bas_kon wrote...
Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?
As the ending says clearly, they can be rebuilded.
bas_kon wrote...
Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?
bas_kon wrote...
Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?
Mariel800 wrote...
Hold on a minute - what happened to all the promises we were given that the EC would show our choices throughout the series as having an impact on the ending? Having read this thread (can't play it myself yet - damn Origin) it seems the only choice affected by the EC is what the LI does. Other than that, it's exactly the same? Or am I missing something here?
All I wanted with the EC is for my choices, which I've made through the whole 3 games, to matter. Didn't need a happy ending, didn't need a "reapers win" scenario, I just wanted to be able to play the trilogy again and know that what I do throughout the games actually makes a difference. And correct me if I'm wrong, but I wasn't alone in wanting that.
Dean_the_Young wrote...
Except for all the people in the game who tell you otherwise, but what do they know?
TullyAckland wrote...
Staarbux wrote...
Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised.
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
- Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
- When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
TullyAckland wrote...
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
- Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
- When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
Modifié par TiminatorT2000, 26 juin 2012 - 12:03 .
IanPolaris wrote...
LilyasAvalon wrote...
...So far, I have so many mixed feelings about the EC it's not funny.
On one hand, if anything, the plot holes got worse.
...But on the OTHER hand... there is hope to have Turian babies with Garrus!
However, that hope was always there....provided you picked 'destroy' (which the EC hasn't changed) and provided you had 4000+ EMS (Gibbed Save editor is your friend).
-Polaris
Modifié par LilyasAvalon, 26 juin 2012 - 12:03 .
Thanks for the reply. Well, I guess this will have to do, at least now I can imagine the crew and LI meeting with Shepard on Earth.Vikali wrote...
bas_kon wrote...
Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?
Relays are not destroyed. Normandy is not stranded. Lots of retconning.
Casey Hudson pls gocynicalandbored wrote...
Is it uncool to be grateful for new content? What is this? Does everyone have to be so critical? From what I've read so far, the endings sound a mile better than the original. Who was seriously thinking that they'd remodel their endings based on every single comment from people around here? I also like how IT was partly confirmed but you can totally reject it at the same time. And there couldn't be a reunion because that's not what they intended from the beginning.
FatalX7.0 wrote...
So, they deleted a scene of your squad getting injured while running to the beam, only to make a new scene of your squad getting injured while running to the beam.
Arppis wrote...
LilyasAvalon wrote...
Oh, did the crew still get straded on the 'Eden' planet?
Nope, in my ending they flew off the planet, propably to find Shepard.
bas_kon wrote...
Thanks for the reply. Well, I guess this will have to do, at least now I can imagine the crew and LI meeting with Shepard on Earth.Vikali wrote...
bas_kon wrote...
Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?
Relays are not destroyed. Normandy is not stranded. Lots of retconning.
LilyasAvalon wrote...
So... why did they flee?
Vikali wrote...
It'd be on the Citadel. The Cidadel's structure also mostly survived.
well… then Bioware will get the same amount of "additional moments" from me in the future: ZEROTullyAckland wrote...
Staarbux wrote...
Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised.
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
- Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
- When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
LilyasAvalon wrote...
FatalX7.0 wrote...
So, they deleted a scene of your squad getting injured while running to the beam, only to make a new scene of your squad getting injured while running to the beam.
I know, right? SO DEEP.Arppis wrote...
LilyasAvalon wrote...
Oh, did the crew still get straded on the 'Eden' planet?
Nope, in my ending they flew off the planet, propably to find Shepard.
So... why did they flee?
Vikali wrote...
LilyasAvalon wrote...
So... why did they flee?
Hackett told everyone to leave. One of the crew tells Joker it's tome to leave.
Modifié par LilyasAvalon, 26 juin 2012 - 12:06 .
IanPolaris wrote...
dr_age86 wrote...
I disagree. The whole point of ME3 is the crucible and that's it the only chance of defeating the Reapers. If I remember correctly, Hackett mentions it one last, but definitely not only time, right before London. Every conventional victory against the Reapers would be much more space magic than everything Bioware came up with.
Except we are SHOWN repeatedly (not just in ME3 but 1 and 2) that the Reapers while powerful and intelligent are not omnipotent nor omniscient. They can and are beaten...and indeed in this cycle almost nothing goes right for the Reapers.
I would say that Hackett is simply wrong.
-Polaris