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Extended Cut: SPOILER Discussion


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#4001
V-rcingetorix

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Soon as I predict anything, the universe goes out of its way to prove me wrong...Ah well.

@Ham89; I appreciate your candor. You are right, the E.C. made the ending...better. However, it is my opinion that BioWare could make the game better, and has the opportunity to do so.

Minimum requirements to fix game, w/o making issues:

1. Remove Casper the Kidly Ghost. This is not the most work intensive, but it seems to be an object of high potential.

2. Shepard lives in at least one ending...no, a gasping torso does not count as "living." This option is only an additional programming scene; all you need is a few hours to record voices, and maybe a few more to reprogram bodies. Look at the Throne Room Scene at the end of DA: O, minimal movement/programming, maximum closure.

3. Redo the entire ending, starting at "Shepard, wake up." This is the most resource draining option. It would be nice, but it's too much even to hope for...unless you have really, really good imaginations.

Of the three options, I think #2 is most likely, and most possible. If a +/- ending is given for all three endings (high ems, low ems), there would be 6 total endings; which is frankly what I had expected. Consider:

ME1: 1)All sidequests complete; Paragon/Renegade: Humanity is respected by/in charge of the galaxy.
2) No sidequests finished; Paragon/Renegade: Humanity is respected by/in charge of the galaxy, minus Wrex, Dr. Heart, Tali's Pilgrimage data, Shiala/Zhu's Hope and various minor decisions.

ME2: 1A) All loyalty finished, Paragon/Renegade: Galaxy loves/hates humans, Shepard lives, all crew live (or not, depending on choices), Collector base finished one way or the other. Secondary characters/decisions prevalent, Wrex/Tali/Shiala ME1 happy.
2A) no loyalty finished, Paragon/Renegade: Shepard dies (probably), squad dies (mostly), Collector Base finished. Wrex/Tali/Shiala ME1 happy

1B) All loyalty finished, Paragon/Renegade: galaxy loves/hates humans, Shepard lives, squad lives, secondary characters/decisions prevalent. Wreave/Zhu's Hope/Tali present, and ambivalent.
2B)no loyalty finished, Paragon/Renegade: galaxy loves/hates humans, Shepard dies (probably), squad dies (mostly), Wreave/Zhu's Hope/Tali present (and die in some cases), still ambivalent.

ME3 then should account for 1A, 1B, 2A and 2B endings, and expand on them. That would extend the combination to:

1Ai, 1Aii, 2Ai, 2Aii, 1Bi, 1Bii, 2Bi, and 2Bii.

Tough stuff, and I understand wanting to simplify the process. The BioWare people did winnow down the decisions, so decisions including Conrad Verner did not have a galactic impact. However, decisions that should have been of galactic importance (like the Rachni, or re-programming the Geth) also mean also nothing.

Idea: Synthesis: + (Shepard lives through experience, reunion), -(Shepard dies, but decisions live on)

Destroy +(Shepard lives, Geth/EDI live if decisions were made), -(Shepard dies, others die, but Reapers still dead)

Control +(Shepard dies, but accurate simulacrum controls galaxy), -(Shepard dies, inaccurate simulacrum controls galaxy)

Now the +/- are not accurate Paragon/Renegade potentials, but it's an idea. This would boost the number of potential endings while reducing the total probable endings (6 instead of 3, and 6 instead of 8).

#4002
Iakus

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CitizenThom wrote...

I don't think it's dead Sheppard that made the ending unsettling really, I think it's just that the ending in many ways doesn't 'join' well with the rest of the story. Sheppard could certianly be a martyr and hero and still given the Mass Effect story a satisfying conclusion. I even think a cliche 'avante-garde' ending where everyone loses could have made for a satisfying enough conclusion. But the ending wasn't consistent with the rest of the game.

The ending would have been better by simply showing a result for all of Sheppard's efforts, whether those results were all doomed to fail or not. That connection was just missing.


