Modifié par GreenDragon37, 26 juin 2012 - 02:52 .
Extended Cut: SPOILER Discussion
#801
Posté 26 juin 2012 - 02:48
#802
Posté 26 juin 2012 - 02:49
JeosDinas wrote...
IanPolaris wrote...
Given enough time, resources, and galactic unity, I see no intrinsic reason why the Reapers can't be beaten and the star-gazer scene after refusal (which I regard as non-canonical) seems to strongly imply that the cycle after yours using Liara's data does just that. Beats the Reapers conventionally.
Which is largely fitting in with the themes of the series. Particularly the notion of sacrifice. Shepard still is the one who allows the Reapers to be defeated. She just decides to take the risk, no compromise her ideals, and see what happens. It doesn't work out well for the current cycle but the next? Yeah. Seems so.
Which I see the merit in, and do not disagree with on the whole, but this notion amongst the fanbase that the Crucible is necessary to defeat the Reapers is ridiculous, and trumped by the post-Refusal Stargazer. I just don't see how the next cycle will have anymore of this elusive 'time' people keep saying is working against this cycle to put the tech we managed to build up into use galaxy wide across all fleets. By the time they find the beacons, or the capsule Liara has left behind, it could already be reapin' time again, in which case they're in the same boat we were.
...except they obviously win.
So do we assume they found it in enough time to get that tech passed around, a Council that actually believes the Shepard of that time that the Reapers are coming, and the money to implement said tech on every ship in every fleet in the galaxy? Obviously they won't try the Crucible again, Liara tells them it does not work. So they just happen to get lucky with time and money and resources and happen to beat them conventionally with a super-strong Galactic Fleet without the Crucible, where we couldn't? When that tech was already in use by some, or maybe even a large portion of our fleet? I thought I recalled the game implying that it had been implemented on some fleets. Especially the fleets the tech originated from.
So while I have no issue with the 'sacrifice' aspect of giving the next cycle that leg up, it seems to rely on a good bit of luck and providential timing for the next cycle, and heavily on the idea that they just turtle up a bit better than we do, when we'd already managed to do quite a bit of it, while also uniting synthetics and organics under one banner.
And yet they win. And we can't.
Something about it seems far fetched, on one end or the other.
#803
Posté 26 juin 2012 - 02:54
Maera Imrov wrote...
JeosDinas wrote...
IanPolaris wrote...
Given enough time, resources, and galactic unity, I see no intrinsic reason why the Reapers can't be beaten and the star-gazer scene after refusal (which I regard as non-canonical) seems to strongly imply that the cycle after yours using Liara's data does just that. Beats the Reapers conventionally.
Which is largely fitting in with the themes of the series. Particularly the notion of sacrifice. Shepard still is the one who allows the Reapers to be defeated. She just decides to take the risk, no compromise her ideals, and see what happens. It doesn't work out well for the current cycle but the next? Yeah. Seems so.
Which I see the merit in, and do not disagree with on the whole, but this notion amongst the fanbase that the Crucible is necessary to defeat the Reapers is ridiculous, and trumped by the post-Refusal Stargazer. I just don't see how the next cycle will have anymore of this elusive 'time' people keep saying is working against this cycle to put the tech we managed to build up into use galaxy wide across all fleets. By the time they find the beacons, or the capsule Liara has left behind, it could already be reapin' time again, in which case they're in the same boat we were.
...except they obviously win.
So do we assume they found it in enough time to get that tech passed around, a Council that actually believes the Shepard of that time that the Reapers are coming, and the money to implement said tech on every ship in every fleet in the galaxy? Obviously they won't try the Crucible again, Liara tells them it does not work. So they just happen to get lucky with time and money and resources and happen to beat them conventionally with a super-strong Galactic Fleet without the Crucible, where we couldn't? When that tech was already in use by some, or maybe even a large portion of our fleet? I thought I recalled the game implying that it had been implemented on some fleets. Especially the fleets the tech originated from.
