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Extended Cut: SPOILER Discussion


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#3801
PuppiesOfDeath2

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WinterJedi wrote...

Awesome ending is awesome. Thanks Bioware! :)


My favorite part of the awesomeness was when the Star Kid says "Wake up" and Shepard says "What?  Who are you?"

Imagine getting to meet a whole new character at the very end of a three game trilogy.  I mean that is awesome!

Then the new character gets to totally dictate the ending that you spent 120 hours worrying about.  I have to stop.  I am overwhelmed by the awesomeness.

#3802
Olympiclash

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V-rcingetorix wrote...

BlueStorm83 wrote...

V-rcingetorix wrote...

@EXMugamy

The Leviathan DLC is not supposed to "change the endings." IGN originally stated that the Leviathan ending would "change the ending," but BioWare requested they retract such a statement and instead state that there would be "additional dialogue."


If all it will be is "additional dialogue" then I suppose I can "watch it on youtube."


"agreed"



Or, if the leaked dialogue script is to be believed, you can just read that in about 5 minutes right now and not even worry about it again.

#3803
JeffZero

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WinterJedi wrote...

Awesome ending is awesome. Thanks Bioware! :)[/quote]


It's pretty good, yep.

#3804
D.Shepard

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I have a question about destroy ending.

If you have an high EMS are the Geth still destroyed?
When the EC dlc was released I asked the same question but there was no consensus on it.
Someone said you could see EDI, thus it's logical to assume Geth survived, other said they are still destroyed.

Can anyone give me more detailed info on that?

Thanks.

#3805
Captain_Pants

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D.Shepard wrote...

I have a question about destroy ending.

If you have an high EMS are the Geth still destroyed?
When the EC dlc was released I asked the same question but there was no consensus on it.
Someone said you could see EDI, thus it's logical to assume Geth survived, other said they are still destroyed.

Can anyone give me more detailed info on that?

Thanks.


Geth and EDI always destroyed regardless of how high your EMS is

#3806
D.Shepard

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Captain_Pants wrote...

D.Shepard wrote...

I have a question about destroy ending.

If you have an high EMS are the Geth still destroyed?
When the EC dlc was released I asked the same question but there was no consensus on it.
Someone said you could see EDI, thus it's logical to assume Geth survived, other said they are still destroyed.

Can anyone give me more detailed info on that?

Thanks.


Geth and EDI always destroyed regardless of how high your EMS is


Thanks for the info.

#3807
Blue Face Beast

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Thank You Bioware for the Extended Ending Free DLC!

I for one appreciated the Synthesis ending.

It made me think about the Battlestar Galactica serie ending alot. It is like having a new beginning with people who are half-human and half-cylon.

Thank you again for an epic trilogy! I will never forget Mass Effect!

Image IPB

#3808
_ThePaSch_

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PuppiesOfDeath2 wrote...

So if he is willing to allow only organics to survive, then go ahead, push your self destruct button.  Or, if you can't push buttons because you are a ghost kid, tell Harbinger to push the button, or send some husk you created from an organic to do it.  After all, we need to listen to the Star Kid, he really just wants to fix the "chaos" and he's doing oh so very well at it.
[...]
Unless BioWare learns (like every other business) that betraying your customers comes with a price, you can't expect to get the gaming experiences you want.[...]


He does not offer the endings. The Crucible does; the Starbrat only tells Shepard that IF he wants to try out one of the solutions the Crucible offers, he can go right on ahead. If he's not content with what the Crucible can do or doesn't want to make a choice that important, then "so be it".

I still don't see why the Star Kid should want to press the self destruct button. After all, he thinks that what he and the Reapers are doing is perfectly legitimate and crucial for the galaxy (hence the "cleansing fire" line).

