed in a Tweet was stupid. And an obvious tactic to try making us accept Allers.
--- Allers was SUCH a bull**** pandering to IGN to buy scores. Chobot's not even a real "games journalist," she's just... I don't even know what, I've always hated her. Once I realized that was her in the game I was pissed every time I made the rounds after a mission and had to stop in at her Cavern of No Interaction. ****, you can never even SEE the interviews or any of her war footage! EVERYTHING she does could have been done from a studio ON THE CITADEL. Absolute and unmitigated bull****.
Know what I'd pay for? A "Save Emily Wong" single player DLC pack, where we can go out and save her from... well, from TWITTER, apparently, and then kick Allers off the Normandy (Mid relay travel, preferably,) and put miss Wong in her rightful place. You know, that place being THE GAME.
I agree, Wong would have been better for the Normandy news liason. The bad thing is, it seems that most game critics have sold out to big companies; that or they possess undying favoritism. Bethesda can release a game that drops mamoths on you from the heavens, causes you to get glitched into a dungeon with no escape, have a character progress to the point that the game literally dies, costing you countless hours of gameplay, and yet still recieve an almost perfect score. Then, by that same token, a game with fewer issues released by a less popular or smaller game company often gets crucified, especially if it is being released close to a big name game with a similar theme.
I used to go for G4 reviews, but they've gone to the dark side just as surely as anyone from IGN. Now I listen to player reviews and my own gut instinct almost exclusively.
#3712
Posté 05 août 2012 - 03:58
BlueStorm83 wrote...
KiganMatsuei wrote...
Captain McBuck wrote...
It would be been awsome if we could choose which reporter to have with us between either Miss Wong, or Miss Al-Jilani ....instead we get Allers.
For what its worth I agree too, I got no idea to play the Iphone game or what not, or the FaceBook Shizzle or whateve else, I don't even do the ME3 Multiplayer.
Allers was so pointless. Some character we've never heard of wants to be a reporter on the Normandy so we just say yes? I would have MUCH preferred having Emily Wong. Finding out she was killed in a Tweet was stupid. And an obvious tactic to try making us accept Allers.
--- Allers was SUCH a bull**** pandering to IGN to buy scores. Chobot's not even a real "games journalist," she's just... I don't even know what, I've always hated her. Once I realized that was her in the game I was pissed every time I made the rounds after a mission and had to stop in at her Cavern of No Interaction. ****, you can never even SEE the interviews or any of her war footage! EVERYTHING she does could have been done from a studio ON THE CITADEL. Absolute and unmitigated bull****.
Know what I'd pay for? A "Save Emily Wong" single player DLC pack, where we can go out and save her from... well, from TWITTER, apparently, and then kick Allers off the Normandy (Mid relay travel, preferably,) and put miss Wong in her rightful place. You know, that place being THE GAME.
Eh I don't really Hate Jessica Chobot, I mean for her first Voice Acting gig I even think she did a fair job with the content she had, after all only so much can be done by the Actor, and had she not been acting against Jennifer Hale...who kicked all kinds of ass it may even have qualified as 'Fairly decent' I don't blaime her for it, she has masters too, IGN's directors are the ones who really sold their souls for that. Allers as a character annoyed me, and I wanted to ask Javik to space her. And yeah - a From Ashes size DLC to rescue Emily Wong would be awesome
#3713
Posté 05 août 2012 - 05:09
3DandBeyond wrote...
V-rcingetorix wrote...
I don't have twitter, and my FB acc is limited to a few contacts. I haven't heard about this Mass Effect: Infiltrator, what's that?
It's an iPad app. I have it and it's all meant for micro-transactions. In order to get anywhere in it you really have to buy better ammo. I did play it and found it incredibly boring.
Sounds about as useful as wallpaper for a cellphone. Does it affect the ME3 universe, other than a +10 EMS or something?
#3714
Posté 05 août 2012 - 05:36
V-rcingetorix wrote...
3DandBeyond wrote...
V-rcingetorix wrote...
I don't have twitter, and my FB acc is limited to a few contacts. I haven't heard about this Mass Effect: Infiltrator, what's that?
It's an iPad app. I have it and it's all meant for micro-transactions. In order to get anywhere in it you really have to buy better ammo. I did play it and found it incredibly boring.
Sounds about as useful as wallpaper for a cellphone. Does it affect the ME3 universe, other than a +10 EMS or something?
Just can add to EMS with it. I have the data pad app and if you think Infiltrator sounds like wallpaper, that is awful. The only kind of neat thing about the DP app is you got "emails" from characters in the game but otherwise it's like watching paint dry. It adds to EMS and is kind of like a bad board game-you send assets to take an area of the galaxy and wait for hours for them to do it and then collect the assets and credits-use credits to buy more ships and to make it go faster. Ugh.
