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Extended Cut: SPOILER Discussion


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#451
MegaSovereign

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Vikali wrote...

Aweus wrote...

Vikali wrote...

They implied they find living Shepard. Peole apparently have to be spoon fed the scenes rather than imagining it.

That is correct. With a big giant spoon. I can imagine things in books. I play games like ME so that I can get fed with varied content like a fat pelican.


All I heard was: I PLAY THIS GAME FOR DA ROMANCE. I WOULD HAVE BEEN HAPPEE WITH 10 MINUTE CLIP OF LIARA SEX.


Mass Effect 3: Late Night edition.

#452
ThatDancingTurian

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LilyasAvalon wrote...

Aris Ravenstar wrote...

LilyasAvalon wrote...

... Wait, did I hear Krogan babies!? ARE THEY ADORABLE!? :o

SPOILER!

Yes.


IEUdgbf3ejwkqikqvffuifhj!!!! HOW CUTE!!!!! :wub:

How lucky of that one to be picked over its hundreds (thousands?) of littermates to represent a nuclear family for the sake of us anthropocentric bags of... well.

Modifié par Aris Ravenstar, 26 juin 2012 - 12:20 .


#453
Lazarus Cricket

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Wait so the majority of the reaper fleet was at earth right? rather than these endings I would just blow the charon relay and take out everything in the system, there'd still be humans elsewhere, and if earth has to go down fighting than so be it, as long as no one has to see or hear star child.

of course I'd actually prefer a cool heroic ending, with defiance of odds, honor, and comradery but nah, too video gamey.

#454
Dean_the_Young

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IanPolaris wrote...

Dean_the_Young wrote...

Except for all the people in the game who tell you otherwise, but what do they know?


That's the point.  They don't.  Apparently this is the first cycle in a very long time (perhaps EVER) that was able to gather an organized galactic resistance to the reapers (and whose C3I wasn't destroyed by the Reapers from the start) and was actually able to use Reaper Tech against the Reapers without destroying themselves. 

Which isn't enough, because the lack of C#I isn't the only reason the Reapers were dominant. You are working from an presumption that the Reapers required that, when the game not only never made that claim and then goes on to show that they didn't.

It also is the first cycle that apparently solved the "Tech SIngularity" issue (at least if you made peace with the Geth).

That doesn't solve the tech singularity issue.

Why shouldn't it be at least possible (if highly improbably) that Shepard might be able to reject the Starkid and win anyway?

Because the Reapers have more, bigger fleets than us and have already won the ground war in nearly all corners of the galaxy.

  Isn't the ability to do what others think is impossible one of Mass Effect's biggest themes?

No.

Mass Effect's biggest themes is that there's always a technological doo-dad that opens a solution an otherwise unbeatable problem. In ME1, it was implied to be the Conduit but turned out to be Vigil's datafile regaining control of the Citadel and allowing a fleet-on-one fight. In ME2 the problem was the unreachable nature of the Collector Base, and it was the Reaper IFF that allowed access to it. In Mass Effect 3, they spent the game telling you that it was the Catalyst that could solve the otherwise insurmountable problem.

No the entire Reject Ending reeks (IMHO) of Pettiness.

-Polaris

Yeah, that smell is probably your own.

At multiple times across ME3 they told you that a conventional victory was out of the cards. Across the game they showed the predominance of Reaper tech over the galactic coalition, toppling the majority of the major homeworlds and allowing even 'small' forces like Cerberus to raid the heart of Salarian power. At multiple times they emphasized that the Crucible was the only plausible route to victory, and that even that was a gamble.

They built the game around the need of the Crucible, and explicitly telegraphed what would happen without it. You chose not to use it, and are now complaining you could not beat the Reapers. That reflects on you, not Bioware.

Modifié par Dean_the_Young, 26 juin 2012 - 12:22 .


#455
Vox Draco

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Vikali wrote...

All I heard was: I PLAY THIS GAME FOR DA ROMANCE. I WOULD HAVE BEEN HAPPEE WITH 10 MINUTE CLIP OF LIARA SEX.


Whoever implied that? Or did you just imagine this? Image IPB

#456
Vikali

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MegaSovereign wrote...

So is the Citadel destroyed in the destroy/synthesis ending? Or was that retcon'd


The Citadel durvives for the most part. Come of the edges broke off. But the struture remains in tact.

#457
Mobius-Silent

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Watching the Catalyst conversation, I _much_ prefer the E.C. version, much clearer
Still doesn't explain why ME1 wasn't cut short by the Catalyst though >:(

#458
wicked_being

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Starbrat said organics weren't ready back then for Synthesis because it CAN NOT be forced. I wonder what Boo (the amazing space hamster) would say.