So while I have no issue with the 'sacrifice' aspect of giving the next cycle that leg up, it seems to rely on a good bit of luck and providential timing for the next cycle, and heavily on the idea that they just turtle up a bit better than we do, when we'd already managed to do quite a bit of it, while also uniting synthetics and organics under one banner.
And yet they win. And we can't.
Something about it seems far fetched, on one end or the other.
Why? If our cycle had poured all resources into actually building up conventional defenses, maybe additional research etc. instead of spending a GOOD bit on building a device that didn't work...maybe we would have managed it, too.
Maybe THAT was the important part. Maybe it was that little bit of information, to NOT waste time on the Crucible and instead pour everything you have into research and development of Reaper Killing weaponry.
Sounds OK to me?
#804
Posté 26 juin 2012 - 02:54
#805
Posté 26 juin 2012 - 02:55
Sia_Sinblade wrote...
I don't quite understand your logic here.
If you go into metagaming, it just so happens that we KNOW nothing is real. It's a game. No consequences are important, because there are no REAL consequences to your actions. All you are doing is selecting an option.
If you want to talk about consequences, it only makes sense in an in-game environment.
What in-game logic is extended to the real world?
I fear I have lost you.
Since BW wants to be critiqued as art, video game art isn't just the writing, graphics or soundtrack. Video game art is also the design of the challenge, the progression, and the resolution of the challenges or problems posed by the narrative.
Art is both a reflection of and instructive to the society created it. What does it say about gaming culture and game developers when they provide the user as the only choice for personal survival as an easter egg after comitting genocide?
It's certainly not a society I'd like to be a part of.
Modifié par tamperous, 26 juin 2012 - 02:55 .
#806
Posté 26 juin 2012 - 02:55
#807
Posté 26 juin 2012 - 02:56
#808
Posté 26 juin 2012 - 02:57
I just don't understand why you would go to the trouble of creating an EC only to half-ass it.
#809
Posté 26 juin 2012 - 02:59
tamperous wrote...
Sia_Sinblade wrote...
I don't quite understand your logic here.
If you go into metagaming, it just so happens that we KNOW nothing is real. It's a game. No consequences are important, because there are no REAL consequences to your actions. All you are doing is selecting an option.
If you want to talk about consequences, it only makes sense in an in-game environment.
What in-game logic is extended to the real world?
I fear I have lost you.
Since BW wants to be critiqued as art, video game art isn't just the writing, graphics or soundtrack. Video game art is also the design of the challenge, the progression, and the resolution of the challenges or problems posed by the narrative.
Art is both a reflection of and instructive to the society created it. What does it say about gaming culture and game developers when they provide the user as the only choice for personal survival as an easter egg after comitting genocide?
It's certainly not a society I'd like to be a part of.
Your mixing things to make your point. You either look at the game from an in-game perspective for purposes of story or you look at it from a metagame perspective where none of the ingame decisions reflect on life.
You as a player never commit genocide. You select an option with the full knowledge that nothing you do is real and with the sole intent of seeing a different ending. Something that can in no way shape or form be connected to an in-game decision where all those lives would actually matter.
I feel like the only thing you are doing is complaining that you didn't get to see the LI reunion in the ending you desired and now try to paint that as forcing you to commit genocide.
#810
Posté 26 juin 2012 - 03:01
Genocide and Eugenics really don't appeal to me at all. Suicide while paragon is frickin suicide for everyone.
#811
Posté 26 juin 2012 - 03:01
TullyAckland wrote...
Staarbux wrote...
Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised.
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
- Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
- When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
Yes. thanks for all that. But i still feel that us who romanced people who are not on the normandy got the shaft. All i saw was jack looking onto the sunset. Wish there would of been a cinematic.
#812
Posté 26 juin 2012 - 03:02
#813
Posté 26 juin 2012 - 03:03
Sia_Sinblade wrote...
