Here are a couple of reasons the endings are better this time around (still do not live up to the A+ grade of the franchise, but changed the ending from unbearable to tolerable):
1) Original ending I literally had to say to myself out loud, "It's ok, this is just some kind of plot scheme to lead to the true ending later on. It's not real, don't worry about how awful it is because the real ending will be that much sweeter." This time, my reaction was: "Oh, ok. That was not terrible."
2) Catharsis. Showing how events unfold after your decision provides closure, something I had none of after the original ending. At least I know the fate of the galaxy now, and I didn't just watch different colored explosions.
Problems remaining:
1) If my reaction is "Oh, ok. That was not terrible", and Mass Effect is my favorite game franchise, then BioWare needs to seek a better response.
2) Decisions are still irrelevant. With all the variables that were pulled in from ME1 through your campaign in ME3, there was so much riding on this epic conclusion. I am not saying we needed 1000x conclusions, merely that there could have been variability to the already produced ones. For example: if you have 99% Systems Alliance through multiplayer, but only 50% Terminus, then most alien races and colonized planets in the Terminus should be extinguished while Earth and Systems Alliance colonies remain fairly unscathed (shown through cutscenes). Or, if you betray the Krogan and they stand alone against the Reapers as a result, show Tuchanka being extinguished. The possibilities here are endless, and only need one slide in a cutscene...not asking too much.
3) There needed to be an epic space battle. Why else did we gather every fleet in the galaxy and spend all of ME3 running around playing diplomatic war hero? The battle in the opening scene to the assault on Earth was great, but needed expansion deeply. Furthermore, why not try to implement a little RTS in the game? Nothing too complex, but give us an expanse of space to command our fleets to fight the Reapers. Give the player the chance to fight the Reapers head on, and decide their fate through combat and not gimmicks with the Catalyst. This could have brought another interesting and distinguishing element to the game that would help it outdo its predecessors.
4) Too many variables for a sequel. With the vast differences in the endings, it will be difficult to have a sequel that moves forward in time from the events of ME3 which fans probably want and would make record amounts of money (profit incentive!).
A while back I wrote an alternate ending based on the original endings. Please read it if you want and leave your comments.
To BioWare: I don't think anything aside from the ending I wrote (or something similar) would have made me happy and still rate this franchise an A+. So I apologize that I am not satisfied with the Extended Cut, but thank you for trying.
Link to my alternate ending:
http://social.biowar...index/11739343
Modifié par BalianOfIbelin, 26 juin 2012 - 04:50 .