Extended Cut: SPOILER Discussion
#3901
Posté 18 août 2012 - 12:55
#3902
Posté 18 août 2012 - 12:56
iakus wrote...
Auintus wrote...
Points not earned: 1)Video games are best with a touch of reality 2) Garrus was on the Normandy, which fled, so it couldn't be a crew member pulling Shepard out.
@iakus: See, there's a good name. Short and simple. To business, I play on PS3, never played ME1
A touch of reality is good. But where a pinch of salt can add flavoring, emptying an entire shaker is a lot less pleasant
Even having C-Sec or Alliance agents pulling SHepard out would be great. Especially if they appeared to be taking orders from Hackett or Bailey.
You never played, ME1? I feel for you!Go to youtube and look up ending sequences to Mass Effect. Bioware should have cribbed shamelessly from it for "Shepard Lives" in ME3
True. Shepard could barely walk after defeating Saren.
#3903
Posté 18 août 2012 - 12:57
Auintus wrote...
"Victory" DLC. Return to Haestrom, build anti-reaper dark matter weapon, return to earth and kick unholy amounts of ***. Price: Soul of your firstborn child. Sound good?
Sold!
#3904
Posté 18 août 2012 - 01:00
PuppiesOfDeath2 wrote...
True. Shepard could barely walk after defeating Saren.
Yeah Shepard was limping and holding one arm like it was broken, but had a big grin as he/she approached the rescue team (led by Anderson)
And this right after seeing the sad looks on the teammates' faces as they viewed the wreckage.
#3905
Posté 18 août 2012 - 01:04
#3906
Posté 18 août 2012 - 01:08
Now that I think on it, my least favorite part of the ending was Tali's goodbye. I knew no matter which ending I picked, I'd win, but I'd never make it back...
#3907
Posté 18 août 2012 - 01:12
#3908
Posté 18 août 2012 - 01:17
Modifié par Auintus, 18 août 2012 - 01:19 .
#3909
Posté 18 août 2012 - 01:18
Auintus wrote...
I'm fairly content with the endings as they are, but Destroy was reserved for my "psychopath" file. It's just not as much of a victory as the others seem to be.
Yet. Or until Haestrom.
#3910
Posté 18 août 2012 - 01:28
Modifié par Auintus, 18 août 2012 - 01:34 .
#3911
Posté 18 août 2012 - 02:16
Instead we get one writer say she died, another says she lives and a third just shrug thier shoulders and say "er...maybe? Speculation!"
I didn't pay for Speculation and headcannon. I can get that with fan fiction.
Modifié par Captain McBuck, 18 août 2012 - 02:18 .
#3912
Posté 18 août 2012 - 03:24
1:10-2:50 to be precise.
How can Bioware expect us to be happy with one breath when they've delivered this to us in the past?
Modifié par iakus, 18 août 2012 - 03:24 .
#3913
Posté 18 août 2012 - 05:07
Judging by the state he was in when he boarded the beam, Shep could be dead by the time he's found even.
#3914
Posté 18 août 2012 - 08:57
It would be much more preferable if some of the squad are around to find Shep, but since the EC tells us they are aboard the Normandy it's not possible. I'll never understand why Shep send her two squadmates to the Normandy - they might be hurt, yes, but not so badly it seemed to me. I always thought it was clear that the squaddies would fight to the very end, not leaving the fight as long as they are able to hold and fire a weapon.
And another thing that bothers me and still isn't explained: What about the other squadmates that weren't with Shep but somewhere else in London (like Kaidan and his biotic's)? What did they do in London? Why not have a cut scene showing how Kaidan and his biotics fight some enemys? Or Jack and her students. Or James ... Why not show that some of them die (not everybody of the squad has to survive I think - that would be more realistic)? Did all of our squadmates leave the fight with the Normandy (I am not quite sure if this is implied in the EC, but I think so - correct me if I'm wrong) and if so: why?
#3915
Posté 18 août 2012 - 01:31
Captain McBuck wrote...
Yaha. Exactly. some Communication from Hackett saying sheps alive, or a short cinimatic of Alliance Marines finding her and pulling her out of the rubble. it puts her clearly in the "alive" box and leaves enough open for you to headcannon. If I scored 100% Readiness, got all the war assets, did every side mission and kicked ass in this game I should be able to win. A lot of people have said "Well the heroe has to die!" and thats crap, saying "the hero has to die" in a game like Mass Effect which is supposed to be about your choices and concequences is ridiculous. Sacrifice that is forced on you is meaningless.
