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Extended Cut: SPOILER Discussion


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#476
Nerevar-as

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CitadelSurfer wrote...

Aris Ravenstar wrote...

LilyasAvalon wrote...

CitadelSurfer wrote...

CONTROL IS THE BEST ENDING SO FAR. Watching Synthesis now. Destroy is more a selfish approach


*GRABS AND SHAKES* TELL US WHAT HAPPENS!!!!!!!

AI Shepard voice-over while images of the Reapers rebuilding the relays and the Citadel, floating around Rannoch, Earth, etc. and then the slideshow from Destroy which has krogan babies and various ME2 squadmates doing... stuff. AI Shepard says he's going to be the immortal guardian of the living and never forget the sacrifices made so that everyone else could live.


THIS.

He is dead in human form, but alive in the reapers, everyone is alive so no sacrificies i.e geth, EDI. And REAPER SHEP rebuilds mass relays straight away and rebuilds earth and stuff. Best one so far, still watching synthesis though lol 


Not going to happen because of the writers, but one Reaper breaking out of Control and we could start all over again. The cost is too high to take that risk.

#477
IanPolaris

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[quote]Dean_the_Young wrote...

[quote]IanPolaris wrote...

[quote]Dean_the_Young wrote...

Except for all the people in the game who tell you otherwise, but what do they know?
[/quote]

That's the point.  They don't.  Apparently this is the first cycle in a very long time (perhaps EVER) that was able to gather an organized galactic resistance to the reapers (and whose C3I wasn't destroyed by the Reapers from the start) and was actually able to use Reaper Tech against the Reapers without destroying themselves.  [/quote]Which isn't enough, because the lack of C#I isn't the only reason the Reapers were dominant. You are working from an presumption that the Reapers required that, when the game not only never made that claim and then goes on to show that they didn't.[/quote]

No, I am not working on that assuption. I am pointing out that it's a huge difference.  If the Reapers were that invincible they wouldn't bother to try to cripple the C3I of the enemy, but they do.  Thus the Reapers are far from invincible and they know it. 

[quote][quote]
It also is the first cycle that apparently solved the "Tech SIngularity" issue (at least if you made peace with the Geth).[/quote]That doesn't solve the tech singularity issue.
[/quote]

This is the first cycle ever (assuming you made peace with the Geth...needed for the best EMS) that fully aware AI civilizations fought WITH organics against the Reapers.  From the PoV of the Reapers, this is entirely new and very troubling.  From a war-fare PoV, that does constitute "solving" the tech-singularity issue...whether star-kid wants to admit it or not.

[quote]
[quote]
Why shouldn't it be at least possible (if highly improbable) that Shepard might be able to reject the Starkid and win anyway?[/quote]Because the Reapers have more, bigger fleets than us and have already won the ground war in nearly all corners of the galaxy.[/quote]

Shepard beat the collectors that had more firepower than most minor races with a single light cruiser and what amounts to a reinforced spec-ops Squad.  This is what Shepard does:  The impossible.

[quote]


[quote]  Isn't the ability to do what others think is impossible one of Mass Effect's biggest themes?[/quote]No.

Mass Effect's biggest themes is that there's always a technological doo-dad that opens a solution an otherwise unbeatable problem. In ME1, it was Vigil's datafile regaining control of the Citadel and allowing a fleet-on-one fight. In ME2, it was the Reaper IFF and opening access to the Collectors..
[/quote]

WRONG.  Vigil's datafile was a McGuffin.  Nothing more.  It wasn't the main theme at all.  The main theme was Shepard doing the impossible.  Same with ME2.  Finding a way...any way is what Shepard does.  That IS the basic underlying theme of Mass Effect.  Always has been...until Starbrat.


[quote]
[quote]
No the entire Reject Ending reeks (IMHO) of Pettiness.

-Polaris[/quote]Yeah, that smell is probably your own.

At multiple times across ME3 they told you that a conventional victory was out of the cards. Across the game they showed the predominance of Reaper tech over the galactic coalition, toppling the majority of the major homeworlds and allowing even 'small' forces like Cerberus to raid the heart of Salarian power. At multiple times they emphasized that the Crucible was the only plausible route to victory, and that even that was a gamble.

They built the game around the need of the Crucible, and explicitly telegraphed what would happen without it. You chose not to use it, and are now complaining you could not beat the Reapers. That reflects on you, not Bioware.

[/quote]

Charming.  You never once thought that maybe just maybe, that Hackett and all those others were WRONG?  The reject ending sure seems to say that the Reapers can be beaten conventionally (and will be by the next cycle).

-Polaris

#478
Greer

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


So, wait.