There still ARE things wrong with the ending, no doubt. It still doesn't make sense that Shepard and Anderson first meet in that Citadel control room, even though there is only one way in. It makes even less sense that Shepard calls in the Normandy and spends all that time talking to whoever's being evacuated while Harbinger is frying everyone just behind him. I'm not saying the EC is perfect, it just offers a new perspective on the events that unfold. And that perspective makes sense for me - Shepard unites the galaxy for the battle against the Reapers, synthetics included. But the Star point is that if he let the organics live, they would just create new synthetics to rise against them sooner or later, and as soon as that happens, he won't be there to do anything against it. He doesn't think that destroying the Reapers would do any good to the galaxy. But if Shepard thinks so, let him make the call; for all that he cares, it's his problem then.

The endings aren't fixed, but they're much better than the old ones. And that is a huge step already. I'm curious on what the Leviathan DLC has to offer; I, for one, am going to buy it. Its quality, its plot and its part in the whole picture is going to determine if I'm going to spend any more money on future DLCs, but for now, I'm satisfied and patient. I never expected BioWare to fully fix the endings, because it's virtually impossible to completely fix such a huge mess. But I'm grateful for them making it bareable - we'll see what's coming next.

#3809
Estelindis

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3DandBeyond wrote...

Horrid choices that Shepard could reject throughout the game now are options that Shepard must pick in order to solve his enemy's problem.  And the game ends the conflict with a conversation with the biggest mass murderer of all time-Shepard making a choice is tacitly agreeing with this murderer.

I agree with everything you wrote, but most of all with this.  Well said.

#3810
Garrulous

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3DandBeyond wrote...


The EC only works in comparison to the original endings.  And understand this-BW didn't go out of their way to make it just for fun.  They did it because of real concerns that must have existed as it relates to profitability.

Your complaints over the original endings were only a small part of what was considered to be wrong with them.  The insertion of a completely new antagonist at the end was a major concern as well as endings that didn't fit with choices made all along the way.  On top of that was the insertion of artificial choices that had nothing to do with how you played the game.  None of that has changed.

I didn't particularly need clarity and explanation for something that was awful to begin with.  In fact, explaining it made it all more awful to me, because it solidifies the idea that someone thought this was good.

Casey Hudson said the EC didn't fundamentally change anything and he's right.  All we have are more words, slideshows and lots more colors.  Oh, and incredibly ridiculous retconning of things that in some places are more ridiculous.



So much this, it hurts.

The fact is either the end is a gigantic misjudgement of what the fanbase want, or an overwrought play in an attempt to later pull the rug from under our feet (IT or something similar). If you're going to tease players, you need to have every other part of the plot satisfying enough that they're happy to wait. Moreover, they need to know they're going to get something else.

I understand they needed and wished to appease fans for whatever reason, but if they didn't expect to have to do this, then that means they genuinely thought the original ending was satisfactory enough, thematically and dramatically. Keeping the Catalyst as a metaphor for something else is all well and good (IT, dream-state. Reaper ploy, insert own tinfoil theory here), but if it really does turn out to be an AI all along... Sigh. Really? That's the best you've got? An army of badass robot cuttlefish armed with giant laser - given their motivation by an intergalactic Microsoft Vista?

I don't need explanations of how the Reapers came about - for me, they're like The Joker in TDK - a force of nature that just IS, that serves to move the plot along, to mould the characters and their actions. I don't need their motivations, and I don't need them to be sympathetic. I need to know that what I have spent many hours playing
was significant, worthwhile and conclusive IN THE GAME WORLD.

Modifié par Garrulous, 10 août 2012 - 03:24 .


#3811
Rintaro88

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I have an interesting theory on an alternate ending that should have been included if my recollection is correct.

Why didn't they just use the crucible on earth without the catalyst? I seem to remember a character saying the catalyst was just a means of amplifying the crucibles power all over the galaxy? If the crucible just worked in the sol system on the majority of the reaper fleet surely that wouldve dealt a MAJOR blow to the reapers and couldve been a tipping point in the war.

BUT I am quite prepared to be wrong, but I am sure that when i heard that line or read it in game, I questioned why not.

