Versus Omnibus wrote...
I'm still confused that Shepard only gets to live if he/she commits genocide.
Why? The other options specifically state that he will die. Life and it's choices are tough.
Versus Omnibus wrote...
I'm still confused that Shepard only gets to live if he/she commits genocide.
DubVee12 wrote...
Hakuthehedgehog wrote...
Anyone LOL'ed at the fact the normandy just stood there, a prime target for Harbringer, and he didn't take the shot.
Hell, they even fly near Harbringer and he doesn't even attack.
God damn, that was some half assed way of salvaging that.
I didn't lol, but i did facepalm.
And, what happened with the sidelined love interests? ignored again? no memorial thing about Shepard?
Many thanks for the info, having been a Miranda-romancer, the hints were fairly subtle to me (having Ashley as the stand-in), so I appreciate you clarifying the matter. I can fill the blanks in myself from that, thanks.TullyAckland wrote...
Staarbux wrote...
Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised.
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
- Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
- When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
Modifié par Funker Shepard, 26 juin 2012 - 10:39 .
Modifié par Crysis I, 26 juin 2012 - 10:40 .
Sidney wrote...
The EC was, as I might have thought, good and bad.
The Bad:
OK, so they had to explain why the people from the run to the beam were on Normandy but wow was that scene terrible. A starship hovering there and the Reapers don't shoot it?
The *gasp* ending is bizarre since now we get the post script presumably some amount of time after the blast from Cruicible. You'd think in even a few days they'd might have searched for Shep on the Citadel. Search and rescue needs some help.
The good:
More interaction with star kid. The "logic" doesn't get any better but at least it gets a bit more elaboration and Shep gets more of an engagement.
The Gilligans Island reveal that they're not stuck there works out - although it makes me wonder why it was there to start with.
The *Meh*
All the dancing ewok scenes are awkward showing the wins of other worlds.
Grifman1 wrote...
And, what happened with the sidelined love interests? ignored again? no memorial thing about Shepard?
If you've played or seen the EC, you know what happens. Or is this just a rhetorical question?
TullyAckland wrote...
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
Modifié par ShaneP, 26 juin 2012 - 10:48 .
Modifié par Xariann, 26 juin 2012 - 10:50 .
TullyAckland wrote...
*snip*
Modifié par Joe1962, 26 juin 2012 - 10:50 .
ShaneP wrote...
Although it's implied Shep and the LI may be together again I do still have some disappointment that you don't have a happy ending with them, I wanted to see my little blue children, but still the endings are far better than they were before.
I still disagree with the catalyst's logic however.
Modifié par Aetika, 26 juin 2012 - 10:54 .
Xariann wrote...
ShaneP wrote...
Although it's implied Shep and the LI may be together again I do still have some disappointment that you don't have a happy ending with them, I wanted to see my little blue children, but still the endings are far better than they were before.
I still disagree with the catalyst's logic however.
Fan fiction! I am so writing one about this point exactly!