Your idea of "further closure" for the romance is them giving the order to abandon you? Your idea of giving us more time with them, giving them an appropriate sendoff, is them happily fleeing your side and contemplating that maybe you might be alive somewhere out there?

Of all the plotholes you left in, and all the surreptitious middle fingeres you tried to slip us? This one's perhaps the biggest slap in the face.

And I think that it's becoming abundantly clear that Bioware and my wallet need to part ways.

#479
Aramintai

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EC is just one big joke. A roughly stitched together cutscenes that only make it worse.
Listening to Catalyst chewing the details of RGB to Shep is like explaining a joke - if you have to explain it then the joke is bad. The endings were badly written before EC, EC just piles more bad writing on top of this trainwreck.

And what's with the autofail if you shoot the starbrat? It seems that BW saw those youtube videos where frustrated fans shot him repeatedly and decided to make a bad joke.

Normandy flying off explanation is terribad - first it just hovers right in direct sight of Harby who awaits patiently until Shep says his goodbye to LI and then everyone onboard just leave Shep and fly off. Then after the command to retreat is given one of your your squaddies tells Joker to leave and he decides to retreat far far away through Mass Relay, even though the rest of the fleet is still in the Sol system. How the Normandy was rebuilt after the big crash was not explained.

Citadel Destroy animation retcon is truly lolworthy.

P.S. Anyone heard what TIM says at the end? It's a running Hudson's joke phrase.

#480
Keltikone

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Shooting a pipe to destroy the most advanced technological beings in existence. What the hell were they running through the pipe !!!!!

Is Space Magic in liquid form ?

Modifié par Keltikone, 26 juin 2012 - 12:30 .


#481
Troubleshooter11

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[quote]TullyAckland wrote...

[/quote]


  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
[/quote]

But that's not really closure though. Image IPB  But allows for head-canon and fanfiction i suppose. Image IPB

#482
Shatterhand1701

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Vikali wrote...

bas_kon wrote...

Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?


Relays are not destroyed. Normandy is not stranded. Lots of retconning.


Yeah...so?

Considering how many people wanted a completely different ending that avoided both of those outcomes and more, I would think that a couple of retcons wouldn't be something viewed as a negative thing.

#483
DisAdEv

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wicked_being wrote...

Starbrat said organics weren't ready back then for Synthesis because it CAN NOT be forced. I wonder what Boo (the amazing space hamster) would say.


When the starchild said that, it immediately made me think of husks. I'm not even sure what it is about this cycle that allows Synthesis to happen them. Why are organics now ready?

I just did the Reject Ending and I was fine with the idea that the reapers would win if Shepard did nothing. I understood the stakes. But something about Shepard's lines when she makes her choice felt really unfortunate to me. It made it seem like her choice was heroic, but in the end, it ****s the galaxy. I don't think there has ever been a choice like this in Mass Effect and I think that's what made me uncomfortable. I would agree that I would have much rather wanted this to be maybe the default if the player had a low EMS. That the catalyst devices werent even powered and so Shepard had no choice but to do nothing. Then her speech seems to make more sense with the tone. It would be the end, she failed, but tried her best.

#484
Guest_Imperium Alpha_*

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Kroitz wrote...

Once you put sugar on top even sheit tastes better, ey? No Gents´ not for me.
I was going in EC expecting nothing and got as much out of it, as I paid for.

This is not the END of a trilogy, this is just bait for a sequel.


NOOOOOOOOOOooooooooooooooooo RLy?


It's the end of the trilogy. But the beginning of a new. B)

Modifié par Imperium Alpha, 26 juin 2012 - 12:31 .


#485
retailavenger85

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UMMMMMM. I was totally on board until the Shepard thing at the end. (I took destroy)
Where is my Shepard???
Obviously things have been rebuilt, but I'm still under rubble? and everyone thinks I'm dead??????????
I AM SO CONFUSED.

#486
CitadelSurfer

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Ok from what I am watching now, it seems that the IT theory still has some footwork. Shep is slightly indoctrinated and the godchild is the reapers just trying to convince shep to the wrong decision, BUT you ARE at the crucible. They filled in some plot holes but created a few more and left a few open. Like the breath scene.

#487
cuzsal

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Greer wrote...

TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


So, wait.

Your idea of "further closure" for the romance is them giving the order to abandon you? Your idea of giving us more time with them, giving them an appropriate sendoff, is them happily fleeing your side and contemplating that maybe you might be alive somewhere out there?

Of all the plotholes you left in, and all the surreptitious middle fingeres you tried to slip us? This one's perhaps the biggest slap in the face.

And I think that it's becoming abundantly clear that Bioware and my wallet need to part ways.


its art man

:wizard:

#488
Arppis

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Refusal ending.

There you go.

#489
LilyasAvalon

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Kroitz wrote...