Your mixing things to make your point. You either look at the game from an in-game perspective for purposes of story or you look at it from a metagame perspective where none of the ingame decisions reflect on life.
You as a player never commit genocide. You select an option with the full knowledge that nothing you do is real and with the sole intent of seeing a different ending. Something that can in no way shape or form be connected to an in-game decision where all those lives would actually matter.
I feel like the only thing you are doing is complaining that you didn't get to see the LI reunion in the ending you desired and now try to paint that as forcing you to commit genocide.
I don't care about the LI, my attachment to Liara isn't that great. It's enough that they all live. I still think that the Easter egg should be included in the other two colours with sufficient EMS as well. Do you understand now?
Modifié par tamperous, 26 juin 2012 - 03:04 .
#814
Posté 26 juin 2012 - 03:03
I had low expectations but and I mean really low but come one Bioware learn from the Greek stories of old hubris was the moral of those stories you can do better but be humble.
I am more sad, depressed, and angry so my sixteenth birthday will run hollow with this indescribable injustice to logical story telling and yet I remain to try and convince others and to reinforce logic and true hope viva la indoctrination theory viva.
#815
Posté 26 juin 2012 - 03:04
TullyAckland wrote...
Staarbux wrote...
Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised.
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
- Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
- When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
Hey thanks for taking the time to clarify this. Its nice to have some bioware interaction.
#816
Posté 26 juin 2012 - 03:05
tamperous wrote...
Sia_Sinblade wrote...
Your mixing things to make your point. You either look at the game from an in-game perspective for purposes of story or you look at it from a metagame perspective where none of the ingame decisions reflect on life.
You as a player never commit genocide. You select an option with the full knowledge that nothing you do is real and with the sole intent of seeing a different ending. Something that can in no way shape or form be connected to an in-game decision where all those lives would actually matter.
I feel like the only thing you are doing is complaining that you didn't get to see the LI reunion in the ending you desired and now try to paint that as forcing you to commit genocide.
I don't care about the LI, my attachment to Liara isn't that great. It's enough that they all live. I still think that the Easter egg should be included in the other two colours with sufficient EMS as well. Do you understand now?
I understand you fine. I just don't agree with your reasoning and your hypothesis that, being OK with the way things are handled equates to being ok with genocide for LI.
That's some weird logic.
#817
Posté 26 juin 2012 - 03:05
jokey javik wrote...
I am more sad, depressed, and angry so my sixteenth birthday will run hollow with this indescribable injustice to logical story telling and yet I remain to try and convince others and to reinforce logic and true hope viva la indoctrination theory viva.
Hahaha! Kudos. I like you already.
( God I hope that was a joke or I'll look like an ass. D: )
#818
Posté 26 juin 2012 - 03:07
JamieCOTC wrote...
Only one question here. Is Shepard still abhorrently out of character in the final? Thanks.
Not really. You get to ask a lot of questions. You can even to reject the Catalyst's plans.
Modifié par GreenDragon37, 26 juin 2012 - 03:07 .
#819
Posté 26 juin 2012 - 03:07
JamieCOTC wrote...
Only one question here. Is Shepard still abhorrently out of character in the final? Thanks.
There is a new choice to reject all 3 choices... that one seems like Shepard is still in character IMO.
#820
Posté 26 juin 2012 - 03:07
I personally like this extended cut overall. It definitely gives more closure and answers many questions. Overall, I feel like I've truly completed the trilogy now and actually feel happy about it. It's not what I'd call perfect, but I think the remaining problems are things that couldn't really be fixed right now. Basically, I think BioWare did the best they could considering that they couldn't rewrite entire portions of the storyline. Thanks!
#821
Posté 26 juin 2012 - 03:08
#822
Posté 26 juin 2012 - 03:09
Sia_Sinblade wrote...
tamperous wrote...
Sia_Sinblade wrote...