On the endings, i thought they were crap, I wouldve liked to have seen a LI reunion or something more solid atleast to indicate they were indeed looking for the remains of whoever just saved the whole damned galaxy to give em the burial/breath of life they needed.
I dont understand synthesis at all, how does an energy wave somehow meld organic and inorganic matter in such a way as to make everyone evolve to the pinnacle of evolution when they still retain their unique forms and started from different base components (ie krogan, asari, human, geth etc)
Control is just silly, dont think there is much art in another hackney "the hero flies off taking the evil to another plane of existence to look down upon his friends and allies with a smile on his face".
Destroy just destroyed the understanding I'd fostered between two disparate species that stopped them destroying eachother in the first place. It also killed the one ai seemingly capable of complex emotional, ethical and ( cant think of the word anymore so i'll say "human") human inteligence/experience ( if that makes sense, quite tired). Also how the hell does it kill synthetics when technology still functions after the massive red emp? what it corrupts their soul matrix, or blows the capacitor at the crux of their central self awareness units causing a melt down of their nuclear ability to love (AtL) reactor forever vaporising them??? What i imagine the destroy ending did in keeping to the theme of such things in ME was send out some sorta go die now signal to teh reapers, how this affects all other sentient artificial life is beyond me.

On another note, if BW wanted to provide closure on the game, on anything as a matter of fact, you have to show the outcome of events that matter to those who need closure to the point where they are satisfied. Before EC the equation was 1 + 2 + [] = [], after EC it looks like 1 + 2 + x = 0.5 + F + U.

Honestly, the ending seems rushed, as if another person/group took the reigns and just slapped it together and said done, wasnt this edgy? I'm not going to claim I could do better, because I'd have probably fumbled it too, but after the clearly excellent work that I, and im pretty sure i can say many others, experienced up to starbrat that captured my imagination, I am terribly disappointed.

Oh and on the spoon feeding endings (read: closure) again, the first time you watched return of the jedi, I'm pretty sure you didnt go away imagining the ending after **SPOILER** Darth Vader throws the emperor off the catwalk. I'd bet you'd keep watching to find out if luke makes it off the death star before it blows up, or if thats where the movie ended you'd question why end it there.

My two cents

#3812
3DandBeyond

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Garrulous wrote...


So much this, it hurts.

The fact is either the end is a gigantic misjudgement of what the fanbase want, or an overwrought play in an attempt to later pull the rug from under our feet (IT or something similar). If you're going to tease players, you need to have every other part of the plot satisfying enough that they're happy to wait. Moreover, they need to know they're going to get something else.

I understand they needed and wished to appease fans for whatever reason, but if they didn't expect to have to do this, then that means they genuinely thought the original ending was satisfactory enough, thematically and dramatically. Keeping the Catalyst as a metaphor for something else is all well and good (IT, dream-state. Reaper ploy, insert own tinfoil theory here), but if it really does turn out to be an AI all along... Sigh. Really? That's the best you've got? An army of badass robot cuttlefish armed with giant laser - given their motivation by an intergalactic Microsoft Vista?

I don't need explanations of how the Reapers came about - for me, they're like The Joker in TDK - a force of nature that just IS, that serves to move the plot along, to mould the characters and their actions. I don't need their motivations, and I don't need them to be sympathetic. I need to know that what I have spent many hours playing
was significant, worthwhile and conclusive IN THE GAME WORLD.


This is it so much.  If the ending is a joke like any good tongue in cheek ploy, they needed to artfully let fans in on the joke and give us the feeling of more to come that's worth the wait. 

I'd have no problem with the idea that this is not yet it, except it does mean people unknowingly bought an unfinished game.  If however, they had kept us hanging on with teasers that said there might be a change to come-not heavy handed, but new codex entries that hint at the possibilities or dialogue that says this can't be it.  Instead BW came out and said the end is the end and put the hammer down on speculation.  No more clarity, no more additions, no more of anything, except excuse for the kid.  If they have more to come that makes this right, they aren't leading up to it in a fun way.  It's a game that existed within a set story world and yet fans that dislike the endings are basically being told they had no right to expect the endings to fit within the story world of the game. 

In other words a forseeable ending for a game that many fans thought they'd be able to achieve through work in that game was never forseen by Bioware and now they can't see why fans are mad.  Furthermore, the type of ending they set us up for that we can't get is now reason for them to have disdain for us.  Logic should have dictated that some fans wanted a sad ending or a sacrificial one or even a reapers win ending, but that same logic should have told them that they would alienate a large group of fans without a true victory, win ending.

