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Extended Cut: SPOILER Discussion


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#1201
TJX2045

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So after finally experiencing the EC for myself like I did the ending without hearing any spoilers or thoughts from anyone else....

I thought it was meh. My expectations were really REALLY low so that I would not feel the same frustration I did when I got the original ending.

The new Destroy is meh. The original Destroy was my canon ending. Now with all the added scenes, even though I hate the idea of agreeing with Saren in ME1, Synthesis is the better ending and pretty much canon for me now.

The LI is still miserable either way, but at least there is no Shepard half breath scene (which is still the same and still as unsatisfying). So with that in mind in Destroy my logic says that Shepard's synthetic part of his body is gone and he is alive but going to die slowly because the crew still thinks he is dead and will not search for him.

I'd rather him just die outright in Synthesis and have peace. As it stands now, there will be no reunion with the LI unless suddenly there is a DLC which I highly doubt.

Overall, the ending went from a 2/10 to a 6/10. It made it more palatable. Destroy is lame to me now, but Synthesis is better. Not sure that I will go back and play the game again at the moment, but the epilogue scenes in Synthesis made me feel better than the Destroy ending simply because Destroy still has the feeling of a cliffhanger.

EDIT: Going back and playing Destroy again, I still like Destroy and have the headcanon of both LI and Shep back together.  However, I still like how Synthesis was expanded on and made better, so now 2 out of 3 endings I'm ok with.  I don't love them, but I don't really hate them anymore.

Modifié par TJX2045, 27 juin 2012 - 01:12 .


#1202
kalamity116

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chem light wrote...

I actually thought the refusal was dead end dialogue and did it on accident at first. I thought it was one of those branches where they let you rail against the narrative for a bit and then put you back in your box and force you to make a decision.

As soon as the kid walked away, I thought to myself, "Oops. Wait. No. Come back! I choose synthesis!"

When Liara popped up and started telling the next cycle how we all died I felt pretty sheepish.

I think BioWare might have been ribbing the critics there. "Don't like out endings, huh? Don't want to pick any of them do you?"

Anyhow, people in the room at least were amused at my wailing.


Yeah, that was definitely a veiled spit on pretty much all of the alternate theories that were created during the initial s***storm. I thought it was in poor taste. As I said though, it was veiled, and many might not see it as an insult at all.

What they should have done was put that option in the original ending.

#1203
Saiyan1126

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I hated (still do) the idea of controlling the Reapers, but I think control is hands down the best made ending in the EC. Robo Shep's speech was cool, he'd never be canon for me, but I thought of it as a cool/funny "What-If".

As far as story goes, I think Reject is the best out of the 4. I was getting so pumped as I turned down all the choices. I even started shouting "THAT'S MY SHEPARD!!!". I was honestly surprised when Star Child said "SO BE IT". I never expected a fourth option. The effort into the ending disappointing. I'd enjoy it more if it was in the original game, but after almost 4 months, I expected more effort. I'll admit the open ending is more fitting in this than the originals. I just wish the content was on par with the others. I was expecting a clip similar to the Quarian destruction scene.

Not much to say about Destroy. I was pissed that they didn't touch the rubble scene, and I hate Hackett's speeches (no emotion).

As for Synthesis...I'm not even sure what exactly made it so bad, but it felt like the EC made it even worse.

#1204
Krosfiyah

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I liked the extended cut, but basically since the forums consist of whiners and haters who will never be happy with whatever you give them, I felt like we got an ending that rather than leaving things up to our imagination (like all good art), we are left with something explained as if we are all simpletons.

#1205
cannedcream

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Krosfiyah wrote...

I liked the extended cut, but basically since the forums consist of whiners and haters who will never be happy with whatever you give them, I felt like we got an ending that rather than leaving things up to our imagination (like all good art), we are left with something explained as if we are all simpletons.


Buddy, while I do see your point, the fact of the matter is if I'm going to see any other form of 'art' be it a painting, a movie, a song, or what have you, I don't spend five years and at least $180 to see it to it's end.