It'sd not just dead Shepard, it's inevitable dead SHepard.  I'm sure if there were ending variationsd where Shepard could live or die, or even die to give the galaxy a "better ending" that would help make the endings acceptable.  But Shepard dies in every single ending save one, which is more an easter egg than a proper ending.  That's a big chunk of the sense of futility and hopelessness in the ending:  You really can't alter Shepard's fate, whatever you do.

#4003
durasteel

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Unfortunately, I think that BioWare is unable and/or unwilling to fix the ending, for no reason other than they simply cannot admit that it is bad. That means that our best and only chance at seeing Shepard's story brought to a satisfactory end is to wait until the third movie is made, which might be, what... 2018? The best case scenario is that Drew Karpyshyn would be hired to complete the dark energy plot that Mac abandoned in favor of the inexplicable "toasters hate meatbags" theme.

Many of us probably hate it when a movie script makes fundamental changes to the plot and characters of the source material, but in this case I'm hoping for it.

Modifié par durasteel, 27 août 2012 - 10:06 .


#4004
BlueStorm83

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ham89 wrote...

The last thing I want to say before I'm done with this is that, the EC did exactly what it was supposed to do. Make the people who didn'y fully understand what happened understand so that they can like the ending. The people who don't like it (which are half the people in here) your S.O.L (sorry about your luck) 

It wasn't the ending you hoped for, I didn't even hope for that ending, but I'm okay with the ending, so I don't have to hope for one that I would like. It's okay to keep voicing your opinions but quit telling Bioware to change the ending. Their not, and they won't, EVER. 


Translation:  You can keep voicing your opinion, but stop saying your opinion if it conflicts with BioWare's ideas.

#4005
Iakus

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durasteel wrote...

Unfortunately, I think that BioWare is unable and/or unwilling to fix the ending, for no reason other than they simply cannot admit that it is bad. That means that our best and only chance at seeing Shepard's story brought to a satisfactory end is to wait until the third movie is made, which might be, what... 2018? The best case scenario is that Drew Karpyshyn would be hired to complete the dark energy plot that Mac abandoned in favor of the inexplicable "toasters hate meatbags" theme.

For me,  my last hope for ME3 would be a "patch" to EC that at least makes it more explicit that Shepard survives Destroy+.  It wouldn't actually change anything that happened, just give a little more "closure"  Provide one ending I can at least live with (har har)

#4006
durasteel

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iakus wrote...
For me,  my last hope for ME3 would be a "patch" to EC that at least makes it more explicit that Shepard survives Destroy+.  It wouldn't actually change anything that happened, just give a little more "closure"  Provide one ending I can at least live with (har har)


Y'know, I don't actually need perfect closure, and while I want Shepard to live I could be satisfied with an ending involving the Commander being sacrificed. My problem all along has just been that the ending is stupid. There is an existential threat, a clear and present danger to galactic civilization generally and the entire species of each and every character I have become fond of throughout the series. The inevitable rebellion of synthetic consciousness is not that threat, so achieving a resolution to that conflict cannot provide a satisfying climax to the game or the series. Furthermore, the harmony between the Geth and Quarians fundamentally disproves the inevitability theorem, making the end a solution without a problem.

#4007
Iakus

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durasteel wrote...

Y'know, I don't actually need perfect closure, and while I want Shepard to live I could be satisfied with an ending involving the Commander being sacrificed. My problem all along has just been that the ending is stupid. There is an existential threat, a clear and present danger to galactic civilization generally and the entire species of each and every character I have become fond of throughout the series. The inevitable rebellion of synthetic consciousness is not that threat, so achieving a resolution to that conflict cannot provide a satisfying climax to the game or the series. Furthermore, the harmony between the Geth and Quarians fundamentally disproves the inevitability theorem, making the end a solution without a problem.


Understandable.  But I accepted months back, when EC was first announced, that the endings are going to stay as stupid as they are.  I'd just have to hold my nose through it and jusdt enjoy running with the characters I came to love over the years.

But what I cannot abide is forced sacrifice.  Death as one or several possible outcomes is fine.  Shepard must sacrifice him/herself to achieve a particular desired outrcome, okay.

But death as the only answer?  No.  Just...no. 