Instead we get one writer say she died, another says she lives and a third just shrug thier shoulders and say "er...maybe? Speculation!"
I didn't pay for Speculation and headcannon. I can get that with fan fiction.
Frankly, I didn't mind if the hero died or not, and seeing as how no other game I've played has done that, it was a nice surprise. Sad, but nice. Mass Effect is about choices, and the ending you choose shows reprecussions beause of EC (or implies reprecussions anyways) I thought more people would have liked (or at least appreciated) that Shepard had to self-sacrifice/die, seeing as how I hear about it all the time "they never kill the hero."
#3916
Posté 18 août 2012 - 03:29
ham89 wrote...
Captain McBuck wrote...
Yaha. Exactly. some Communication from Hackett saying sheps alive, or a short cinimatic of Alliance Marines finding her and pulling her out of the rubble. it puts her clearly in the "alive" box and leaves enough open for you to headcannon. If I scored 100% Readiness, got all the war assets, did every side mission and kicked ass in this game I should be able to win. A lot of people have said "Well the heroe has to die!" and thats crap, saying "the hero has to die" in a game like Mass Effect which is supposed to be about your choices and concequences is ridiculous. Sacrifice that is forced on you is meaningless.
Instead we get one writer say she died, another says she lives and a third just shrug thier shoulders and say "er...maybe? Speculation!"
I didn't pay for Speculation and headcannon. I can get that with fan fiction.
Frankly, I didn't mind if the hero died or not, and seeing as how no other game I've played has done that, it was a nice surprise. Sad, but nice. Mass Effect is about choices, and the ending you choose shows reprecussions beause of EC (or implies reprecussions anyways) I thought more people would have liked (or at least appreciated) that Shepard had to self-sacrifice/die, seeing as how I hear about it all the time "they never kill the hero."
That's just it. It's not a matter of the hero can die, it's that Shepard pretty much must die. With only one unsatisfying hint in one ending that Shepard might have somehow avoided this.
So much for "choices", right? If it was an option for Shepard to die, like DAO, people likely wouldn't mind. But when it gets railroaded, people get (rightfully) resentful
#3917
Posté 18 août 2012 - 03:36
I'd like to ask them to stop complaining about an ending they have never played before.
#3918
Posté 18 août 2012 - 10:20
ham89 wrote...
Captain McBuck wrote...
Yaha. Exactly. some Communication from Hackett saying sheps alive, or a short cinimatic of Alliance Marines finding her and pulling her out of the rubble. it puts her clearly in the "alive" box and leaves enough open for you to headcannon. If I scored 100% Readiness, got all the war assets, did every side mission and kicked ass in this game I should be able to win. A lot of people have said "Well the heroe has to die!" and thats crap, saying "the hero has to die" in a game like Mass Effect which is supposed to be about your choices and concequences is ridiculous. Sacrifice that is forced on you is meaningless.
Instead we get one writer say she died, another says she lives and a third just shrug thier shoulders and say "er...maybe? Speculation!"
I didn't pay for Speculation and headcannon. I can get that with fan fiction.
Frankly, I didn't mind if the hero died or not, and seeing as how no other game I've played has done that, it was a nice surprise. Sad, but nice. Mass Effect is about choices, and the ending you choose shows reprecussions beause of EC (or implies reprecussions anyways) I thought more people would have liked (or at least appreciated) that Shepard had to self-sacrifice/die, seeing as how I hear about it all the time "they never kill the hero."
I went into ME3 pretty much expecting that the likelyhood of Shep dying was high. but as was said, its not that Shep can die, she could die in ME2. its that she -must- die and that none of her choices make that sacrifice matter. there is not even an option to sacrifice yourself to save the geth and EDI but still kill the reapers.which is what we came to do. Instead we have Suicide, Suicide and Suicide, OR Genocide and "Implications". No option that has her sacrifice herself feel worthwhlle and the option where she can survive means mass-murder, there isn't even an option to tell TIM to go and try to use the Crucible to control the reapers finding redeption in death.
in DA:O you could sacrifice yourself, someone else or pull a Kirk and cheat. but whatever you choose it felt worthwhile, in ME3. it just dosn't. 2 endings leave the Reapres elive, and the 3rd validates Freckles trolllogic by wiping out all Synthetic life. Everyending feels like a reaper victory.
#3919
Posté 18 août 2012 - 11:51
ham89 wrote...
Captain McBuck wrote...