#459
LilyasAvalon

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Arppis wrote...

Shame that you weren't satisfied by it.

I quite liked it... but then again I was one of those who was ok with the ordinary endings. I could connect the dots myself and I always find that more fun than just telling me how things are. :)


I wasn't satisifed with DA2 either, even after two BEAUTIFUL DLCs came out for it. I dislike clearly unfinished project and after taking a long, good look at ME3, it could've used at LEAST another year or two. Not really Bioware's fault. If anything, it IS EA's fault.

Nothing is going to win me back saddly after that.

I'm thankfully, impressed enough to want to buy the future DLC and sequals or whatever that comes out after this. That is saying a LOT after the ending first came out.

#460
Vikali

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MegaSovereign wrote...

Vikali wrote...

Aweus wrote...

Vikali wrote...

They implied they find living Shepard. Peole apparently have to be spoon fed the scenes rather than imagining it.

That is correct. With a big giant spoon. I can imagine things in books. I play games like ME so that I can get fed with varied content like a fat pelican.


All I heard was: I PLAY THIS GAME FOR DA ROMANCE. I WOULD HAVE BEEN HAPPEE WITH 10 MINUTE CLIP OF LIARA SEX.


Mass Effect 3: Late Night edition.


Hahaha! Oh god. Space Vampires.

#461
Arppis

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LilyasAvalon wrote...

Arppis wrote...

Shame that you weren't satisfied by it.

I quite liked it... but then again I was one of those who was ok with the ordinary endings. I could connect the dots myself and I always find that more fun than just telling me how things are. :)


I wasn't satisifed with DA2 either, even after two BEAUTIFUL DLCs came out for it. I dislike clearly unfinished project and after taking a long, good look at ME3, it could've used at LEAST another year or two. Not really Bioware's fault. If anything, it IS EA's fault.

Nothing is going to win me back saddly after that.

I'm thankfully, impressed enough to want to buy the future DLC and sequals or whatever that comes out after this. That is saying a LOT after the ending first came out.


Hm, I see.

Yeah it's bummer that they only got 2 years to make epic games like these. Really doesn't make them justice. They should be given 3-4 years.

I can wait, I am a patient bear.

#462
drinkurmilk

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Dean_the_Young wrote...

IanPolaris wrote...

Dean_the_Young wrote...

Except for all the people in the game who tell you otherwise, but what do they know?


That's the point.  They don't.  Apparently this is the first cycle in a very long time (perhaps EVER) that was able to gather an organized galactic resistance to the reapers (and whose C3I wasn't destroyed by the Reapers from the start) and was actually able to use Reaper Tech against the Reapers without destroying themselves. 

Which isn't enough, because the lack of C#I isn't the only reason the Reapers were dominant. You are working from an presumption that the Reapers required that, when the game not only never made that claim and then goes on to show that they didn't.

It also is the first cycle that apparently solved the "Tech SIngularity" issue (at least if you made peace with the Geth).

That doesn't solve the tech singularity issue.

Why shouldn't it be at least possible (if highly improbably) that Shepard might be able to reject the Starkid and win anyway?

Because the Reapers have more, bigger fleets than us and have already won the ground war in nearly all corners of the galaxy.

  Isn't the ability to do what others think is impossible one of Mass Effect's biggest themes?

No.

Mass Effect's biggest themes is that there's always a technological doo-dad that opens a solution an otherwise unbeatable problem. In ME1, it was Vigil's datafile regaining control of the Citadel and allowing a fleet-on-one fight. In ME2, it was the Reaper IFF and opening access to the Collectors..

No the entire Reject Ending reeks (IMHO) of Pettiness.

-Polaris

Yeah, that smell is probably your own.

At multiple times across ME3 they told you that a conventional victory was out of the cards. Across the game they showed the predominance of Reaper tech over the galactic coalition, toppling the majority of the major homeworlds and allowing even 'small' forces like Cerberus to raid the heart of Salarian power. At multiple times they emphasized that the Crucible was the only plausible route to victory, and that even that was a gamble.

They built the game around the need of the Crucible, and explicitly telegraphed what would happen without it. You chose not to use it, and are now complaining you could not beat the Reapers. That reflects on you, not Bioware.


Fantastic post.  Just wanted to give this a +1

#463
Aweus

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Vikali wrote...


All I heard was: I PLAY THIS GAME FOR DA ROMANCE. I WOULD HAVE BEEN HAPPEE WITH 10 MINUTE CLIP OF LIARA SEX.