I don't quite understand your logic here.
If you go into metagaming, it just so happens that we KNOW nothing is real. It's a game. No consequences are important, because there are no REAL consequences to your actions. All you are doing is selecting an option.
If you want to talk about consequences, it only makes sense in an in-game environment.
What in-game logic is extended to the real world?
I fear I have lost you.
Since BW wants to be critiqued as art, video game art isn't just the writing, graphics or soundtrack. Video game art is also the design of the challenge, the progression, and the resolution of the challenges or problems posed by the narrative.
Art is both a reflection of and instructive to the society created it. What does it say about gaming culture and game developers when they provide the user as the only choice for personal survival as an easter egg after comitting genocide?
It's certainly not a society I'd like to be a part of.
Your mixing things to make your point. You either look at the game from an in-game perspective for purposes of story or you look at it from a metagame perspective where none of the ingame decisions reflect on life.
You as a player never commit genocide. You select an option with the full knowledge that nothing you do is real and with the sole intent of seeing a different ending. Something that can in no way shape or form be connected to an in-game decision where all those lives would actually matter.
I feel like the only thing you are doing is complaining that you didn't get to see the LI reunion in the ending you desired and now try to paint that as forcing you to commit genocide.
Let me give you another example:
Kids see people on TV smoking: cartoon characters, cool people in movies. This makes kids think smoking is cool and want to smoke more. Seeing your hero do something makes it seem more acceptable. This is why they try to avoid having people smoke on TV as much as they did in the 50s, especially during programs developed for kids.
Now let's go one step further: say you watch a TV show where the hero uses torture on a captive, and it works: they get the coordinates of a ticking time bomb and are able to defuse it just in time. Watching programs like this has been shown to make people more likely to think that torture is acceptable: when they see a TV hero do it and get a good result, the part of their brain that processes stories associates torture with heroism and positive results.
Those of us who are concerned about the ending think it's troubling that genocide is being associated with heroism and positive results. I'd rather Shepard die in every ending than correlate survival with genocide.
But the destroy people want their fairy tale ending, so they insist that life must be correlated with genocide in this work of art... which some of us feel has unpleasant implications.
#823
Posté 26 juin 2012 - 03:09
tamperous wrote...
For me Control is still the least morally bankrupt ending. I'll just convince myself Frodo cannot be corrupted by taking up the mantle of the One Ring after he replaces Sauron.
Genocide and Eugenics really don't appeal to me at all. Suicide while paragon is frickin suicide for everyone.
Convince yourself also that no Reaper will ever break free in tens of millions of years.
Control + fly Reapers into a black hole would be ideal, but it seems that´s not there.
#824
Posté 26 juin 2012 - 03:10
#825
Posté 26 juin 2012 - 03:10
Sia_Sinblade wrote...
tamperous wrote...
Sia_Sinblade wrote...
Your mixing things to make your point. You either look at the game from an in-game perspective for purposes of story or you look at it from a metagame perspective where none of the ingame decisions reflect on life.
You as a player never commit genocide. You select an option with the full knowledge that nothing you do is real and with the sole intent of seeing a different ending. Something that can in no way shape or form be connected to an in-game decision where all those lives would actually matter.
I feel like the only thing you are doing is complaining that you didn't get to see the LI reunion in the ending you desired and now try to paint that as forcing you to commit genocide.
I don't care about the LI, my attachment to Liara isn't that great. It's enough that they all live. I still think that the Easter egg should be included in the other two colours with sufficient EMS as well. Do you understand now?
I understand you fine. I just don't agree with your reasoning and your hypothesis that, being OK with the way things are handled equates to being ok with genocide for LI.
That's some weird logic.
Did I ever say anything about players being okay with they way things are handled? Critiquing the writers isn't the same as critiquing people who are okay with the ending. And even a critique of society isn't any type of personal critique. I'm talking only about the writers and what their design choice says about what their views of games and society.





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