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Extended Cut: SPOILER Discussion


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#626
Arppis

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Aris Ravenstar wrote...

You know what REALLY sucks about Synthesis? EDI starts her monologue with "I'm alive." Thanks BioWare, for basically stepping on the entire premise of synthetics as living beings and all arguments based on it, because apparently she was never really alive without space magic.


They just eliminated the process of aquiring experiences this way. She got auto-adulted!

#627
RADIUMEYEZ

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Sisterlulz wrote...

While I'm happy at the new expanded endings and the explanations, never seeing my LI again kills me.

Garrus whyyyyyy


But you do see them again. Just not on screen.

#628
Helmschmied

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I'm pretty sure in one of the dialogue options you can ask the star child is what he, the Catalyst, is. And I'm pretty sure he says he is the collective intelligence of the Reapers. So I don't think he's Harbinger, he's just the AI controlling all the reapers

We are each a nation
--Sovereign

#629
Arppis

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Imperium Alpha wrote...

Arppis wrote...

LilyasAvalon wrote...

Arppis wrote...

vertibird1 wrote...

I still don't understand how Shepard lives in the destroy ending


Most likely dumb luck. People have survived falling from airplane.

Use imagination for parts what aren't explained.


An airplane is only 50,000 feet in the air. How high is space orbit? ._.


Saying that it is ONLY... whoa.

And Citadel didn't drop trough athmosphere btw. It stayed in orbit.

[smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]


Master Chief survived a space orbit drop. Shepard can do the same. Don't you worry about that. [smilie]http://social.bioware.com/images/forum/emoticons/joyful.png[/smilie]


Too true! [smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie]

#630
Toxic Waste

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GAWD DANG BLABBER MOUTHS ALL OF YOU!!! I.....GOT.....TO....GET....OUT....OF....HERE!
BEFORE...ENDING...ROONED!

(who the heck am I kidding. i am going to keep coming back here. just need to put on blinders so I don't see all the spoilers. SHT I wish I had saved before the final battle. oh wa a du fas i am.)

#631
chuckles471

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I think they are making sure that Shep will have no history after the ending. Make sure that ME4 or MMO(shudders) will have a fresh start. DA has the huge spectre(pun intended) of the Warden hanging over it and it must be hard to write a story with him/her still around.

Oh well, at least I got to say no...... meh, you can't win em all.

#632
Beelzebubs

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Aris Ravenstar wrote...

You know what REALLY sucks about Synthesis? EDI starts her monologue with "I'm alive." Thanks BioWare, for basically stepping on the entire premise of synthetics as living beings and all arguments based on it, because apparently she was never really alive without space magic.


"Do I have a soul?"
"Yes Legion, yes you do!"

#633
Espache

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Shepard, will be the next "King of Shadows"? ...sorry i mean King of Reapers

http://nwn2.wikia.co...King_of_Shadows

#634
ThatDancingTurian

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Beelzebubs wrote...

Aris Ravenstar wrote...

You know what REALLY sucks about Synthesis? EDI starts her monologue with "I'm alive." Thanks BioWare, for basically stepping on the entire premise of synthetics as living beings and all arguments based on it, because apparently she was never really alive without space magic.


"Do I have a soul?"
"Yes Legion, yes you do!"

He just didn't know how not alive he was because he didn't have space magic and new DNA to open his eyes.

#635
Guest_Imperium Alpha_*

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Helmschmied wrote...

I'm pretty sure in one of the dialogue options you can ask the star child is what he, the Catalyst, is. And I'm pretty sure he says he is the collective intelligence of the Reapers. So I don't think he's Harbinger, he's just the AI controlling all the reapers

We are each a nation
--Sovereign


Ohhhh and guess what. We have the United Nation.

Reapers ---> Nation
Catalyst ---> United Nation

Problem solved.

#636
nitefyre410

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Watched Control and I LOL'd at the music, Bioware trying to make control sound...EEEVVVIIILLLL. Though AI Guardian of the Galaxy Shepard is not that bad. Seriously, this is still crap... they could have delayed the game put some polish on it had full cutscene epilogues... it all just feels cheap and like the did not care. Oh well.

