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Extended Cut: SPOILER Discussion


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#1101
Grifman1

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Versus Omnibus wrote...

I'm still confused that Shepard only gets to live if he/she commits genocide.


Why?  The other options specifically state that he will die.  Life and it's choices are tough.

#1102
fayt002

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DubVee12 wrote...

Hakuthehedgehog wrote...

Anyone LOL'ed at the fact the normandy just stood there, a prime target for Harbringer, and he didn't take the shot.

Hell, they even fly near Harbringer and he doesn't even attack.
God damn, that was some half assed way of salvaging that.


I didn't lol, but i did facepalm.


I LOLed to, but i just imagin that harbinger had more little flies to swat before they got to the beam. 

overall i am thankfull that they did this, great job. 

only thing i would of wanted was the sappy ending with little blue babies. 

#1103
Grifman1

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And, what happened with the sidelined love interests? ignored again? no memorial thing about Shepard?


If you've played or seen the EC, you know what happens.  Or is this just a rhetorical question? :)

#1104
Funker Shepard

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.

Many thanks for the info, having been a Miranda-romancer, the hints were fairly subtle to me (having Ashley as the stand-in), so I appreciate you clarifying the matter. I  can fill the blanks in myself from that, thanks. ;)

Modifié par Funker Shepard, 26 juin 2012 - 10:39 .


#1105
Andyrew_

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I am very satisified with the EC, I feel that it has done exactly what was intended and added the closure i needed to properly understand the ending.

Good job Bioware

#1106
Skaan

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Not the best ending or the promised Great Happy ending, but it's many times better than original one.
Now at least you have the love interest to place Shepard’s name on the wall and some clarification. Ok plot hole remain, space magic also but at least it's not the worst ending ever. Now control has more appeal also if i prefer destroy

#1107
Crysis I

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i think the ending was great, i did the control ending as the mass effect universe plays out best for future titles in my opinion. Great to see harbinger and actually hear him!!!!!. great memorial bit at then end also glad you kept the ending with shep taking the breath. good job 10/10

Ashley hesitated to put his name on the wall too, that was well done

Modifié par Crysis I, 26 juin 2012 - 10:40 .


#1108
Sidney

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The EC was, as I might have thought, good and bad.

The Bad:

OK, so they had to explain why the people from the run to the beam were on Normandy but wow was that scene terrible. A starship hovering there and the Reapers don't shoot it?

The *gasp* ending is bizarre since now we get the post script presumably some amount of time after the blast from Cruicible. You'd think in even a few days they'd might have searched for Shep on the Citadel. Search and rescue needs some help.

The good:

More interaction with star kid. The "logic" doesn't get any better but at least it gets a bit more elaboration and Shep gets more of an engagement.

The Gilligans Island reveal that they're not stuck there works out - although it makes me wonder why it was there to start with.

The *Meh*

All the dancing ewok scenes are awkward showing the wins of other worlds.

#1109
Crysis I

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Sidney wrote...

The EC was, as I might have thought, good and bad.

The Bad:

OK, so they had to explain why the people from the run to the beam were on Normandy but wow was that scene terrible. A starship hovering there and the Reapers don't shoot it?

The *gasp* ending is bizarre since now we get the post script presumably some amount of time after the blast from Cruicible. You'd think in even a few days they'd might have searched for Shep on the Citadel. Search and rescue needs some help.

The good:

More interaction with star kid. The "logic" doesn't get any better but at least it gets a bit more elaboration and Shep gets more of an engagement.

The Gilligans Island reveal that they're not stuck there works out - although it makes me wonder why it was there to start with.

The *Meh*

All the dancing ewok scenes are awkward showing the wins of other worlds.


To be fair Harbinger had to stop the soldiers getting to the beam that would of been his priority not the normandy

#1110
Youmu

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While it's better now, it's still pretty... bad. Fixed up some holes and removed the "WELP EVERYONE DIES ANYWAYS"-aspect of it atleast, so I might actually complete my 2nd playthrough of ME3 now (as opposed to ME1 and ME2 which I completed 4-5 times back-to-back on their launches, plus multiple times more afterwards).

#1111
Jere85

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Where was the rachni queen influence? Choices matter right?

#1112
theros02

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Thank you for the new endings. They are much better. I look forward to playing whatever the next gen game is beyond Mass Effect. Good Job.

#1113
Tom Lehrer

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The EC hit my expectations if nothing else. The ending is still poor but it has been salvaged as best as it can be.

#1114
Skullheart

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Grifman1 wrote...

And, what happened with the sidelined love interests? ignored again? no memorial thing about Shepard?


If you've played or seen the EC, you know what happens.  Or is this just a rhetorical question? :)


- Shepard still doesn't give a proper goodbye to Jack or Miranda.
- Neither of them has a memorial thing with Shepard, just a screen of them looking the stars, No difference in a Shepard lives scenario. They were sidelined just like the writers did with them in the main game.

The only remarkable thing they did was adding the flashback, their romance is still uncomplete.