Actually my Shep in the single ME3 playthrough I did was a hardcore renegade who placed the duty over petty things like romances. No LI in that playthrough as it would only serve as a distraction from saving the galaxy. But I appreciate the offer of free sex, thank you very much.

#464
Subject M

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


I will play the EC in a couple of days, but given what I have heard, seen and read so far, it seems it failed to deliver on some critical areas. While Bioware should get some recognition for trying to fix the ending - and indeed fixing some of its problems - I am both saddened and worried. Worried over the future of Bioware products and sad, because not only does it seem I do not get a satisfying ending and conclusion on all the time, work and money spent on the games, but also sad over the missed opportunities. For example, the destroy endings could easily have been made more passable if:

A. the catalyst explained to you why it allowed Shepard to destroy it and the reapers

B.
a high EMS (or having done the right preparations) did in fact not go so hard on the Geth/EDI (is it would then be possible for a lot of people to choose the destroy ending and avoid an ideological no-win scenario)

and

C.Where there indeed was a LI-reunion. Having the reunion and everyone not knowing if he/she is alive or dead (presumed dead) removed from the game is not exactly what we would call closure. I am actually hard pressed to find any better way to rob the players of this particular type of personal closure to the Shepard story given it is over.

Modifié par Subject M, 26 juin 2012 - 12:29 .


#465
Morty Smith

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Once you put sugar on top even sheit tastes better, ey? No Gents´ not for me.
I was going in EC expecting nothing and got as much out of it, as I paid for.

This is not the END of a trilogy, this is just bait for a sequel.

#466
Shatterhand1701

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Vikali wrote...
They implied they find living Shepard. Peole apparently have to be spoon fed the scenes rather than imagining it.


But a reunion with Shepard's love interest shouldn't have been "implied".  With all that Shepard has gone through, all the sacrifices and losses, one would think that the most important and precious thing he/she has that would see him through it all would be his/her emotional connection to the love interest, and vice versa.  

This was the last segment of Shepard's story arc.  Unless we're getting some sort of post-ending DLC with Shepard/LI interaction, we'll never see them again.  So, where's the hope?  Where's the uplifting feeling from knowing that after all the death and destruction, at least Shepard has someone to return to and have some semblance of a happy life?

Spoon-fed, you say?  Well, load that freaking spoon and bring the train to the station, my friend, because in this case, you're damn right it should've been spoon-fed to us.

#467
Dean_the_Young

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Shatterhand1701 wrote...



Unless there's some plan by Bioware for post-ending DLC that will allow "Shepard Lives" enders to reunite with their love interests, that "hope" you mention will never be fulfilled,

Whoa, stop.

Shepard can live. FTL still exists. Reuniting is still possible.

#468
LilyasAvalon

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Aris Ravenstar wrote...

LilyasAvalon wrote...

Aris Ravenstar wrote...

LilyasAvalon wrote...

... Wait, did I hear Krogan babies!? ARE THEY ADORABLE!? :o

SPOILER!

Yes.


IEUdgbf3ejwkqikqvffuifhj!!!! HOW CUTE!!!!! :wub:

How lucky of that one to be picked over its hundreds (thousands?) of littermates to represent a nuclear family for the sake of us anthropocentric bags of... well.


The family in the background makes me question on how the cure worked though. Why only one baby/child for every couple? :huh:

#469
CitadelSurfer

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Aris Ravenstar wrote...

LilyasAvalon wrote...

CitadelSurfer wrote...

CONTROL IS THE BEST ENDING SO FAR. Watching Synthesis now. Destroy is more a selfish approach


*GRABS AND SHAKES* TELL US WHAT HAPPENS!!!!!!!

AI Shepard voice-over while images of the Reapers rebuilding the relays and the Citadel, floating around Rannoch, Earth, etc. and then the slideshow from Destroy which has krogan babies and various ME2 squadmates doing... stuff. AI Shepard says he's going to be the immortal guardian of the living and never forget the sacrifices made so that everyone else could live.


THIS.

He is dead in human form, but alive in the reapers, everyone is alive so no sacrificies i.e geth, EDI. And REAPER SHEP rebuilds mass relays straight away and rebuilds earth and stuff. Best one so far, still watching synthesis though lol 

#470
Will-o'-wisp

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So, asking again: Does romanced Jack get anything except an appearance in the flashbacks?

#471
Vikali

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Shatterhand1701 wrote...

Vikali wrote...
They implied they find living Shepard. Peole apparently have to be spoon fed the scenes rather than imagining it.


But a reunion with Shepard's love interest shouldn't have been "implied".  With all that Shepard has gone through, all the sacrifices and losses, one would think that the most important and precious thing he/she has that would see him through it all would be his/her emotional connection to the love interest, and vice versa.  

