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Extended Cut: SPOILER Discussion


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#3826
johnj1979

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I would like to know what does this "Extended Cut" actualy answer anything because I have watched the different ending over and over and I can't for the life of me find any answers in it what so ever. In fact I feel that I am asking MORE questions with the "Extended Cut" than I was with the old endings and maybe it's me but wasn't this DLC suppose answer questions not create more questions.

Image IPB MASS EFFECT 3 IS STILL A BAD WAY TO END WHAT WAS A GREAT TRILOGY  Image IPB

Modifié par johnj1979, 11 août 2012 - 08:50 .


#3827
3DandBeyond

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johnj1979 wrote...

I would like to know what does this "Extended Cut" actualy answer anything because I have watched the different ending over and over and I can't for the life of me find any answers in it what so ever. In fact I feel that I am asking MORE questions with the "Extended Cut" than I was with the old endings and maybe it's me but wasn't this DLC suppose answer questions not create more questions.

Image IPB MASS EFFECT 3 IS STILL A BAD WAY TO END WHAT WAS A GREAT TRILOGY  Image IPB


Well this is hard to say.  I personally think it created more problems.  What it did was pretty much allow Shepard at times to ask why or how something could happen.  But some of the questions are not the ones I would have wanted to be asked.  For instance in synthesis Shepard asks how, but the Catalyst answers how Shepard's energy could be used by the Crucible and not really how this will change everyone, including synthetics.

The kid gives more explanation as to what things are supposed to mean, but the explanations are horrid, I think.  They're all kind of a mess but Destroy really leaves you wondering what it will do-other than destroy the reapers.  What it also does is tries to put a "happy" spin on things.  The relays are OK and any tech that got damaged will easily be repaired and everyone is united and all so who cares about that burned up torso laying over there-the gasping one that may be Shepard.

One example of the idiocy is Control.  Shepard dies and becomes the new reaper god or takes the kid's place.  No one will know Shepard is reaper commander.  My paragon Shepard said things as the new Shreaper that Shepard would not say.  And then the reapers are shown repairing stuff and are to be the galactic police.  I see problems with this in the future because reapers have people goo in them and nobody wanted the reapers to live.  But they are now going to stop fights.  Ok, goody.

Casey Hudson said the endings would not fundamentally change anything and mostly he was right.  But they did retcon destroyed relays and then they added some ridiculous stuff.

People couldn't understand how Shepard's teammates got to the Normandy and ended up on the Jungle planet.  The EC shows them running to the conduit with Shepard, getting shot at by Harbinger and the Normandy coming down to pick them up, in front of Harbinger.  But it still doesn't say how the other teammates that were in London got on the Normandy (there's a Memorial Wall scene on the Normandy for dead Shepard with teammates there that were in London and not shown being picked up).  There's also a scene soon after where Joker is told by Hackett to get the heck out of "there"-to retreat.  And Garrus tells him they have to go.  Yeah that doesn't really ring true to anyone that played ME1 and 2 before.

The kid is still there and talks more and has more excuses for his idiocy but now it's all mostly happier narration at the end and happier slideshows for a paragon (for some inexplicable reason) and yet no paragon would have a choice.  There's no real authentic end-these ones should have some possible nasty consequences, but there are no real consequences shown.

But now you can shoot the kid and basically kill off everyone in the galaxy or refuse or reject his choices and watch as Shepard gives a great pre-suicidal death speech.  Great for a game.

#3828
JJ436

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TullyAckland wrote...

rainasa wrote...

Shatterhand1701 wrote...

Vikali wrote...

bas_kon wrote...

Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?


Relays are not destroyed. Normandy is not stranded. Lots of retconning.


Yeah...so?

Considering how many people wanted a completely different ending that avoided both of those outcomes and more, I would think that a couple of retcons wouldn't be something viewed as a negative thing.


Bioware could have caved to "every" single demand people made about the ending and there would still be tons of ****posting for the next week or so.
Its just the nature of BSN and bioware fans in general, people expect a customized ending just the way they want it, and get pissy when the end doesn't match their fantasys.


We try to listen to all feedback we receive, but sometimes we receive conflicting feedback, or very specific requests that can’t all be implemented. Ultimately our job is to interpret the feedback and design something that addresses the bulk of the feedback while maintaining its own sense of design and integrity.