#3813
Garrulous

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3DandBeyond wrote...

Garrulous wrote...


So much this, it hurts.

The fact is either the end is a gigantic misjudgement of what the fanbase want, or an overwrought play in an attempt to later pull the rug from under our feet (IT or something similar). If you're going to tease players, you need to have every other part of the plot satisfying enough that they're happy to wait. Moreover, they need to know they're going to get something else.

I understand they needed and wished to appease fans for whatever reason, but if they didn't expect to have to do this, then that means they genuinely thought the original ending was satisfactory enough, thematically and dramatically. Keeping the Catalyst as a metaphor for something else is all well and good (IT, dream-state. Reaper ploy, insert own tinfoil theory here), but if it really does turn out to be an AI all along... Sigh. Really? That's the best you've got? An army of badass robot cuttlefish armed with giant laser - given their motivation by an intergalactic Microsoft Vista?

I don't need explanations of how the Reapers came about - for me, they're like The Joker in TDK - a force of nature that just IS, that serves to move the plot along, to mould the characters and their actions. I don't need their motivations, and I don't need them to be sympathetic. I need to know that what I have spent many hours playing
was significant, worthwhile and conclusive IN THE GAME WORLD.


This is it so much.  If the ending is a joke like any good tongue in cheek ploy, they needed to artfully let fans in on the joke and give us the feeling of more to come that's worth the wait. 

I'd have no problem with the idea that this is not yet it, except it does mean people unknowingly bought an unfinished game.  If however, they had kept us hanging on with teasers that said there might be a change to come-not heavy handed, but new codex entries that hint at the possibilities or dialogue that says this can't be it.  Instead BW came out and said the end is the end and put the hammer down on speculation.  No more clarity, no more additions, no more of anything, except excuse for the kid.  If they have more to come that makes this right, they aren't leading up to it in a fun way.  It's a game that existed within a set story world and yet fans that dislike the endings are basically being told they had no right to expect the endings to fit within the story world of the game. 

In other words a forseeable ending for a game that many fans thought they'd be able to achieve through work in that game was never forseen by Bioware and now they can't see why fans are mad.  Furthermore, the type of ending they set us up for that we can't get is now reason for them to have disdain for us.  Logic should have dictated that some fans wanted a sad ending or a sacrificial one or even a reapers win ending, but that same logic should have told them that they would alienate a large group of fans without a true victory, win ending.


Yup, nailed it.

For what it's worth, I'd've loved IT to be true, for the EC to be some sneaky little "gotcha!" moment, but based on how they (failed to) set it up, that time has kind of passed. If, however, they'd gone and shown you IN DETAIL another character's descent into indoctrination, and shown you this is how the reapers operate very clearly, then that would be a great big thematic clue that means when the reveal comes, it makes sense.

You could argue TIM is a character that gets indoctrinated, but seeing as he's much more of an antagonist from the start of ME3 (whereas he was more nuanced in 2), arguably there's no arc to his character - he's always wrong / 'evil', and from the very start, you're not meant to identify with his methods or ideology. Had it been Anderson that had slowly gone Husky, and you'd had to shoot him - or indeed anyone you had a strong emotional connection with - then, yeah would've rocked my world, and sunk the possibility of it happening to anyone (including Shep) in the back of my mind.

As it is, not sure it'd work now. Still vainly hoping for some future awesome, and a continuation from what appears to be snotty computer glitch, but unlike Shepard, I won't be holding my breath..

#3814
3DandBeyond

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I do hold out some slim hope that they will change their minds and see how much more interesting this could all have been. I consider the lost opportunities, the chances to really engage the community in a process of change within the game and story and if it was a puzzle to be solved, the clues along the way. As it is they and we finished the puzzle and now they want us to go back and find the pieces. Yeah, that's not usually how it works.

#3815
sdinc009

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D.Shepard wrote...

I have a question about destroy ending.