It turns all the scenes where Shepard socializes with friends and loved ones bitter, seeing Shepard has so much left to live for, but can't for "artistic" reasons. 

It  cheapens the very idea of "sacrifice"   If you have to do it, it isn't.  The one tied to the alter isn't the one making the sacrifice.

Thus why I want, need at elast one ending, where Shepard emerges upright.  Or is at least shown being rescued.  EC shows the Normandy leaving the planet they crash on.  Now I need something Showing Shepard gets off the Citadel to complete the process.

#4008
3DandBeyond

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Exactly right, durasteel. The conflict was created by the presence of the reapers. All that this ever should have been about was destroying them and the endings based off of how good you are at getting this thing done-good, bad, or ugly and it could all have been very satisfying.

Every time I look over the kid and the choices even after the tons of things I and other people have found that is nonsense, I find more.

2 popped up recently and one was the result of a poster here-so it's his discovery and not mine, but it's a resounding point.

The kid was created because apparently synthetics keep being created and want to kill all organics. Why then would the kid's creators who seem to be bad at creating nice synthetics, create another one to stop killer synthetics? And in their wisdom they created the ultimate idiot synthetic that finally destroyed them.

The other is one big problem with synthesis. All along I've thought it made no sense for what it does to organics, but it's just as bad if you get what it says is given to synthetics-full understanding of organics. From where or who? The more you see and think, the worse it is.

It could all have been so easy and so satisfying if the goal had been maintained.

#4009
durasteel

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iakus wrote...

Understandable.  But I accepted months back, when EC was first announced, that the endings are going to stay as stupid as they are.  I'd just have to hold my nose through it and jusdt enjoy running with the characters I came to love over the years.

But what I cannot abide is forced sacrifice.  Death as one or several possible outcomes is fine.  Shepard must sacrifice him/herself to achieve a particular desired outrcome, okay.

But death as the only answer?  No.  Just...no. 

It turns all the scenes where Shepard socializes with friends and loved ones bitter, seeing Shepard has so much left to live for, but can't for "artistic" reasons. 

It  cheapens the very idea of "sacrifice"   If you have to do it, it isn't.  The one tied to the alter isn't the one making the sacrifice.

Thus why I want, need at elast one ending, where Shepard emerges upright.  Or is at least shown being rescued.  EC shows the Normandy leaving the planet they crash on.  Now I need something Showing Shepard gets off the Citadel to complete the process.


I agree with you. I want, for example, at least the possibility of building a house for Tali on Rannoch, or bouncing a blue baby Shepard on my knee. That's one of the best things about the ME2 ending--you could save everyone, you could get everyone (including Shep) killed, or just about any possibility in between. The choices that you made had a profound impact on the ending, even though the Collectors were fried regardless.

I assumed that Earth would be saved. "Let Earth burn? Yes No" is not a choice that matters, because it is a "duh" choice. Spending the time helping EDI develop a personality so that she was able to resist Reaper domination which would have led to her destruction would be an example of a choice that matters.

#4010
3DandBeyond

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durasteel wrote...

iakus wrote...

Understandable.  But I accepted months back, when EC was first announced, that the endings are going to stay as stupid as they are.  I'd just have to hold my nose through it and jusdt enjoy running with the characters I came to love over the years.

But what I cannot abide is forced sacrifice.  Death as one or several possible outcomes is fine.  Shepard must sacrifice him/herself to achieve a particular desired outrcome, okay.

But death as the only answer?  No.  Just...no. 

It turns all the scenes where Shepard socializes with friends and loved ones bitter, seeing Shepard has so much left to live for, but can't for "artistic" reasons. 

It  cheapens the very idea of "sacrifice"   If you have to do it, it isn't.  The one tied to the alter isn't the one making the sacrifice.

Thus why I want, need at elast one ending, where Shepard emerges upright.  Or is at least shown being rescued.  EC shows the Normandy leaving the planet they crash on.  Now I need something Showing Shepard gets off the Citadel to complete the process.