The memorial scene was an excellent addition in
the EC but you got to realize that these forums are not the best place to get
your feedback from. On the other hand though from me I will say this: 



The ending still degrades the game as Shepherd
gives into the reapers in all the other endings (control, synthesis). To me, it
is as though you guys really pushed the synthesis ending onto people but to be
honest it is just terrible were Shepherd is neither a renegade or paragon but
merely a tool. Not to mention how it revolves around robot sex. Regardless these
endings go against everything he has fought for.  Destroy feels like a
more proper ending as the reapers should have been destroyed. I don't mind that
Shepherd dies I believe it adds to the feel of the ending but the fact that the
geth and all the other ai, for some reason, have to die is against this idea of
creating the peace. 



If there was to be peace it would come from the destruction
of the reapers and how the species of the galaxy worked together under unity to
defeat such a foe. It would be remember and although conflicts will still break
out as the galaxy had always showed (batarian slavers, rachni, first contact
war, krogan rebellions) they would look back in history to see that organics
and synthetics stood side-by-side in this great galactic threat.



I also believe that the star child should have
been replaced with harbinger (harbinger as the catalyst) as a final
confrontation between EDI and/or the geth should have occurred as a way of
saying 'there still is hope among us'. That is what I expected with a final
resolution of the franchise.



There is was a lot of whining as to how did my
squad do this? Why would this happen? Who is the star child? But this could
have been ignored if the ending was done properly.

#3829
johnj1979

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3DandBeyond wrote...

johnj1979 wrote...

I would like to know what does this "Extended Cut" actualy answer anything because I have watched the different ending over and over and I can't for the life of me find any answers in it what so ever. In fact I feel that I am asking MORE questions with the "Extended Cut" than I was with the old endings and maybe it's me but wasn't this DLC suppose answer questions not create more questions.

Image IPB MASS EFFECT 3 IS STILL A BAD WAY TO END WHAT WAS A GREAT TRILOGY  Image IPB


Well this is hard to say.  I personally think it created more problems.  What it did was pretty much allow Shepard at times to ask why or how something could happen.  But some of the questions are not the ones I would have wanted to be asked.  For instance in synthesis Shepard asks how, but the Catalyst answers how Shepard's energy could be used by the Crucible and not really how this will change everyone, including synthetics.

The kid gives more explanation as to what things are supposed to mean, but the explanations are horrid, I think.  They're all kind of a mess but Destroy really leaves you wondering what it will do-other than destroy the reapers.  What it also does is tries to put a "happy" spin on things.  The relays are OK and any tech that got damaged will easily be repaired and everyone is united and all so who cares about that burned up torso laying over there-the gasping one that may be Shepard.

One example of the idiocy is Control.  Shepard dies and becomes the new reaper god or takes the kid's place.  No one will know Shepard is reaper commander.  My paragon Shepard said things as the new Shreaper that Shepard would not say.  And then the reapers are shown repairing stuff and are to be the galactic police.  I see problems with this in the future because reapers have people goo in them and nobody wanted the reapers to live.  But they are now going to stop fights.  Ok, goody.

Casey Hudson said the endings would not fundamentally change anything and mostly he was right.  But they did retcon destroyed relays and then they added some ridiculous stuff.

People couldn't understand how Shepard's teammates got to the Normandy and ended up on the Jungle planet.  The EC shows them running to the conduit with Shepard, getting shot at by Harbinger and the Normandy coming down to pick them up, in front of Harbinger.  But it still doesn't say how the other teammates that were in London got on the Normandy (there's a Memorial Wall scene on the Normandy for dead Shepard with teammates there that were in London and not shown being picked up).  There's also a scene soon after where Joker is told by Hackett to get the heck out of "there"-to retreat.  And Garrus tells him they have to go.  Yeah that doesn't really ring true to anyone that played ME1 and 2 before.

The kid is still there and talks more and has more excuses for his idiocy but now it's all mostly happier narration at the end and happier slideshows for a paragon (for some inexplicable reason) and yet no paragon would have a choice.  There's no real authentic end-these ones should have some possible nasty consequences, but there are no real consequences shown.