If you have an high EMS are the Geth still destroyed?
When the EC dlc was released I asked the same question but there was no consensus on it.
Someone said you could see EDI, thus it's logical to assume Geth survived, other said they are still destroyed.

Can anyone give me more detailed info on that?

Thanks.


NO matter how high the EMS, in the Destroy ending EDI and the Geth are dead. Proof of this can be seen during the memorial sequence where you can see EDI's name included on the memorial.

#3816
sdinc009

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_ThePaSch_ wrote...

PuppiesOfDeath2 wrote...

So if he is willing to allow only organics to survive, then go ahead, push your self destruct button.  Or, if you can't push buttons because you are a ghost kid, tell Harbinger to push the button, or send some husk you created from an organic to do it.  After all, we need to listen to the Star Kid, he really just wants to fix the "chaos" and he's doing oh so very well at it.
[...]
Unless BioWare learns (like every other business) that betraying your customers comes with a price, you can't expect to get the gaming experiences you want.[...]


He does not offer the endings. The Crucible does; the Starbrat only tells Shepard that IF he wants to try out one of the solutions the Crucible offers, he can go right on ahead. If he's not content with what the Crucible can do or doesn't want to make a choice that important, then "so be it".

I still don't see why the Star Kid should want to press the self destruct button. After all, he thinks that what he and the Reapers are doing is perfectly legitimate and crucial for the galaxy (hence the "cleansing fire" line).

There still ARE things wrong with the ending, no doubt. It still doesn't make sense that Shepard and Anderson first meet in that Citadel control room, even though there is only one way in. It makes even less sense that Shepard calls in the Normandy and spends all that time talking to whoever's being evacuated while Harbinger is frying everyone just behind him. I'm not saying the EC is perfect, it just offers a new perspective on the events that unfold. And that perspective makes sense for me - Shepard unites the galaxy for the battle against the Reapers, synthetics included. But the Star point is that if he let the organics live, they would just create new synthetics to rise against them sooner or later, and as soon as that happens, he won't be there to do anything against it. He doesn't think that destroying the Reapers would do any good to the galaxy. But if Shepard thinks so, let him make the call; for all that he cares, it's his problem then.

The endings aren't fixed, but they're much better than the old ones. And that is a huge step already. I'm curious on what the Leviathan DLC has to offer; I, for one, am going to buy it. Its quality, its plot and its part in the whole picture is going to determine if I'm going to spend any more money on future DLCs, but for now, I'm satisfied and patient. I never expected BioWare to fully fix the endings, because it's virtually impossible to completely fix such a huge mess. But I'm grateful for them making it bareable - we'll see what's coming next.


Incorrect, the Crucible has no say in anything it's just a large energy emitter. The Catalyst is the one making the choices. So, the Catalyst is in fact the one offering the options on how to use the Crucible's energy. Here's a youtube link in case you want the dialogue proof:



#3817
darky00

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Still nice to read some posts here, i wonder what will be said if people play Leviathan DLC as well, the Catalyst might be even more funny.

#3818
PuppiesOfDeath2

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sdinc009 wrote...

_ThePaSch_ wrote...

PuppiesOfDeath2 wrote...

So if he is willing to allow only organics to survive, then go ahead, push your self destruct button.  Or, if you can't push buttons because you are a ghost kid, tell Harbinger to push the button, or send some husk you created from an organic to do it.  After all, we need to listen to the Star Kid, he really just wants to fix the "chaos" and he's doing oh so very well at it.
[...]
Unless BioWare learns (like every other business) that betraying your customers comes with a price, you can't expect to get the gaming experiences you want.[...]


He does not offer the endings. The Crucible does; the Starbrat only tells Shepard that IF he wants to try out one of the solutions the Crucible offers, he can go right on ahead. If he's not content with what the Crucible can do or doesn't want to make a choice that important, then "so be it".

I still don't see why the Star Kid should want to press the self destruct button. After all, he thinks that what he and the Reapers are doing is perfectly legitimate and crucial for the galaxy (hence the "cleansing fire" line).