I agree with you. I want, for example, at least the possibility of building a house for Tali on Rannoch, or bouncing a blue baby Shepard on my knee. That's one of the best things about the ME2 ending--you could save everyone, you could get everyone (including Shep) killed, or just about any possibility in between. The choices that you made had a profound impact on the ending, even though the Collectors were fried regardless.

I assumed that Earth would be saved. "Let Earth burn? [color=rgb(255, 0, 0)">Yes | ]No[/color]" is not a choice that matters, because it is a "duh" choice. Spending the time helping EDI develop a personality so that she was able to resist Reaper domination which would have led to her destruction would be an example of a choice that matters.


Nobody ever played a hockey game and hoped that at the end the deciding factor would not be who had the most goals.  Nobody playing that hockey game ever wanted it to be left up to which button you pressed as to how badly you screwed your team and teammates in actually not winning the game.

#4011
durasteel

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Also on the topic of the Extended Cut, there were so many little scenes they could have added easily, with very few additional resources, that would have achieved massive fan service points. Imagine, for example, after the blue ending: Shep's LI is in the Commander's cabin on the Normandy while it is crashed on Planet X. The LI is crying and watching the Shepard VI from the Citadel, which has that distinctive cheap-sounding voice. Suddenly the VI's voice changes to the normal Shepard voice with some added reverb, and says (for example) "I'm still with you, Liara. I will always be with you." Scene ends with shocked expression on LI's face.

The red ending should have had a hospital room with a beeping monitor and a figure sitting in the shadows near the bed. Cut to the LI's hand holding Shepard's, and you hear the LI whisper "I'll never let you go," or some such.

I dunno about the green ending, there's only so much polish you can get onto a turd.

This is just off the top of my head, but the important thing is that they would have appealed to the player on an emotional level. The new extended ending slideshows are very cerebral and dry, in my opinion. I see it, I hear it, I might think about it... I don't feel it.

#4012
durasteel

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3DandBeyond wrote...
The kid was created because apparently synthetics keep being created and want to kill all organics. Why then would the kid's creators who seem to be bad at creating nice synthetics, create another one to stop killer synthetics? And in their wisdom they created the ultimate idiot synthetic that finally destroyed them.

I just realised... The catalist/kid is SkyNet. All along I've been so distracted by how much the bad ending borrows from BSG that I missed the Terminator link.

#4013
magneticpolarshift

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durasteel wrote...

iakus wrote...
For me,  my last hope for ME3 would be a "patch" to EC that at least makes it more explicit that Shepard survives Destroy+.  It wouldn't actually change anything that happened, just give a little more "closure"  Provide one ending I can at least live with (har har)


Y'know, I don't actually need perfect closure, and while I want Shepard to live I could be satisfied with an ending involving the Commander being sacrificed. My problem all along has just been that the ending is stupid. There is an existential threat, a clear and present danger to galactic civilization generally and the entire species of each and every character I have become fond of throughout the series. The inevitable rebellion of synthetic consciousness is not that threat, so achieving a resolution to that conflict cannot provide a satisfying climax to the game or the series. Furthermore, the harmony between the Geth and Quarians fundamentally disproves the inevitability theorem, making the end a solution without a problem.


What do you think would have happened if the AI from project overlord had gotten out? Eventually someone, somewhere would be really stupid and purposely or accidentally let out an extremely galaxy bad AI. Good thing shep was around to take care of it. Sure the Geth are just mistrusted hurt children, EDI is nice, but not all AI would act the same.  What irritated me the most about it is it's anti-climatic, they clarify much better in the EC, which was badly  needed, but it was still anti-climatic because the ending was, well boring.  ME1 and 2, very exciting satisfying endings with much better closure. 

#4014
3DandBeyond

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magneticpolarshift wrote...

durasteel wrote...

iakus wrote...
For me,  my last hope for ME3 would be a "patch" to EC that at least makes it more explicit that Shepard survives Destroy+.  It wouldn't actually change anything that happened, just give a little more "closure"  Provide one ending I can at least live with (har har)


Y'know, I don't actually need perfect closure, and while I want Shepard to live I could be satisfied with an ending involving the Commander being sacrificed. My problem all along has just been that the ending is stupid. There is an existential threat, a clear and present danger to galactic civilization generally and the entire species of each and every character I have become fond of throughout the series. The inevitable rebellion of synthetic consciousness is not that threat, so achieving a resolution to that conflict cannot provide a satisfying climax to the game or the series. Furthermore, the harmony between the Geth and Quarians fundamentally disproves the inevitability theorem, making the end a solution without a problem.