This is a bit of a different animal we're talking about here. Sure, some speculation is great, and I'm all for it, but the first ending series we had was filled with way too much.

#1206
chem light

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Saiyan1126 wrote...

I hated (still do) the idea of controlling the Reapers, but I think control is hands down the best made ending in the EC. Robo Shep's speech was cool, he'd never be canon for me, but I thought of it as a cool/funny "What-If".


I never once picked control.  Pre-EC it just seemed like a very poor option.  Didn't I just spend twenty minutes explaining to TIM that this was a bad idea?  The kid is even telling me this is a bad idea.  But after seeing the OmniShep on youtube, I think the EC made this ending not only more viable, but kind of cool, especially with the little bit of Reap in her voice. It's definitely an improvement.

#1207
Saiyan1126

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kalamity116 wrote...

chem light wrote...

I actually thought the refusal was dead end dialogue and did it on accident at first. I thought it was one of those branches where they let you rail against the narrative for a bit and then put you back in your box and force you to make a decision.

As soon as the kid walked away, I thought to myself, "Oops. Wait. No. Come back! I choose synthesis!"

When Liara popped up and started telling the next cycle how we all died I felt pretty sheepish.

I think BioWare might have been ribbing the critics there. "Don't like out endings, huh? Don't want to pick any of them do you?"

Anyhow, people in the room at least were amused at my wailing.


Yeah, that was definitely a veiled spit on pretty much all of the alternate theories that were created during the initial s***storm. I thought it was in poor taste. As I said though, it was veiled, and many might not see it as an insult at all.

What they should have done was put that option in the original ending.


If it was a veiled spit then that is even more reason to make a "YOU MADE A BAD CHOICE AND YOU SHOULD FEEL BAD" scene :D. I really wanted a gut wrencher like watching the Quarians get destroyed and Tali commiting suicide.

#1208
CptData

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That better fits here (moved from EMS/EC thread):

Quoting myself from Ashley's Fan thread:

CptData wrote...

Td1984 wrote...

Wow. Ash in a couple of those pics looks like she's about to break down.

She was.

I made it. Picked "Destruction" - and for the first time it felt right. It felt ... "perfect", to use TIM's words.
Shepard survived my playthrough with more than 7k EMS.

He'll have a reunion a few months after the end of the game. My current headcanon needs some minor tweaks, besides that, I can use 95% of the storyline I have in my mind. Let's say - if I can pull the stunt, it's going to have some impact ...

For now all I can say: despite being not perfect, we won't get any better stuff. It's the best BW could create in such short amount of time. In a way I believe we saw the -real- endings BW had in their mind after dropping the dark energy plot and before getting forced by EA to finish their game.
It still leaves a lot of space left for interpretation. It still doesn't make sense in some ways. At least, those additional scenes gave us ideas we can work with. The Citadel - not gone. The Mass Relays? Can be repaired. The Geth? Did you see 'em dying? I don't. EDI? She's not there - but maybe she can be repaired. Joker will do everything to get her back.

In short: I'm no longer upset. I made my peace with the old endings, but the new endings fit much better and remove a lot of issues I had with the old ones. No need to retcon anything or to construct major workarounds just to get the headcanon working.

And Ashley?
As I said, she's going to meet Shepard again. She knows he didn't die and is still waiting for her - you know, true lovers feel such stuff, and those two are much more, they're soulmates.

*cut* Ashley Dialogue *cut*

Goodnight everyone. Captain Data, signing off.



#1209
chem light

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Oh, Saiyan. WHY DID YOU HAVE TO BRING THAT UP! I'd finally gotten over that scene. And I only youtubed it. Sad.

#1210
Krosfiyah

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cannedcream wrote...

Krosfiyah wrote...

I liked the extended cut, but basically since the forums consist of whiners and haters who will never be happy with whatever you give them, I felt like we got an ending that rather than leaving things up to our imagination (like all good art), we are left with something explained as if we are all simpletons.