Yaha. Exactly. some Communication from Hackett saying sheps alive, or a short cinimatic of Alliance Marines finding her and pulling her out of the rubble. it puts her clearly in the "alive" box and leaves enough open for you to headcannon. If I scored 100% Readiness, got all the war assets, did every side mission and kicked ass in this game I should be able to win. A lot of people have said "Well the heroe has to die!" and thats crap, saying "the hero has to die" in a game like Mass Effect which is supposed to be about your choices and concequences is ridiculous. Sacrifice that is forced on you is meaningless.
Instead we get one writer say she died, another says she lives and a third just shrug thier shoulders and say "er...maybe? Speculation!"
I didn't pay for Speculation and headcannon. I can get that with fan fiction.
Frankly, I didn't mind if the hero died or not, and seeing as how no other game I've played has done that, it was a nice surprise. Sad, but nice. Mass Effect is about choices, and the ending you choose shows reprecussions beause of EC (or implies reprecussions anyways) I thought more people would have liked (or at least appreciated) that Shepard had to self-sacrifice/die, seeing as how I hear about it all the time "they never kill the hero."
--- Dragon Age: Origins. Not to give things away, but at the end, SOMEONE has to die to save the world. It's gotta be either you or one of your buddies. It's an absolute necessity. When it came down to it, at the last moment, I decided, I DECIDED, that I would take the hit, for the good of everyone else. That's a Hero sacrificing their life to save others. When you can pick "Die to being a moron and jumping into an energy beam," "Die by being a moron and grabbing active electrodes," Or, "HERPTY DERP, I'm gonna walk into an exploding pipe as it's going off!!!" then that's not a heroic sacrifice, that's dying by being a gigantic moron. It's also not a choice.
I'm amazed that this is how BioWare did it. I mean, they already DID the Heroic Sacrifice ending, and they got it right. Picking between three ways to die like an idiot isn't a hard choice, it's just a BAD choice. If the call was "Save everyone and die, or save SOME people and live," that would be a hard choice. I mean, haven;'t I given enough? If it was "Save 1/3 of every race, or kill all of ONE race and save all of every OTHER race," that would be a hard choice. Losing one race would be a smaller net loss than losing 2/3 of every race, but with a race entirely wiped out, they'd be gone forever. What if the call was "Kill the Reapers, but Earth is incinerated, or spare the Reapers and let them run away, and Earth is fine, but the Reapers could come back with a new plan one day." There's another hard choice. "Save everyone, but the Normandy and my entire crew is destroyed, or save my crew and leave the battle to everyone else?" Or, possibly the worst situation ever, "I have to pick members of my crew to send on solo missions that I KNOW none of them will come back from. Who goes, and who comes with me in the final assault? And most importantly, what criteria do I use to make the decision?"
What's the worst part of all that? I didn't have two years to come up with those options. I did it all off the top of my head, maybe over the course of 10 minutes.
#3920
Posté 19 août 2012 - 12:49
BlueStorm83 wrote...
ham89 wrote...
Captain McBuck wrote...
Yaha. Exactly. some Communication from Hackett saying sheps alive, or a short cinimatic of Alliance Marines finding her and pulling her out of the rubble. it puts her clearly in the "alive" box and leaves enough open for you to headcannon. If I scored 100% Readiness, got all the war assets, did every side mission and kicked ass in this game I should be able to win. A lot of people have said "Well the heroe has to die!" and thats crap, saying "the hero has to die" in a game like Mass Effect which is supposed to be about your choices and concequences is ridiculous. Sacrifice that is forced on you is meaningless.
Instead we get one writer say she died, another says she lives and a third just shrug thier shoulders and say "er...maybe? Speculation!"
I didn't pay for Speculation and headcannon. I can get that with fan fiction.
Frankly, I didn't mind if the hero died or not, and seeing as how no other game I've played has done that, it was a nice surprise. Sad, but nice. Mass Effect is about choices, and the ending you choose shows reprecussions beause of EC (or implies reprecussions anyways) I thought more people would have liked (or at least appreciated) that Shepard had to self-sacrifice/die, seeing as how I hear about it all the time "they never kill the hero."
--- Dragon Age: Origins. Not to give things away, but at the end, SOMEONE has to die to save the world. It's gotta be either you or one of your buddies. It's an absolute necessity. When it came down to it, at the last moment, I decided, I DECIDED, that I would take the hit, for the good of everyone else. That's a Hero sacrificing their life to save others. When you can pick "Die to being a moron and jumping into an energy beam," "Die by being a moron and grabbing active electrodes," Or, "HERPTY DERP, I'm gonna walk into an exploding pipe as it's going off!!!" then that's not a heroic sacrifice, that's dying by being a gigantic moron. It's also not a choice.