But now you can shoot the kid and basically kill off everyone in the galaxy or refuse or reject his choices and watch as Shepard gives a great pre-suicidal death speech.  Great for a game.


Mostly my problem in the ending is with what that "Starchild" is saying because he doesn't answer Shepards questions he avoids answering them. To me Shepard has proven what the "Starchild" is saying wrong because of Shepards actions through out the game series not just in Mass Effect 3 but in the previous 2 games as well.

Then you have the actions with the destory ending "Starchild" says that ALL synthetics would be destroyed including Shepard and yet Shepard takes that breathe at the end but the Reaper, Geth and EDI or no longer there yet Shepard is, so which is it.

With the synthesis Shepard is told by the "Starchild" that synthesis had failed in the past but now some unknow reason can work.

The "Do Nothing" ending I think why does this "Starchild" have a Reaper voice and what was the point of uniting a galaxy and collecting war assets.

I guess that only leaves the Control ending as the only ending can make sense in this game.

At least the ending to Mass Effect 1 and 2 were more clear cut than is one.

Also the trouble with "Extended Cut" is doesn't disprove the indoctrination, it seems to hints onit but not completely disprove either so which is it does anyone know?

And my final question for now how does Shepard escape the Citadel?

#3830
BlueStorm83

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--- The big problems with the endings is still really 95% the Starboy, and the other 5% is what happens after in the epilogues.

Picking Destroy and killing the Geth and EDI would have been acceptable if EDI and the GETH had presented the option, saying that they were willing to sacrifice themselves to save everyone else.

Picking Control would have been perfectly fine if after picking control we are then given a less ominous message from Shepard and then given a choice of what do DO with the reapers. A little one last dialogue wheel, where we decide what to say to Hackett, as our new Reaper Controller Self. "Admiral, this is Shepard. I've taken over control of all Reapers, though it's cost me my body. I'm going to make the Reapers BLANK." And we get to fill in that blank. The Reapers will fly into a black hole and die. The Reapers will all self destruct, leaving bits of them for us to study. They'll shut down, but remain intact, incase you ever need them in the future. They'll stay active and be part of the Alliance Fleet. Or even that they'll stay active, and I'm the new king of the Galaxy, and you little ants can go **** yourselves. Let it be our choice, since we're Shep.

And Synthesis would have been acceptable if, like Starboy says, it CAN'T be forced, and only those WILLING would be changed. Best of both Worlds. Let Joker and EDI have some cyberbabies, let Kasumi hook up with a Hologram, let Garrus, who didn't even want facial reconstruction surgery, stay his old Turian-ass self, etc. etc.

Let Refusal be an actual valid win, albeit understandably a high cost win.

And with a perfect playthrough, let us get a real Shepard Survival in every ending. In Destroy, let him survive the moron pipe explosion and be found alive in the rubble BY OUR CREW. In Control, let us become the Reaper Controller by some kind of Quantum Brain Link, rather than by grabbing exposed electrical cabling. In Synthesis, have Shepard melt away into the Crucible... but then have it re-integrate him either 100% restored human without even the Cerberus' enhancements from ME2, exactly as he was when he jumped into the crucible beam, or even Synthesised, again this would be OUR CHOICE. Refusal would simply be a matter of it always ending in a cutscene of the Normandy in battle with Reapers, the higher our EMS the fewer the Reapers, and the Normandy gets blow'd up in all but the highest one.

And for Crap's sake, remove the Multiplayer to Singleplayer EMS thing altogether. Because in Theory, with that system, you could run right into the endings from the first Vancouver escape once you're high enough.

#3831
Iakus

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BlueStorm83 wrote...

--- The big problems with the endings is still really 95% the Starboy, and the other 5% is what happens after in the epilogues.

Picking Destroy and killing the Geth and EDI would have been acceptable if EDI and the GETH had presented the option, saying that they were willing to sacrifice themselves to save everyone else.

Picking Control would have been perfectly fine if after picking control we are then given a less ominous message from Shepard and then given a choice of what do DO with the reapers. A little one last dialogue wheel, where we decide what to say to Hackett, as our new Reaper Controller Self. "Admiral, this is Shepard. I've taken over control of all Reapers, though it's cost me my body. I'm going to make the Reapers BLANK." And we get to fill in that blank. The Reapers will fly into a black hole and die. The Reapers will all self destruct, leaving bits of them for us to study. They'll shut down, but remain intact, incase you ever need them in the future. They'll stay active and be part of the Alliance Fleet. Or even that they'll stay active, and I'm the new king of the Galaxy, and you little ants can go **** yourselves. Let it be our choice, since we're Shep.