Infiltrator is more like the DLC Shepard did alone (different character, not customizable) and with a computer voice that gives information (like EDI but not EDI). Like an FPS. You earn credits you can use to buy ammo (but not a lot)-earned by hitting checkpoints and picking up intel. Or you use real money to buy upgrades (like in ME3's MP). I played it about 3 times. Thumbs get tired and it's not that fun. Waste of money.
#3715
Posté 05 août 2012 - 06:26
Owich. Think I'll get the EMS by promoting a few characters on mp. Have an n7 rating over 2200 now, won't have to worry about sidequests as much. THink I'll still do them though, they add to the epicness...even if they don't change the ending much (on topic addendum).
#3716
Posté 05 août 2012 - 09:56
#3717
Posté 05 août 2012 - 11:37
ME3 wiki quote: "If the Destroy ending was chosen and the player has a high enough EMS rating, however, the Commander's name is not actually shown to be placed on the wall. This, coupled with the cutscene of Shepard breathing in the rubble, leaves the Commander's final fate open to suggestion."
I know that ME is an artwork but c'mon... we are not in gallery where we can guess what the artist "wanted to say". I understand... but this is a game and in my opinion the players should be 100% sure if Shepard really dies or not.
#3718
Posté 05 août 2012 - 01:54
#3719
Posté 05 août 2012 - 02:22
Well, I do think whether or not people at BW or in this community want to admit it, the fact that there is no real "wow" ending will have an impact on the success of DLC and any future projects. What I mean is there's no real heart pounding moment followed by that "we did it!" If you take a look at sites (and I have viewed a lot of them) where the Leviathan DLC is being announced, previewed, and the trailer for it is being shown, most comments indicate even people that are ok with the EC have moved on and don't care. There's no payoff at the end of the game. Once you play it at most 4 times (the ending and not the game because replaying the game doesn't really impact the choices), to play the different versions, there's really no reason to play through again. And many are just playing to the end once and going to youtube to see the others. Had there been one "we did it" possible ending that resulted from really trying hard and being challenged, replayability and DLC would have meant something.Rheinwer wrote...
I'm still not convinced about "destroy" ending.
ME3 wiki quote: "If the Destroy ending was chosen and the player has a high enough EMS rating, however, the Commander's name is not actually shown to be placed on the wall. This, coupled with the cutscene of Shepard breathing in the rubble, leaves the Commander's final fate open to suggestion."
I know that ME is an artwork but c'mon... we are not in gallery where we can guess what the artist "wanted to say". I understand... but this is a game and in my opinion the players should be 100% sure if Shepard really dies or not.
I contrast this with other action only games I've played (not CoD or the like) where you really are challenged and must work hard, strategize, and all. When you finish (beat) the game you feel like you accomplished something. You don't get that sense it ME3, because none of the choices are really satisfactory and not what you were working to accomplish in the game. Destroy, maybe, but not at that cost. What did Shepard say to Dr. Chakwas and what is the mantra that soldiers everywhere repeat and mean? No one left behind. So, it's not ok to leave 1 person behind even if you must risk 50 to save that person, but it is ok to decide to kill billions of people and one close friend, to leave them behind?
None of the endings are satisfying "we did it" moments because every one of us (if we're honest) expected a huge cataclysmic fight with the reapers. A fight where the stakes were survival, sacrifice, victory, or annihilation on our terms. What we got was a conversation with a see through boy where we get to listen to why he's been destroying the galaxy every 50k years. And he gets to tell us how he will let us stop it. If we get Leviathan, we get to hear him talk more and still offer us ways to make him stop, in a conversation.
Thoughts on what the ending would be: A fight with reapers where our decisions will matter and determine the outcome-our decisions based on our views.
What it turned out to be: A conversation with a crazed AI where we get to choose from choices he offers us that are all based in part on things we rejected and predicated on his warped fatalistic view.
DLC in ME2 was fine, because it could be played even after completing the Collector base and if played before it rounded out the whole experience, an experience that you could repeat time and again because the ending fed the same internal need for payoff/reward that we get when we win a game. ME3 does not feed that at all, so DLC leading up to the same outcome is pointless. Absent a win ending, there's no final reward. We read books for that final moment, to feel we've done something. We play games to win and should always have a chance to do that.
#3720
Posté 05 août 2012 - 04:56
By not letting us know 100% if Shepard is alive or dead, he exists in a superpositioned state of both life and death. He is Schrodinger's Shepard.Rheinwer wrote...
I'm still not convinced about "destroy" ending.
ME3 wiki quote: "If the Destroy ending was chosen and the player has a high enough EMS rating, however, the Commander's name is not actually shown to be placed on the wall. This, coupled with the cutscene of Shepard breathing in the rubble, leaves the Commander's final fate open to suggestion."
I know that ME is an artwork but c'mon... we are not in gallery where we can guess what the artist "wanted to say". I understand... but this is a game and in my opinion the players should be 100% sure if Shepard really dies or not.