Once you put sugar on top even sheit tastes better, ey? No Gents´ not for me.
I was going in EC expecting nothing and got as much out of it, as I paid for.

This is not the END of a trilogy, this is just bait for a sequel.


You don't say?

SHUT UP AND TAKE MY MONEY.

...I'm so weak. ._.

#490
xztr

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So its worth downloading?

#491
Dean_the_Young

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Shatterhand1701 wrote...

Vikali wrote...
They implied they find living Shepard. Peole apparently have to be spoon fed the scenes rather than imagining it.


But a reunion with Shepard's love interest shouldn't have been "implied".  With all that Shepard has gone through, all the sacrifices and losses, one would think that the most important and precious thing he/she has that would see him through it all would be his/her emotional connection to the love interest, and vice versa.  

This was the last segment of Shepard's story arc.  Unless we're getting some sort of post-ending DLC with Shepard/LI interaction, we'll never see them again.

...all stories ultimately end with you never seeing the characters again. That's the nature of endings. Unless they explicitly say 'and they stayed together forever and ever', you will always have to imagine what happens after... and they are under no obligation to say that they would stay together forever and ever, because that would be impinging on the Shepards who aren't like that.


 So, where's the hope?  Where's the uplifting feeling from knowing that after all the death and destruction, at least Shepard has someone to return to and have some semblance of a happy life?

...the fact of knowing that they are both alive, and can meet again.

Why do you have hope that you can meet someone you don't see now? The possibility of the occurance, not the guarantee.


Spoon-fed, you say?  Well, load that freaking spoon and bring the train to the station, my friend, because in this case, you're damn right it should've been spoon-fed to us.

And here's the problem: you're taking your opinion and projecting it on others. Not everyone needs or wants to be spoonfed.

#492
Guest_Imperium Alpha_*

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cuzsal wrote...

Greer wrote...

TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


So, wait.

Your idea of "further closure" for the romance is them giving the order to abandon you? Your idea of giving us more time with them, giving them an appropriate sendoff, is them happily fleeing your side and contemplating that maybe you might be alive somewhere out there?

Of all the plotholes you left in, and all the surreptitious middle fingeres you tried to slip us? This one's perhaps the biggest slap in the face.

And I think that it's becoming abundantly clear that Bioware and my wallet need to part ways.


its art man

:wizard:


Byebye :) :lol:

I would get out of the system too. Shepard LI or not. Damn Shepard everything he touch goes nuclear!

#493
Maggot4ever

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In the Refusal Ending, does Buzz Aldrin still talk? Same speech different person???

#494
Shatterhand1701

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chrisutd wrote...

Shatterhand1701 wrote...

TullyAckland wrote...

You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


I'm sorry, Tully; I'm sure some of you at Bioware meant well by this, but it's still truly ridiculous.

Unless there's some plan by Bioware for post-ending DLC that will allow "Shepard Lives" enders to reunite with their love interests, that "hope" you mention will never be fulfilled, and THAT is what people wanted.  Considering all the hardships, sacrifices and losses that Shepard had to suffer throughout the Mass Effect games as a whole, the one thing that would've made up for all of that would be that in the end, after all the bloodshed and destruction, Shepard could reunite with the man or woman he or she chose to love.  Hell, if you even just gave us a scene where the love interest finds out that Shepard is still alive, that would've been better than nothing at all.

I won't believe for one moment that it couldn't have been done, Bioware.  I can forgive a great many things about the endings thanks to the DLC, but not this.  With this, you've seriously, shamefully missed the mark.  I'm not about to get on the "F*ck you, Bioware" bandwagon as I've invested too much time and emotion in what is in every other way an amazing story and universe, but saying I am extremely and intensely disappointed would be a massive understatement right now.


Don't assume to speak for everyone in our situation.  I had the "Shepard lives" scene but would have strongly disliked to have this "reuniting with LI" scene forcibly pushed down my throat.  If you would like this to be the case, there is no reason why it can't be in your ending.  We do not need to be forced into a scenario.


Um...good for you, then...I guess...?

How is something more than some vague implication based on nothing more than player assumption forcibly pushing something down your throat?  Why even bother cultivating a love interest if there's no desire to see a positive ending for the two of them?

You want to disagree, fine, but dial it down a few notches, yeah?

#495
Arppis

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LilyasAvalon wrote...

Kroitz wrote...

Once you put sugar on top even sheit tastes better, ey? No Gents´ not for me.
I was going in EC expecting nothing and got as much out of it, as I paid for.

This is not the END of a trilogy, this is just bait for a sequel.


You don't say?

SHUT UP AND TAKE MY MONEY.

...I'm so weak. ._.