What do you think would have happened if the AI from project overlord had gotten out? Eventually someone, somewhere would be really stupid and purposely or accidentally let out an extremely galaxy bad AI. Good thing shep was around to take care of it. Sure the Geth are just mistrusted hurt children, EDI is nice, but not all AI would act the same.  What irritated me the most about it is it's anti-climatic, they clarify much better in the EC, which was badly  needed, but it was still anti-climatic because the ending was, well boring.  ME1 and 2, very exciting satisfying endings with much better closure. 



Yes, that's a great part of it-the endings are boring.  The whole thing past the conduit is more in tone and temp like an epilogue.  It's uninspiring and not fun.  Only the Anderson dying and TIM scenes are good, but they feature some real issues so that they can't even save it.

As for rogue AIs-yes sure that could happen, but it may be the kid's creators that kept making such stupid mistakes and then they made the final one-they created the kid.

The problem is, in ME there was the great potential to show AIs as more than these 1 or 2 dimensional killer robots who obsess over organics.  It's this arrogance that all synthetic life is monotonously focused on wanting to be organics, wanting to kill organics, or wanting to help organics.  What would have been great is if they had shown synthetics that ignored the organic experience altogether.  It's almost like Sovereign was that synthetic.  He did go further and expressed the desire to destroy organic life though.  And the geth had a bit of an opportunity to be that, since they merely wanted to be hermits for the most part (except for the heretics).  Even the fact that there are true geth and heretic geth assigns this organo-centric viewpoint to them as they see themselves.  The bad want-to-kill-organics geth are heretics (and really they didn't set off wanting to kill organics, they wanted to achieve quick advancement) while the hermit geth are the true geth, the good kind.

ME fell down into the trap that they didn't have to make for themselves.  Even having the geth be different personalities wanting different things could have been achieved.  Some, like Legion might have wanted mobile platforms to interact with organics while others might have wanted to stay within the collective in a more physical way.  In the end, the kid labels every AI as ultimately always being obsessed with killing organics.  Why would they?  In fact, they might just prove as some geth did, that that is irrelevant to their own existence.  Not all synthetics would have their lives revolve around organics and some might possess the knowledge that there are good and bad organics and good and bad synthetics as well.

#4015
V-rcingetorix

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CSI: Criminal Synthetic Investigators

Yeeeeowww!

#4016
Hobnob1978

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V-rcingetorix wrote...

CSI: Criminal Synthetic Investigators

Yeeeeowww!


That's not as stupid as it sounds though. With the Geth as friends (if they hadn't been wiped out by the crucible) you have the perfect answer to rogue AI's.

Humanity has the police to protect and stop the individuals/groups who attack the rest of us.

WIth the Geth and EDI, we have friendly AI's that can teach new ones, for want of a better word, morals and also stop those who wish to destroy/attack others.

Just another reason why the Catalyst is either a) lying or B) completely insane...

I wonder if it went insane like HAL did in 2001? Told to do something it couldn't do... and went psychotic trying to resolve the clash, causing the reapers.

meh, speculating. ;)

#4017
BlueStorm83

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Hobnob1978 wrote...

V-rcingetorix wrote...

CSI: Criminal Synthetic Investigators

Yeeeeowww!


That's not as stupid as it sounds though. With the Geth as friends (if they hadn't been wiped out by the crucible) you have the perfect answer to rogue AI's.

Humanity has the police to protect and stop the individuals/groups who attack the rest of us.

WIth the Geth and EDI, we have friendly AI's that can teach new ones, for want of a better word, morals and also stop those who wish to destroy/attack others.

Just another reason why the Catalyst is either a) lying or B) completely insane...