#1115
Sidney

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TullyAckland wrote...

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


I saw Traynor with my name at the wall. I romanced her in one playthrough...not this one. It was Miranda in this one. Does the "wall" scene only play the way described above if you romanced a crew member? I noted it because I found it odd that Traynor of all people would be putting me on the wall and not a real squaddie.

#1116
Jere85

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I hope BioWare has something like: If you get 10k EMS EDI and the geth survive destroy ending. Obviously you would have to play DLC to even get to 10k EMS, but at least then i have something to work for ;), i have nothing at the moment

#1117
ShaneP

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Although it's implied Shep and the LI may be together again I do still have some disappointment that you don't have a happy ending with them, I wanted to see my little blue children, but still the endings are far better than they were before.

I still disagree with the catalyst's logic however.

Modifié par ShaneP, 26 juin 2012 - 10:48 .


#1118
Xariann

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I really like these endings. The first ending I chose before the EC was out was the destruction. So went for that, also replayed for Synthesis. Watched the Control one which I also liked although it feels a bit like the saddest of the 3. I don't care for the 4th one very much.

I like the game, I don't feel I need to "hold a grudge" like I have seen some do on other websites. I am happy to take these endings the way they are now and I feel I want to play this again and give each ending their own story so to speak.

I am happy you can get a hint that Shepard can still be with her love interest (depending on the ending).

And I like that the Mass Relays can still be repaired, without leaving the civilizations stranded around the universe.

It's good to know the Normandy wasn't just tailing it and why Shepard's squad members weren't able to follow her into the Citadel.

This is my favourite game series and it's my favourite science fiction story, I am happy Bioware did listen and made sure the endings were good in the end (excuse the pun).

Modifié par Xariann, 26 juin 2012 - 10:50 .


#1119
Joe1962

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TullyAckland wrote...

*snip*


Tully I love your posts and enjoyed the EC, but I must say I absolutely hate your avatar pic. :devil::pinched::devil:

I could not stand Kai Leng. :happy:

Modifié par Joe1962, 26 juin 2012 - 10:50 .


#1120
Xariann

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ShaneP wrote...

Although it's implied Shep and the LI may be together again I do still have some disappointment that you don't have a happy ending with them, I wanted to see my little blue children, but still the endings are far better than they were before.

I still disagree with the catalyst's logic however.


Fan fiction! I am so writing one about this point exactly!

#1121
Aetika

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I think BW is trolling me. While most of added scenes were great and it was wonderful to have post war pictures, the only thing that truly could redeem the ending for me was reuniting Shepard and her LI. But no. As the ending stopped once again at breathing scene, I just wanted to sit there and scream.

Modifié par Aetika, 26 juin 2012 - 10:54 .


#1122
Sidney

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Oh, did anyone else, on 360, get a graphical gltich that took out about half the screen for 30 seconds when the "new" material cut in after the crucible fires?

#1123
withneelandi

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Fair play bioware.

You did what you said you would, you filled in a lot of the gaping gaps in the original ending and you gave the player the chance to reject the 3 choices provided by the starchild and question its logic, thats a big thing and the lack of that option was one of the big problems with the way the game ended on release.

The star child and the climax in general seems less random and out of context now (although I still think its a dodgy bit of story telling, but now its just questionable not full scale matrix 3, what the hell just happened bad)

I haven't seen how all the choices play out, just the "I reject your choices option", which was nice, if short, but I guess thats in the nature of the ending I chose.I hope there is more "this is how things turned out" in the other extended endings.

First impressions are that if the game ended like this at release I wouldn't have been disapointed, I still believe the games conclusion was rushed on release and that was reflected in a end that just didn't work, it didn't make sense, it didn't fit with the tone of the game and now that isn't nearly as apparent.

I also, really appreciate the fact that the text that pops up post credits has been changed, it was a metaphorical kick in the privates to be presented with arushed, flawed conclusion to zillions of hours of story then get an advert for DLC, that was bad form and the new tone is the way you should be comunicating with your fans.

All in all I am disapointed and slightly amazed you thought that it was ok to release the game with the end in the state that it was (you are all smart people that know how to write a good story and frequently do, I think you also know when something isn't good) but i'm glad you have taken the time to listen to fan feedback and make changes.

Mass Effect 3 is no longer a good game with a poor end, it's just a good game. I hope that this whole ending fiasco is taking into account when you make future games, don't rush things out, people will notice and go nuts.

#1124
RainbowDazed

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I can't belive this. I played the game through all the way from the Cerberus-base and the EC has not installed. **** this ****!

#1125
ShaneP

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Xariann wrote...

ShaneP wrote...

Although it's implied Shep and the LI may be together again I do still have some disappointment that you don't have a happy ending with them, I wanted to see my little blue children, but still the endings are far better than they were before.

I still disagree with the catalyst's logic however.


Fan fiction! I am so writing one about this point exactly!


Fan fiction is always interesting to watch. I'll look forward to seeing what you come up with.