And Synthesis would have been acceptable if, like Starboy says, it CAN'T be forced, and only those WILLING would be changed. Best of both Worlds. Let Joker and EDI have some cyberbabies, let Kasumi hook up with a Hologram, let Garrus, who didn't even want facial reconstruction surgery, stay his old Turian-ass self, etc. etc.

Let Refusal be an actual valid win, albeit understandably a high cost win.

And with a perfect playthrough, let us get a real Shepard Survival in every ending. In Destroy, let him survive the moron pipe explosion and be found alive in the rubble BY OUR CREW. In Control, let us become the Reaper Controller by some kind of Quantum Brain Link, rather than by grabbing exposed electrical cabling. In Synthesis, have Shepard melt away into the Crucible... but then have it re-integrate him either 100% restored human without even the Cerberus' enhancements from ME2, exactly as he was when he jumped into the crucible beam, or even Synthesised, again this would be OUR CHOICE. Refusal would simply be a matter of it always ending in a cutscene of the Normandy in battle with Reapers, the higher our EMS the fewer the Reapers, and the Normandy gets blow'd up in all but the highest one.

And for Crap's sake, remove the Multiplayer to Singleplayer EMS thing altogether. Because in Theory, with that system, you could run right into the endings from the first Vancouver escape once you're high enough.


Bluestorm, why aren't you on Bioware's writing staff?  :o

#3832
Legendary Chop Chop

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Absolutely loved what Extended Cut brought. It brought tears to my eyes. When something not real can pull that off, I have to give props.

Mass Effect 3 will be looked at much better in the near future, because aside from initial complaints and some little nagging issues, it was an amazing game and experience.

Shepard's name on the Normandy memorial is probably my favorite reveal and moment in the series. Tragic, touching, amazing to see.

To those who are writing concepts about the ending, they are good, but nothing will be as good to us as what our minds perceive. We just have to accept what was done, and appreciate it for what it was.

Modifié par Legendary Chop Chop, 12 août 2012 - 07:05 .


#3833
V-rcingetorix

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Imagination is the best resource to be enlisted in fictional writing. Look at Alfred hitchcock or Sir A.C. Doyle as an example.

That's part of what has been used in the Mass Effect series.

Example from ME1: the Shadow Broker. He's only mentioned by four individuals (only as an incidental sentence), and given a brief description by only one.

Another example from ME1 would be the Batarians; all we know is that the Batarians resigned in protest when the Council refused to accede to their wishes, and began waging guerrilla warfare on the Alliance. We can fill in the gaps for both holes

In ME2, we are given very little information on how Cerberus goes from a splinter group from the Alliance to a major galactic player that can build top-secret war machines. Some information is given in the book series, but the game gives very little.

In ME3, there are some acceptable gaps, but goes a bit too far in limiting data. Shepards crew being on the Normany, fine. If Joker can find the Arcturus fleet (in ME1) after stopping by Iilos, then Joker can pick up all the crew in London.

However, suggesting all synthetic life will be eliminated, but that damaged technology will be easily repaired...dichotomy here. Major gap

Discovering Superweapon and deciding to use it and it only, fine. A bit grouchy, but fine.

Using that Superweapon to make a three-button ending....irritating but acceptable. Marginally. Making that three-button ending result in suicide-suicide and suicide, jsut because a robot "forbids" you from, say taking a screwdriver to its hard drive? No. 10,000x no. At least one happy ending should be available; that's what worked for ME1 and ME2, and the DLC in between.

What happened? Budget cuts? The CEO's brother thought he could write? Massive pigeons kidnapped the main writers and forced interns to complete the series without reading the lore?

EDIT: spelling
EDIT2: for some reason, I am unallowed to capitalize ol' Alfreds last name...

Modifié par V-rcingetorix, 12 août 2012 - 08:08 .