You want to take that away from the hypernerds who designed this ending?
#3721
Posté 05 août 2012 - 05:16
hoodaticus wrote...
By not letting us know 100% if Shepard is alive or dead, he exists in a superpositioned state of both life and death. He is Schrodinger's Shepard.Rheinwer wrote...
I'm still not convinced about "destroy" ending.
ME3 wiki quote: "If the Destroy ending was chosen and the player has a high enough EMS rating, however, the Commander's name is not actually shown to be placed on the wall. This, coupled with the cutscene of Shepard breathing in the rubble, leaves the Commander's final fate open to suggestion."
I know that ME is an artwork but c'mon... we are not in gallery where we can guess what the artist "wanted to say". I understand... but this is a game and in my opinion the players should be 100% sure if Shepard really dies or not.
You want to take that away from the hypernerds who designed this ending?
I look at this as a very visceral part of the game. Shepard is the player's avatar. What one thing makes the game unique to all players? Shepard's face. It is quite literally the thing most people have focused on and fussed over above almost all else. What one bug most got the ire of all players? The face import bug. People couldn't carry over their Shepard's face. Ever look on youtube to see some scene play out a different way from what you played? Most have and the reaction most have at a gut level is the Shepard they see is not Shepard because their Shepard is Shepard.
ME3 was to be the big goodbye to that Shepard, our avatar and our person in the game. We got to see flesh flying off of dead Shepards and we got to hear our Shepard say things that maybe our Shepard would never have said (my paragon would never want the control of control) and we saw all choices made by someone that wasn't the person we knew, we helped create if only with a face we liked. And to top off all this insult, we didn't get even one minor scene in which we could say that final goodbye to someone we cared about, someone we lived through in the game. We needed one possible chance to say goodbye face to face and those "hypernerds" who claimed to understand about how valuable Shepard was to the player and the game and story didn't "get" that.
#3722
Posté 05 août 2012 - 05:39
#3723
Posté 05 août 2012 - 06:32
oxdarkfirexo wrote...
Just reading about Miss Wong being killed by twitter is rubbish, I won't accept it until I get confirmation ingame or from a employee of Bioware to my inbox. If they wanted to kill of Wong so badly, why didnt they kill her off at the beginning of the game when we see the news reports of the Reapers attacking? Show a short video of her reporting on the Reapers attack when she gets killed by debris or a Cannibal or Husk. Would have given the beginning more emotion, had her in the game and killed her in the game. Right now its so obvious that they forgot about her and they're are trying to cover it up, badly.
--- Simple: they forgot she existed. In such a rush to get the game out the door, they forgot BIG things, like Sovereign's enigmatic explanation of what the Reapers ARE, their very NATURE. Now they're wind-up toys with guns on them. So naturally they were too busy rendering Jessica Chobot's spandex-dress clad ass to be like, "Wait a second, didn't we already have a journalist character that Shepard knows, who he might even take the initiative to INVITE aboard the Normandy?"
#3724
Posté 05 août 2012 - 07:25
oxdarkfirexo wrote...
Just reading about Miss Wong being killed by twitter is rubbish, I won't accept it until I get confirmation ingame or from a employee of Bioware to my inbox. If they wanted to kill of Wong so badly, why didnt they kill her off at the beginning of the game when we see the news reports of the Reapers attacking? Show a short video of her reporting on the Reapers attack when she gets killed by debris or a Cannibal or Husk. Would have given the beginning more emotion, had her in the game and killed her in the game. Right now its so obvious that they forgot about her and they're are trying to cover it up, badly.
I didn't mind the Reaper changes so much; after all, they were highly enigmatic in the first one. "Reaper. A Prothean designation. In the end, it doesn't matter. We simply: Are." If it turns out they're a herd of superdroids that suck up DNA, well, that's okay. A little anticimactic, but okay.
Emily Wong was an excellent character in ME1, and is even shown having a higher position in ME2 (Citadel News Net....CNN, lol). The fact that she's not out and about interviewing people on the street told me she had risen in her profession. On the other hand, Shepard was a Spectre...under suspicion. But wouldn't that make news? Didn't he give her the Big Scoop? Twice? At any rate, having her instead of Allers would've made more sense, but doesn't break the universe.
Not even showing Shepards face (as 3DandBeyond pointed out) at the end...I spent over half an hour getting my first Shepard face right. In game it looked like a paper plate with eyeballs, but still, I *worked* on it. My later faces were better, and the import helped a lot (never had much trouble importing).
No ending victory feel, no win. Just a lot of dead friends, a lot of let-down friends, or a lot of creeped out friends. Mass Effect was about helping out friends why all the loyalty quests otherwise? Nice good-bye scene (ME2 characters should've been in person, but that's another subject), but there should've been a final victory scene.
#3725
Posté 05 août 2012 - 09:03
Modifié par JillBSuiT, 05 août 2012 - 09:04 .





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