There still ARE things wrong with the ending, no doubt. It still doesn't make sense that Shepard and Anderson first meet in that Citadel control room, even though there is only one way in. It makes even less sense that Shepard calls in the Normandy and spends all that time talking to whoever's being evacuated while Harbinger is frying everyone just behind him. I'm not saying the EC is perfect, it just offers a new perspective on the events that unfold. And that perspective makes sense for me - Shepard unites the galaxy for the battle against the Reapers, synthetics included. But the Star point is that if he let the organics live, they would just create new synthetics to rise against them sooner or later, and as soon as that happens, he won't be there to do anything against it. He doesn't think that destroying the Reapers would do any good to the galaxy. But if Shepard thinks so, let him make the call; for all that he cares, it's his problem then.

The endings aren't fixed, but they're much better than the old ones. And that is a huge step already. I'm curious on what the Leviathan DLC has to offer; I, for one, am going to buy it. Its quality, its plot and its part in the whole picture is going to determine if I'm going to spend any more money on future DLCs, but for now, I'm satisfied and patient. I never expected BioWare to fully fix the endings, because it's virtually impossible to completely fix such a huge mess. But I'm grateful for them making it bareable - we'll see what's coming next.


Incorrect, the Crucible has no say in anything it's just a large energy emitter. The Catalyst is the one making the choices. So, the Catalyst is in fact the one offering the options on how to use the Crucible's energy. Here's a youtube link in case you want the dialogue proof:


Completely correct.  Moreover, Shepard has no idea what to do down the three paths without the instruction of Starbrat, who tells him exactly what needs to happen to execute each choice he provides.

#3819
PuppiesOfDeath2

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darky00 wrote...

Still nice to read some posts here, i wonder what will be said if people play Leviathan DLC as well, the Catalyst might be even more funny.


Perhaps, but the rubble pile my Shepard is left under will not be any more funny or rewarding.

#3820
PuppiesOfDeath2

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Garrulous wrote...

3DandBeyond wrote...


The EC only works in comparison to the original endings.  And understand this-BW didn't go out of their way to make it just for fun.  They did it because of real concerns that must have existed as it relates to profitability.

Your complaints over the original endings were only a small part of what was considered to be wrong with them.  The insertion of a completely new antagonist at the end was a major concern as well as endings that didn't fit with choices made all along the way.  On top of that was the insertion of artificial choices that had nothing to do with how you played the game.  None of that has changed.

I didn't particularly need clarity and explanation for something that was awful to begin with.  In fact, explaining it made it all more awful to me, because it solidifies the idea that someone thought this was good.

Casey Hudson said the EC didn't fundamentally change anything and he's right.  All we have are more words, slideshows and lots more colors.  Oh, and incredibly ridiculous retconning of things that in some places are more ridiculous.



So much this, it hurts.

The fact is either the end is a gigantic misjudgement of what the fanbase want, or an overwrought play in an attempt to later pull the rug from under our feet (IT or something similar). If you're going to tease players, you need to have every other part of the plot satisfying enough that they're happy to wait. Moreover, they need to know they're going to get something else.

I understand they needed and wished to appease fans for whatever reason, but if they didn't expect to have to do this, then that means they genuinely thought the original ending was satisfactory enough, thematically and dramatically. Keeping the Catalyst as a metaphor for something else is all well and good (IT, dream-state. Reaper ploy, insert own tinfoil theory here), but if it really does turn out to be an AI all along... Sigh. Really? That's the best you've got? An army of badass robot cuttlefish armed with giant laser - given their motivation by an intergalactic Microsoft Vista?

I don't need explanations of how the Reapers came about - for me, they're like The Joker in TDK - a force of nature that just IS, that serves to move the plot along, to mould the characters and their actions. I don't need their motivations, and I don't need them to be sympathetic. I need to know that what I have spent many hours playing
was significant, worthwhile and conclusive IN THE GAME WORLD.