#3834
Ingulfthemad

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Hmm..so in fact the destruction ending of ME3 is the most harsh.. in control.. u died ( but become immortal, replacing the Star** ) and everything is rebuilt - oddly EDI not in any shots, in synthesis u die and eveything is hunky-dory and becomes better.. only in destruction did both Geth and EDI did not show ( but are they rearly destroyed? as EDI was only partially in Eve`s body) and the star** said that the non reaper technology could be repaired, but then would the quarrians repair them .. damn just remembered they became sentient due to the reaper code..but then code is what runs the technology , but not actually technology .. ah damn my heads hurts, cant ease my guilt of destroying the Geth and EDI , by talking in circles :(( .. as I said before was better than the wth endings in the original.

Modifié par Ingulfthemad, 12 août 2012 - 09:24 .


#3835
Krogan Warlord

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wait since when do sentien species know how to rebuild mass relays?

#3836
3DandBeyond

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BlueStorm83 wrote...

--- The big problems with the endings is still really 95% the Starboy, and the other 5% is what happens after in the epilogues.

Picking Destroy and killing the Geth and EDI would have been acceptable if EDI and the GETH had presented the option, saying that they were willing to sacrifice themselves to save everyone else.

Picking Control would have been perfectly fine if after picking control we are then given a less ominous message from Shepard and then given a choice of what do DO with the reapers. A little one last dialogue wheel, where we decide what to say to Hackett, as our new Reaper Controller Self. "Admiral, this is Shepard. I've taken over control of all Reapers, though it's cost me my body. I'm going to make the Reapers BLANK." And we get to fill in that blank. The Reapers will fly into a black hole and die. The Reapers will all self destruct, leaving bits of them for us to study. They'll shut down, but remain intact, incase you ever need them in the future. They'll stay active and be part of the Alliance Fleet. Or even that they'll stay active, and I'm the new king of the Galaxy, and you little ants can go **** yourselves. Let it be our choice, since we're Shep.

And Synthesis would have been acceptable if, like Starboy says, it CAN'T be forced, and only those WILLING would be changed. Best of both Worlds. Let Joker and EDI have some cyberbabies, let Kasumi hook up with a Hologram, let Garrus, who didn't even want facial reconstruction surgery, stay his old Turian-ass self, etc. etc.

Let Refusal be an actual valid win, albeit understandably a high cost win.

And with a perfect playthrough, let us get a real Shepard Survival in every ending. In Destroy, let him survive the moron pipe explosion and be found alive in the rubble BY OUR CREW. In Control, let us become the Reaper Controller by some kind of Quantum Brain Link, rather than by grabbing exposed electrical cabling. In Synthesis, have Shepard melt away into the Crucible... but then have it re-integrate him either 100% restored human without even the Cerberus' enhancements from ME2, exactly as he was when he jumped into the crucible beam, or even Synthesised, again this would be OUR CHOICE. Refusal would simply be a matter of it always ending in a cutscene of the Normandy in battle with Reapers, the higher our EMS the fewer the Reapers, and the Normandy gets blow'd up in all but the highest one.

And for Crap's sake, remove the Multiplayer to Singleplayer EMS thing altogether. Because in Theory, with that system, you could run right into the endings from the first Vancouver escape once you're high enough.


In fact, after the Palaven's Moon and getting Primarch Victus, I have 3500 EMS.  I don't have to get any more, just have to advance the plot is all.

#3837
BlueStorm83

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--- I was in the shower before, enjoying the one day of the week where I'm not sweating to death working on my feet for 11 hours straight (Wonderful Boss is on his annual LA Vacation, groan) and I thought of something smart to say about the Extended Cut. It had something to do with-

OH! OKAY, I GOT IT. The Extended Cut seems to make the argument that Synthetic Life is not actual Synthetic Life. In fact, all of ME3's Ending Missions makes that argument. Look at it.
-Starboy says that he controls the Reapers. Their sentience and independance goes out the window.
-EDI told us she was alive, then she says that she's alive in the Synthesis Ending; the implication is that she must have been mistaken the first time.
-EDI and the Geth are acceptable sacrifices in Destroy, the epilogue makes no mention of the horrible cost of victory, implying that it's no more tragic than when I took a hammer to that godawful malfunctioning Scooby Doo Halloween Tombstone at work that wouldn't stop shrieking all day.
-On Chronos Station, Shepard seems distraught that he might not be the original Shepard, that he might be a VI that thinks he's Shepard. Who gives? If I found out one day that I'm actually a Robot, I don't care, I'm me. Doesn't matter what my brain is made of.
-Starboy himself, who claims to have transcended being a simple AI, has all of the intellect of a VCR that blinks 12:00 again and again, once every 50 thousand years.