#637
IanPolaris

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[quote]Dean_the_Young wrote...

[quote]IanPolaris wrote...

No, I am not working on that assuption. [/quote]You are.
[/quote]

I am not.  My posts make that quite clear.

[quote]

[quote]I am pointing out that it's a huge difference.  If the Reapers were that invincible they wouldn't bother to try to cripple the C3I of the enemy, but they do. Thus the Reapers are far from invincible and they know it. [/quote]Not being invincible doesn't mean they aren't unstoppable. Avoiding needless casualties within your own victory is cause enough.
[/quote]

Not being invincible does in fact mean you are stoppable.  It might be that this cycle isn't able to, but anything that can be defeated can (by definition in fact) be at least potentially stopped.  The Reapers are no exception.  Remember that Shepard was trying to unit the galaxy to defeat the Reapers long before anyone knew of any crucible.  He didn't think it was IMPOSSIBLE (just extremely difficult).  Garrus felt the same way.


[quote]
[quote][quote]
It also is the first cycle that apparently solved the "Tech SIngularity" issue (at least if you made peace with the Geth).[/quote]That doesn't solve the tech singularity issue.
[/quote]

This is the first cycle ever (assuming you made peace with the Geth...needed for the best EMS) that fully aware AI civilizations fought WITH organics against the Reapers.  From the PoV of the Reapers, this is entirely new and very troubling.  From a war-fare PoV, that does constitute "solving" the tech-singularity issue...whether star-kid wants to admit it or not.[/quote]It doesn't solve the tech-singularity issue, because it doesn't guarantee continued and perpetual good relations with all synthetics going into the future. The Singularity issue is a position based that, eventually, some hostile synthetic will reach singularity. It does not claim that every synthetic will be hostile.
[/quote]

It does at least strongly suggest that the entire point of the Reaper's existance is flawed at best.  More importantly (and a point you persistantly seem to ignore) it's the first time you have a fully aware AI civillization actuallyfighting WITH organics and not with the Reapers.  That's a big difference and apparently the Reaper's weren't prepared for it.

[quote]
[quote]

Shepard beat the collectors that had more firepower than most minor races with a single light cruiser[/quote]...no, not really. It took a frigate with the firepower of a cruiser to take out the Collector Cruiser.

The Collectors punched above their weight, but they weren't unstoppable by any means.[/quote]

Which proves my point thank you very much.  It looked impossible on paper, but it wasn't. 


[quote][quote]
and what amounts to a reinforced spec-ops Squad.  This is what Shepard does:  The impossible.[/quote]Shepard's special ops squad didn't destroy the Collector Cruiser. Shepards special ops squad didn't cross the relay on their own.
[/quote]

Shepard's ship and crew was able to recover an ancient device from a derelict Reaper that had taken out an entire Cereberus research facility, was able to integrate it into their systems, and was able to go through the Omega-4 relay AND LIVE TO TELL THE TALE.

That's doing the impossible.  You are conflating the details of how they did it with the main theme, which is defeating impossible odds.



[quote]
[quote]
WRONG.  Vigil's datafile was a McGuffin.  Nothing more.  It wasn't the main theme at all. The main theme was Shepard doing the impossible.  Same with ME2.  Finding a way...any way is what Shepard does.  That IS the basic underlying theme of Mass Effect.  Always has been...until Starbrat.[/quote]You are ignorring the obvious. Shepard's means of achieving the impossible have always been through a macguffin of some sort. The Macguffin, not Shepard, is what makes the seemingly impossible possible: it's the macguffin that thwards Sovereign long enough for a fleet to take it down, it's the macguffin that allows reliable passage to the far side of the Omega Relay.
[/quote]

You are conflating the details of HOW Shepard does the impossible with the theme of Shepard doing the impossible.  Don't.