Really well said.  The Reaper plotline is awful and contradictory.  Malevolent and arrogant machines enjoying the pain they cause in the first two installments; AI controlled automatons in the finale.  But who cares about them.  They kill your friends and all you value.  They must be defeated.  Then suddenly, in the end, what they care about becomes the raison d'etre of the whole trilogy.  That's really bad storytelling.  BW says ME3 is Shepard's story.  But at the end, it isn't.  It is a story about the Star Kid and his Reaper toys and why they do that killing that they do so well. 

The compelling drama of the trilogy was that seemingly insurmountable odds can be overcome, seemingly irreconcilable differences can be put aside to defeat a universal threat.  And in that experience, enemies can find respect and even friendship.  Diversity can become strength.  Friendships between former enemies can become stronger than steel. 

All lost to the Star Kid ending.  And Shepard, who held it all together, left in a pile of rocks.  How disappointing.

#3821
BlueStorm83

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--- I would not mind ME3 having ended unfinished. If they wanted to give us years and years of DLC that would combine to make the REAL ending, the GOOD ending, the PERFECT ending, whatever you want to call it. That would be just fine with me.

But I want to be told. Have it say on the back of the ME3 box "The beginning of the awe inspiring end of Commander Shepard's journey." Let me KNOW that it'll have a "to be continued," or a "to be amended" at the end. I really 100% would not MIND having to buy 20 different DLC Single Player packs to get all the pieces I need to just kill that Star-mother-****er and his bull **** choices. But I'd have been clued in at the start.

When I started reading Stephen King's "The Green Mile," I KNEW it was going to be a serial in 5 parts. I knew that when I finished the book that was physically in my hands, I would be left hanging. I knew that the story of Paul Edgecomb and John Coffey would not come to a rousing conclusion- there was more to happen later.

When I was a kid I watched Star Wars, and I noted "Wait, it starts with Episode Four? Something must have happened BEFORE this!" I do not MIND material coming out that happens in the middle of a story I've already seen.

Trigun: Badlands Rumble. It doesn't happen after the END of Trigun. It happens in the middle somewhere, after Vash and Wolfwood had met, but before the Gung Ho Guns began showing up. And I loved it! It was more of the characters I loved, doing things that I thought was fun. Having more mid-game ME3 missions is not inherently a bad thing. I would not be opposed to there being 50 mid game DLC packs that can be completed before the end. But they all have to add something new to the end.

TECHNICALLY, Leviathan is doing this. It adds a teeny little amount of dialogue to the **** Wad Conversation. But BioWare keeps SWEARING that it doesn't change the ending. This is a mistake. Why can't they just say, "Since this is a new wrinkle to the story, naturally it will add an optional wrinkle to the ending too. It's not needed for the Mass Effect 3 experience, but it's an extra bonus for people who want to pay for it." Then they can continue to wrinkle and wrinkle and wrinkle, and four years down the line after 30 DLC packs, the way the game ends is totally different. Instead of attacking Chronos Station, we could learn that TIM is headed to the Citadel, and we go there to stop him. Instead of launching the Crucible to Earth, we can instead attach it to a Mass Relay after a quick retrofit. Instead of trying to retake Earth, we can do something else awesome. If you wrinkle a piece of paper enough, and in the right ways, you eventually get an Origami Swan.

BioWare and their EA Overlords, HEAR MY VOICE! I am disappointed by the ending and am willing to pay for THIRTY DLC packs if they will continue to wrinkle the ending in ways that could eventually add up to us actually WINNING THE WAR.

#3822
Captain McBuck

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_ThePaSch_ wrote...

He does not offer the endings. The Crucible does;


Not so muche. acording to the Talking Nightlight the Crucible is just a power source that turns the Citidel into a big ass Transmitter. The NightLight is the one offering the choices as he deems fit, ending the war on his terms, dictating how Shep should use the crucible. its like - Shep is here, the Crucible is in place, the Reapers are back against the wall, Shep has her finger on the trigger and then suddenly out of nowwhere the Reaper Overlord comes out and wants to talk about -options- am I the only one the slightly suspicious here?

Thats why he paints Destroy as the least favourable having to sacrifice a friend. and an ally to end the reapers forever and paints the other two as 'Better' - Comtrol something that previously only the Indocrinated have wanted and we've just yelled at TIMMY and maybe convinced him to comit suicide over five minutes before, and the Nightlights Favourite Synthisis - where we removes all diversity and turn everything and everyone into one uniform DNA against there will in an act several orders of magintude worse than rape.

