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Extended Cut: SPOILER Discussion


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#376
Arppis

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bas_kon wrote...

Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?


As the ending says clearly, they can be rebuilded. =]

#377
Bocks

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bas_kon wrote...

Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?


No, they're just "damaged".

NO SHUT UP THEY DIDN'T EXPLODE HORRIBLY

NO DONT QUESTION THE ARTISTIC INTEGRITY OF THIS SCENE

DON'T LIKE IT? WANT TO REJECT THIS?

TOO BAD GAME OVER YOU DIE EVERYONE DIES

SHOULD'VE PICKED A COLOUR.

#378
tekkaman fear

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Dam it after that reject the Catalyst ending I was hoping the creepy old an was removed from all endings.

#379
DisAdEv

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Mariel800 wrote...

Hold on a minute - what happened to all the promises we were given that the EC would show our choices throughout the series as having an impact on the ending? Having read this thread (can't play it myself yet - damn Origin) it seems the only choice affected by the EC is what the LI does. Other than that, it's exactly the same? Or am I missing something here?

All I wanted with the EC is for my choices, which I've made through the whole 3 games, to matter. Didn't need a happy ending, didn't need a "reapers win" scenario, I just wanted to be able to play the trilogy again and know that what I do throughout the games actually makes a difference. And correct me if I'm wrong, but I wasn't alone in wanting that.


I think the pictures during the Hackett, EDI, or AI Shepard monologues change depending on your choices. In my Synthesis ending, it showed Quarians and Geth together. I assume if someone didn't make peace with them that it would be either one and not both obviosuly. I also had Wrex and Eve survive on Tuchanka and saw a lot of pictures involving the krogan. I have the supicion that if Wreav is alive and not Wrex, then the future for the krogan pictures would be not so good. Samara was also alive with her daughter. etc.

#380
IanPolaris

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Dean_the_Young wrote...

Except for all the people in the game who tell you otherwise, but what do they know?


That's the point.  They don't.  Apparently this is the first cycle in a very long time (perhaps EVER) that was able to gather an organized galactic resistance to the reapers (and whose C3I wasn't destroyed by the Reapers from the start) and was actually able to use Reaper Tech against the Reapers without destroying themselves.  It also is the first cycle that apparently solved the "Tech SIngularity" issue (at least if you made peace with the Geth).

Why shouldn't it be at least possible (if highly improbably) that Shepard might be able to reject the Starkid and win anyway?  Isn't the ability to do what others think is impossible one of Mass Effect's biggest themes?

No the entire Reject Ending reeks (IMHO) of Pettiness.

-Polaris

#381
2Shepards

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Thank you Tully!

#382
loungeshep

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One thing I've learned over the months of being here, you can never please hard core fans. I give Bioware credit though, at least they try.

#383
TiminatorT2000

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TullyAckland wrote...


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Yes but if you had a me2 LI your pretty much screwed out of all thoose scenes, except the flashback which isn't much. It seems rather insulting to all the people who romanced me2 LI's to say nope your choice was wrong no scene's for you.

Modifié par TiminatorT2000, 26 juin 2012 - 12:03 .


#384
KironDrayga

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...Wow.
Just watched the new Refusal ending.

It's emotionally powerful, but for all the wrong reasons. It's basically the one ending where Shepard actually acts and thinks like we'd expect Shepard to, but s/he is punished for doing so.

I'm extremely confused as to what Mass Effect is supposed to represent, thematically. Apparently, the message of ME3's ending is directly opposed to the theme in previous iterations. Shepard shouldn't fight against impossible odds, s/he should instead submit. Shepard can't make his/her own decisions, s/he has to play by the Starchild's rules.

#385
Mims

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@Reject ending: I actually love it...if it had been included in the actual game. Including it after the fact is definitely pettiness.

#386
LilyasAvalon

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IanPolaris wrote...

LilyasAvalon wrote...

...So far, I have so many mixed feelings about the EC it's not funny.

On one hand, if anything, the plot holes got worse.

...But on the OTHER hand... there is hope to have Turian babies with Garrus!


However, that hope was always there....provided you picked 'destroy' (which the EC hasn't changed) and provided you had 4000+ EMS (Gibbed Save editor is your friend).

-Polaris


Yes, but before Garrus was stranded on 'EDEN' for unknown reasons with no known possibility if it was a dextro planet or if the Normandy was even functional.

NOW, I clearly know the relays CAN be rebuilt and the Normandy is, more or less, functional.

Modifié par LilyasAvalon, 26 juin 2012 - 12:03 .


#387
FatalX7.0

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So, they deleted a scene of your squad getting injured while running to the beam, only to make a new scene of your squad getting injured while running to the beam.

#388
bas_kon

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Vikali wrote...

bas_kon wrote...

Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?


Relays are not destroyed. Normandy is not stranded. Lots of retconning.