Frankly, the end message of Mass Effect 3 seems to be, "What a doofus you were, you thought that machines could be alive."

--- Tangentially, I would just like to say that since all of physical reality is merely an interaction of quantum particles in ever larger chain reactions, not even Organic Life, if viewed merely as a sum of its parts, is actually "alive." We'd all be merely the extrapolation of a very old and long running equation. A Physical Program, if you will. Therefore I posit that if EDI and the Geth aren't sentient life, then neither is Shepard or Anderson or Hackett. Well, I mean, clearly they're not alive, they're data in a videogame, but you know what I mean. And by destroying EDI and the Geth, we also "destroy" all of Mass Effect's organic characters, merely by extension of the reasoning that electrical data isn't worth saving.

#3838
Lieber

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I don't even want to think about Mass Effect anymore :(

#3839
3DandBeyond

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BlueStorm83 wrote...

--- I was in the shower before, enjoying the one day of the week where I'm not sweating to death working on my feet for 11 hours straight (Wonderful Boss is on his annual LA Vacation, groan) and I thought of something smart to say about the Extended Cut. It had something to do with-

OH! OKAY, I GOT IT. The Extended Cut seems to make the argument that Synthetic Life is not actual Synthetic Life. In fact, all of ME3's Ending Missions makes that argument. Look at it.
-Starboy says that he controls the Reapers. Their sentience and independance goes out the window.
-EDI told us she was alive, then she says that she's alive in the Synthesis Ending; the implication is that she must have been mistaken the first time.
-EDI and the Geth are acceptable sacrifices in Destroy, the epilogue makes no mention of the horrible cost of victory, implying that it's no more tragic than when I took a hammer to that godawful malfunctioning Scooby Doo Halloween Tombstone at work that wouldn't stop shrieking all day.
-On Chronos Station, Shepard seems distraught that he might not be the original Shepard, that he might be a VI that thinks he's Shepard. Who gives? If I found out one day that I'm actually a Robot, I don't care, I'm me. Doesn't matter what my brain is made of.
-Starboy himself, who claims to have transcended being a simple AI, has all of the intellect of a VCR that blinks 12:00 again and again, once every 50 thousand years.

Frankly, the end message of Mass Effect 3 seems to be, "What a doofus you were, you thought that machines could be alive."

--- Tangentially, I would just like to say that since all of physical reality is merely an interaction of quantum particles in ever larger chain reactions, not even Organic Life, if viewed merely as a sum of its parts, is actually "alive." We'd all be merely the extrapolation of a very old and long running equation. A Physical Program, if you will. Therefore I posit that if EDI and the Geth aren't sentient life, then neither is Shepard or Anderson or Hackett. Well, I mean, clearly they're not alive, they're data in a videogame, but you know what I mean. And by destroying EDI and the Geth, we also "destroy" all of Mass Effect's organic characters, merely by extension of the reasoning that electrical data isn't worth saving.


Exactly on point-I can't see that destroying all synthetics would not mean all tech.  But furthermore, if it "only" destroys EDI and the geth, what does that say to everyone else?  They're expendable.  Am I next if there's a problem?  I think the Rachni and Krogan would consider it.  I also agree and posted in another thread that we are no more alive than other such beings.  We are merely organically constructed.  We think because we have emotions that it puts us above things or because we are self-aware that that does.  But we can't even agree on what it means truly to be alive since it's different for all species.  So if an amoeba is alive, why isn't EDI even before she sees herself as alive?

I think all choices really say or ask what are you willing to give up for life and what do you define as living?  A heck of a lot of people don't define it as existing under a totalitarian regime (control) and others don't define it as becoming some sort of super race under some crackpot's auspices (synthesis).  Still others don't define it as being valuable if done at the expense of others whose only crime was being alive in the first place (destroy).