#3823
Jetblackmoon

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Just finished the game tonight, chose Synthesis as this Shepard has been a complete Paragon throughout the three games and it seemed like the most happy end-all situation.

That being said, I watched all of the Extended Cut endings on Youtube. Destroy seems interesting. Control seems like an odd one - like they wanted to give an almost "bad" option (i.e. Reject) yet still wanted to have a decent outcome. (My EMS is over 13,000, so I could only get the best endings as far as I know.) I also watched the entire Indoctrination Theory documentary. Even with the Extended Cut, I think that guy raised some valid points. Some could just come down to oversights/lazyness/time constraints, but others seem difficult to explain.

I don't necessarily feel disappointed with the endings, but I definitely feel they could have been better. I would have really liked it if your decisions actually had an outcome on the end of the game. Say you got the support of one species, but not another. Maybe that could have slightly altered the outcome. It just seems disappointing that if you have the required EMS (whether it be from playing a decent amount of multiplayer or simply doing all the side missions), the ending still comes down to three possibile outcomes.

Not to sound cliché or anything, but like I've seen a few other people mentioned, a "you win the war and the galaxy is saved, you can now live and rebuild with your love interest" would have been great, especially if your Shepard had been primarily Paragon. To not have an ending where Shepard is alive with his crew/love interest just seems silly, especially when you consider the endless possibilities in regards to the ending.

I'm mostly happy with my choice of Synthesis, because the galaxy is now at peace. Still, there is much to be desired...

Shame that the trilogy is finally over for me. One of the greatest series I've ever played, no matter what the ending is!

#3824
Abraham_uk

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Guys.

If Bioware changes the ending, and even tries to do something that the some of the fans have been begging for, it will be met with criticism.

A new ending will just mean more dissapointment, more anger and bitterness. It just won't work. It will be viewed as an endless succession of "sorry, sorry, We're so sorry, I let you down, sorry, sorry, we're sorry. Artistic integrity was wrong. We were wrong, sorry, this is our new ending. I hope you understand we're sorry. Here is something that is worse than the original ending we provided, which wasn't even that bad, but we're sorry anyway.".


Write your own endings. There's thousands of endings on the fan fiction section alone. There is plenty of really fantastic ideas for alternate endings.


I'm content with what was provided in Extended Cut. I will continue to enjoy Biowares offerings, regardless of what you say.


If you're this fed up with Bioware. Then perhaps Bioware just doesn't make games for you anymore. Maybe, just maybe, it is as simple as that.

Bioware no longer appeals to your tastes. If so, there are many companies out there that will.

Modifié par Abraham_uk, 11 août 2012 - 06:05 .


#3825
Iakus

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Abraham_uk wrote...

Guys.

If Bioware changes the ending, and even tries to do something that the some of the fans have been begging for, it will be met with criticism.

A new ending will just mean more dissapointment, more anger and bitterness. It just won't work. It will be viewed as an endless succession of "sorry, sorry, We're so sorry, I let you down, sorry, sorry, we're sorry. Artistic integrity was wrong. We were wrong, sorry, this is our new ending. I hope you understand we're sorry. Here is something that is worse than the original ending we provided, which wasn't even that bad, but we're sorry anyway.".


Write your own endings. There's thousands of endings on the fan fiction section alone. There is plenty of really fantastic ideas for alternate endings.


I'm content with what was provided in Extended Cut. I will continue to enjoy Biowares offerings, regardless of what you say.


If you're this fed up with Bioware. Then perhaps Bioware just doesn't make games for you anymore. Maybe, just maybe, it is as simple as that.

Bioware no longer appeals to your tastes. If so, there are many companies out there that will.


Translation:  "I'm happy so STFU"

Edit:  and if Bioware wanted to abdicate their responsibility to make endings so we can "write our own" they should have including some modding tools.

Modifié par iakus, 11 août 2012 - 08:43 .