Extended Cut: SPOILER Discussion
#1151
Posté 26 juin 2012 - 11:20
#1152
Posté 26 juin 2012 - 11:21
The Normandy evacuation scene was beautiful and very needed to get rid of some space magic. The decisions made sense now, and one finally got to shoot the crap out of that little spacebrat.
I personally got my closure. The EC gave me hope instead of depressing the **** out of me like the original cut did. Thanks for listening and sticking to your own artistic integrity Bioware.
#1153
Posté 26 juin 2012 - 11:21
Some of the most ridiculous plotholes from the original ending however, are left unfilled. It never made much sense for your two squadmates to suddenly end up on the Normandy. It didn't work back then, and adding a video-clip of that crazy scenario actually playing out doesn't make it any less ridiculous: the idea of Shepard calling in evac at one of the most critical moments of the entire history of the galaxy instead of just draping the wounded squadmate over his or her back and dragging him or her to the beam is just bull. So now Harbinger simply had more fodder to shoot at during the whole 'dash to the beam' sequence? And the Normandy, regardless of wherever the hell it was during the battle, manages to nearly teleport to the scene immediately after Shepard makes the call? That was far-fetched and seeing a video of it just makes it even dumber. It was stupid to the point that it was insulting, and I remember thinking "okay BW, that's strike two" upon seeing it. I guess I can't blame them for failing to fix it the second time around though--it was so messed up to begin with.
The idea of the Normandy fleeing the system at the end was rather bull too. And Bioware followed it up with another half-baked, bandaid solution: "Oh, Hackett simply ordered the entire fleet to flee the system." What? When was getting the hell out of dodge part of the plan? They established that the Crucible's blast should only target the Reapers (and synthetics); it was understood by the characters in the story as well as the player that the blast would not affect anything else. So why run away once the Crucible is armed? And why wasn't it discussed in the story at all until then? This inconsistency is not as ludicrous as the previous plothole, but it's still glaring.
Also, how did Anderson get to the Citadel? That part was still not touched upon. Along with the Illusive Man somehow being there when there's only one path into the control room and you didn't see him along the way. And come on, still no Harbinger, other than the cameo appearance at the beam? Come on...
I still don't like how you can't simply reject the Catalyst and have the story play out in a good way regardless, but at least the choice was given this time. And you could actually question the Catalyst and get some dialogue choices, most of which were at least half-sensical.
On the other hand, the final ending sequences themselves were quite well expanded upon. Sure it's still "RGB: Choose one", but Red, Green and Blue are actually different now. There are now very few questions that are left unanswered about the post-war state of the galaxy itself. I liked how in the 'Destroy' ending, your LI refuses to put Shepard's name on the memorial, as if she can somehow sense that he's alive. Also in the 'Control' ending, the modulation on Immortal Shepard's voice is removed at the very end--I thought that was a nice touch. That was all rather well done. However, it would have been nice if Bioware included some text in the slideshow about each of the squadmates...also it would have been nice if the 'Destroy' option doesn't kill all synthetics...the music in the 'Control' ending was rather dark and felt out of place...but this is quite good enough.
Bottom line: final ending sequences were well repaired. The most glaring story errors are not fixed, but the endings themselves leave the player feeling somewhat satisfied. I wish all this had been with the shipped version of the game though. Oh, and they did fix the message from the developers so that it says something more than just "BUY DLC!!" Overall, I'd now give the ending a solid B or at least a B-. A colossal improvement from the big fat F that was in its place before.
Modifié par kalamity116, 26 juin 2012 - 11:55 .
#1154
Posté 26 juin 2012 - 11:22
Shepard is NOT, nor EVER WAS indoctrinated. Get the hell over it already.
#1155
Posté 26 juin 2012 - 11:22
#1156
Posté 26 juin 2012 - 11:23
“You do not know them, and there is no time to explain”
WHY BIOWARE WHY!!!! What a cop out. You lazy ughhh
Why can't the Star Child tell him, does he have plans? Has he got a date that night? Doesn't he control the reapers?!