[quote]
Shepard does not make the impossible possible. The MacGuffin makes the impossible possible.
[/quote]

Actually Shepard does make the impossible, possible.  The McGuffins are just details.  If they weren't available, Shepard would have found another way because (until the very last scene) that's what Shepard DOES.  It seems the ME3 writers forgot this at the very end...and worse PUNISHED us for it.

[quote][quote]
Charming.  You never once thought that maybe just maybe, that Hackett and all those others were WRONG?[/quote]I entertained the possibility up to the point that the game repeatedly demonstrated that the galaxy's conventional strength was being systematically curbstomped, and that it's most notable victories were incredibly situational and non-catastrophic for Shepard.
[/quote]

I'll take that as a no.  It doesn't sound like you honestly considered the possibility then.
[quote]

[quote]  The reject ending sure seems to say that the Reapers can be beaten conventionally[/quote]The Reject ending is the conventional defeat of the galaxy.[/quote]

Yes but only in this cycle. Furthermore, the option should have been there with a high enough EMS and a perfect/unique war asset combo that defeat wasn't automatic.  As much as you want to reject it, this IS pettiness on the part of Bioware at least it seems to me.

[quote]
[quote]
(and will be by the next cycle).[/quote]It implies nothing of the sort. It only implies the Liara's message got through, but that's happened before: the Prothean beacons. In the next cycle, however, the traditional Reaper advantages will be re-asserted with the repair of the Prothean sabotage allowing the Citadel-invasion and relay-blockade strategy.
[/quote]

Except we see the beacon recovered by an intelligent and technologically advanced society, and in perfect working order.  It sure implies that the next cycle is given enough CLEAR warnings and a full and undamaged data trove (which is far more than the Protheans left this cycle).  Sure implies to me at least that the next cycle does beat the Reapers conventionally...or at least is preparing to do so.

The point is adding a "you reject our endings and you lose automatically option" is not the best way to relate to your fans...putting it very nicely.

-Polaris

#638
Mersey

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Rejection FTW!

#639
Naltair

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.

So essentially the reunion is off screen?

#640
LilyasAvalon

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Arppis wrote...

LilyasAvalon wrote...

An airplane is only 50,000 feet in the air. How high is space orbit? ._.


Saying that it is ONLY... whoa.

And Citadel didn't drop trough athmosphere btw. It stayed in orbit.

;)


Only when you compare it to space orbit. :P

So Shepard passed out in rubble in the citadel then? Which stayed in orbit? Makes sense.

I watched the refusal ending. I actually really liked it. THAT'S what I was expecting originally.

#641
HTUK

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Glad the videos are on YouTube, now I don't have to bother downloading whenever it appears on Origin :)

#642
Vikali

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Naltair wrote...

TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.

So essentially the reunion is off screen?


Correct.

#643
MegaSovereign

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Just saw all three endings to the EC.

I have to say, it is much better than the original ending.

They retcon'd the Mass Relays being destroyed, they gave us more investigate options with the Catalyst (instead of the auto-dialogue mess). And in general, showing the Reapers being defeated throughout the galaxy drove home how this was a victory for the allied forces.

It's not the best ending I would have hoped for before the release of ME3, but I'll gladly take it. Well done, Bioware.

Modifié par MegaSovereign, 26 juin 2012 - 01:14 .


#644
JusticarDoom

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I liked it, except for 2 things I despise.
#1 The Normandy squad evac. Yeah. The ship that has totally screwed the Reapers around for too much, and they just let the Normandy waltz in while everyone bum rushes the beam and rescue your squad. Makes NO sense.
#2 What the hell is with destroy? If Shepard is alive, I want to see what becomes of him. I thought this would be the clarity that BioWare spoke of? I'm glad I now know the fate of the galaxy, but what about the man i've cared for for years?

#645
Vox Draco

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Naltair wrote...

So essentially the reunion is off screen?


Yes, and just like before the EC you can headcanon all the way you want! And if you don't even play the game you can headcanon the entire series all the way you want! The future of gameing!

#646
ArchLord James

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Well here's my two cents on the new endings, I have seen them all on livestream.