Thanks for the reply. Well, I guess this will have to do, at least now I can imagine the crew and LI meeting with Shepard on Earth.

#389
Helmschmied

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cynicalandbored wrote...

Is it uncool to be grateful for new content? What is this? Does everyone have to be so critical? From what I've read so far, the endings sound a mile better than the original. Who was seriously thinking that they'd remodel their endings based on every single comment from people around here? I also like how IT was partly confirmed but you can totally reject it at the same time. And there couldn't be a reunion because that's not what they intended from the beginning.

Casey Hudson pls go

#390
KIERONOO

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So what rubble is Shepard lying in at the end of destroy?

#391
LilyasAvalon

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FatalX7.0 wrote...

So, they deleted a scene of your squad getting injured while running to the beam, only to make a new scene of your squad getting injured while running to the beam.


I know, right? SO DEEP.

Arppis wrote...

LilyasAvalon wrote...

Oh, did the crew still get straded on the 'Eden' planet?


Nope, in my ending they flew off the planet, propably to find Shepard.


So... why did they flee?

#392
Vikali

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bas_kon wrote...

Vikali wrote...

bas_kon wrote...

Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?


Relays are not destroyed. Normandy is not stranded. Lots of retconning.

Thanks for the reply. Well, I guess this will have to do, at least now I can imagine the crew and LI meeting with Shepard on Earth.


It'd be on the Citadel. The Cidadel's structure also mostly survived.

#393
Vikali

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LilyasAvalon wrote...

So... why did they flee?


Hackett told everyone to leave. One of the crew tells Joker it's tome to leave.

#394
LilyasAvalon

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Vikali wrote...

It'd be on the Citadel. The Cidadel's structure also mostly survived.


What about the poor people ON the Citadel...

Is Bailey okay? Those refugees? REFUND GUY!? :crying:

#395
Chrome N

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.

well… then Bioware will get the same amount of "additional moments" from me in the future: ZERO
In order to give you more clarification on my sentence full of artistic integrity: "I will not buy any Bioware products in the future!"

#396
Arppis

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LilyasAvalon wrote...

FatalX7.0 wrote...

So, they deleted a scene of your squad getting injured while running to the beam, only to make a new scene of your squad getting injured while running to the beam.


I know, right? SO DEEP.

Arppis wrote...

LilyasAvalon wrote...

Oh, did the crew still get straded on the 'Eden' planet?


Nope, in my ending they flew off the planet, propably to find Shepard.


So... why did they flee?


Explained in the ending too.

They were suposed to meet at the rendevous point with the rest of the fleet, every ship that was in Earth's orbit fled.

#397
FatalX7.0

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Huh? And did they take out the husks while on your way to the beam?

#398
LilyasAvalon

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Vikali wrote...

LilyasAvalon wrote...

So... why did they flee?


Hackett told everyone to leave. One of the crew tells Joker it's tome to leave.


...Okay... so why is their ship the only one to end up on a strange planet?

Modifié par LilyasAvalon, 26 juin 2012 - 12:06 .


#399
CitadelSurfer

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CONTROL IS THE BEST ENDING SO FAR. Watching Synthesis now. Destroy is more a selfish approach

#400
Maera Imrov

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IanPolaris wrote...

dr_age86 wrote...

I disagree. The whole point of ME3 is the crucible and that's it the only chance of defeating the Reapers. If I remember correctly, Hackett mentions it one last, but definitely not only time, right before London. Every conventional victory against the Reapers would be much more space magic than everything Bioware came up with.


Except we are SHOWN repeatedly (not just in ME3 but 1 and 2) that the Reapers while powerful and intelligent are not omnipotent nor omniscient.  They can and are beaten...and indeed in this cycle almost nothing goes right for the Reapers.

I would say that Hackett is simply wrong.

-Polaris


This, also if you choose Reject, it heavily implies the next cycle wins. Without the Crucible, as Liara tells them that it does not work. Obviously they wouldn't try it. Unless you just try to claim that they can take our cannon/armor/shield plans and simply 'have more time to put them on every ship' and win by conventional warfare that way, then obviously the Crucible is not necessary to win. Not every reaper is the size of Harby and Sovereign as we're all aware. I think it could have been done, but it's irrelevant now.

And as an aside to a post way back at the beginning that claims true art is dark, that's just an inane, adolescent way to approach any artistic medium. There are several works of literature widely regarded as classics that end on a happy, upbeat note.

All that said, I actually don't mind darker endings, and from what I read of the EC, on the whole think it might make the game palatable for me, if I could be bothered to reinstall Origin on my PC....which I can't. :P But at least it addressed and fixed the issue of the relays, and added some more closure. It works for me, on the whole. My Shep's LI is already dead (Thane) so most of the closure bits wouldn't have applied to my Shep anyway. But knowing the relays can be fixed and that the Normandy gets off that world is sufficient for me.