Can't he tell them to back off for five minutes while he says to SHepard I came from X.
Really is it SSOOO complicated that there just isn't TIME!
REally bioware this whole exteneded cut DLC was more salt in the wound.
Did another playthrough from the beggining because I wanted an even more perfect ending. Really believed and hoped you would come through. But you failed.
No worse you didn't EVEN TRY.
#1157
Posté 26 juin 2012 - 11:24
As it stands, it hasn't fixed things for me, unfortunately. It is an improvement, and they fix some plot holes - in some cases by having to retcon certain things and shoehorn in others - but my main issue with the endings (previous choices mattering in a significant way, 16 different endings, the theme at the end switching from the main theme of the series) still stand.
I'll try the others and try to like them. There were points during the control ending when I was willing myself to like the series again, really trying, but it just wasn't there. And the slideshow thing felt like a cop out too.
Better but still not the ending this series deserved. But I'll try the others and post again.
#1158
Posté 26 juin 2012 - 11:25
As I said in another post, I only envy now people who haven't played ME3 and will experience ELC in their default first playthrough, without being aware of the original lack of closure and narrative in the ending.
Too bad for these months in which people have burnt themselves out in these boards to a point of no return and now just nothing would satisfy them. For them, I am sorry, because I had a blast with the new extended endings and scenes.
It came late, but BioWare delivered. Now I can rate Mass Effect as 10/10.
#1159
Posté 26 juin 2012 - 11:25
#1160
Posté 26 juin 2012 - 11:27
First thing is first; I do not apologize for becoming upset with you about the original ending. It was unfinished and unsatisfying.
BUT, with that said, let me add that the work you did in the EC made up for everything that felt wrong before, and did so in spades. Your time and your effort is not going unnoticed or unrewarded. Where as before I was firmly against giving any more of my money towards your company, I am now fully committed to buying the DLC as well as any future projects you may have.
In short; thank you for your work. It is appreciated.
#1161
Posté 26 juin 2012 - 11:27
#1162
Posté 26 juin 2012 - 11:27
Sad that this was not on the release version. Would have saved Bioware from so much ****storm.
Modifié par Auts, 26 juin 2012 - 11:28 .
#1163
Posté 26 juin 2012 - 11:28
The Catalyst no longer makes me cringe now that its been made clear that he is not some kind of divine super being or crap like that, but rather the embodyment of the collective conciousness of the reapers.
His logic also makes more sense now for a machine purely operating on its programming.
Presumably having been given only a very basic directive like "find a way to mak organics and synthetics co-exist", which ended in disaster for its creators and future species.
Also loved the nice touch of the "4th" ending, in which the catalysts true nature is revealed as its voice turns to full reaper mode.
I think my main gripe though with the EC is the lack of shepard screen-time in the epilogue if he/she survived.
#1164
Posté 26 juin 2012 - 11:28
DistantUtopia wrote...
3.) Implied LI Reunion
How come? Just speculation?
#1165
Posté 26 juin 2012 - 11:28
If other people are cool with the EC, that's fine, I wish I could be, sort of like I wish I could have been a pro-ender. All in all, I'll probably do something dramatic with my disc just for the fun of it. Finished with Mass Effect, don't care what other games may come out, and I think EA/Bioware have seen the last of any money from me.
#1166
Posté 26 juin 2012 - 11:28
mostly good fixed most issues,
3 bad points to me
1 - no true li reuninion most dissapointing
2 - no rachni ending slide
3 - no citidel survivor slide
Modifié par element eater, 26 juin 2012 - 11:32 .
#1167
Posté 26 juin 2012 - 11:29
Blue Liara wrote...
When shepard asks the Star child about his creation and the reapers this is one of the responses he gets....
“You do not know them, and there is no time to explain”
WHY BIOWARE WHY!!!! What a cop out. You lazy ughhh
Why can't the Star Child tell him, does he have plans? Has he got a date that night? Doesn't he control the reapers?!
Can't he tell them to back off for five minutes while he says to SHepard I came from X.
Really is it SSOOO complicated that there just isn't TIME!
