Sia_Sinblade wrote...
CulturalGeekGirl wrote...
Sia_Sinblade wrote...
tamperous wrote...
Sia_Sinblade wrote...
I don't quite understand your logic here.
If you go into metagaming, it just so happens that we KNOW nothing is real. It's a game. No consequences are important, because there are no REAL consequences to your actions. All you are doing is selecting an option.
If you want to talk about consequences, it only makes sense in an in-game environment.
What in-game logic is extended to the real world?
I fear I have lost you.
Since BW wants to be critiqued as art, video game art isn't just the writing, graphics or soundtrack. Video game art is also the design of the challenge, the progression, and the resolution of the challenges or problems posed by the narrative.
Art is both a reflection of and instructive to the society created it. What does it say about gaming culture and game developers when they provide the user as the only choice for personal survival as an easter egg after comitting genocide?
It's certainly not a society I'd like to be a part of.
Your mixing things to make your point. You either look at the game from an in-game perspective for purposes of story or you look at it from a metagame perspective where none of the ingame decisions reflect on life.
You as a player never commit genocide. You select an option with the full knowledge that nothing you do is real and with the sole intent of seeing a different ending. Something that can in no way shape or form be connected to an in-game decision where all those lives would actually matter.
I feel like the only thing you are doing is complaining that you didn't get to see the LI reunion in the ending you desired and now try to paint that as forcing you to commit genocide.
Let me give you another example:
Kids see people on TV smoking: cartoon characters, cool people in movies. This makes kids think smoking is cool and want to smoke more. Seeing your hero do something makes it seem more acceptable. This is why they try to avoid having people smoke on TV as much as they did in the 50s, especially during programs developed for kids.
Now let's go one step further: say you watch a TV show where the hero uses torture on a captive, and it works: they get the coordinates of a ticking time bomb and are able to defuse it just in time. Watching programs like this has been shown to make people more likely to think that torture is acceptable: when they see a TV hero do it and get a good result, the part of their brain that processes stories associates torture with heroism and positive results.
Those of us who are concerned about the ending think it's troubling that genocide is being associated with heroism and positive results. I'd rather Shepard die in every ending than correlate survival with genocide.
But the destroy people want their fairy tale ending, so they insist that life must be correlated with genocide in this work of art... which some of us feel has unpleasant implications.
I'd much rather believe that people are clever enough to form their own opinions rather than "Oh look, Shepard blows up a race to have sex with his GF, so genocide must be cool!".
I mean...really? People think that way? If that's true it only makes me lament the state of society even more.
Just read these forums and you'll see. A lot of people who were previously on the fence about whether or not the Geth were people have decided to just assume they're not so they can kill them guilt-free. There are pages upon pages of posts stating that if someone allies with you in a war, it's OK to kill them all, because the act of allying with you in a war means they have agreed to die at your whim without consultation.
Either people who picked destroy had crazy views about alliances and genocide before this game was released, or they've been strongly influenced to be more accepting of the concept of genocide by the games. I'm not sure which is the case.
If they already thought genocide was OK before they played the game, they tend to feel that the ending shows that they're "smarter" and more "practical" than people who thought genocide was wrong. There have been many people who have said their Shepard can comfortably commit genocide without it "changing who they are."
Other posters probably wouldn't have said "oh yeah, Genocide's fine!" before playing this game.., but if you ask them if they feel bad about killing the geth now, they'll say "nothing matters but my happiness!"
Either society is more messed up than I'd like to believe, or this particular piece of art is changing people's ethical views on genocide in a very distrubing way.
It may just be that society was more messed up to start than I thought, and that Bioware is catering to the huge "genocide is cool!" demographic that I never knew existed.
Modifié par CulturalGeekGirl, 26 juin 2012 - 03:25 .