I wonder if it went insane like HAL did in 2001? Told to do something it couldn't do... and went psychotic trying to resolve the clash, causing the reapers.

meh, speculating. ;)


---  Oh, the Geth weren't wiped out by the Crucible.  After Shepard uses the Crucible and... the endings happen... then Twitter gives the player the game's greatest weapon, the Head Canon.  Now fully armed, I fired the Head Canon at the Starboy, wiping him from existence.  Then we fought the Reapers and won without having to sacrifice our children to the devil.  Planets were in ruins, friends were dead, and the future was uncertain, as was already set up by the entire game, but at least there was hope for a free future.

The best part of the Head Canon is that it carries on, not just into any future Mass Effect games, but into any future BioWare game at all!  If Dragon Age 3 comes out, I don't need to waste 60 dollars on it.  I can just go into my inventory, fire up the Head Canon, and POOF, there's the final battle as the new main character, named ******, defeats the... Soul Slavers and saves the city of... Ghonoria from beign destroyed in... the **** Storm.  Incredible the weapon that BioWare gave us in ME3.  Because if I have to make up the ending, I might as well MAKE UP THE WHOLE DAMN GAME.

#4018
Boydsan

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BlueStorm83 wrote...

Hobnob1978 wrote...

V-rcingetorix wrote...

CSI: Criminal Synthetic Investigators

Yeeeeowww!


That's not as stupid as it sounds though. With the Geth as friends (if they hadn't been wiped out by the crucible) you have the perfect answer to rogue AI's.

Humanity has the police to protect and stop the individuals/groups who attack the rest of us.

WIth the Geth and EDI, we have friendly AI's that can teach new ones, for want of a better word, morals and also stop those who wish to destroy/attack others.

Just another reason why the Catalyst is either a) lying or B) completely insane...

I wonder if it went insane like HAL did in 2001? Told to do something it couldn't do... and went psychotic trying to resolve the clash, causing the reapers.

meh, speculating. ;)


---  Oh, the Geth weren't wiped out by the Crucible.  After Shepard uses the Crucible and... the endings happen... then Twitter gives the player the game's greatest weapon, the Head Canon.  Now fully armed, I fired the Head Canon at the Starboy, wiping him from existence.  Then we fought the Reapers and won without having to sacrifice our children to the devil.  Planets were in ruins, friends were dead, and the future was uncertain, as was already set up by the entire game, but at least there was hope for a free future.

The best part of the Head Canon is that it carries on, not just into any future Mass Effect games, but into any future BioWare game at all!  If Dragon Age 3 comes out, I don't need to waste 60 dollars on it.  I can just go into my inventory, fire up the Head Canon, and POOF, there's the final battle as the new main character, named ******, defeats the... Soul Slavers and saves the city of... Ghonoria from beign destroyed in... the **** Storm.  Incredible the weapon that BioWare gave us in ME3.  Because if I have to make up the ending, I might as well MAKE UP THE WHOLE DAMN GAME.


:sick:

Ever hear the quote:

It’s not the end that matters, but the journey.



Here’s an age old riddle that says allot about the way individuals live their lives these days. It goes something like this, “Imagine I have an egg and I want to drop this egg three feet without breaking it.


How do I do that?” Here’s a hint: If you want to find the answer don’t try to answer it now, it will come to you in time. As we are all human it is not uncommon to think of life with ends in mind. “I want that new car and I am not going to be satisfied until I get it” is a good example to put things into perspective. It is undeniable that we are constantly caught up in the past or the future but very seldom do we notice the present moment. Perhaps this is why the phrase “stop and smell the roses” became so widely recognized. Think back to when you were young and how you couldn’t wait to grow up. Knowing what you do now you might have thought otherwise. But this proves a point. As life goes on there are allot of things you can’t wait to get. That new car, a wife, a family, a new set of golf clubs, a raise, etc. One by one the time comes when you finally achieve these aspects. But there is one problem. In so doing you create an insatiable hunger for more means to these ends.  What you have is never enough because your happiness is always ending.  And as a result none of your desires ever produce satisfaction aside from the brief high of your latest accomplishment. In fact, your happiness is always on hold because you are constantly waiting to attain a goal. Now don’t get me wrong, it is perfectly acceptable to have goals in life. Goals are what drives us. But we need to restructure our way of thinking in regards to such. A simple way to insure complete happiness is the following: The important thing isn’t the destination but the journey. Stop waiting for happiness. People have to recognize that it’s right here, right now. If you are only happy when you reach a goal then what about all the time you spend reaching that goal? How to do you feel then? The present moment is the most wonderful and enjoyable moment you can have. Can you look at the sky and realize how beautiful it is? Or the smells, sounds, and landscapes surrounding you? Can you see what you currently have and enjoy it? Take time to look at them fully and you will enjoy every minute!