I'm amazed that this is how BioWare did it. I mean, they already DID the Heroic Sacrifice ending, and they got it right. Picking between three ways to die like an idiot isn't a hard choice, it's just a BAD choice. If the call was "Save everyone and die, or save SOME people and live," that would be a hard choice. I mean, haven;'t I given enough? If it was "Save 1/3 of every race, or kill all of ONE race and save all of every OTHER race," that would be a hard choice. Losing one race would be a smaller net loss than losing 2/3 of every race, but with a race entirely wiped out, they'd be gone forever. What if the call was "Kill the Reapers, but Earth is incinerated, or spare the Reapers and let them run away, and Earth is fine, but the Reapers could come back with a new plan one day." There's another hard choice. "Save everyone, but the Normandy and my entire crew is destroyed, or save my crew and leave the battle to everyone else?" Or, possibly the worst situation ever, "I have to pick members of my crew to send on solo missions that I KNOW none of them will come back from. Who goes, and who comes with me in the final assault? And most importantly, what criteria do I use to make the decision?"
What's the worst part of all that? I didn't have two years to come up with those options. I did it all off the top of my head, maybe over the course of 10 minutes.
This. Exactly This. Hell just for the hell of it, throw in an option to let TIM make the sacrice and control the reapers knowing that he will use them to ensure human dominance or, have to sacrifice EDI to become the new Catalyst so she takes over the reapers instead for the galactic good but Joker hates you for it.
#3921
Posté 19 août 2012 - 06:21
Biotic_Warlock wrote...
I wonder where that thread is which says under half of all players never finished the story.
I'd like to ask them to stop complaining about an ending they have never played before.
I doubt those are the players complaining about the endings.
There may be a number who saw the endings online and decided they were terrible and quit playing as a result. Many of the players (like me) who completed the game are those lobbying to have their ending improved. We are some of the company's most loyal customers.
The difference in the number of players that completed ME2 vs. ME3 (which is which is a huge difference--56 percent to 42 percent) is likely because they learned that the endings were so bad. That is at least one objective sign to Bioware that some fix is probably good business, as well as good customer relations.
#3922
Posté 19 août 2012 - 06:31
Auintus wrote...
Saw that for the first time today. That's the proper way to say "Check it out, he's alive!"
Judging by the state he was in when he boarded the beam, Shep could be dead by the time he's found even.
I agree. If you're going to proclaim "Shepard lives" in your Player Guide for High EMS Destroy, you have to do more than the "breath" scene. Bioware should keep its word.
#3923
Posté 19 août 2012 - 07:40
A DLC-Mission 'Finding Shepard' would be great. We could see what happend to the people on the Citadel, could help maybe Bailey to find Shepard. I think Bailey is a better choice for this job because the Normandy with the squadmates aboard it too far away to be on the Citadel in time.PuppiesOfDeath2 wrote...
Auintus wrote...
Saw that for the first time today. That's the proper way to say "Check it out, he's alive!"
Judging by the state he was in when he boarded the beam, Shep could be dead by the time he's found even.
I agree. If you're going to proclaim "Shepard lives" in your Player Guide for High EMS Destroy, you have to do more than the "breath" scene. Bioware should keep its word.
Well, I really hope for such DLC.
#3924
Posté 19 août 2012 - 07:56
PuppiesOfDeath2 wrote...
Auintus wrote...
Saw that for the first time today. That's the proper way to say "Check it out, he's alive!"
Judging by the state he was in when he boarded the beam, Shep could be dead by the time he's found even.
I agree. If you're going to proclaim "Shepard lives" in your Player Guide for High EMS Destroy, you have to do more than the "breath" scene. Bioware should keep its word.
QFT
#3925
Posté 20 août 2012 - 12:09
KiganMatsuei wrote...
Ugh, Leviathan was just announced on Facebook and fanboys/girls that don't care about the quality of what they get are throwing themselves at it. One even said he would take the day off work to play it. And I spent way too much time talking to some girl with a my little pony profile picture. She kept trying to convince me that the ending was great, there were no plot holes, choices from prior games still matter, etc.
That there was nothing wrong with Starbrat or his choices. She thought they were great choices, right in line with saving or abandoning the Destiny Ascension.
She even claimed that Arrival didn't mean anything because that relay was hit with an Asteroid, so it wasn't the same thing.
Blah, EA thrives on those customers and looks like they intend for Bioware to do so as well.
*face palm* I wanna round house kick that girl square in the face!!!





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