Buddy, while I do see your point, the fact of the matter is if I'm going to see any other form of 'art' be it a painting, a movie, a song, or what have you, I don't spend five years and at least $180 to see it to it's end.

This is a bit of a different animal we're talking about here. Sure, some speculation is great, and I'm all for it, but the first ending series we had was filled with way too much.



You did see it to its end; unfortunately you got butt-hurt about it and Bioware listened.

What if van gohn released stary night to the public and people got out-raged because it didnt' explain every last detail about what the artist was trying to portrait? 

Kids these days have no ****in' imagination; its sad really.

#1211
Dalako

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Overall, better. But as I predicted, it doesn't ''fix'' the ending in anyway. They said it doesn't fundamentally change the endings, and they are correct. What we get now is an explanation of why your squadmates abandoned you (which, while still not very convincing, is better than nothing), a powerpoint slideshow and a poignant voiceover. Synthesis is now pretty much forced down your throat as the best ending, despite the obvious moral implications (as well as the whole concept being ludicrous, this would be farfetched in the softest of soft sci-fi). Control's somewhat better. So is Destroy.

We got very little extra, so I don't see why people would be so easily pleased or how it would ''fix'' anything. It's better, but the catalyst's faulty logic remains. The ''reject'' ending (basically a glorified game over screen) I regarded as a ''screw you'' from Bioware, and I was pent up with anger. The destroy ending made me feel at least somewhat better.

They still dropped the ball. If people are satisfied with the EC, then this means they were more concerned with the squadmates issue than the Catalyst's inconsistency with the plot and theme of the series. This also means people are really impressed by still images.

Modifié par Dalako, 27 juin 2012 - 12:18 .


#1212
Slappy Ya Face

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I never thought I'd say this. I was the eternal cynic. But you know what? It was good enough.

#1213
Grunt420

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they put Bu11$H1t in between the Bu11$H1t i don't care any more

Modifié par Grunt420, 27 juin 2012 - 12:23 .


#1214
Saiyan1126

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chem light wrote...

Oh, Saiyan. WHY DID YOU HAVE TO BRING THAT UP! I'd finally gotten over that scene. And I only youtubed it. Sad.


I actually made that choice just to see what would happen. I immediately reloaded the last save, but I could never get rid of the guit everytime I talked to her. I still think backstabbing Mordin was worse though. 

#1215
rordan

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I liked the EC. It did expand and clarify (though that whole Normandy pickup thing made me say 'bulls**t') and gave closure.

For the second time, I chose destroy and, for the second time, I feel I made the right choice. The Catalyst gave a more detailed explanation, meaning Shepard didn't just accept being spoon-fed information. He questioned and got answers. I sacrificed the geth and EDI in order to end the Reapers. And with the EMS high enough, Shepard lived so the entire series ended on a happy note for me, as it's hinted that he and Liara will be reunited. Will I see the blue babies? No. But will they happen? I think so.

So yea, for me, the EC helped. It wasn't perfect, there are still some flaws, but overall, it made the horrendous original endings manageable. For that, I'm grateful. Thank you, Bioware.

Modifié par derzej, 27 juin 2012 - 12:25 .


#1216
Icesong

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So what's the point of the Normandy crash scene?

#1217
iamthedave3

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Krosfiyah wrote...

I liked the extended cut, but basically since the forums consist of whiners and haters who will never be happy with whatever you give them, I felt like we got an ending that rather than leaving things up to our imagination (like all good art), we are left with something explained as if we are all simpletons.


Yes, because art is all about taking what you're given and never applying a little critical thought.

It's not the haters' fault that the original ME 3 endings fall to pieces if you think about them for more than a nanosecond.

Fortunately, the EC does clear up some of the more obvious negatives and spatial anomalies. It doesn't fix what was - at its core - a rotten idea. It just avoids being badly edited into the bargain.