Did you enjoy the game otherwise? I mean besides the ending? If so, why not play the sequel too? :)

#496
rainasa

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Shatterhand1701 wrote...

Vikali wrote...

bas_kon wrote...

Sorry if it was asked before but I think I read something about the realys not being destroyed. Are the relays actually destroyed in destroy ending with high EMS?


Relays are not destroyed. Normandy is not stranded. Lots of retconning.


Yeah...so?

Considering how many people wanted a completely different ending that avoided both of those outcomes and more, I would think that a couple of retcons wouldn't be something viewed as a negative thing.


Bioware could have caved to "every" single demand people made about the ending and there would still be tons of ****posting for the next week or so.
Its just the nature of BSN and bioware fans in general, people expect a customized ending just the way they want it, and get pissy when the end doesn't match their fantasys.

#497
PoorBleedingMe

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FlamingFlyingV wrote...

So, there's no reunion scene at all? Nothing?

That's all I wanted. Honestly. All I've ever asked for since discovering how bad the original ending was.

I was right when I felt like you guys were going to break my heart again. Thanks >.>


No insult meant but... try watching a Disney movie. Srsly.

#498
DisAdEv

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Nerevar-as wrote...

CitadelSurfer wrote...

Aris Ravenstar wrote...

LilyasAvalon wrote...

CitadelSurfer wrote...

CONTROL IS THE BEST ENDING SO FAR. Watching Synthesis now. Destroy is more a selfish approach


*GRABS AND SHAKES* TELL US WHAT HAPPENS!!!!!!!

AI Shepard voice-over while images of the Reapers rebuilding the relays and the Citadel, floating around Rannoch, Earth, etc. and then the slideshow from Destroy which has krogan babies and various ME2 squadmates doing... stuff. AI Shepard says he's going to be the immortal guardian of the living and never forget the sacrifices made so that everyone else could live.


THIS.

He is dead in human form, but alive in the reapers, everyone is alive so no sacrificies i.e geth, EDI. And REAPER SHEP rebuilds mass relays straight away and rebuilds earth and stuff. Best one so far, still watching synthesis though lol 


Not going to happen because of the writers, but one Reaper breaking out of Control and we could start all over again. The cost is too high to take that risk.


I don't think that is the risk in the Control Ending. The cool thing I thought of was that the Shepard AI could fall back on whether they were played as predominantly Paragon or Renegade. Paragon Shepard AI might become so driven that they could restrict themselves to a Code like Samara, and we all see how that ****s her up. A Renegade Shepard AI is ends justify the means, and a similair conflict like technological singularity might cause it to react like the Catalyst. I found this fascinating and made me really like the darkness to the Control ending.

#499
Vikali

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Shatterhand1701 wrote...

chrisutd wrote...

Shatterhand1701 wrote...

TullyAckland wrote...

You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


I'm sorry, Tully; I'm sure some of you at Bioware meant well by this, but it's still truly ridiculous.

Unless there's some plan by Bioware for post-ending DLC that will allow "Shepard Lives" enders to reunite with their love interests, that "hope" you mention will never be fulfilled, and THAT is what people wanted.  Considering all the hardships, sacrifices and losses that Shepard had to suffer throughout the Mass Effect games as a whole, the one thing that would've made up for all of that would be that in the end, after all the bloodshed and destruction, Shepard could reunite with the man or woman he or she chose to love.  Hell, if you even just gave us a scene where the love interest finds out that Shepard is still alive, that would've been better than nothing at all.

I won't believe for one moment that it couldn't have been done, Bioware.  I can forgive a great many things about the endings thanks to the DLC, but not this.  With this, you've seriously, shamefully missed the mark.  I'm not about to get on the "F*ck you, Bioware" bandwagon as I've invested too much time and emotion in what is in every other way an amazing story and universe, but saying I am extremely and intensely disappointed would be a massive understatement right now.


Don't assume to speak for everyone in our situation.  I had the "Shepard lives" scene but would have strongly disliked to have this "reuniting with LI" scene forcibly pushed down my throat.  If you would like this to be the case, there is no reason why it can't be in your ending.  We do not need to be forced into a scenario.


Um...good for you, then...I guess...?

How is something more than some vague implication based on nothing more than player assumption forcibly pushing something down your throat?  Why even bother cultivating a love interest if there's no desire to see a positive ending for the two of them?

You want to disagree, fine, but dial it down a few notches, yeah?


It's not based on 'player assumption'. Bioware basically just told us in that post what goes on after. Your LI refuses to accept you are dead. The Citadel is still floating there. Why is it so hard to piece together?

#500
Demonburnt

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Destroy ending is EXACTLY like Crank 2 High Voltage

Main character gets burned to a crisp and AT THE VERY end they show/hint him alive.
Here is the video to use as comparison.