REally bioware this whole exteneded cut DLC was more salt in the wound.
Did another playthrough from the beggining because I wanted an even more perfect ending. Really believed and hoped you would come through. But you failed.
No worse you didn't EVEN TRY.
You have got to be kidding.<_<
#1168
Posté 26 juin 2012 - 11:29
It seems extremely likely. If you choose destroy and have enough war assets, you see Shepard take a breath and the LI doesn't hang the plaque up on the memorial wall.darkstarxt wrote...
DistantUtopia wrote...
3.) Implied LI Reunion
How come? Just speculation?
#1169
Posté 26 juin 2012 - 11:31
darkstarxt wrote...
Excuse me guys, why are people so sure about LI reunion? Any hints I missed? And I know the Breath scene, but it's nothing knew.
It's implied that the LI's refuse to beleive that you are dead. The LI's in your crew don't seem too sure when they are posting Shepard's name on the memorial wall and the sidelined ones like Miranda and Jack are shown gazing into the stars, sort of akin to the whole "woman-staring-at-the-sea-waiting-for-her-husband-to-come-back" cliche.
#1170
Posté 26 juin 2012 - 11:31
- So how did Anderson get on the Citadel?
- In the destroy ending Shepard takes a breath despite his name being placed on the memorial, is he dead or alive?
- Why does the gun still have infinite ammo and never reload?
Just things that seemed off to me...
- Before the Harbinger scene Anderson gives some speech about not retreating and such and suddenly your team gets banged up and you have time to stop and help them evacuate in the middle of charging the beam, then your squad willingly leaves without much resistance in the most important part of the game. Only to emerge from the crashed shipped shortly after looking like a million bucks with no bumps and bruises?
- The starchild still seems to be portrayed as God like. He gets a few more dialogue pieces and still basically contradicts himself just saying this is the way this and that is making up how things work, then of course after saying a new solution must be found because this one is proven not to work if you shoot him (something that probably shouldn't hurt a being that doesn't seem to have a real body) he gets all huffy and throws a tantrum and continues his solution that he just said no longer works?
- Apparently when you destroy everything the remaining species suddenly know how to rebuild everything? Seems forced to me given how something like the citadel was always a mystery in the past games and maintained by the keepers who were all likely killed in that explosion anyway. Even the mass relays weren't something anyone was building in past games and still seemed like a mystery in some ways.
It still seemed off to me, better but off. Rushed, forced to work.
#1171
Posté 26 juin 2012 - 11:31
darkstarxt wrote...
DistantUtopia wrote...
3.) Implied LI Reunion
How come? Just speculation?
Well if your LI is alive and Shep is alive, sooner or later someone is going to pull him outta the rubble and altert the Normandy.
#1172
Posté 26 juin 2012 - 11:33
#1173
Posté 26 juin 2012 - 11:35
#1174
Posté 26 juin 2012 - 11:36
It still has some flaws, but I'll admit that Bioware has really turned the ending around with the EC. What was at first an epic fail, is now actually a satisfying end to the trilogy. I'll still wonder what it could have been like if they had put more effort into presenting the outcomes of our major choices throughout the trilogy, or made an ending that really fit with its major themes (or at least made sense) but this is enough to make me want to replay the game at least a few times.
WELL DONE Bioware! Hats off to you and EA for responding with genuine care and concern to the fans (trust me, it shows through in the EC).
Modifié par Mr. MannlyMan, 26 juin 2012 - 11:40 .
#1175
Posté 26 juin 2012 - 11:36
My main ending: Destroy... It's satisfying now. They really did a good job with the Extended cut. Thanks Bioware. Job well done. I like how Liara refused to put Shepard's name on the memorial. Almost like she knew that he was still alive.
Synthesis... Something feels wrong. EDI's speech kinda creeped me out. Not saying it sounded evil... but simply wrong. I guess synthesis is too unnatural for me. The memorial speech was pretty good though.
Control... Good job as well. No complaints. EternalShep is creepy haha.
Again, Job well done. Thanks Bioware





Retour en haut