I feel like we should do away with endings. Every game should just stop after the final level/boss and come up with a text message saying 'use your imagination'. It's clearly the best approach, since otherwise they'll have to tell us things and show us stuff, which is just passe and for simpletons.

Modifié par iamthedave3, 27 juin 2012 - 12:32 .


#1218
hurricaneez2

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I still dont get why my ME2 squadmates got so screwed over in ME3. EC was fine for what it was....better explained poor ending

#1219
ajax-wounds

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tbh i though the control ending was the best ending and its the most cannon.

think about it shepherd gives himself to save the galaxy and to protect it for future generations. keeps the geth and edi alive and is now in a far better position to help people than ever.

remember the needs of the many outweigh the needs of the one

plus it fits in with the future old man winter planet scene. shepherd merging with the reapers to save all life in the galaxy. sounds like a pritty epic end to the story of the shepherd, who probably becomes the center of some creepy religion with the n7 as a religious icon :V

man i thought about that way to much

#1220
3DandBeyond

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kalamity116 wrote...

chem light wrote...

I actually thought the refusal was dead end dialogue and did it on accident at first. I thought it was one of those branches where they let you rail against the narrative for a bit and then put you back in your box and force you to make a decision.

As soon as the kid walked away, I thought to myself, "Oops. Wait. No. Come back! I choose synthesis!"

When Liara popped up and started telling the next cycle how we all died I felt pretty sheepish.

I think BioWare might have been ribbing the critics there. "Don't like out endings, huh? Don't want to pick any of them do you?"

Anyhow, people in the room at least were amused at my wailing.


Yeah, that was definitely a veiled spit on pretty much all of the alternate theories that were created during the initial s***storm. I thought it was in poor taste. As I said though, it was veiled, and many might not see it as an insult at all.

What they should have done was put that option in the original ending.


I hate the reject/refuse ending.  It is a slap in the face.  It's there because so many of us said we couldn't see Shepard picking any of those awful choices and s/he'd reject them all.  But they purposely ignored the context people gave reject.  There were a few ways to see it but they mostly boiled down to 2.  If IT was to be correct (not my theory but I understood it), then reject would be a way to throw off IT and for Shepard to wake up from it.  Otherwise, it was seen as a way to go for what Hackett said if they didn't find the Catalyst.  There were many that said you could send geth to board reapers to shut them down or other conventional/unconventional methods that could have been tried given the time to create such scenes.  Unlikely of course, but I don't even get why they included the statement when you looked at your war assets in the "tech lab" that said your chances of winning were even.

As it is I don't much care for any of it.  What it did was make it longer so it takes more time to get through and the kid adds on more illogical thought to try and back up his lack of logic.  He was created to find balance between synthetics and organics and then turned his creators into a reaper.  What does that say?  It makes it even more horrible to do anything he says since he set up the original model for his created rebelling against the creators.  He thinks it will happen because he did it.

I wanted an option that was a full blown win.  I knew they weren't going to fix the game really, but I had hopes that EMS would make for better endings with more of a chance at not committing genocide so Shepard could gasp.  But, you still get genocide.  EDI's name is on the memorial wall, but the star kid says not all synthetics will die (or something to that effect).  You are shown the Citadel half destroyed, then the Citadel rebuilt and the gasp scene comes after that.  I'm not sure is that supposed to be the Citadel in the future after it's fixed or did Shepard's torso sit for months (years) in the rubble?

#1221
Saiyan1126

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Dalako wrote...

Overall, better. But as I predicted, it doesn't ''fix'' the ending in anyway. They said it doesn't fundamentally change the endings, and they are correct. What we get now is an explanation of why your squadmates abandoned you (which, while still not very convincing, is better than nothing), a powerpoint slideshow and a poignant voiceover. Synthesis is now pretty much forced down your throat as the best ending, despite the obvious moral implications (as well as the whole concept being ludicrous, this would be farfetched in the softest of soft sci-fi). Control's somewhat better. So is Destroy.


