Near as I can tell, BioWare made it with the three big [BASIC] rules on ME1 and ME2, then lost it on ME3.
For those who don't know the three rules of storytelling, here they are:
Act 1: Normal life is depicted, either by the poor, good, or boring quality. This is a depiction of Life As We Know It. Generally, this is the second longest part of the game/movie, and involves introduction of characters, continuum establishment and an opportunity to familiarize the audience with the main character/situation. This is followed/ended by a Call To Action.
Act 2: The Call To Action is given, either as a deliberate change in the protagonists situation, or a shift in reality. This part involves finding a trainer, training, research and resource gathering, personnel obtainment and travel. This is usually the longest part of any movie/game, and has the most combat involved. Also involved is Plot Development, where the main task/quest is advanced along with the activities in Act 2.
Act 3 is the shortest and most difficult part of any movie or game. This is the part that has plot resolution, where all the various story-lines come to a close. Usually, Act 2 has been building up so that there is a maximum level of anticipation. Also, there is usually a final conflict where the protagonist proves his/her superiority, followed by quiet segment for reflection.
Example: Star Wars Episode IV: A New Hope.
Act 1: Life in the galaxy is shown (conflict), a hero is introduced with his boring life (Tatooine) and the stage is set. The Call To Action occurs when droids arrive and give a message to Luke Skywalker.
Act 2: Luke must leave with a trainer and helpers (Han Solo, R2-D2, etc) and begin gathering training and resources. Plot development continues with the destruction of Alderaan, the Death Star rescue and escape to Yavin IV.
Act 3: Fight against the Death Star, victory, celebration.
Other examples occur, like in the first Matrix movie, Lord of the Rings (Fellowship of the Ring) and Batman Begins.
So, segue into Mass Effect.
ME1: Act 1: Shepard the Alliance Soldier, Commander on the Normandy, serves under Captain Anderson. Up for evaluation for Spectre status.
Call To Arms: Geth on a human colony, rival Spectre tries destroying all evidence.
Act 2: Shepard hunts for evidence convicting Saren, gains data and becomes a Spectre, journies the galaxy to stop Saren. Allies, resources and information come his way (Feros, Noveria, and Therum) and training is achieved.
Act 3: Shepard breaks the rules, steals the Normandy and hits Iilium, gains data heightening the tension and travels to the Citadel. Confrontation with Saren, followed by a closing scene with Shepard walking off camera, steely-eyed and smug.
ME2: Act 1: Shepard is shown in the SR1 Normandy, then killed. His body is then revived and given a basic education in current events.
Call To Action: Colonies are disappearing, Shepard given the Normandy again.
Act 2: Shepard scoots around the galaxy, two plot twists (Collectors are Protheans) and TIM is willing to let Shepard hang loose on Collector vessels, research/training/data.
Act 3: Collectors capture most of Normany crew, Shepard goes after them, big boss fight. End scene is minimal, but Shepard goes past his surviving crew and watches the starscape with grim gaze. Alternative view shows Reapers approaching the Milky Way.
Addendum: additional DLC and conversations may be had after the end of ME2. Brilliant.
ME3: Act 1: "Hot food and soft beds," some in the Alliance are prepping for war, other refuse to acknowledge it. Shortest Act 1 in the Mass Effect series.
Call To Action: Reapers attack
Act 2: Resources gathered, data gathered (Crucible uncovered at last moment). Turian/Krogan treaty, Quarian/Geth treaty, Asari/Salarians brought on board. Various planets explored for war-research/preparation.
Act 3: Longest in ME series. Cerberus assault, final data obtaiend. Several "final fights" but no "boss fight." Closing scenes with crew prior to final action scene. Prolonged discussion with a non-foreshadowed character. Triple button decision, death for protagonist in all situations. Cutscenes show effects of previous game on galaxy, nothing for protagonist.
Addendum: one gasp for an armor piece that may or may not be Shepard. No LI reunion, no steely-eyed grim gaze, or even a slightly punch-drunk glance.
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Conclusion: The only training I have in writing is a few English classes. I got the formula for a high-fantasy genre from Wikipedia, and Extra Credit movies (well done shows imho).
Great first two games; some hangups, but I can live with them. Last game had excellent Act 1, Act 2, but did not fulfill the 3-act story established by the previous two games.
Addendum: EC fixed errors in major plot holes (opened others, eg Harbinger watching you fix a sandwich in front of the Elevator Of Light, etc), but did not complete the story. Story completion in the same manner as previous two games requires a living Shepard (unless you really,
really failed in ME2), plus a post-conflict reunion.
EDIT: space
Modifié par V-rcingetorix, 26 août 2012 - 12:35 .