I did create another thread about one way I thought they could use DLC to rehabilitate Destroy and make an ending that works that could be used even to make an ME4 that's viable.
http://social.biowar...ndex/13637898/1

Modifié par 3DandBeyond, 13 août 2012 - 12:23 .


#3840
PHresh94

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my game ****ed up and im really ****ing mad rght now.

first i was messing around and sshot catalyst. so that was cool for like 5 minutes then i realized i had to play the return to citadel mission all over again to do another ending. i destroyed reapers 2nd time and after i guess admiral hacked was done talking a black screen appeared and its been like that for about 7 minutes now playing music

#3841
Alankpb

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Lieber wrote...

I don't even want to think about Mass Effect anymore :(


Same :/ the extended cut just made **** sadder and made you feel more dissapointed in the end. 

#3842
Darth Garrus

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The extended cut only proved that:

There's an obvious sense that Bioware is biting more than they can chew. TOR, ME and DA were all projects that suffered because of it. Some seem to be stillborn, like TOR. Simply never worked the way it was expected to. But ME and DA started well, if not without problems. But in the desperate effort to get too much done, they became pale shades of what they could have been.

The whole thing about the ME3's development is a big warning sign! You cannot develop something without a story or a fully developed script. The game industry (or the big game industry) has to learn a lot at this point with the movie industry: you halt everything if you don't have a solid script! Or you hire consultants or more people if you need!

The BW authorized "The Final Hours" should be obligatory inside BW as an example of how not to do things: you cannot have an under developed script like Mr. Walters says they had. Come on, he says that they didn't have "an ending" up to the end of production!!! What? Is BW a team of amateurs? Or they just don't care anymore? It's the main part of a game. And in this case, the main part of a trilogy that kept buyers (they call it fans) coming back for more, and interested in the story. ME was about the story!

"The Final Hours" should also be shown around so people don't fall for old journalistic tricks like: "what do you do with all the money you made selling under-developed games?", while the guy poses with his "legacy", and "flies around in his private plane", just before releasing the most shameful slap in the face in the history of his company. Understand now: focus on your games, and don't fall for that!

BW should cut the attitude and the pride, like shown in their recent public appearances. They all start with vague appealing to authority or strength of numbers, with their guys showing "how many possibilities we had to calculate for that"; "just how many more lines of dialogue ME3 had", like this "proves that they were working hard". We know that people worked hard! They just didn't work right!!! BW needs leadership, and needs to focus! Maybe even downsize! Minimize their operations, and focus on doing perfectly focused, fully developed scripts, and less ego.

Until then, it's all just a company beating its own chest and demanding love and respect. Things that you just can't demand, you have to earn!

Modifié par Darth Suetam, 13 août 2012 - 09:51 .


#3843
CROAT_56

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Honestly I am waiting to see what leviathan will change but sadly Bioware is starting to slip from the favorite developer slot :(. I really like the mass effect universe Bioware if you decide to make a another game in the ME universe take your time on it and flesh out the story (mainly ending) before release. The mechanics of ME3 were great. game was a 15 on a 10 point scale till I ran into the ending and was shocked at how poorly that was executed.

On a side note it doesn't help that you pulled a halo 3 and killed off my favorite character so I hope you can redeem yourself, but we will see

#3844
Postman778

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Something I found at IMDB about the movie How to train your Dragon concerning the end of the movie and how it was handled

The film was originally intended to end with Hiccup largely unscathed after the climactic battle. However, the directors decided that it would not feel believable that the heroes could defeat such a formidable foe like the Red Death Dragon without great cost. With that in mind, they decided to have the boy lose part of his left leg at the end of the battle in a deliberate parallel to how Toothless the Dragon lost his left tail fin earlier in the film. Whatever concerns about how parents would react to the hero of a family film being so maimed were settled in the film's test screenings. Parents in the audience told the producers on their own accord that they approved of that story development and requested that it be kept in the final edit.


I wonder if the ending of ME3 was tested before and what the test - persons said...

but as Darth Suetam said

you cannot have an under developed script like Mr. Walters says they had. Come on, he says that they didn't have "an ending" up to the end of production!!! What? Is BW a team of amateurs?


Modifié par Postman778, 14 août 2012 - 11:05 .