I personally felt that the Normandy's instant appearance when my squadmates were injured was almost as bad as their sudden disappearance in the original. How many times in the Mass Effect series, did we have to wait for the Normandy to arrive? Hell, in the opening we had to wait longer for Joker to arrive and he was in the same city. Here Joker was already with Sword (in space). It's like we have to choose between our sqadmates teleporting to the Normandy or the Normandy teleporting to our squadmates. I'll leave that as nitpicking though.

Dalako wrote...


We got very little extra, so I don't see why people would be so easily pleased or how it would ''fix'' anything. It's better, but the catalyst's faulty logic remains. The ''reject'' ending (basically a glorified game over screen) I regarded as a ''screw you'' from Bioware, and I was pent up with anger. The destroy ending made me feel at least somewhat better.


I agree about the "glorified game over screen". It reminded me of failing the suicide mission and having sex with Morinth. I still prefered it because after the original ending I wished my Shep died at the base.

Dalako wrote... 

They still dropped the ball. If people are satisfied with the EC, then this means they were more concerned with the squadmates issue than the Catalyst's inconsistency with the plot and theme of the series. This also means people are really impressed by still images.


I think this is more of a "take what you can get".  We're not getting anything else, and any more complaining will just be dismissed as either "entitled brats" or "can't please everyone".

Also, did anyone feel like the Reject ending was straight out of Halo Reach? Even the Liara part could be compared to Dr. Halsey/Cortana

#1222
Skullheart

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quoting myself from the Miranda thread:

The good things were the new dialogue with the damn starboy and showing that the galactic civilization wasn't screwed.

But, I still feel betrayed by Bioware. Miranda is my LI, however if I'm lucky I can see an image of her by 1 sec, while a random character can mourn Shepard, adding his name plate on the memorial wall on the Normandy giving a more meaningful scene that the image I got from Miranda..

Good work bioware, keep sidelining the screwed LI even more.

#1223
chem light

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Dumb as it sounds, I was kind of hoping they would edit the game to give you the ability to save closer to the end. 20 minutes of slow walking is somewhat frustrating when you a perfectionist that wants to see all the endings. Then again, I have no idea how complicated a patch that would be.

#1224
Krosfiyah

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iamthedave3 wrote...

Krosfiyah wrote...

I liked the extended cut, but basically since the forums consist of whiners and haters who will never be happy with whatever you give them, I felt like we got an ending that rather than leaving things up to our imagination (like all good art), we are left with something explained as if we are all simpletons.


Yes, because art is all about taking what you're given and never applying a little critical thought.

It's not the haters' fault that the original ME 3 endings fall to pieces if you think about them for more than a nanosecond.

Fortunately, the EC does clear up some of the more obvious negatives and spatial anomalies. It doesn't fix what was - at its core - a rotten idea. It just avoids being badly edited into the bargain.

I feel like we should do away with endings. Every game should just stop after the final level/boss and come up with a text message saying 'use your imagination'. It's clearly the best approach, since otherwise they'll have to tell us things and show us stuff, which is just passe and for simpletons.


No, leaving the endings to their original intension is something that required applying "a little critical thought."

Now you are left with something that is spoon-fed to you; GJ.  Regardless, ME series was awesome and will always be awesome despite you snot-nosed retards.

****, all you geeks thinking using an educated vocabularly somehow gives you merit when arguing.  Spatial anomalies? lol, sure thing Mike Tyson; way to use a term that ironically doesn't apply.  I remember my first year in University.

#1225
AM94

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I honestly really enjoyed the EC, one of my favorite scenes was seeing the Krogan cheering and rebuilding after the Reapers were defeated on Tuchanka, dont know why it was just good. A lot of the holes were plugged. Very well done for only 3 months of work in my opinion. Sure there were some issues, sure they could have done better, but it makes the game fully replayable for me now and it solidified ME as my favorite series of all time. Thank you Bioware, you did not disappoint this time around.