This was the last segment of Shepard's story arc.  Unless we're getting some sort of post-ending DLC with Shepard/LI interaction, we'll never see them again.  So, where's the hope?  Where's the uplifting feeling from knowing that after all the death and destruction, at least Shepard has someone to return to and have some semblance of a happy life?

Spoon-fed, you say?  Well, load that freaking spoon and bring the train to the station, my friend, because in this case, you're damn right it should've been spoon-fed to us.


Except it is possible for them to find him. You don't know their DLC plans, or even their comic plans. This sounds like it could be a DH segment, honestly.

#472
drinkurmilk

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Shatterhand1701 wrote...

TullyAckland wrote...

You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


I'm sorry, Tully; I'm sure some of you at Bioware meant well by this, but it's still truly ridiculous.

Unless there's some plan by Bioware for post-ending DLC that will allow "Shepard Lives" enders to reunite with their love interests, that "hope" you mention will never be fulfilled, and THAT is what people wanted.  Considering all the hardships, sacrifices and losses that Shepard had to suffer throughout the Mass Effect games as a whole, the one thing that would've made up for all of that would be that in the end, after all the bloodshed and destruction, Shepard could reunite with the man or woman he or she chose to love.  Hell, if you even just gave us a scene where the love interest finds out that Shepard is still alive, that would've been better than nothing at all.

I won't believe for one moment that it couldn't have been done, Bioware.  I can forgive a great many things about the endings thanks to the DLC, but not this.  With this, you've seriously, shamefully missed the mark.  I'm not about to get on the "F*ck you, Bioware" bandwagon as I've invested too much time and emotion in what is in every other way an amazing story and universe, but saying I am extremely and intensely disappointed would be a massive understatement right now.


Don't assume to speak for everyone in our situation.  I had the "Shepard lives" scene but would have strongly disliked to have this "reuniting with LI" scene forcibly pushed down my throat.  If you would like this to be the case, there is no reason why it can't be in your ending.  We do not need to be forced into a scenario.

#473
Sebbo

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bdm13 wrote...

I gotta say, I really REALLY did not like the endings first time around, made me feel sick. But all in all, the changes definitely make Shep feel like a hero. Yea the ending is not the most complex thing ever written, but I was surprisingly satisfied and feel like I can go through replaying ME3 knowing that all my choices will not end in a doomed galaxy.


pretty much this :)

#474
Vincent-Vega

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Maera Imrov wrote...

IanPolaris wrote...

Except we are SHOWN repeatedly (not just in ME3 but 1 and 2) that the Reapers while powerful and intelligent are not omnipotent nor omniscient.  They can and are beaten...and indeed in this cycle almost nothing goes right for the Reapers.

I would say that Hackett is simply wrong.

-Polaris


This, also if you choose Reject, it heavily implies the next cycle wins. Without the Crucible, as Liara tells them that it does not work. Obviously they wouldn't try it. Unless you just try to claim that they can take our cannon/armor/shield plans and simply 'have more time to put them on every ship' and win by conventional warfare that way, then obviously the Crucible is not necessary to win. Not every reaper is the size of Harby and Sovereign as we're all aware. I think it could have been done, but it's irrelevant now.

And as an aside to a post way back at the beginning that claims true art is dark, that's just an inane, adolescent way to approach any artistic medium. There are several works of literature widely regarded as classics that end on a happy, upbeat note.

All that said, I actually don't mind darker endings, and from what I read of the EC, on the whole think it might make the game palatable for me, if I could be bothered to reinstall Origin on my PC....which I can't. :P But at least it addressed and fixed the issue of the relays, and added some more closure. It works for me, on the whole. My Shep's LI is already dead (Thane) so most of the closure bits wouldn't have applied to my Shep anyway. But knowing the relays can be fixed and that the Normandy gets off that world is sufficient for me.

I agree, a Happy Ending could have worked too. But, and that's important: Bioware decided they don't want that. And that, as simple as it sounds, is their right as the developers. You don't have to agree with that approach, but I admit it kinda disturbes me that (some) people here doom Bioware and ME just because there is no true Happy Ending.
Back to the Crucible. I think we should agree to disagree. I can only speak for myself but I never doubted one second that we needed some kind of superweapon to defeat the Reapers before ME3 came out and after ME3 was released, it introduced the Crucible right at the beginning of the game as the only hope and nothing in ME3 gave me a reason to change my mind.

#475
ThatDancingTurian

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Poison93 wrote...

So, asking again: Does romanced Jack get anything except an appearance in the flashbacks?

She got a slide in the Control ending I saw. Just her with her students.