Got it yet? So for those of you who are still looking for answer to this riddle posed earlier, it’s quite clear. If the egg must fall three feet without a crack, then extend the height of the egg to four feet.  When all is said and done, the journey is the reward.


As we look deeply within, we understand our perfect balance. There is no fear of the cycle of birth, life and death. For when you stand in the present moment, you are timeless.

-Rodney Yee

:police:

Modifié par Boydsan, 28 août 2012 - 08:35 .


#4019
TreguardD

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I've heard that "Journey" quote often.

It's a lie, of course, but I've heard it.

Let me offer a better one. "When you tell a story, make sure that it has a point."

There's no point to this one, as it stands.

#4020
Solarhalfbreed

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I''ve just finished Leviathan. Is there any point in carrying on to the end to Starkid?

#4021
sdinc009

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Boydsan wrote...

BlueStorm83 wrote...

Hobnob1978 wrote...

V-rcingetorix wrote...

CSI: Criminal Synthetic Investigators

Yeeeeowww!


That's not as stupid as it sounds though. With the Geth as friends (if they hadn't been wiped out by the crucible) you have the perfect answer to rogue AI's.

Humanity has the police to protect and stop the individuals/groups who attack the rest of us.

WIth the Geth and EDI, we have friendly AI's that can teach new ones, for want of a better word, morals and also stop those who wish to destroy/attack others.

Just another reason why the Catalyst is either a) lying or B) completely insane...

I wonder if it went insane like HAL did in 2001? Told to do something it couldn't do... and went psychotic trying to resolve the clash, causing the reapers.

meh, speculating. ;)


---  Oh, the Geth weren't wiped out by the Crucible.  After Shepard uses the Crucible and... the endings happen... then Twitter gives the player the game's greatest weapon, the Head Canon.  Now fully armed, I fired the Head Canon at the Starboy, wiping him from existence.  Then we fought the Reapers and won without having to sacrifice our children to the devil.  Planets were in ruins, friends were dead, and the future was uncertain, as was already set up by the entire game, but at least there was hope for a free future.

The best part of the Head Canon is that it carries on, not just into any future Mass Effect games, but into any future BioWare game at all!  If Dragon Age 3 comes out, I don't need to waste 60 dollars on it.  I can just go into my inventory, fire up the Head Canon, and POOF, there's the final battle as the new main character, named ******, defeats the... Soul Slavers and saves the city of... Ghonoria from beign destroyed in... the **** Storm.  Incredible the weapon that BioWare gave us in ME3.  Because if I have to make up the ending, I might as well MAKE UP THE WHOLE DAMN GAME.


:sick:

Ever hear the quote:

It’s not the end that matters, but the journey.



Here’s an age old riddle that says allot about the way individuals live their lives these days. It goes something like this, “Imagine I have an egg and I want to drop this egg three feet without breaking it.