#3845
Ksandor

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but as Darth Suetam said

you cannot have an under developed script like Mr. Walters says they had. Come on, he says that they didn't have "an ending" up to the end of production!!! What? Is BW a team of amateurs?


Dragon Age 2 and this. Who said big companies are professional entities?

#3846
Langbein_

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Alankpb wrote...

Lieber wrote...

I don't even want to think about Mass Effect anymore :(


Same :/ the extended cut just made **** sadder and made you feel more dissapointed in the end. 



Same here :/

Have not touched the game since I played it the first time or seen the extended cut.
Have no plans to play it again or any DLC

The disappointment of the end has made ​ the ​Mass Effect universert dead to me for a while

Modifié par Langbein_, 14 août 2012 - 04:24 .


#3847
SkullStrife

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CROAT_56 wrote...

Honestly I am waiting to see what leviathan will change but sadly Bioware is starting to slip from the favorite developer slot :(. I really like the mass effect universe Bioware if you decide to make a another game in the ME universe take your time on it and flesh out the story (mainly ending) before release. The mechanics of ME3 were great. game was a 15 on a 10 point scale till I ran into the ending and was shocked at how poorly that was executed.

On a side note it doesn't help that you pulled a halo 3 and killed off my favorite character so I hope you can redeem yourself, but we will see


I haven´t played Halo 3.... but I think that the endings are more like Deus Ex (1) ... destroy all technology (Illiuminatti ending = destroy) ... Control the world from the shadows (Majestic 12 ending = Illusive man) or Merge with the main villian (Synthesis xD)

#3848
Postman778

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Everytime I listen to Sovereign, a shiver runs down my spine www.youtube.com/watch
and everytime I saw starchild, I cannot imagine that Sovereign is just a pet of a glowing AI...

Bioware, make the Reapers as epic as they were in ME and ME2 with Sovereign and Harbinger.

In ME1 and ME2 you can only fear. After playing ME3 you can only laugh about them.

My kind transcends your very understanding. We are each a nation. Independent. Free of all weakness. You cannot even grasp the nature of our existence.


Independent, tell that to the starchild. How does everything we learned about the reapers fits to what the starchild says. How can you even think about choosing control or synthesis when you listen to Sovereign.
I doubt that some of the writers of ME3 actually played ME1 ....

#3849
Christianswe

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I beat mass effect 3 with the EC now, i know im late to the party. I think that the EC makes it a little better, but it´s still a horrible ending. In my opinion, it was like slapping a band aid on a bullet wound. Now, don´t get me wrong, im really greatful for the DLC, anything is better than the orignal ending.But since the entire ending is so wrong for the mass effect series, a patch of the ending won´t help.

It makes me sad, that the series as a whole could have been legendary, but the story trips at the finishline. Mass effect 3 will be remembered as the game series with the horrible ending, and i think it deserves better. I know, and i don´t expect bioware to change or add anything. But i think this incident hurt bioware, and hopefully the industry have taken notice, and learned their lesson.

But anyway, thats that. Now im looking forward to dragon age 3. And i hope that the Mass Effect series will come back to. Thanks Bioware for the EC DLC, i am really greatful for the time you took on it.

#3850
SkullStrife

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Postman778 wrote...

Everytime I listen to Sovereign, a shiver runs down my spine www.youtube.com/watch
and everytime I saw starchild, I cannot imagine that Sovereign is just a pet of a glowing AI...

Bioware, make the Reapers as epic as they were in ME and ME2 with Sovereign and Harbinger.

In ME1 and ME2 you can only fear. After playing ME3 you can only laugh about them.

My kind transcends your very understanding. We are each a nation. Independent. Free of all weakness. You cannot even grasp the nature of our existence.


Independent, tell that to the starchild. How does everything we learned about the reapers fits to what the starchild says. How can you even think about choosing control or synthesis when you listen to Sovereign.
I doubt that some of the writers of ME3 actually played ME1 ....


exactly my point!! since I played the original ending this was bugging me and I usually used this as an argument against the starchild´s explanation... come on!! the reapers were te best villians for a sci-fi saga ever, just because they were the closest thing to a god that could exist in a sci-fi universe.... mysterious, powerful, inmortal, eternal and they were even controlling our evolution!! ...now they are just tools...