IanPolaris wrote...
Dean_the_Young wrote...
Except for all the people in the game who tell you otherwise, but what do they know?
That's the point. They don't. Apparently this is the first cycle in a very long time (perhaps EVER) that was able to gather an organized galactic resistance to the reapers (and whose C3I wasn't destroyed by the Reapers from the start) and was actually able to use Reaper Tech against the Reapers without destroying themselves.
Which isn't enough, because the lack of C#I isn't the only reason the Reapers were dominant. You are working from an presumption that the Reapers
required that, when the game not only never made that claim and then goes on to show that they didn't.
It also is the first cycle that apparently solved the "Tech SIngularity" issue (at least if you made peace with the Geth).
That doesn't solve the tech singularity issue.
Why shouldn't it be at least possible (if highly improbably) that Shepard might be able to reject the Starkid and win anyway?
Because the Reapers have more, bigger fleets than us and have already won the ground war in nearly all corners of the galaxy.
Isn't the ability to do what others think is impossible one of Mass Effect's biggest themes?
No.
Mass Effect's biggest themes is that there's always a technological doo-dad that opens a solution an otherwise unbeatable problem. In ME1, it was implied to be the Conduit but turned out to be Vigil's datafile regaining control of the Citadel and allowing a fleet-on-one fight. In ME2 the problem was the unreachable nature of the Collector Base, and it was the Reaper IFF that allowed access to it. In Mass Effect 3, they spent the game telling you that it was the Catalyst that could solve the otherwise insurmountable problem.
No the entire Reject Ending reeks (IMHO) of Pettiness.
-Polaris
Yeah, that smell is probably your own.
At multiple times across ME3 they told you that a conventional victory was out of the cards. Across the game they showed the predominance of Reaper tech over the galactic coalition, toppling the majority of the major homeworlds and allowing even 'small' forces like Cerberus to raid the heart of Salarian power. At multiple times they emphasized that the Crucible was the only plausible route to victory, and that even that was a gamble.
They built the game around the need of the Crucible, and explicitly telegraphed what would happen without it. You chose not to use it, and are now complaining you could not beat the Reapers. That reflects on you, not Bioware.
Modifié par Dean_the_Young, 26 juin 2012 - 12:22 .