Overall, I am happy with the effort bioware has made, lets not forget they did this for free when they didn't have to (they already have our money remember). They seemed to listen to much of our feedback and addressed concerns like "why would joker flee?" etc. I applaud them for listening and the epilogues really make each ending unique now. A completely different feel for each ending is kind of nice. However, I am still sad that so many plot holes remain, like why would harbinger just leave and let shepard and anderson into the beam? How do crew members who you see dead on the floor after harbingers beam ressurect themselves to appear in the epilogue? There are still many plot holes, but at least they fixed some of them. The old ending was such a mess they could never fix all of them.

RED - Well, if you simply dont trust anything the reapers say and want to destroy them in the name of justice for the lives they have taken, and want shepard to live, this is the only option for you. You have to be willing to kill EDI and the geth though. This ending actually seems like the weakest of the 3 now that we understand blue and green now.

Blue - Shepard sort of becomes an immortal gaurdian of the galaxy, a God. Pretty nice ending I guess, because even though shepard dies to end the reaper threat, he lives on in a way.

Green - still a bit creepy, but the game pretty much forces you to see that this is the most beneficial ending for the galaxy as a whole. I like how they made EDI talk and say she is really alive it helped me accept and tolerate this ending for the first time. Now that we can understand the ending it is better. Even if it is still kind of far fetched and magic feeling.

Now before these endings I really fell into the camp of refusing and rejecting the reapers new solutions, and hated that we couldnt defeat the reapers we could only choose how they quit! Well, I really like that bioware gave us that option now, and I love how shepard says s/he will die knowing he died everything in his power to stop the reapers and he will be free from choosing the reapers solutions! Unfortunately, we also find out that this path causes the the horrific harvesting cycle to continue. I do like how the starkid shows his true colors when you pick this option too. He sounds like the true king of the reapers that he is when he says "so be it!". I guess I realize now, that even though I wanted the reapers to pay for what they had done to so many people, that thirst vengeance and justice was making me so stubborn that if I couldn't have it I would let the reapers win!

I guess in the end, my final verdict is I can live with the ending now, plot holes aside. I just think people need to realize, the reapers ultimately win the war. We just get lucky they agree to quit harvesting (the cycle), destroy themselves, or relinquish control of themseves, as long as we surrender to their terms. Kill the geth and edi, synthesize all life, etc. Based on these choices I guess I would say I prefer blue now since it comes with the least amount of reaper solutions being forced upon the galaxy. I just cant believe that TIM and Saren were right all along. So shepard was actually fighting against people with the right idea in ME1 and ME3. I guess I should have given cerberus the collector base at the end of ME2 after all.

#647
rainasa

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JusticarDoom wrote...

I liked it, except for 2 things I despise.
#1 The Normandy squad evac. Yeah. The ship that has totally screwed the Reapers around for too much, and they just let the Normandy waltz in while everyone bum rushes the beam and rescue your squad. Makes NO sense.
#2 What the hell is with destroy? If Shepard is alive, I want to see what becomes of him. I thought this would be the clarity that BioWare spoke of? I'm glad I now know the fate of the galaxy, but what about the man i've cared for for years?


They left Shepards fate open so you could decide yourself. Really, this is hardly diffrent from the "but now I must go, I have more offscreen advetures to do. " endings almost all western RPGs do.

Modifié par rainasa, 26 juin 2012 - 01:20 .


#648
Malckeor

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Does anyone else find it maddeningly ironic that the Catalyst explains to you that his creators ***UNWILLINGLY*** became the first Reaper? The CREATORS of the Catalyst? The CREATORS of the "Solution" for the war between synthetics and organics?

And we still can't win if we reject his bull****.

#649
GreyWardenNathan

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Does it explain why the catalyst looks like the blown up kid from the start, or he dreams

#650
G Kevin

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I'm impressed with the EC.

I actually feel like playing Mass Effect again.

Can't believe I am saying this, but, Thanks Bioware! You did me proud!