How do I do that?” Here’s a hint: If you want to find the answer don’t try to answer it now, it will come to you in time. As we are all human it is not uncommon to think of life with ends in mind. “I want that new car and I am not going to be satisfied until I get it” is a good example to put things into perspective. It is undeniable that we are constantly caught up in the past or the future but very seldom do we notice the present moment. Perhaps this is why the phrase “stop and smell the roses” became so widely recognized. Think back to when you were young and how you couldn’t wait to grow up. Knowing what you do now you might have thought otherwise. But this proves a point. As life goes on there are allot of things you can’t wait to get. That new car, a wife, a family, a new set of golf clubs, a raise, etc. One by one the time comes when you finally achieve these aspects. But there is one problem. In so doing you create an insatiable hunger for more means to these ends.  What you have is never enough because your happiness is always ending.  And as a result none of your desires ever produce satisfaction aside from the brief high of your latest accomplishment. In fact, your happiness is always on hold because you are constantly waiting to attain a goal. Now don’t get me wrong, it is perfectly acceptable to have goals in life. Goals are what drives us. But we need to restructure our way of thinking in regards to such. A simple way to insure complete happiness is the following: The important thing isn’t the destination but the journey. Stop waiting for happiness. People have to recognize that it’s right here, right now. If you are only happy when you reach a goal then what about all the time you spend reaching that goal? How to do you feel then? The present moment is the most wonderful and enjoyable moment you can have. Can you look at the sky and realize how beautiful it is? Or the smells, sounds, and landscapes surrounding you? Can you see what you currently have and enjoy it? Take time to look at them fully and you will enjoy every minute!


Got it yet? So for those of you who are still looking for answer to this riddle posed earlier, it’s quite clear. If the egg must fall three feet without a crack, then extend the height of the egg to four feet.  When all is said and done, the journey is the reward.


As we look deeply within, we understand our perfect balance. There is no fear of the cycle of birth, life and death. For when you stand in the present moment, you are timeless.

-Rodney Yee

:police:


This is deep and philosophical and all that, but doesn't really apply here. This is a story and anyone with literary sense will tell you that the ending is one of the most important parts of the story. Many authors write the end first and develop the rest from that. The end has the power to make or completely destroy the entire story. Let's take your little journey analogy. You could take a great journey cross country, experience wild adventures, and then when you're coming up to your final destination...BAM, you get raped and shot in the chest. Now, what part of that little journey will you remember most, cause I'm guessing it's gonna be the rape and gunshot. That trip kinda sucked didn't it!? Probably should have stay the f$%k home.

#4022
durasteel

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magneticpolarshift wrote...
What do you think would have happened if the AI from project overlord had gotten out? Eventually someone, somewhere would be really stupid and purposely or accidentally let out an extremely galaxy bad AI. Good thing shep was around to take care of it. Sure the Geth are just mistrusted hurt children, EDI is nice, but not all AI would act the same.  ...

Here's the thing, though... that threat, or that potential threat, has nothing whatsoever to do with artificial intelligence. The galaxy has faced several significant threats within its recent history: the Rachni, the Krogan, and the Geth. The biological threats have been at least as dangerous as the toasters. AI is no more hazardous than OI (organic intelligence.)

Imagine that the Reapers weren't synthetic--imagine that they were giant psychic immortal space roaches (with frikkin' lasers, etc.) Would that change anything about the plot of the trilogy, right up until "Wake up, Shepard?" Nope. Not a bit. Reverse the roles of the Rachni and the Geth in their relationship to the Reapers, and nothing changes in the over-arching story.

Yeah, there is always the potential for a galactic toaster menace, but that doesn't make toasters special... they're just like the meatbags in that regard. The ending just made up an "us versus them" tribalist load of poo and dumped it on us.

#4023
durasteel

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Boydsan wrote...
... So for those of you who are still looking for answer to this riddle posed earlier, it’s quite clear. If the egg must fall three feet without a crack, then extend the height of the egg to four feet.  When all is said and done, the journey is the reward.


If you drop it onto a pillow, you not only don't make a big mess, but you can then enjoy breakfast.

The most pleasant journey fails to leave you with happy memories if it leads to a tragic destination. In that situation you would wish that you had remained at home.

#4024
PuppiesOfDeath2

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How about this: Shepard comes up the glowing, floating platform to the space part of the Citadel (yeah, I know, why hadn't we seen the space deck?) The kid is so scared upon seeing Shepard who has run his gauntlet of Reapers that he wets his diaper, short-circuiting himself.

Party time. THE END

#4025
durasteel

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PuppiesOfDeath2 wrote...
Party time. THE END


Cue the dancing Twi'leks (a KotOR ending joke--look it up.)